• Title/Summary/Keyword: 인간 몸

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Tea and Curing through Analysis of Yin-Yang Theory (음양학설 해석을 통한 차와 양생)

  • Kim, Meong-Ju
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.97-107
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    • 2020
  • Since long ago, there has been a saying that "Drink water to quench thirst, drink alcohol to remove anguish and anxiety, and drink tea to recover from fatigue and refresh mind." Tea is really better for body and mind than water when it is drunken long and is valuable Jinda(眞茶) given by mother nature. In particular, curing tea reflecting characteristics of climate changes in all seasons helps in keeping health. Since tea contains the Yin-Yang system, which is a philosophical ideology of ancient people, old predecessors knew which tea they should brew and drink for curing in harmony with Yin and Yang. As a factor that influences component changes of tea, a complex interaction of heaven, earth and man is important and especially, mind of a person to handle tea is most important. Tea is a natural curing drink, which plays a role as a bridge between humans and nature.

A Judgment System for Intelligent Movement Using Soft Computing (소프트 컴퓨팅에 의한 지능형 주행 판단 시스템)

  • Choi, Woo-Kyung;Seo, Jae-Yong;Kim, Seong-Hyun;Yu, Sung-Wook;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.5
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    • pp.544-549
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    • 2006
  • This research is to introduce about Judgment System for Intelligent Movement(JSIM) that can perform assistance work of human brain. JSIM can order autonomous command and also it can be directly controlled by user. This research assumes that control object is limited to Mobile Robot(MR) Mobile robot offers image and ultrasonic sensor information to user carrying JSIM and it performs guide to user. JSIM having PDA and Sensor-box controls velocity and direction of the mobile robot by soft-computing method that inputs user's command and information that is obtained to mobile robot. Also it controls mobile robot to achieve various movement. This paper introduces wearable JSIM that communicates with around devices and that can do intelligent judgment. To verify the possibility of the proposed system, in real environment, the simulation of control and application problem lot mobile robot will be introduced. Intelligent algorithm in the proposed system is generated by mixed hierarchical fuzzy and neural network.

Yoga of Consilience through Immersive Sound Experience (실감음향 체험을 통한 통섭의 요가)

  • Hyon, Jinoh
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.643-651
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    • 2021
  • Most people acquire information visually. Screens of computers, smart phones, etc. constantly stimulate people's eyes, increasing fatigue. In this social phenomenon, the realistic and rich sound of the 21st century's state-of-art sound system can affect people's bodies and minds in various ways. Through sound, human beings are given space to calm and observe themselves. The purpose of this paper is to introduce immersive yoga training based on 3D sound conducted together by ALgruppe & Rory's PranaLab and to promote the understanding of immersive audio system. As a result, people, experienced immersive yoga, not only enjoy the effect of sound, but also receive a powerful energy that gives them a sense of inner self-awareness. This is a response to multidisciplinary exchange required by the knowledge of modern society, and at the same time, informs the possibility of new cultural contents.

The living space in the work of Marguerite Duras (마르그리트 뒤라스의 작품에 나타난 거주공간)

  • Kim, Eunne Kyung
    • Cross-Cultural Studies
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    • v.49
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    • pp.33-58
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    • 2017
  • As a living space, house constitutes a good part of inhabitants' life, making the rhythm of life. This rhythm tends to be reflected into the house, establishing a sort of intercommunications between the house and its inhabitants. Becoming a living element, the house can endow the writer with literary resources. It is interrelated with its inhabitants. Thus, Duras' work preserves many invisible and fusional traces of links between her characters and the house. With her writing, the house displays important traces of life, with which a body of meaning is to be formed. It implies habits, imprints, links, and so on. Here, its projection into the imaginary also takes place for our writer. With this perspective in view, Duras is supposed to objectify her characters as physical and imaginary bodies. This introduces the passage from the real to the imaginary and vice versa. Unknown stories hidden behind the living places can come to manifest themselves through her writing.

Removal of Radioactive Caesium ion using Ferromagnetic in water : A reivew (강자성체를 통한 수중의 방사능 세슘이온 제거 동향)

  • Yeo, Wooseok;Kim, Jong Kyu
    • Proceedings of the Korea Water Resources Association Conference
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    • 2018.05a
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    • pp.266-270
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    • 2018
  • 원자력 방사능 폐기물 또는 원자력 발전소 해체시 발생 가능한 세슘 이온은 인체뿐만 아니라 생태계 환경에도 큰 악영향을 미친다고 알려져 있다. 이러한 세슘 이온은 자연 속으로 손쉽게 스며들어 발생한 지역뿐만 아니라 쉽게 퍼지게 되어 넓은 지역까지 피해를 주게 되며, 반감기가 30년으로써 한번 자연계에 누출되면 장시간 잔존하여 인간 및 생태계에 악영향을 미치게 된다. 세슘이온이 몸속에 들어오게 되면 장에서 몸으로 100% 흡수되며 내장에 축척되어 연조직 전체에 분포하게 되며 갑상선 암과 같은 심각한 위험에 초래하게 된다. 2011년 발생한 후쿠시마 원전 사고 이후 국내에서도 많은 관심을 가지기 시작하였으며, 따라서 수중의 세슘이온을 제거하기 위하여 나노 입자 형태의 기능성을 가진 물질들을 적용한 많은 연구가 이루어지고 있다. 이러한 나노물질들은 수중의 세슘이온 제거에 대하여 우수한 제거효율을 보여주고 있으나 나노 입자 특성상 사용 이후 회수가 어려워 기능성 물질들의 확산 및 축적에 따른 2차 환경오염의 문제점까지 발생하게 된다. 최근 수처리 분야에서 외부 자기장을 주게 되면 자성을 띄게 되는 물질인 자성체에 대한 관심이 급등하고 있다. 이러한 자성체들은 수중에서 별도의 회수 시스템 없이 자성으로 인하여 완벽히 자기분리 된다. 세슘제거에 탁월한 기능성 물질과 완벽한 자기분리가 가능한 자성체를 결합하여 특별한 회수장치 없이 외부 자기장만 주어진다면 수중의 세슘을 효과적으로 제거 또는 처리할 수 있다. 자성체 입자 표면에 흡착제인 프러시안 블루나 제올라이트와 같은 흡착제를 합성하여 수중의 세슘을 제거하는 연구가 활발히 이루어지고 있다. 그러나 기존의 자성체보다 좀 더 높은 자성을 가지고 있으며 외부 자기장에 의해 강하게 반응을 한다고 알려져 있는 강자성체(Ferromagnetic)를 사용하게 된다면 흡착제와 결합 이후 더욱더 강한 자성을 가진 흡착제가 탄생하며 이를 사용하면 높은 처리율뿐만 아니라 높은 슬러지 회수율을 가질 수 있다. 따라서 본 연구는 흡착제나 이온교환수지와 같은 기능성 물질을 사용하여 수중의 세슘을 제거하는 메커니즘과 강자성체가 가지고 있는 강한 자성의 성질을 결합한 복합체 제조에 대한 연구조사를 중점적으로 실시하였다. 본 연구에 의해 연구 조사된 결과를 바탕으로 수중의 세슘 이온에 대하여 높은 제거효율과 회수율을 가지는 새로운 형태의 복합체 제조에 관한 정보를 제공하고자 한다.

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"The Best Doctor is also a Philosopher" Medicine and Philosophy in Galen ("좋은 의사는 또한 철학자이다" 의사-철학자의 모델 갈레노스를 중심으로)

  • Yeo, In-sok
    • Philosophy of Medicine
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    • v.25
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    • pp.3-26
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    • 2018
  • Medicine and philosophy were very closely related in antiquity. The Pre-Socratics were interested in physiological and pathological aspects of human body. Their interests of human body was a part of interests on nature. Plato and Aristotle were fond of proposing their philosophical arguments using medical analogy. Medicine and philosophy were regarded as two disciplines which play a similar role in human being. Ancient philosophers thought that medicine and philosophy were similar on the ground that while philosophy eliminates passion from human soul, medicine eliminates disease from human body. Here, they regarded the similarity of medicine and philosophy only in terms of analogy. More comprehensive and systematic relationship between medicine and philosophy is realized by Galen. He manifestly declared that "The Best Doctor is also a Philosopher", which is also the title of one of his treatise. In this treatise, Galen regarded philosophy is a discipline consisted of physics, logic, and ethics according to the view s of Stoics. As a result, a good doctor for Galen is one who is well versed in physics, logic, and ethics. Furthermore, He regarded Hippocrates as the ideal model of a doctor-philosopher.

An Exploratory Study of the Publication and Use of Sexuality Education Books for Youth (어린이·청소년 대상 성교육 도서의 출판과 활용에 관한 탐색적 연구)

  • Yeojoo Lim
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.205-232
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    • 2023
  • This is an exploratory study that examines the publication and use of sex education books for youth and considers their values and applicability to sex education for youth in the future. In-depth interviews were conducted with book editors, sex education experts, and public librarians-those who play important roles in children and young adults' reading of sex education books-and analyzed. According to the research participants, parents and caregivers often rely on sex education books when they find it hard to deliver sex education to their children on their own. Sex education books are also often used by sex education experts in their classes. The research participants said many sex education books that were published in South Korea only focus on 'the body education,' which deals with body changes during puberty. Gender inequality is another subject that needs to be changed. The research participants agreed that a sex education book should not just be a simple medium that delivers fragments of knowledge on sexuality but a broader learning playground where children and young adults can learn independent perspectives on sexuality based on comprehensive views on life. This study suggests a guideline for sexuality education books, which will be useful for library collection development.

The positive contribution of Spirit (영성의 긍정적 기여)

  • Jongsung Kim;Sangseob Ahn ;Seongyeul Han
    • Korean Journal of Culture and Social Issue
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    • v.15 no.1
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    • pp.207-226
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    • 2009
  • Lately in the medical world, they realized that the spirit is important for health best of all, and in the WHO, the meaning of health was "The condition of being sound in body, mind", now as they added the spirit to there, it became "The condition of being sound in body, mind, or spirit". Even though we know well about the importance of spirit, but it is difficult to make sure what that mean is. Even in the Psychology, they didn't distinguish clearly the spirit from the mind. In this report, we have revealed the traits of spirit from the classic theory of spirit to the today's, as studying at side of biology and psychology. Especially the spirit have been developed remarkably for a long time at every religion. Recently in the medical world, they connected 'the spirit of Buddhism' to 'MBSR', and 'the spirit of Christianity' to 'Breakout Principle' with medical method. So, we have studied how the spirit give the positive contribution to the Psycho-therapy.

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A Finger Counting Method for Gesture Recognition (제스처 인식을 위한 손가락 개수 인식 방법)

  • Lee, DoYeob;Shin, DongKyoo;Shin, DongIl
    • Journal of Internet Computing and Services
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    • v.17 no.2
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    • pp.29-37
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    • 2016
  • Humans develop and maintain relationship through communication. Communication is largely divided into verbal communication and non-verbal communication. Verbal communication involves the use of a language or characters, while non-verbal communication utilizes body language. We use gestures with language together in conversations of everyday life. Gestures belong to non-verbal communication, and can be offered using a variety of shapes and movements to deliver an opinion. For this reason, gestures are spotlighted as a means of implementing an NUI/NUX in the fields of HCI and HRI. In this paper, using Kinect and the geometric features of the hand, we propose a method for recognizing the number of fingers and detecting the hand area. A Kinect depth image can be used to detect the hand region, with the finger number identified by comparing the distance of outline and the central point of a hand. Average recognition rate for recognizing the number of fingers is 98.5%, from the proposed method, The proposed method would help enhancing the functionality of the human computer interaction by increasing the expression range of gestures.

Interface of Interactive Contents using Vision-based Body Gesture Recognition (비전 기반 신체 제스처 인식을 이용한 상호작용 콘텐츠 인터페이스)

  • Park, Jae Wan;Song, Dae Hyun;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.2
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    • pp.40-46
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    • 2012
  • In this paper, we describe interactive contents which is used the result of the inputted interface recognizing vision-based body gesture. Because the content uses the imp which is the common culture as the subject in Asia, we can enjoy it with culture familiarity. And also since the player can use their own gesture to fight with the imp in the game, they are naturally absorbed in the game. And the users can choose the multiple endings of the contents in the end of the scenario. In the part of the gesture recognition, KINECT is used to obtain the three-dimensional coordinates of each joint of the limb to capture the static pose of the actions. The vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part Because gestures can be presented through sequential static poses, we recognize the gestures which are configured poses by using HMM In this paper, we describe the interactive content which is used as input interface by using gesture recognition result. So, we can control the contents using only user's gestures naturally. And we intended to improve the immersion and the interest by using the imp who is used real-time interaction with user.

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