• Title/Summary/Keyword: 이미지와 사운드

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The Method of Document Comparison using Document Hierarchy (문서의 계층화를 이용한 문서비교 방법)

  • Hwang, Myung-Gwon;Kong, Hyun-Jang;Hwang, Kwang-Su;Kim, Pan-Koo
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.143-147
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    • 2006
  • 오늘날 웹의 비약적인 성장으로 텍스트, 이미지, 비디오, 그리고 사운드 등의 다양한 데이터 형식의 많은 정보가 축적되었으며 날마다 늘어나고 있다. 이들 정보의 효율적 검색을 위해 많은 연구가 이루어졌으며, 특히 텍스트 문서의 효율적인 검색을 위해 확률을 이용한 방법, 통계적인 기법을 이용한 방법, 벡터 유사도를 이용한 방법, 베이지안 자동문서 분류 방법 등이 제안되었다. 그러나 이러한 기존의 방법들은 문서의 특징을 정확하게 반영할 수 없고, 의미적 검색이 이루어지지 않는 단점을 가지고 있다. 이에 본 논문은 문서를 미리 분류하는 기존의 방법을 개선하기 위해, 사용자가 원하는 문서와 비슷한 문서를 의미적으로 찾아내기 위한 방법을 제안한다. 본 방법론은 문서의 내용을 의미적인 계층으로 표현하고 중요 도메인에 가중치를 두어 각 문서들의 계층들의 도메인 비중과 도메인 내의 개념 일치도를 이용하여 문서들 간에 유사도를 구한다.

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Design XML Meidator for Content-based Query Processing (내용기반 질의 처리하기 위한 XML Mediator)

  • Yoo, Cwang-Yul;Kim, Heung-Shik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.47-50
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    • 2001
  • 최근 인터넷의 발전으로 방대한 정보가 존재함에 따라 이들 정보들을 통합 관리할 필요성이 증대하고, 웹 검색 시스템의 서비스가 텍스트 뿐만 아니라 이미지나 사운드 데이터와 같은 멀티미디어 정보까지 보편화되어 검색의 결과로 서비스를 제공하고 있다. 기존의 검색결과를 보면 멀티미디어 데이터에 대한 검색결과는 부가적 정보로서 서비스를 제공하기 때문에 검색 결과에 대해서도 정확한 결과에 대한 서비스를 제공하지 못하고 있다. 본 논문에서는 XML기반에서 멀티미디어 데이터 소스에 대한 메타데이터를 DTD로 설계하여 내용기반 질의를 효과적으로 분산처리 할 수 있도록 Mediator를 설계한다.

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Automatic Text Categorization Using Term Information of Anchor Text (Anchor Text의 단어 정보를 이용한 자동 문서 범주화)

  • Heo, Hee-keun;Han, Gi-deok;Jung, Sung-won;Lim, Sung-shin;Kwon, Hyuk-chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.665-668
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    • 2004
  • 최근의 웹 문서는 텍스트뿐만 아니라 이미지, 사운드 등 다른 여러 형태로 표현되고 있어서 텍스트의 비중이 낮아지고 있다. 그래서 문서 내에서 일정량 이상의 단어 추출이 어려운 문서들에 대해서 기존의 단어 정보만을 이용한 문서 범주화 방법은 좋은 성능을 기대할 수 없다. 그래서 본 논문은 Anchor Text 단어 정보의 자질 적합성 판단에 의한 새로운 자동 문서 범주화 모델을 제안한다. 문서 범주화 모델로는 베이지언 확률 모델을 이용하였으며, 카이제곱 통계량을 사용하여 자질을 선정하였다. 문서 내에서 추출된 단어 자질들이 해당 문서를 판단하는데 부족하다고 판단되면 문서의 링크정보를 이용하여 연결된 문서의 단어 자질과 Anchor Text의 단어 자질을 반영함으로써 성능을 향상시킨다.

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Authentication of the smart wallet based on One-time password (일회용 패스워드 기반의 스마트 지갑 인증)

  • Choi, Yo-Han;Seo, Hee-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.739-742
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    • 2011
  • 스마트폰의 보급과 함께 등장한 스마트지갑은 스마트폰을 이용한 지불 시스템이다. 스마트지갑을 이용하여 결제를 수행하기 위해서는 결제단말과 스마트폰의 페어링 과정이 필요하다. 페어링을 통해 결제가 이루어지는 만큼 페어링 과정의 보안이 중요하다. 하지만 현재의 페어링과정에 적용되는 보안절차는 이미지 비교, 바코드, 사운드 등의 원시적인 차원의 보안절차만이 적용되어 있는 수준으로 보안강도가 낮다. 본 논문에서는 일회용 패스워드를 이용하여 기존의 페어링의 취약점을 보완하려고 한다. 일회용 패스워드를 이용하기 위해서는 사용자의 모바일ID를 검증하는 인증서버가 필요하다. 인증서버와 사용자 인증을 수행하는 단말사이의 통신은 해시 값을 이용하여 통신함으로 보안성을 높일 수 있다. 또한, 일회용 패스워드 기반의 스마트 지갑은 지불 서비스 이외에도 출입인증수단으로 이용될 수 있다.

Multimedia Contents System based on Repurposing and Transcoding (리퍼포징과 트랜스코딩에 기반한 멀티미디어 콘텐츠 시스템)

  • Lee, Hyun-Lee;Kim, Hye-Suk;Kim, Kyoung-Soo;Ceong, Hee-Taek
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.145-152
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    • 2010
  • The study of application using multimedia contents have been worked out a lot. But those trial can be hardly to be applied because each social study curriculum has a little difference which is a peculiar properties in social study. So we try to find the most efficient study method making multimedia contents system with computer graphic design and animation and sound and movie. This study introduce the method of image transcoding in real time based on repurposing structure to make better use of a multimedia contents system. We assume that developed multimedia contents system could be a big help to increase study efficiency through graphic, sound, movie as well as to encourage student's motive and interest. It is mostly possible to use for creative, self-controlled and social study material which is used to study the subject with conversational and repetitive way. So we hope this study will be a good guide line of developing various contents in multimedia contents.

The Effect of Fit in Background Music on Brand Memory for Luxury vs. Non-luxury Brand Advertising (럭셔리 vs. 비(非)셔리 브랜드의 광고에서 배경음악 내 적합도가 브랜드 기억에 미치는 영향)

  • Min, Dongwon
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.147-152
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    • 2018
  • Current research examined the effect of fit in the executional cue on brand memory for luxury and non-luxury brand advertising. In particular, this research looked at music to see how well individuals memorize information about brands where background music and sound logo fit or non-fit in the advertisement. As results, the influence of fit in music was higher in the luxury brand advertisement than that of non-luxury brand. The findings demonstrate fit leads more positive response not only in the relationship between the executional cue and the brand image or executional cues, as seen in the literature, but also in the executional cue. Moreover, the effect of fit in the executional cue is greater for the luxury (vs. non-luxury) brand. Based on the results, present research proposes the academic and practical implications.

A Perception Based Active Matrix Decoder with Virtual Source Location Information (가상 음원 위치 정보를 이용한 능동 메트릭스 디코더)

  • Moon, Han-Gil
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.18-24
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    • 2010
  • In this paper, a new matrix decoding system using vector based Virtual Source Location Information (VSLI) is proposed as an alternative to the conventional Dolby Pro logic II/IIx system for reconstructing multi-channel output signals from matrix encoded two channel signals, Lt/Rt. This new matrix decoding system is composed of passive decoding part and active part. The passive part makes crude multi-channel signals using linear combination of the two encoded signals(Lt/Rt) and the active part enhances each channel regarding to the virtual source which is emergent in each inter channel. Since the virtual sources are related to the perceptual sound images in virtual sound field, the reconstructed multi-channel sound results in good dynamic perception and stable image localization. Moreover, the good channel separation is maintained with nonlinear trigonometric enhancing function.

Comparison and Evaluation of Web-based Image Search Engines (이미지정보 탐색을 위한 웹 검색엔진의 비교 평가)

  • Kim, Hyo-Jung
    • Journal of Information Management
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    • v.31 no.4
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    • pp.50-70
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    • 2000
  • Since the contents of internet resources are beginning to include texts, images and sounds, different Web-based image search engines have been developed accordingly. It is a fact that these diversities of multimedia contents have made search process and retrieval of relevant information very difficult. The purpose of the study is to compare and evaluate its special features and performance of the existing image search engines in order to provide user help to select appropriate search engines. The study selected AV Photo Finder, Lycos MultiMedia, Amazing Picture Machine, Image Surfer, WebSeek, Ditto for comparison and evaluation because of their reputations of popularity among users of image search engines. The methodology of the study was to analyze previous related literature and establish criteria for the evaluation of image search engines. The study investigated characteristics, indexing methods, search capabilities, screen display and user interfaces of different search engines for the purpose of comparison of its performance. Finally, the study measured relative recall and precision ratios to evaluate their electiveness of retrieval under the experimental set up. Results of the comparative analysis in regard to its search performance are as follows. AV Photo Finder marked the highest rank among other image search engines. Ditto and WebSeek also showed comparatively high precision ratio. Lycos MultiMedia and Image Surfer follows after them. Amazing Picture Machine stowed the lowest in ranking.

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AI Art Creation Case Study for AI Film & Video Content (AI 영화영상콘텐츠를 위한 AI 예술창작 사례연구)

  • Jeon, Byoungwon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.85-95
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    • 2021
  • Currently, we stand between computers as creative tools and computers as creators. A new genre of movies, which can be called a post-cinema situation, is emerging. This paper aims to diagnose the possibility of the emergence of AI cinema. To confirm the possibility of AI cinema, it was examined through a case study whether the creation of a story, narrative, image, and sound, which are necessary conditions for film creation, is possible by artificial intelligence. First, we checked the visual creation of AI painting algorithms Obvious, GAN, and CAN. Second, AI music has already entered the distribution stage in the market in cooperation with humans. Third, AI can already complete drama scripts, and automatic scenario creation programs using big data are also gaining popularity. That said, we confirmed that the filmmaking requirements could be met with AI algorithms. From the perspective of Manovich's 'AI Genre Convention', web documentaries and desktop documentaries, typical trends post-cinema, can be said to be representative genres that can be expected as AI cinemas. The conditions for AI, web documentaries and desktop documentaries to exist are the same. This article suggests a new path for the media of the 4th Industrial Revolution era through research on AI as a creator of post-cinema.

An Observation of the Visual Language and the Visual Technology according to the Media Technology (미디어테크놀로지의 발전에 따른 시각언어와 시각테크놀로지의 고찰)

  • 신청우
    • Archives of design research
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    • v.17 no.2
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    • pp.15-22
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    • 2004
  • Recent complex visual culture is the visual world widely magnified according to the images like image, graphics, photograph, movie, and television, etc. by the development of digital technology. Because it conveys meanings and contents inserting sound and letters, it may have multimedia character conveying and communicating information beyond general language and letters. The vision for various images at that time is inseparably connected with language. And imaginative order of image and vision are composed of special way in culture and history. Language is different in society, culture, and history. Accordingly, if visual experience is communicated with language partially, it is difficult to have university. So, role of linguistic order plays an important role in forming and defining the social and cultural differences among the visual systems. Historically various visual and optical devices with this visual language have influenced a lot. These visual technologies are concrete and physical practice determining a way to get together with the subject and the visible object in the visible world. The visual language is connected with dimension like these symbols of images and the dimension like visual technologies to series of historical physical and institutional practices. It determines social visual mode toward object world in one of visual system. Accordingly, this study is to understand visual language with social and historical character according to the changed concept and characters as development of media technology. And it is to explain it in view of visual language as a dimension of symbol and visual technology of institutional and physical practice. After all, it cannot explain the effect on the function and visual mode of visual technology as its technical element only. It also cannot separate with the practice with coherent discourse and the physical and institutional practice. The possibility, technical element of technology contains, does not realize as it is but the effect is always communicated in the social veins and realized with a restriction.

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