• Title/Summary/Keyword: 이야기 방식

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An Educational Application of Mathematics Narrative (수학 내러티브의 교육적 활용)

  • Lee, Gi Don;Choi, Younggi
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.443-465
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    • 2014
  • Mathematics subject has been recognized as a subject in which we resolve some problematic situations through the logical and mathematical thinking according to mathematical concepts, principles, and rules. So we has focused on cultivating logical and mathematical thinking abilities when teaching and learning mathematics. However according to Bruner, we can use the narrative mode of thought which supplements the logical and scientific mode of thought when we think about logical and scientific matters, and we could make meanings by doing so. On the other hand, the Ministry of Education has announced recently that it would develope the textbooks of storytelling type of mathematics, and then many people have been interested in using stories in mathematics subject. The purposes of this article are to investigate the effects and the defects of using stories in mathematics subject, to probe the narrative characteristics of mathematics, and to inquire how using mathematics narrative can make students to make meaning about mathematics which compensates the defects of using stories in mathematics subject. And the main purpose is to inquire the implications of using mathematics narrative in teaching and learning mathematics.

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환율이라도 잡히면...

  • Kim, Hyeon-Hoe
    • 월간 기계설비
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    • s.225
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    • pp.90-91
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    • 2009
  • 그 동안 애독해 주신 독자 여러분의 의견을 수렴하여 이번호부터는 칼럼의 이야기 전개 방식에 좀 변화를 주고자 한다. 다소 산문적이고 만연체적 이었던 글을 자재 동향 브리핑과 특정 이슈에 관한 설명 형식으로 바꾸고 한눈에 내용을 알아보기 쉽도록 그래프를 많이 활용하고자 한다. 이번 칼럼에서는 자재 전반에 관한 현황 설명과 전망을 먼저 하고 이어서 철강 제품과 관련하여 분석한 내용을 다루겠다.

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휴대전화 20년 동안의 짧은 이야기들

  • Lee, Yeon-Su
    • Venture DIGEST
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    • s.121
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    • pp.28-31
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    • 2008
  • 우리나라의 이동전화 사업이 7월 1일로 성년의 날을 맞았다. 이날은 지난 1988년 7월 1일 SK텔레콤의 전신인 한국이동통신이 미국 AT&T의 AMPS(Advanced Mobile Phone Service) 방식의 개인용 이동전화 서비스를 처음 시작한 지 꼬박 20년이 되는 날이다. 이제까지 새로운 기술 개발과 서비스를 위해 도전하며 세계 최초의 기록을 세워왔던 수많은 벤처의 기록과 휴대전화와 함께 해온 우리 일상을 담아본다.

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업체탐방-지현테크놀로지

  • 장성영
    • KOREAN POULTRY JOURNAL
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    • v.40 no.9
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    • pp.112-115
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    • 2008
  • 국내 축산업은 1970년대 재래식 사육방식에서 벗어나 기계화.자동화 시설을 갖춰 보다 전문적인 사육형태로 바뀌어가고 있다. 최근 산란계농장은 자동집란시설을 갖추어 빠른 시간 내에 효율적인 작업을 진행하고 있다. 이 같이 농장 내 자동화 시설을 갖추기 위해서 국내기술을 이용해 집란시설을 연구한 지현테크놀로지 심승원 사장을 만나 계란선별기, 자동팩커, 세란기 등 1990년대부터 끊임없는 연구에 대한 이야기를 들어보았다.

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Aesthetics and Meaning of Split Screen: Focusing on Feature Film (화면 분할의 미학과 의미 - 극영화를 중심으로)

  • Chang, Woo-Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.154-165
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    • 2012
  • In this paper, I examine the history of split screens, primarily seek to explain types of them, and explore the narrative meaning of each type in feature films. In short, I try to categorize the types of split screens and present a figure of them according to events and characters, focusing the relations between/among simultaneous images and narrative meanings. In addition, I assert that split screen have altered some methods of filmic storytelling and the ontology of screen. Story lines no longer have to be linear and the screen need not to remain a window through which we can see another world. The screen has come to be a canvas upon which several images can be arranged for narrative purposes.

Historiography of TV Documentary (TV의 젠더 역사쓰기의 가능성과 한계: 역사다큐멘터리를 중심으로)

  • Kim, Hoon-Soon;Kim, Suk
    • Korean journal of communication and information
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    • v.51
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    • pp.156-173
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    • 2010
  • This study analysed the narrative of and , two history documentary broadcasted on KBS, in terms of story-telling and discourse. And it also examined whether TV as mass media could provide an alternative interpretation against the dominant historical awareness. As a result, both programmes showed limitations on representing subversive point of view to the dominant ideology. At the story-telling level, firstly, they represented in a way of male-hero narrative though they were describing the history of woman, and while representing woman as a public figure they eliminated her feminity and individuality. Secondly, before evaluating woman as a historic figure they previously appreciated her appearance in a male-point of view. Thirdly, although they were telling the story of woman in a political view, they focused on love triangle, therefore failed to make her as a public figure. The discourses of both programmes were anchoring the existing historical interpretation instead of offering an alternative historical imagination. The narrator who were telling history at the studio in a omniscient viewpoint took a role as a meaning definer, placed at the highest rank in the hierarchy of discourse structure. Especially in , the dramatized images to cover lack of visual data helped anchor the patriarchal narrative and reduced the possibility of subversive interpretation on historic figure.

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Pronoun Resolution in French Discourse by Korean-learners of French (한국인 프랑스어 학습자의 프랑스어 담화 이해와 대명사 해석 연구)

  • Ahn, Eui-Jeen;Song, Hyun-Joo;Kim, Min-Ju;Leem, Jai-Ho
    • Korean Journal of Cognitive Science
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    • v.25 no.4
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    • pp.417-433
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    • 2014
  • This research examined whether Korean-learners of French were sensitive to discourse structure in anaphoric pronoun resolution. In the experiments, participants read three-sentenced stories and made judgements about how the last sentence of each story makes sense in relation to previous two sentences on a 7-point Likert scale. The stories differed in whether the subject of the last sentence continued the subject of the preceding sentence, and whether the subject of the last sentence was mentioned with a pronoun or a proper noun. The results from French participants replicated the patterns shown in previous studies. In contrast, Koreans exhibited greater difficulty in interpreting pronoun-subject sentences than noun-subject sentences regardless of subject continuity. These findings are discussed within the context of developmental perspective, which suggests the processing of co-referential interpretation may interact with language proficiency.

Building Polyphonic Narrative of (시각화전략을 통한 <지구를 지켜라>의 다성적 내러티브 구축)

  • Kim, Byeong-Jung
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.140-147
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    • 2009
  • The narrative in the post modern age specially changed the relationship between the writer and the audience. There has been discussions in digital story telling on the format where the audience directly get involved in the plot and change it. However, relevant research has a problem that makes it hard to be applied to unilateral narrative analysis. However, in this context, Save the Green Planet utilizes the narrative that emphasizes the role of the audience while keeping the media characteristics of the movie. Save the Green Planet is read in a monophonic manner by the audience. The audience is led, through different voices provided by the movie, to create another plot that is restructured by themselves other than the explicit plot. This paper aims to examine how the elements constituting the narrative of Save the Green Planet restructure a new plot, and examine the restructured narrative between the interaction of the two plots.

Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on (내러티브 기반 소셜 이슈 기능성 게임의 사용자 감정 경험 연구 : <나누별 이야기>를 중심으로)

  • Lim, Su-Jin;Doh, Young-Yim;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.131-144
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    • 2012
  • To affect users' attitudes on social issues, some serious games use narrative which can be an effective tool to provoke users' emotions. In this paper, focus group interview on the experiences about playing was conducted to figure out if the parts of narratives containing educational goals can actually provoke certain emotions or not. From the interview, words having emotional meaning were extracted and matched with Korean Emotion Terms Database. Then the emotion terms were compared with Russell's schematic map of core affect and were categorized. The result showed that users mostly felt unpleasant emotions during the play. The unpleasant emotions helped to achieve the game's goal which is conveying the tragedy of war.

Domestic Research Trend on Special Education Exploiting New Media and Development of Storytelling Contents to Improve Sociality (뉴미디어를 활용한 특수 교육 국내 연구 동향 및 사회성 증진을 위한 상황이야기 콘텐츠 개발)

  • Lee, Hyunki;Yang, Janghoon
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.513-524
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    • 2016
  • New education methodologies exploiting new media technologies are emerging with the development of digital technology. There also have been researches on efficient methods to apply new technologies on special education. In this paper, we analyze 32 researches associated with application of new media technology on special education for research theme, media, and teaching types. The analysis results show that there is few research on intervention contents which consider special education environment and the roll of teacher. This motivates us to develop a social storytelling contents to improve sociality of the children with developmental disability which can be easily useable in special education environment. The basic structure of the contents is designed for a child to make a choice in the meantime of storytelling and experience the different results depending on the choice. The pilot test with a child with mild autism verifies that it draws attention from the child and it is easy to use in a special education environment, which lays down the possibility as an intervention content.