• Title/Summary/Keyword: 이미지 변형

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An Efficient Text Detection Model using Bidirectional Feature Fusion (양방향 특징 결합을 이용한 효율적 문자 탐지 모델)

  • Lim, Seong-Taek;Choi, Hoeryeon;Lee, Hong-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.67-68
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    • 2021
  • 기존 객체탐지는 경계 상자 회귀방식을 적용하였지만, 문자는 왜곡과 변형이 심한 특성을 가진 객체로 U-net 구조의 이미지 분할 방식을 사용하는 경우가 많다. 따라서 최근 문자 탐지는 통계적 모델에 비해 높은 정확도를 보이는 심층 신경망 기반의 모델 연구가 많이 진행되고 있다. 본 연구에서는 이미지 분할을 통한 양방향 특징 결합 기법을 사용한 문자 탐지 모델을 제안한다. 이미지 분할 방식은 메모리의 효율이 떨어지기 때문에 이를 극복하고자 특징 추출 단계에서 경량화된 네트워크를 적용하였다. 또한, 객체 탐지에서 큰 성과를 보인 양방향 특징 결합 모듈을 U-net 구조에 추가하여 추출된 특징이 효과적으로 결합 되는 결과를 얻었다. 제안하는 모델의 문자 탐지 성능은 합성 문자 데이터셋을 이용한 실험을 통해 기존의 U-net 구조의 이미지 분할 방식보다 향상되었음을 확인하였다.

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Shadow Removal from Scanned Documents taken by Mobile Phones based on Image Local Statistics (이미지 지역 통계를 이용한 모바일 기기로 촬영한 문서에서의 그림자 제거)

  • Na, Yeji;Park, Sang Il
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.43-48
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    • 2018
  • In this paper, we present a method for removing shadows from scanned documents. Compared to the existing methods such as one based on image pyramid representation or adaptive thresholding, our method produces more robust and higher quality results. The basic idea of the approach is to use the local image statistics and to separate interesting regions from the image such as the regions around letters and figures. For the separated regions, we adaptively adjust the local brightness and contrast, and apply the sigmoid function to the intensity values as well to enhance the clarity of the image. For separated the other empty regions, we apply the gradient-base image hole filling method to fill the region with smooth color change.

A Study on the Aesthetic Ontology of Digital Hybrid Image (디지털 하이브리드 이미지 존재론에 관한 연구)

  • Jeong, Heon
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.117-124
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    • 2019
  • This paper investigates how digital technology innovates the aesthetic ontology of film images. The modern civilization of computer and internet bring about the new ontology of film images. Digital hybrid image expands the contradictory combination of physical reality and filmic fantasy. It is inevitable to recount Walter Benjamin' s concept of mechanical reproduction in the age of digital cinema. The modern condition of image arts changes the concept of mechanical reproduction to the logic of digital configuration. In addition, computer simulation innovates the film aesthetics of montage to the aesthetics of digital collage. The technological and aesthetical development of computer simulation and internet network leads to the new ontology of digital hybrid images. This study suggests a new theoretic point that the aesthetic ontology of digital hybrid images leads to the expansion of filmic fantasy and expression.

Fuzzy Scheme for Extracting Linear Features (선형적 특징을 추출하기 위한 퍼지 후프 방법)

  • 주문원;최영미
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.129-136
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    • 1999
  • A linear feature often provide sufficient information for image understanding and coding. An objective of the research reported in this paper is to develop and analyze the reliable methods of extracting lines in gray scale images. The Hough Transform is known as one of the optimal paradigms to detect or identify the linear features by transforming edges in images into peaks in parameter space. The scheme proposed here uses the fuzzy gradient direction model and weights the gradient magnitudes for deciding the voting values to be accumulated in parameter space. This leads to significant computational savings by restricting the transform to within some support region of the observed gradient direction which can be considered as a fuzzy variable and produces robust results.

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An Investigation into Three Dimensional Mutable 'Living' Textile Materials and Environments(1) (3D 가상 이미지의 텍스타일 소재로의 적용을 통한 삼차원 변형가능한 'Living Textile'과 환경변화에 관한 연구(1))

  • Kim, Ki-Hoon;Suh, Ji-Sung
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1305-1317
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    • 2010
  • This research aim concerns questioning how we can generate environments suggestive of nature fused with built environments through textiles. Through literature reviews and experiments with available the 3D imaging techniques of Holography, Lenticular and other new technologies, We have researched towards finding the most effective method for 3D imaging techniques for textile applications. This objective is to produce intriguing textile patterns and images in which the objects and colours change as viewpoints change. Experimental work was carried out in collaboration with professional textile researchers, scientists, artists and designers conducting research in this field.

facial Expression Animation Using 3D Face Modelling of Anatomy Base (해부학 기반의 3차원 얼굴 모델링을 이용한 얼굴 표정 애니메이션)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.328-333
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    • 2003
  • This paper did to do with 18 muscle pairs that do fetters in anatomy that influence in facial expression change and mix motion of muscle for face facial animation. After set and change mash and make standard model in individual's image, did mapping to mash using individual facial front side and side image to raise truth stuff. Muscle model who become motive power that can do animation used facial expression creation correcting Waters' muscle model. Created deformed face that texture is dressed using these method. Also, 6 facial expression that Ekman proposes did animation.

Expression of Grotesque Body in Chris Cunningham' Work (크리스 커닝햄의 작품에서 표현된 그로테스크 신체)

  • Kim, Ho;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.173-180
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    • 2009
  • In the recent past, the impression expressed by a human body expanded from that of aesthetic beauty to deformed organic medium influenced by environment. And the advancement in digital technology had made it possible to represent the deformed and distorted images of human body more realistically. Consequentially, these exaggerated physical images leave audiences with a feeling of grotesqueness. Chris Cunningham is a British director who mainly focuses on grotesque body as his subject matter using digital media. This paper will explore Chris Cunningham's work and his final goal through analyzing his carnivorous, uncanny grotesque body images, making use of the figital media, at each of his different levels.

Evaluation of Ground Deformation during Excavation of Vertical Shaft through Centrifuge Model Test (원심모형실험을 통한 원형 수직구 굴착 중 발생하는 지반 변형 평가)

  • Kim, Joonyoung
    • Journal of the Korean Geotechnical Society
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    • v.38 no.1
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    • pp.35-45
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    • 2022
  • When constructing a cylindrical vertical shaft through the open-cut method, the walls are generally designed to be temporary flexible walls that allow a certain level of displacement. The earth pressure applied to the flexible walls acts as an external force and its accurate estimation is essential for reasonable and economical structure design. The earth pressure applied to the flexible wall is closely interrelated to the plastic deformation of the surrounding ground. This study simulated a stepwise excavation for constructing a cylindrical vertical shaft through a centrifugal model test and evaluated the continuous deformation behaviors of the surrounding ground through digital image analysis.

Optical Microscope Image Processing for Automated Cells Counting (세포 자동 계수를 위한 광학현미경 이미지 처리)

  • Cho, Mi-Gyung;Moon, Sang-Jun;Shim, Jae-Sool
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.11
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    • pp.2493-2499
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    • 2011
  • With growth of nano-bio industry, it is of significant importance to develop an automated system to exploit cell behaviors, including migration, mitosis, apoptosis, shape deformation of individual cells and their interactions among cells in the process of cell growth. In this paper, we proposed preprocessing techniques, a classification method which classifies clusters (overlapping multiple cells) from cells and an automated method which counts the number of cells and clusters in order to analyze 2D or 3D deformations of the cells in the real-time images from microscope in the cell culture. We conducted the 3T3 cell images taken from each thirty-minute interval. It showed the average 99.8% accuracy automatically for separating cells and clusters.

Media-Aesthetical approach to the Computer-based Layer (컴퓨터 기반의 레이어(layer)에 대한 매체미학적 분석)

  • 이병주
    • Archives of design research
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    • v.17 no.2
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    • pp.471-478
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    • 2004
  • The recent aesthetical argument has been focusing on the interrelation between art and media. Now media is a kind of creative activity and dynamic factor which comprises aesthetic perception in itself compared to that of the past linear thingking era that was just a means of proving presence. Norbert Bolz, a leading media-aesthetician, puts the emphasis on the transformation of image, not the its dupe. He urges that this artistic form does not deliver the image of object, but means the objectless image itself. Therefore creativity is caused by an effect of a optional technic in the stage of technological environment where is under the control of the non-linear thingking system. In this context, this essay investigates to confirm the above mentioned aestheical views by analyzing the computer based layer as an detailed example, and to illuminate the designers creative activity where is deemed to be under its radical influence. Therefore it can be dedicated to the extension of the theoretical background in design, bridging between two practices accor ding to the Bolz's notion that the new aesthetical concept should be accompanied by ' the Design Science ', that is centered on the new media.

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