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http://dx.doi.org/10.5392/JKCA.2015.15.05.001

Suggestion of Emotional Expression with Human Character in 3D Animation using Layering Method  

Kim, Joo-Chan (아주대학교 일반대학원 라이프미디어협동과정)
Suk, Hae-Jung (아주대학교 정보통신대학 미디어학과)
Publication Information
Abstract
In domestic game market, the video game market is getting smaller and also decreasing funds and high level developers. So we need the software that can help us to make more realistic and high quality contents by non-expert developer in poor environments. In this paper, we selected global studio's animations which were scored good evaluation by public and critics as a well-made emotional expression that can convey the emotion properly. We selected movements that express emotions from the animation scripts by using Ekman's 6 basic emotions and Greimas' dynamic predicate, and then we had analyzed and categorized with the data. We also analyzed the movements for which data we needed to create specific movements to express emotions by using 'Animation Layer' that used in Unity's blending process. And suggest concept of the program that to create the emotional expression movements by using those analyzed data.
Keywords
Emotion Expression; Layering; Human Figure; Movements; 3D Animation; Blending;
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Times Cited By KSCI : 1  (Citation Analysis)
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