• Title/Summary/Keyword: 인간행동 분류

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Characterizing Human Behavior in Emergency Situations (비상상황에서의 인간 행동 특성화 연구)

  • Lee, Jun;Yook, Donghyung
    • Journal of the Society of Disaster Information
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    • v.18 no.3
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    • pp.495-506
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    • 2022
  • Purpose: When a serious disaster occurred in East Japan on March 11, 2011, some evacuees in shock failed to avoid danger to the best of their ability. Why did they hesitate and waste their time? And why didn't they choose correct escaping routes? This study attempts to classify human behavior through psychological point of view and cognitive science and to interpret behavioral patterns based on animal behaviors from the field of biology. Method: This study first conceptually categorized walking behavior into intellectualization, automaticity and instinct based on the existing literature and matched these with empirical data. Result: The actual walking patterns observed failed to be compatible with these categories and consequently, this study suggests the following five categories: normal, busy, fast & straight, freezing and tizzy. This new classification of walking behavior is based on speed, variation of speed and change of direction. Conclusion: The method used in this study and the results can be applied to simulations of walking behavior and analysis of behavior in emergency situations.

Human Activity Recognition using an Image Sensor and a 3-axis Accelerometer Sensor (이미지 센서와 3축 가속도 센서를 이용한 인간 행동 인식)

  • Nam, Yun-Young;Choi, Yoo-Joo;Cho, We-Duke
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.129-141
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    • 2010
  • In this paper, we present a wearable intelligent device based on multi-sensor for monitoring human activity. In order to recognize multiple activities, we developed activity recognition algorithms utilizing an image sensor and a 3-axis accelerometer sensor. We proposed a grid?based optical flow method and used a SVM classifier to analyze data acquired from multi-sensor. We used the direction and the magnitude of motion vectors extracted from the image sensor. We computed the correlation between axes and the magnitude of the FFT with data extracted from the 3-axis accelerometer sensor. In the experimental results, we showed that the accuracy of activity recognition based on the only image sensor, the only 3-axis accelerometer sensor, and the proposed multi-sensor method was 55.57%, 89.97%, and 89.97% respectively.

Aspect of Human-Centered Design in Contemporary Design of Time and Change : Focus on Analysis of Affordance and Psychological Bases (현대 시간성 디자인의 인간중심 디자인적 측면 : 어포던스에 의거한 행태지원 측면 분석을 중심으로)

  • Hong, Eui-Taek;Lee, Jeong-Min
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.91-102
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    • 2007
  • Post-modern period differentiates itself from Modern period in many aspects. One of these is the emphasis on phenomena which are ephemeral and changing. This paper looks at the psychological bases of these expressions of time & change in contemporary design and their affordances on human behavior. It also analyzes the types of time & change design on the basis of the behaviors they afford. This will lead us to the understanding of how the design including time & change expresses the spirit of the age and how it can play positive roles in human psychology.

Applying Collaborative Filtering for Analysis of User's behavior (사용자의 행동 분석을 위한 과거 기록의 협력 필터링 적용)

  • Kim, Yong-Jun;Park, Jung-Eun;Oh, Kyung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1289-1297
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    • 2006
  • 모든 곳에 존재하는 네트워크 환경을 의미하는 '유비쿼터스' 시대와 최신 기술로 구현되어 인간을 도와주는 '지능형 로봇'의 시대가 도래하고 있다. 기술의 흐름은, 이제 우리에게 공장과 공원 등의 공공 장소뿐 만이 아니라, 생활의 기본이 되는 가정 안에서의 로봇을 받아들일 준비를 요구하고 있다. 로봇과 사용자는 실제 생활 속에서 많은 상호 작용을 하게 되며, 필연적으로 여러 가지의 불확실성을 내포하게 되는데, 각각의 요청들과 상황들은, 미리 정해진 규칙에 의거해 처리하기에는 너무 다양하다. 그 어려움을 극복하는 방법으로, 어떤 상황에 적응하는 방법으로 기억을 사용 하는 인간과 마찬가지로, 로봇은 새로운 요청을 처리하기 위해 과거의 기록을 사용할 수 있다. 여러 가지 과거의 기록들을 잘 정리해서 분류하여 저장해둔 후, 현재의 요청에 대한 답으로, 가장 가능성 있는 과거의 기록을 찾아내는 것이다. 본 논문에서는 사용자와 로봇 사이에서 상호 작용에서 발생할 수 있는 불확실성을 과거기록의 탐색을 통해 해결하고자 하였다. 과거 기록은 시간, 장소, 대상 물건, 행동 유형으로 구분되어 저장하였으며, 각각의 유사 가능성(Possibility)들의 합을 기준으로, 전체 기록을 K-Means 알고리즘을 통하여 군집화하고 협력 필터링을 기반으로 현재의 요청이 담고 있는 불확실성에 대한 가능성 있는 값을 추천해 주었다. 제한된 공간과 제한된 자료의 수에 의한 실험 결과로서의 한계를 가지고 있지만, 실제 가정용 로봇에서의 적용 가능성을 보여주었다.

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Recognition of Indoor and Outdoor Exercising Activities using Smartphone Sensors and Machine Learning (스마트폰 센서와 기계학습을 이용한 실내외 운동 활동의 인식)

  • Kim, Jaekyung;Ju, YeonHo
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.235-242
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    • 2021
  • Recently, many human activity recognition(HAR) researches using smartphone sensor data have been studied. HAR can be utilized in various fields, such as life pattern analysis, exercise measurement, and dangerous situation detection. However researches have been focused on recognition of basic human behaviors or efficient battery use. In this paper, exercising activities performed indoors and outdoors were defined and recognized. Data collection and pre-processing is performed to recognize the defined activities by SVM, random forest and gradient boosting model. In addition, the recognition result is determined based on voting class approach for accuracy and stable performance. As a result, the proposed activities were recognized with high accuracy and in particular, similar types of indoor and outdoor exercising activities were correctly classified.

Suggestion of Emotional Expression with Human Character in 3D Animation using Layering Method (레이어링을 사용한 3D 애니메이션 인간형 캐릭터의 감정 표현 방법 제안)

  • Kim, Joo-Chan;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.1-17
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    • 2015
  • In domestic game market, the video game market is getting smaller and also decreasing funds and high level developers. So we need the software that can help us to make more realistic and high quality contents by non-expert developer in poor environments. In this paper, we selected global studio's animations which were scored good evaluation by public and critics as a well-made emotional expression that can convey the emotion properly. We selected movements that express emotions from the animation scripts by using Ekman's 6 basic emotions and Greimas' dynamic predicate, and then we had analyzed and categorized with the data. We also analyzed the movements for which data we needed to create specific movements to express emotions by using 'Animation Layer' that used in Unity's blending process. And suggest concept of the program that to create the emotional expression movements by using those analyzed data.

Analysis of Human Activity Using Motion Vector and GPU (움직임 벡터와 GPU를 이용한 인간 활동성 분석)

  • Kim, Sun-Woo;Choi, Yeon-Sung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.10
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    • pp.1095-1102
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    • 2014
  • In this paper, We proposed the approach of GPU and motion vector to analysis the Human activity in real-time surveillance system. The most important part, that is detect blob(human) in the foreground. We use to detect Adaptive Gaussian Mixture, Weighted subtraction image for salient motion and motion vector. And then, We use motion vector for human activity analysis. In this paper, the activities of human recognize and classified such as meta-classes like this {Active, Inactive}, {Position Moving, Fixed Moving}, {Walking, Running}. We created approximately 300 conditions for the simulation. As a result, We showed a high success rate about 86~98%. The results also showed that the high resolution experiment by the proposed GPU-based method was over 10 times faster than the cpu-based method.

Performance Comparison for Exercise Motion classification using Deep Learing-based OpenPose (OpenPose기반 딥러닝을 이용한 운동동작분류 성능 비교)

  • Nam Rye Son;Min A Jung
    • Smart Media Journal
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    • v.12 no.7
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    • pp.59-67
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    • 2023
  • Recently, research on behavior analysis tracking human posture and movement has been actively conducted. In particular, OpenPose, an open-source software developed by CMU in 2017, is a representative method for estimating human appearance and behavior. OpenPose can detect and estimate various body parts of a person, such as height, face, and hands in real-time, making it applicable to various fields such as smart healthcare, exercise training, security systems, and medical fields. In this paper, we propose a method for classifying four exercise movements - Squat, Walk, Wave, and Fall-down - which are most commonly performed by users in the gym, using OpenPose-based deep learning models, DNN and CNN. The training data is collected by capturing the user's movements through recorded videos and real-time camera captures. The collected dataset undergoes preprocessing using OpenPose. The preprocessed dataset is then used to train the proposed DNN and CNN models for exercise movement classification. The performance errors of the proposed models are evaluated using MSE, RMSE, and MAE. The performance evaluation results showed that the proposed DNN model outperformed the proposed CNN model.

Human Activity Recognition using Multi-temporal Neural Networks (다중 시구간 신경회로망을 이용한 인간 행동 인식)

  • Lee, Hyun-Jin
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.559-565
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    • 2017
  • A lot of studies have been conducted to recognize the motion state or behavior of the user using the acceleration sensor built in the smartphone. In this paper, we applied the neural networks to the 3-axis acceleration information of smartphone to study human behavior. There are performance issues in applying time series data to neural networks. We proposed a multi-temporal neural networks which have trained three neural networks with different time windows for feature extraction and uses the output of these neural networks as input to the new neural network. The proposed method showed better performance than other methods like SVM, AdaBoot and IBk classifier for real acceleration data.