• Title/Summary/Keyword: 인간 행동

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Main Psychological Factors Contributing to Speeding (과속운전 행동에 영향을 미치는 중요한 심리적인 요인들)

  • Sin, Yong-Gyun;Ryu, Jun-Beom;Gang, Su-Cheol
    • Journal of Korean Society of Transportation
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    • v.24 no.3 s.89
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    • pp.85-94
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    • 2006
  • Speeding is a critical issue related to safety. It is one of violations which result in high fatality regarding the crashes causing the death. It is also affected by driver s variables such as sex, age, or mileage. However, these demographic variables cannot only explain fully the psychological mechanisms of speeding but also they are not helpful for the traffic safety education. Therefore, in our study, focusing on the theory of planned behavior (TPB), we explored the effects of attitudes toward speeding as well as subjective norms and perceived behavioral control on the intention and behaviors of speeding in which the demographic variables were controlled. Moreover, because speeding can be habitual without driver s intention, we did hierarchical regression on Past behaviors or habit as variables with ought, anger, and impulse as Predictable variables. The result showed that it was significant that TPB variables predicted intention and behavior of speeding. In addition. all additional variables excepting ought and anger showed the significant increment of the explained variance. Consequently, the limitations and implications for the intervention program of speeding were discussed.

Coastal Safety Facility based on Human Engineering (인간공학에 의한 연안역 안전시설)

  • Lee, Ho Sung;Youn, Sang Ho;Yi, Gyu Sei
    • 한국방재학회:학술대회논문집
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    • 2011.02a
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    • pp.215-215
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    • 2011
  • 1996년도 UN해양법협약의 발효와 각국의 배타적 경제수역(EEZ) 선포로 연안역에 대한 관심이 국제적으로 고조되고 있는 가운데 우리나라에서도 연안역 관리법(가칭)이 제정되었다. 국토해양부는 연안역 공간이용 효율성 극대화와 부존 해양자원의 치계적인 개발과 보전을 위하여 연안역 관리법을 특별법으로 제정하였으며 1998년 중에 시행령 등 하위법령을 제정해 시행키로 하였다. 이 이후로도 연안역 특별법에 대한 연구는 계속 진행중이며, 현제 연안역은 연안어업, 수산양식장, 모래채취, 염전, 해수욕장, 관광지, 해양시설, 간척, 매립지, 공업단지 등으로 많이 이용되고 있다. 그러나 연안역 안전시설에 대한 상세 설계기준 및 시공에 대해서는 자세히 다루고 있지 않다. 연안역은 관광객이 증가하면서 안전시설과 구난장비의 미비한 실정으로 인해 인적 물적 피해가 빈번히 발생 증가하고 있는 것으로 나타나고 있다. 안전사고의 다발지역을 분석해 보면 관광객으로 인하여 방파제 주변에서의 안전사고가 증가하고 있는 상황이며, 이로 인한 인명피해도 증가하고 있다. 방파제에 대한 안전사고를 막기 위하여 우선적으로 방파제에 대한 안전사고를 해결하고자 인명피해를 막는 구난시설들에 대한 간격 등의 기준을 제시하였다. 다른 지역에 비하여 연안역은 파도에 의하여 사람이 떠내려가는 것을 고려하여 구난시설의 간격을 해안이나 다른 안전시설에 비하여 더 짧게 하였으며, 구난시설이 피해자에게 빠르게 전달되고자 멀리 던진 수 있으며, 구난시설을 잡음과 동시에 숨을 쉴 수 있는 여건이 조성되도록 연구하였다. 안전사고를 효율적으로 방지하기 위하여 인간공학을 접한 안전시설을 연구를 하였다. 인간공학이란, 인간의 행동, 능력, 한계, 특성 등에 관한 정보를 발견하고, 이를 도구, 기계, 시스템, 과업, 직무, 환경의 설계에 응용함으로 인간이 생산적이고 안전하며 쾌적하고 효과적으로 이용할 수 있도록 하는 것이다. 인간공학은 인간이 사용할 수 있도록 설계하는 과정에 있어 인간의 활용성 및 편리성을 증대하는 학문으로 보며, 설계초기 단계에서부터 인간의 요소의 체계적인 고려를 필요로 하게 되었다. 이 논문은 과거에 일어났던 사고사례들을 주시하면서 앞으로의 미래에 똑같은 사고사례가 발생하지 않도록 예방하이 위하여 인간공학과 안전시설을 통하여 연안역의 안전시설의 설치기준에 도움이 되는 자료를 제공하고자 한다.

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Implementation of Intelligent and Human-Friendly Home Service Robot (인간 친화적인 가정용 지능형 서비스 로봇 구현)

  • Choi, Woo-Kyung;Kim, Seong-Joo;Kim, Jong-Soo;Jeo, Jae-Yong;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.720-725
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    • 2004
  • Robot systems have applied to manufacturing or industrial field for reducing the need for human presence in dangerous and/or repetitive tasks. However, robot applications are transformed from industrial field to human life in recent tendency Nowadays, final goal of robot is to make a intelligent robot that can understand what human say and learn by itself and have internal emotion. For example Home service robots are able to provice functions such as security, housework, entertainment, education and secretary To provide various functions, home robots need to recognize human`s requirement and environment, and it is indispensable to use artificial intelligence technology for implementation of home robots. In this paper, implemented robot system takes data from several sensors and fuses the data to recognize environment information. Also, it can select a proper behavior for environment using soft computing method. Each behavior is composed with intuitive motion and sound in order to let human realize robot behavior well.

Recognition of Indoor and Outdoor Exercising Activities using Smartphone Sensors and Machine Learning (스마트폰 센서와 기계학습을 이용한 실내외 운동 활동의 인식)

  • Kim, Jaekyung;Ju, YeonHo
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.235-242
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    • 2021
  • Recently, many human activity recognition(HAR) researches using smartphone sensor data have been studied. HAR can be utilized in various fields, such as life pattern analysis, exercise measurement, and dangerous situation detection. However researches have been focused on recognition of basic human behaviors or efficient battery use. In this paper, exercising activities performed indoors and outdoors were defined and recognized. Data collection and pre-processing is performed to recognize the defined activities by SVM, random forest and gradient boosting model. In addition, the recognition result is determined based on voting class approach for accuracy and stable performance. As a result, the proposed activities were recognized with high accuracy and in particular, similar types of indoor and outdoor exercising activities were correctly classified.

Human Activity Recognition using an Image Sensor and a 3-axis Accelerometer Sensor (이미지 센서와 3축 가속도 센서를 이용한 인간 행동 인식)

  • Nam, Yun-Young;Choi, Yoo-Joo;Cho, We-Duke
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.129-141
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    • 2010
  • In this paper, we present a wearable intelligent device based on multi-sensor for monitoring human activity. In order to recognize multiple activities, we developed activity recognition algorithms utilizing an image sensor and a 3-axis accelerometer sensor. We proposed a grid?based optical flow method and used a SVM classifier to analyze data acquired from multi-sensor. We used the direction and the magnitude of motion vectors extracted from the image sensor. We computed the correlation between axes and the magnitude of the FFT with data extracted from the 3-axis accelerometer sensor. In the experimental results, we showed that the accuracy of activity recognition based on the only image sensor, the only 3-axis accelerometer sensor, and the proposed multi-sensor method was 55.57%, 89.97%, and 89.97% respectively.

The Emergence of Lifestyles in On-line Game World : Understanding Self and Others, Aesthetics of Diversity (게임 세계에서 만드는 삶의 방식과 현실 인간의 persona : 같음과 다름의 배움, 차이의 미학)

  • Whang, Sang-Min;Doh, Young-Yim
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.492-500
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    • 2008
  • This research was conducted in an attempt to understand human lifestyles in on-line game world. Q methodology was used to investigate players in Mabinogi, which is an on-line game(MMORPG). Based on 82 behavior statements, 6 types of on-line game lifestyle were found : Self -Enhancer, Self -Expressionist, Relation-Oriented, Isolation -Antisocial, Social Contributor, and Self-Interest. The behavior patterns of the 6 types were then compared to identify similarities and differences amongst them in psychological meanings and values in the on-line game life. The results showed that the lifestyles in on-line game world encompass both the reflection of the lifestyles in the real world and also the creation of new life patterns that players desire. The process of developing lifestyles in the online game world illustrates the emergence and evolution of human life on new social environment which is established by digital technology. On-line game world can be defined as new life space in which people is able to create new identity and new culture.

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Suggestion of Emotional Expression with Human Character in 3D Animation using Layering Method (레이어링을 사용한 3D 애니메이션 인간형 캐릭터의 감정 표현 방법 제안)

  • Kim, Joo-Chan;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.1-17
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    • 2015
  • In domestic game market, the video game market is getting smaller and also decreasing funds and high level developers. So we need the software that can help us to make more realistic and high quality contents by non-expert developer in poor environments. In this paper, we selected global studio's animations which were scored good evaluation by public and critics as a well-made emotional expression that can convey the emotion properly. We selected movements that express emotions from the animation scripts by using Ekman's 6 basic emotions and Greimas' dynamic predicate, and then we had analyzed and categorized with the data. We also analyzed the movements for which data we needed to create specific movements to express emotions by using 'Animation Layer' that used in Unity's blending process. And suggest concept of the program that to create the emotional expression movements by using those analyzed data.

Communication of a Model for Education of Identity Based on the Epistles (Referring to the film, Charlie and the Chocolate Factory) (성품교육에 있어서 영화의 모델을 통한 소통연구 (영화 '찰리와 초콜릿공장'을 중심으로))

  • Kim, Deok-Man
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.769-775
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    • 2013
  • This paper studies the hermeneutical meaning and educational application of the teaching in "following the model" in the epistles. The film "Charlie and the Chocolate Factory" is also used analogically to supplement the educational communication. It has to be said that following the example involves not just talking about it but also living out the stories of self-renunciation, tolerance and forgiveness.

Existential Consciousness and the Meaning of Characters in André Malraux's Literary Works (앙드레 말로의 문학작품에 나타난 등장인물의 실존의식과 존재의미)

  • Oh, Se-jung
    • Cross-Cultural Studies
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    • v.47
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    • pp.191-216
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    • 2017
  • Among 20th century Western ideologies (Western civilization), existentialism is a spirit of the times to restore humanity as rationality and advanced technology have driven mankind to impoverishment and death, experiencing the First and Second World War, Great Depression, Fascism and the Spanish Civil War. In his literature, $Andr{\acute{e}}$ Malraux records his existential agony of how mankind lives and faces death by questioning the fateful life and death of characters. For Malraux's characters, the absurdity of existence related to the human identity means self-examination. Malraux explores existential consciousness and actions of characters in the presence of a concept known as death relative to terror, revolution, and adventure. Malraux deftly addresses the concept of death in his literary works, and it has being emphasized as a central subject for philosophical speculation. In Les $Conqu{\acute{e}}rants$(1928), La Voie Royale(1930), La Condition Humaine (1933), L'Espoir(1937), Malraux suggested a philosophical thesis of the meaning of life through characters in tragic situations, and sought out the consciousness of being and the existential meaning through how the characters control their fate. Malraux, in such a tragic perspective of the world, portrays humanity, affirmation of life, and characters' consciousness and actions in denying death. The agony of death triggers escapist behavior such as having unpredictable instinctual desires such as gambling or smoking opium, but these are desperate struggles to flee from frustration and related to the question of one's existence. What is always emphasized with respect to Malraux's existentialism is the tragic metaphysics of the inevitable destiny of the human condition eventually leading to the question of how humans ultimately confront death. But as characters unite in times of war, revolution and adventure in the novel, such cooperative actions symbolizes a keen sense of solidarity reflecting a camaraderie that transcends individualism. Fellowship among people who voluntarily gather for the common cause of philanthropy and restoring humanity is possible because of the underlying human greatness to sacrifice for such a noble cause. Therefore, Malraux's camaraderie includes the victory of existentialism in creating a world of humanism.

Human-Computer Interaction Survey for Intelligent Robot (지능형 로봇을 위한 인간-컴퓨터 상호작용(HCI) 연구동향)

  • Hong, Seok-Ju;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.507-511
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    • 2006
  • Intelligent robot is defined as a system that it judges autonomously based on sensory organ of sight, hearing etc.. analogously with human. Human communicates using nonverbal means such as gesture in addition to language. If robot understands such nonverbal communication means, robot may become familiar with human . HCI (Human Computer Interaction) technologies are studied vigorously including face recognition and gesture recognition, but they are many problems that must be solved in real conditions. In this paper, we introduce the importance of contents and give application example of technology stressed on the recent research result about gesture recognition technology as one of most natural communication method with human.

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