• Title/Summary/Keyword: 인간 기술

Search Result 3,442, Processing Time 0.036 seconds

Agent-based SAF Modeling Tool for DEVS M&S (DEVS M&S 환경을 위한 에이전트 기반의 SAF 모델링 도구)

  • Shin, Suk-Hoon;Park, Kang-Moon;Lee, Eun-Bog;Chi, Sung-Do;Han, Seung-Jin
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.49-55
    • /
    • 2013
  • Recently the CGF/SAF (Computer Generated Force / Semi-Automated Force) technology has been getting attention to deal with the increasing complexity in a DM&S(Defence Modeling and Simulation) environment. OneSAF is one of well-known CGF/SAF systems, however, it is not able to support the DEVS framework which is an advanced discrete event based modeling and simulation environment. Especially, most DM&S systems in Korea has been developed on the basis of the DEVS framework. In this paper, we have proposed the agent-based SAF design methodology and tool for supporting DEVS M&S environment. The proposed SAF modeling tool is divided into two parts; the agent modeling part and SAF modeling part. In the agent modeling environment, the modeler can simply create the agent model by writing down the necessary rules. It also provides the agent testing environment so that the modeler maybe conveniently verify the prescribed agent model. The SAF model is finally created by combing the individual agents based on the pre-defined structure. DM&S engineers will be able to employ our tools and modeling methodology to design the DEVS-based DM&S system to be developed.

User Requirement Elicitation for U-City Residential Environment : Concentrated on Smart Home Service (U-City 주거 환경 서비스의 사용자 가치 분석 : 스마트 홈을 중심으로)

  • Kim, Hyang Sook;Kim, Hyo Chang;Ji, Yong Gu
    • The Journal of Society for e-Business Studies
    • /
    • v.20 no.1
    • /
    • pp.167-182
    • /
    • 2015
  • The concept of Smart home is receiving a huge attention as a future living environment because of its advantages for elderly and disabled to maintain their quality of life. Smart home is a place equipped with integration of technology and services and closely intertwined with occupant's lifestyle. Therefore it is critical to consider the user's actual needs for ensuring satisfaction. However despite growing researches on user values for smart home, there have been few studies clearly categorizing smart home service and stating user values depending on characteristics of service. Thus, the aim of this research is to classify smart home services on user's perspective, and reveal user values for each smart home services. Through the in-depth literature review, we elicited technology-related user values and service-related user values, and state classification for smart home service. Also the relationship between user values and each smart home services were revealed. The results of this research should help to reflect user's actual needs for designing smart home services.

Open Collaboration Innovation Methodology (OCIM) : A Methodology for New Service Development (개방형 협업을 통한 서비스 혁신 방법론)

  • Lee, Zoon-Ky;Lee, Min-He;Chu, Yo-Han
    • The Journal of Society for e-Business Studies
    • /
    • v.16 no.1
    • /
    • pp.49-70
    • /
    • 2011
  • While new service development has become one of the most popular topics among practitioners and academics, methodologies development for new service development is only in its infancy. Especially, despite the growing interests in open innovations that effectively utilize external resources for R&D, existing research on new service development methodology designed to use external resources is scant. This article proposes a new methodology to generate new service business models that utilize massive external resources in combination with internal resources using ICT. The "Open Collaboration Innovation Methodology (OCIM)" is built based upon the theory of open innovation model and social psychology theories on behavioral motivation for cooperation. The model begins with the procedures to identify external resources that meet service objectives and requirements, and suggests motivation, control and monitoring mechanisms to implement a new service model. A business case is followed to demonstrate the use of the model. We expect that this model can be practically used by companies that are planning for developing new business models, and will provide a better understanding on open collaboration models, collective intelligence and crowd sourcing models.

A study on the product liability for defects of unmanned aerial vehciles (무인항공기 결함에 대한 제조물책임의 적용 연구)

  • Kim, Sun-Ihee
    • The Korean Journal of Air & Space Law and Policy
    • /
    • v.30 no.1
    • /
    • pp.151-180
    • /
    • 2015
  • South Korea is advancing the unmanned aircraft private commercial business. Unmanned aerial vehciles industry has been developing for several years also abroad. However, unmanned aerial vehciles industry, can be an accident occurs. Accident of unmanned aerial vehciles to occur material damage and casualties. Particularly if an accident because of a defect in the unmanned aerial vehciles has occurred, it is necessary to analyze the liability for this. The defect accidents unmanned aerial vehciles has been the different manufacturing and design product is intended, whether it is important how to prove to this. This is because, unmanned aerial vehciles are designed in any intent of the original, it is impossible to victims know. So imposing a responsibility to prove the design by the manufacturer intended consumer is not fair. Moreover, the consumer, it is necessary to prove only that the product is one that normally dangerous lacked safety can be expected. This is a detailed issue of judgment of defects of unmanned aerial vehciles, the manufacturer to bear the accountability. In the case where the defect on the display of the unmanned aircraft is a problem, and if it reasonable indication, it is not appropriate to be required to prove that it was possible to prevent damage to the victim.

A Study on the Smart Workers' Perception of the Boundary Strength Between Work and Nonwork (스마트워크 이용자의 업무와 비업무간 경계 강도 인식에 관한 연구)

  • Kim, Yong-Young;Oh, Sangjo;Lee, Heejin
    • Information Systems Review
    • /
    • v.15 no.3
    • /
    • pp.71-87
    • /
    • 2013
  • Companies as well as the Korean government show growing attention to the Smart Work which is enabled by the ongoing development of information and communication technologies (ICTs). Smart Work can be regarded as an extended version of telecommuting or distance work and defined as "working efficiently and conveniently regardless of time and place utilizing ICTs." Smart Work currently puts its emphasis on the work and life balance by changing the ways of working. Despite its emphasis on work and life balance, it is expected the boundaries between work and nonwork would blur, work and nonwork boundaries may become more permeable, and role conflicts would occur more times than before. To find ways to enhance work and life balance while escaping from expected conflicts in the context of Smart Work, we investigate the work and nonwork boundary strengths and the factors affecting them. In the course, we consider asymmetries between the work and nonwork boundary strengths and bidirectional nature of work and nonwork permeability. We develop two research models having work and nonwork boundary strengths as respective dependent variables. We empirically found that work role identification and nonwork-to-work permeability had influences on the boundary strength at work and that work-to-nonwork permeability affected the boundary strength at nonwork. However, nonwork role identification did not show any significant influence on the boundary strength at nonwork.

  • PDF

Selection of transgenic Solanum nigrum L. used environmental remediation expressing organomercurial lyase (Organomercurial lyase 유전자를 도입한 환경정화용 형질전환 까마중(Solanum nigrum) 선발)

  • Choi, Kyung-Hwa;Kim, Yong-Ho;Chung, Hyen-Mi;Choi, Young-Im;Noh, Eun-Woon;Kim, Hyun-Soon;Jeon, Jae-Heung
    • Journal of Plant Biotechnology
    • /
    • v.35 no.4
    • /
    • pp.291-298
    • /
    • 2008
  • Methylmercury, an organic derivative, is the principal form of mercury that biomagnifies and causes neurodegenerative symptoms in animals. In recent years, living modified organism (LMO) resulting from biotechnology has played a highly visible and controversial role. Despite the potential benefits of this technology, public concerns have been raised about the environmental risk of LMO. The concern on the risk from LMO release has urged efforts to evaluate and manage the risks of the LMO. To build up the capacity building of risk assessment method for LMO used environmental remediation, we engineered Solanum nigrum L, expressing the modified bacterial gene, merB, encoding organomercurial lyase. Two independently isolated transgenic lines produced merB RNA. Transgenic Solanum nigrum leaf discs expressing merB gene showed organic mercury resistance, forming shoots well on growth medium containing $0.5{\mu}M$ methylmercury (II) chloride and $1{\mu}M$ phenylmercuric acetate while control plants breached. Transgenic merB seeds germinated and grew on growth medium containing $2{\mu}M$ methylmercury (II) chloride and phenylmercuric acetate. The merB transgenic plants will be used for risk assessment of natural environment.

Vegetation Disturbance of Korea during the Pre-Chosun Dynasty Period (조선시대 이전의 식생 간섭사)

  • 공우석
    • The Korean Journal of Quaternary Research
    • /
    • v.14 no.1
    • /
    • pp.33-48
    • /
    • 2000
  • Vegetation disturbance history of the Korean Peninsula from the Palaeolithic Age to the Koryo Dynasty (1392) has reconstructed by the use of various data sources. Active vegetation disturbance, which has begun during the Neolithic Age, seems to be more widespread on lowland and coastal areas in the early stages, but later expanded into inland areas. The ploughing of a field and the selective cutting of certain trees, such as oak trees, nettle trees and pine trees are noticeable, and eventually caused deforestation during the Bronze Age. The use of iron tools of the Iron Age has enabled the forest clearing to develope the dry fields. During the Three Kingdoms period (BC 57∼AD 918) extensive deforestation has maintained for the development of cultivated fields, as well as other activities, such as timber, lumbering, production of iron farm implement, ploughing by cattle. The encouragement of disafforestation on mountain slope and creation of terraced field during the Koryo Dynasty (918∼1392) has caused the deforestation over the country, along with the consumption of large amount of wood and timber for fire-wood, ship-building, mining, xylography and so on.

  • PDF

An Embedded Watermark into Multiple Lower Bitplanes of Digital Image (디지털 영상의 다중 하위 비트플랜에 삽입되는 워터마크)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.43 no.6 s.312
    • /
    • pp.101-109
    • /
    • 2006
  • Recently, according to the number of internet in widely use and the development of the related application program, the distribution and use of multimedia content(text, images, video, audio etc.) is very easy. Digital signal may be easily duplicated and the duplicated data can have same quality of original data so that it is difficult to warrant original owner. For the solution of this problem, the protection method of copyright which is encipher and watermarking. Digital watermarking is used to protect IP(Intellectual Property) and authenticate the owner of multimedia content. In this paper, the proposed watermarking algerian embeds watermark into multiple lower bitplanes of digital image. In the proposed algorithm, original and watermark images are decomposed to bitplanes each other and the watermarking operation is executed in the corresponded bitplane. The position of watermark image embedded in each bitplane is used to the watermarking key and executed in multiple lower bitplane which has no an influence on human visual recognition. Thus this algorithm can present watermark image to the multiple inherent patterns and needs small watermarking quantity. In the experiment, the author confirmed that it has high robustness against attacks of JPEG, MEDIAN and PSNR but it is weakness against attacks of NOISE, RNDDIST, ROT, SCALE, SS on spatial domain when a criterion PSNR of watermarked image is 40dB.

The effects of emotional matching between video color-temperature and scent on reality improvement (영상의 색온도와 향의 감성적 일치가 영상실감 향상에 미치는 효과)

  • Lee, Guk-Hee;Li, Hyung-Chul O.;Ahn, ChungHyun;Ki, MyungSeok;Kim, ShinWoo
    • Journal of the HCI Society of Korea
    • /
    • v.10 no.1
    • /
    • pp.29-41
    • /
    • 2015
  • Technologies for video reality (e.g., 3D displays, vibration, surround sound, etc.) utilize various sensory input and many of them are now commercialized. However, when it comes to the use of olfaction for video reality, there has not been much progress in both practical and academic respects. Because olfactory sense is tightly associated with human emotion, proper use of this sense is expected to help to achieve a high degree of video reality. This research tested the effects of a video's color-temperature related scent on reality improvement when the video does not have apparent object (e.g., coffee, flower, etc.) which suggest specific smell. To this end, we had participants to rate 48 scents based on a color-temperature scale of 1,500K (warm)-15,000K (cold) and chose 8 scents (4 warm scents, 4 cold scents) which showed clear correspondence with warm or cold color-temperatures (Expt. 1). And then after applying warm (3,000K), neutral (6,500K), or cold (14,000K) color-temperatures to images or videos, we presented warm or cold scents to participants while they rate reality improvement on a 7-point scale depending on relatedness of scent vs. color-temperature (related, unrelated, neutral) (Expts. 2-3). The results showed that participants experienced greater reality when scent and color-temperature was related than when they were unrelated or neutral. This research has important practical implications in demonstrating the possibility that provision of color-temperature related scent improves video reality even when there are no concrete objects that suggest specific olfactory information.

Analysis of mediating effects of presence, emotional attachment, and focus of attention for augmented reality immersion - In the case of augmented reality game Pokémon Go users (증강현실 몰입에 대한 현존감 및 정서적 애착과 주의집중의 매개효과 연구 - 증강현실 게임 포켓몬 고 이용자를 사례로)

  • Han, Yoon Jung
    • Journal of the HCI Society of Korea
    • /
    • v.12 no.4
    • /
    • pp.27-35
    • /
    • 2017
  • This study aims to investigate the influence of engagement of augmented reality game on immersion. The relationship between engagement and flow was examined through the mediating effects of emotional attachment and focus of attention on presence and the mediating effects of presence on flow. In order to verify the research hypothesis, online questionnaire was conducted with the consent of $Pok\acute{e}mon$ Go game user group. The questionnaire items were translated from the Augmented Reality Immersion Questionnaire. A total of 200 questionnaires were collected and used for analysis. Using the SPSS 23.0 program and the Mplus 7.0 program, the reliability of the scale was confirmed through the Cronbach's coefficient and the causal relationship and the mediating effects were verified by path analysis. As a result, there was no direct causal relationship between engagement and flow. However, causal relationship was evident when emotional attachment and focus of attention were mediated in the process of engagement in augmented reality game. In conclusion, systematic explanations of participant's emotional attachment and attentional state as a main factor in the process of participating in the augmented reality game involvement, reveal the elements to be noticed by the augmented reality game.