• Title/Summary/Keyword: 이웃간 교류

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농촌노인의 삶의 질과 복지정책의 문제점

  • 박옥임
    • Proceedings of the SOHE Conference
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    • 2003.10a
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    • pp.72-72
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    • 2003
  • 이 연구는 고령화 사회의 도래에 따른 위기의 상황에서 농촌노인들의 삶의 질의 측면에서 가족 및 사회적 관계는 어떠하며, 심각한 사회문제로 대두되고 있는 농촌노인들의 복지정책의 문제점을 살펴보고자 한다. 농촌노인의 삶의 질을 살펴보기 위하여, 농촌 노인의 가족구성을 살펴본 결과 농촌노인들은 노부부만 거주하는 비율이 가장 높고(39.0%), 결혼한 아들 가족과 함께 사는 경우(27.3%), 독거(21.2%), 미혼자녀와 함께 사는(7.9%) 순으로 높은 비율을 보이고 있다. 사회적 관계는 따로 사는 자녀와의 관계가 가장 높으며(97.1%), 그 다음으로는 친한 친구나 이웃이 있고(94.8%), 자주 왕래하는 비동거 자녀는 평균 2.4명, 친척은 약 3명, 친구나 이웃은 5.5명으로 총 약 10여명의 가까운 사람들과 교류하여 사회적 관계가 비교적 높은 편으로 나타나고 있다(농림부, 2002). 농촌노인의 삶의 질은 가족간의 관계가 아주 중요한 지원 체계로서 자녀와 동거하는 농촌노인들은 단독가구 노인에 비해 높은 생활만족도, 높은 행복감, 낮은 고독감을 보이는 것으로 나타나고 있고(한경혜, 2003), 노인의 사회적 지원 망의 크기가 크고 다양할수록 노인의 생활 만족도나 심리적 복지감에 긍정적인 영향을 미친다고 한다.

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Development and Application of Practical Problem-based Teaching·Learning Process for Interacting with Neighbors (이웃과 더불어 살아가는 주생활을 위한 실천적 문제 중심 교수·학습 과정안 개발 및 적용)

  • Woo, Yeseul;Cho, Jaesoon
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.67-90
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    • 2018
  • The purpose of this study was to develop and apply the practical problem-based teaching·learning process plan for 'interacting with neighbors' of home economics subject. The plan consisting of 3 lessons has been developed and implemented according to the ADDIE model. Various activity materials (7 student's activity sheets, 3 reading texts, 1 homework sheet, 3 sets of ppt, 6 videos, and 3 teacher's reading texts) as well as questionnaire were developed for the 3-session lessons. The plans were implemented by the researcher to 204 freshmen, 8 classes, of C middle school in Seoul during september, 2017. The result, of students' lower level of actual participation in interacting with neighbors comparing to their interests in, supported the need of this study. Students were satisfied with the whole 3-lessons in the aspects such as beneficial usage of the contents in their daily life and in building the sense of community, as well as adequacy of materials and activities. Students also reported that they would highly aware to the importance of interacting with neighbors and to practice the contents learned from the lessons in daily life at community. They had an opportunity to reflect one's own attitude to neighbors and recommended to teach it to other schools, too. It can be concluded that the teaching·learning process plan for 'interacting with neighbors' would raise students' housing values living together and attain the overall objective and achievement standards of 2015 home economics middle school curriculum.

Cultural Discount Analysis of Chinese and Korean Co-production Movies (한중 합작 영화의 문화 할인 분석)

  • Yang, Li-Juan
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.103-111
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    • 2019
  • Under the background of globalization, the borderless nature of film and television language makes the exchange of film as the carrier become an important part of cultural exchanges in various countries. Therefore, film co-production between China and the United States, China and Japan, China and South Korea and other countries has become an important part of the current Chinese film industry. Among them, China and South Korea are close neighbors, and the exchanges between the two countries' films are also increasing. Korean movies have recovered since the 1990s, and they prospered at the beginning of the 21st century, and have formed a unique influence in the international community, especially in crime, suspense, love and other types of films. The co-production of Chinese and Korean films began to appear in 2000, and the signing of the "China-Korea Co-production Film Agreement" in 2014 prompted the rapid convergence of Chinese and Korean film co-productions. However, the co-productions of China and South Korea did not achieve good expectations in terms of communication effects and market evaluation. This article will use the "cultural discount" theory in cross-cultural communication to analyze the reasons for the cultural discounts produced by Chinese and Korean co-productions and how to avoid this phenomenon to the maximum extent.

A Study on the Post Occupancy Evaluation of Residential Environments in a Townhouse based on Residents' Satisfactions - Centered on Residents of 'H Townhouse' which is Located at Paju in KyungGi-Do - (타운하우스 거주자들의 거주 후 만족도에 관한 연구 - 경기도 파주에 위치한 'H 타운하우스'의 거주자를 중심으로 -)

  • Kim, Mi Jeong;Cho, Myung-Eun
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.117-127
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    • 2011
  • Townhouse have been developed as alternative housing types for combining the characteristics of detached houses and high-rise apartments, Much research on townhouse have investigated physical environments of townhouse and provide a number of planning factors to be considered. However, these factors do not reflect the residents' experiences of the environments sufficiently. The aim of this research is to investigate residents' satisfactions in townhouse as an exploratory study which can be a basis for the improvement of residential environments in townhouse. First of all, we selected a target townhouse and conducted a field study to examine the existing state of the townhouse. Then a customized questionnaire was developed and distributed to residents in the townhouse for investigating their satisfactions on the residential environment. The questions included are divided into four categories; site environment, unit space, community area and housing management. Through the statistic analyses of the residents' responses, the residents' satisfactions of the residential environment were identified. Especially the residents' satisfaction on the community area, which revitalizes neighborhood relationships, is very high. They were also satisfied with the conditions of the sub-categories, 'a distinctive exterior' 'a private planning', 'outdoors' and 'landscapes', in townhouse. In conclusion, we suggested considerations for the improvement of the residential environments and the quality of life in townhouse.

A study of the Korea-China-Japan trilateral relationship and national identities via principal component analysis (주성분분석으로 추정한 한·중·일 3국의 정체성)

  • Park, Heungsun;Han, Min;Yang, Un-Chul;Lee, EunJi
    • The Korean Journal of Applied Statistics
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    • v.32 no.3
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    • pp.435-450
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    • 2019
  • There is ample research on the Korea-China-Japan trilateral relationship in various directions that includes geopolitical aspects. There still exist escalated tensions in politics and diplomacy despite the remarkable growth in the economic and cultural exchanges between these countries. This study presents a way of representing national identity based on survey results via principal component analysis, and investigates if these national identities can be related to conflict and cooperation among the three countries. The results show that the attachment to the nation does not affect the conflicts between the countries and that a more friendly awareness of other countries tends to give a positive effect to cooperation between countries.

A study on satisfaction and status of use of village unit core facility in Busan - Focusing on project of administrative support type - (부산시 마을단위 거점시설에 대한 이용실태 및 만족도에 관한 연구 - 행정지원형 사업을 중심으로 -)

  • Park, Soung Eun;Lee, Seok-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.399-408
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    • 2016
  • This study conducted an analysis of the current use of and satisfaction with 40 village-unit core facilities that were created through a village-building project in Busan targeting users and non-users of the facilities. The study then examined ideas to promote the availability of the facilities. The results showed that for the users, they had been using the facilities for gathering and information-sharing, and the facilities were improving the interactions among the locals. In terms of non-users, the study confirmed that any relevant fields should develop diverse programs, start promotions in various ways and establish networks among neighbors to increase the non-users' use of the facilities In addition, the study found that the village-unit core facilities are working to encourage interactions among residents and that the locals' voluntary participation in operation of the facilities are needed. The study also suggested that networks across the local communities and diverse programs should be formed and developed.

Analysis of Contentment of Residential Environment among the Downtown Residents, the Aged: Taking Cheonan City for example (도심거주 고령자의 주거환경 만족도 분석: 천안시를 사례로)

  • Im, Jun-Hong
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.114-122
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    • 2015
  • This study aims to analyze the satisfaction of seniors living in Cheonan City downtown as to their residential environment. Also, this study intends to identify which factors should be improved first to make downtown a favorable residential area. To that end, 'social indicators of Chungnam' was used. The collected data was analyzed through a statistical analysis method using ANOVA (analysis of variance) and a cluster analysis. It led to the following findings. First, 6.9% of the elderly residents expressed their wish to move from their downtown residence. Thus, the majority of the residents do not want to move. Second, the satisfaction of the elderly residents in their downtown residence scored 6.09. The score is higher than those of other regions. Thus, it is highly possible to develop downtown into a senior-friendly area. Third, as for satisfaction in downtown residence, it was higher among the following groups: men; those with high school or higher level of education; those earning at least a million won a month; family of one generation. Fourth, satisfaction in the following factors was relatively low: culture and education; interaction with neighbors and trust in them; car accidents. Thus, those factors should be improved for downtown residents. Above all, community-faced facilities should be expanded to increase exchanges with neighbors and trust in them. To attract women dissatisfied with downtown residence. it is imperative to increase daily safety by reducing car accidents and crime.

A Study on How Urban Gardening Affect Citizens' Quality of Life and Social Capital in Deteriorated Neighborhood - Focus on the Residential Complex in Gojan 1-Dong, An San City - (노후 근린생활권 정원 활동이 지역 주민의 삶의 만족과 커뮤니티에 미치는 영향 연구 - 경기도 안산시 고잔1동 연립주택단지를 대상으로 -)

  • Park, Ji-eun;Sung, Jong-Sang;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.1
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    • pp.56-71
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    • 2023
  • Citizens' needs for urban green spaces are on the rise due to improved quality of life and increased interest in environments. The garden is noteworthy because it is small in size, making it less controversial to create in the city, and it is adjacent to the residential area, improving citizens' daily environment. Moreover, recently gardens is attracting attention as a tool for urban regeneration, such as being created in declining areas as part of a government project. Therefore, it is time to study the role and value of urban gardens in deteriorated areas in terms of space welfare. However, there are few studies that quantitatively evaluate the effects of gardens, and many prior studies are limited to focusing the green space larger than a certain size (e.g., parks and forests). Therefore, the aim of this study is to examine the effect of garden and gardening quantitatively, paying attention to social aspects such as life satisfaction and community of inhabitants. The study was conducted in an old row housing complex in Gojan1-dong, Ansan-si, Gyeonggi-do. In there, some of the dwellers voluntarily created outdoor gardens and engaged in gardening for a long time. In addition, after the 2017 Gyeonggi-do Garden Fair, several gardens have been maintained and used by residents there. For the first step, the field trip was done to research the status of the garden in the area, and then, a survey was conducted on whether or not gardening has an impact on the life satisfaction and community of residents. The results were analyzed by t-test and ANOVA. As a result, residents who are engaged in gardening are more active in the "neighborhood exchange" and "resident participation" than those who are not engaged in gardening. In addition, if residents voluntarily create a garden, the level of "satisfaction of life" is higher than those staying in the garden which is constructed by the government. And a resident who is gardening in the complex shows higher life satisfaction than those who garden outside of the complex. These results confirmed that the garden has positive effects promoting "exchanges with neighbors", "participation in the community", and "life satisfaction" of residents. It shows that it is important to ensure the right of residents to participate in the garden-making process as much as possible, and the garden's location should be paid attention to maximize the positive effect of gardens.

Big Five Personality in Discriminating the Groups by the Level of Social Sims (심리학적 도구 '5요인 성격 특성'에 의한 소셜 게임 연구: <심즈 소셜> 게임의 분석사례를 중심으로)

  • Lee, Dong-Yeop
    • Cartoon and Animation Studies
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    • s.29
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    • pp.129-149
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    • 2012
  • The purpose of this study was to investigate the clustering and Big Five Personality domains in discriminating groups by level of school-related adjustment, as experienced by Social Sims game users. Social Games are based on web that has simple rules to play in fictional time and space background. This paper is to analyze the relationships between social networks and user behaviors through the social games . In general, characteristics of social games are simple, fun and easy to play, popular to the public, and based on personal connections in reality. These features of social games make themselves different from video games with one player or MMORPG with many unspecific players. Especially Social Game show a noticeable characteristic related to social learning. The object of this research is to provide a possibility that game that its social perspective can be strengthened in social game environment and analyze whether it actually influences on problem solving of real life problems, therefore suggesting its direction of alternative play means and positive simulation game. Data was collected by administering 4 questionnaires (the short version of BFI, Satisfaction with life, Career Decision-.Making Self-.Efficacy, Depression) to the participants who were 20 people in Seoul and Daejeon. For the purposes of the data analysis, both Stepwise Discriminant analysis and Cluster analysis was employed. Neuroticism, Openness, Conscientiousness within the Big Five Personality domains were seen to be significant variables when it came to discriminating the groups. These findings indicated that the short version of the BFI may be useful in understanding for game user behaviors When it comes to cultural research, digital game takes up a significant role. We can see that from the fact that game, which has only been considered as a leisure activity or commercial means, is being actively research for its methodological, social role and function. Among digital game's several meanings, one of the most noticeable ones is the research on its critical, social participating function. According to Jame Paul gee, the most important merit of game is 'projected identity'. This means that experiences from various perspectives is possible.[1] In his recent autobiography , he described gamer as an active problem solver. In addition, Gonzalo Francesca also suggested an alternative game developing method through 'game that conveys critical messages by strengthening critical reasons'. [2] They all provided evidences showing game can be a strong academic tool. Not only does a genre called social game exist in the field of media and Social Network Game, but there are also some efforts to positively evaluate its value Through these kinds of researches, we can study how game can give positive influence along with the change in its general perception, which would eventually lead to spreading healthy game culture and enabling fresh life experience. This would better bring out the educative side of the game and become a social communicative tool. The object of this game is to provide a possibility that the social aspect can be strengthened within the game environment and analyze whether it actually influences the problem solving of real life problems. Therefore suggesting it's direction of alternative play means positive game simulation.