• Title/Summary/Keyword: 이러닝 참여도

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A Technical Trend Analysis of e-Learning (e-러닝 기술 동향)

  • Jee, H.K.;Lee, S.J.;Kim, S.Y.;Kang, S.B.;Yoo, J.S.;Ming, S.H.;Lee, J.S.
    • Electronics and Telecommunications Trends
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    • v.26 no.1
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    • pp.36-46
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    • 2011
  • 급변하는 사회 환경과 기술 변화에 적응하기 위해 평생 교육에 대한 관심이 높아지고 있으며 이러한 욕구를 충족시키기 위한 새로운 개념의 e-러닝 기술에 대한 연구가 활발히 진행중이다. 또한 기존의 단순한 정보 전달 수준을 뛰어 넘어 학습자가 직접 참여하고 체험할 수 있는 고품질의 인터랙티브 e-러닝 콘텐츠에 대한 요구가 증대되고 있다. 본 고에서는 최근 이슈가 되고 있는 증강 현실 학습 기술, 가상현실 학습 기술, 시뮬레이션 학습 기술, 맞춤형 학습 기술 등 e-러닝 요소 기술 개발 현황에 대해 살펴보고 관련 기술 동향을 분석한다. 또한 e-러닝 기술 관련 표준화 동향에 대해서도 살펴본다.

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The Effect of Learning Motivation Induction with Digital Storytelling Technique in E-learning (디지털 스토리텔링 기법을 통한 학습동기유발 효과 연구)

  • Kim, Mirea
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.699-704
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    • 2006
  • 본 연구는 이러닝에 있어서 디지털스토리텔링 기법을 적용함으로써 얻어지는 긍정적 학습효과를 학습동기 유발에 중점을 두고 연구한다. 또한, 연구결과를 통하여 이러닝 환경에서 디지털스토리텔링 기법이 활발히 차용될 수 있는 시작점을 제시하고자 한다. 다양한 학습에 있어서 스토리텔링의 긍정적인 역할은 이미 검증되어왔으며, 현재 이 분야의 연구자들은 학습효과를 높이는 스토리텔링의 공연적 차원을 포착한 비디오, 참여적인 역동적 형태의 기술을 통한 디지털스토리텔링을 발전시키기 위한 문턱에 와 있다. 이러닝과 스토리텔링 간의 큰 그림 안에서, 본 연구는 개별 과목의 지식을 전달하기에 적합한 실제의 디지털 스토리텔링 기법을 제시하고 이러한 기법을 통하여 얻어지는 학습효과를 설문을 통하여 검증한다. 설문을 통하여, 본 연구는 다음과 같은 주요 발견을 할 수 있었다: 학습자들은 이러닝 학습자료에 디지털 스토리텔링 기법이 쓰일 때 보다 많이 동기부여가 되었다. 이것은 ARCS 이론의 4 카테고리-주의력, 관련성, 자신감, 만족감-분야에서 SPSS 10.0을 이용하여 분석한 결과 빈도 및 T-Test에서 디지털 스토리텔링 기법이 쓰일 때 모두 고르게 긍정적인 결과를 보임으로써 결론에 도달하게 된 것이다. 본 연구의 남은 과제는 스토리텔링 기법의 실제 재현기법을 개발하고 이를 통한 학습효과의 증진을 계속 검증하는 것이다.

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A Study of College Students' Perception on Flip-learning Instruction (플립러닝 수업에 대한 대학생들의 인식 연구)

  • Jo, Kwang-Joo;Kim, Jong-Doo
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.241-253
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    • 2019
  • The purpose of this study was to examine the phenomena that occurred when the students were practicing flip-learning lessons and to present the good points and the unsatisfactory points to improve the students' learning pleasure. Therefore, it is aimed to provide the basic data and the advantages and disadvantages which are needed to apply the flip learning method which is newly emerging recently to the university instruction. The method of this study was a questionnaire survey to understand the perception of flip learning. Based on the results of this study, the following conclusions are presented. First, the experience of flip learning instruction was first encountered by 50% of college students. Second, the students showed a very low tendency in practicing the flip learning instruction(video watching) the instructor intended. Third, college students have a habit of learning that they are not ready for pre-study of the subject. Fourth, the perception of flip learning lesson through the provision of video was highly positive. Fifthly, flip learning lessons have the advantage of being able to learn regardless of the time and place that they have, but they are not actively involved if they are not actually reflected in the test or grades. In conclusion, it was found that college students became accustomed to the incentive-style lessons due to the application of various learning techniques from elementary school age, making it difficult to participate in voluntary learning.

A Study on Korean Local Governments' Operation of Participatory Budgeting System : Classification by Support Vector Machine Technique (한국 지방자치단체의 주민참여예산제도 운영에 관한 연구 - Support Vector Machine 기법을 이용한 유형 구분)

  • Junhyun Han;Jaemin Ryou;Jayon Bae;Chunghyeok Im
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.461-466
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    • 2024
  • Korean local governments operates the participatory budgeting system autonomously. This study is to classify these entities into clusters. Among the diverse machine learning methodologies(Neural Network, Rule Induction(CN2), KNN, Decision Tree, Random Forest, Gradient Boosting, SVM, Naïve Bayes), the Support Vector Machine technique emerged as the most efficacious in the analysis of 2022 Korean municipalities data. The first cluster C1 is characterized by minimal committee activity but a substantial allocation of participatory budgeting; another cluster C3 comprises cities that exhibit a passive stance. The majority of cities falls into the final cluster C2 which is noted for its proactive engagement in. Overall, most Korean local government operates the participatory busgeting system in good shape. Only a small number of cities is less active in this system. We anticipate that analyzing time-series data from the past decade in follow-up studies will further enhance the reliability of classifying local government types regarding participatory budgeting.

The Analysis of Psychological Aspects Reflected on E-learning Programs in the U.S. (미국 이러닝 프로그램들에 반영된 심리적 특성 탐색)

  • Kim, Jong-Baeg;Choi, Hee Jun
    • Korean Journal of Comparative Education
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    • v.18 no.4
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    • pp.141-162
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    • 2008
  • Many e-learning programs in Korea use lecture as a main instructional method. A meta-analysis study reports that e-learning programs using lectures were the most ineffective. In addition, many researchers in the field of distance education contend that the active participation of learners is the key to the success of e-learning. These imply why we can easily find many people who don't have good impression about e-learning. The quality of e-learning depends on the application of appropriate pedagogy. This study aims to present the implications for the improvement of e-learning programs in the Republic of Korea by analyzing the psychological characteristics reflected on the e-learning programs in the U. S. that have been improved through design research for a long time. The result shows that the e-learning programs in the U. S. have five major psychological aspects, i.e., reflective thinking, collaborative interaction, knowledge construction, situated action, and utilizing multiple representations. Consequently, this study suggests that e-learning programs in the Republic of Korea need to reflect learning principles such as learning by doing, situated learning, collaborative learning, learning with multiple representations in order to improve the quality.

Development of e-PBL Prototype with IMS Learning Design (IMS Learning Design 기반 e-PBL 프로토타입 개발)

  • Lim, Cheol-Il;Hong, Seong-Youn;Kim, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.498-508
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    • 2012
  • The purpose of this study is to develop an e-PBL prototype using IMS Learning Design(IMS LD). The e-PBL prototype using IMS LD included 1) developing learning contents and learning activities together, 2) designing learning contents and learning activities which are appropriated to learning outcome and students' roles, and 3) designing the expected notification supporting learners' activity and lessening the engagement of instructors in a process of e-PBL. The implications of this prototype are to expand the boundary of e-learning design for contents-oriented design to activity-oriented design and to suggest the possibility of adaptive and collaborative e-learning.

Design and Application of an Instructional Model for Flipped learning of Programming Class (프로그래밍 수업의 플립드러닝 학습모형 설계 및 적용)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.27-36
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    • 2017
  • The purpose of this study is to design and implement an instructional model for flipped learning of programming class. Because a programming process requires a high level of abstract thinking with a good understanding of a programming language, many students have difficulty in programming. For this characteristic of programming, it is not easy to effectively achieve learning goals of programming lesson by lecturing grammatical elements of a programming language and the following examples in a limited class time. In order to overcome these problems and to make effective programming lessons, we designed an instructional model based on flipped learning. Especially, in this study, we analyzed learners' difficulties in programming learning and errors that occurred in actual programming process for designing the instructional model. As a result of applying this model to the class, it was found that the students were generally satisfied with the lesson by having positive communication with other students in the classroom and actively participating in the learning.

The Analysis of Features of Project Based Learning in Smart Learning Environment (스마트러닝 환경에서의 프로젝트 학습 전략 및 요인 분석)

  • Kim, Soohwan;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.243-252
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    • 2013
  • In this paper, we analyzed and suggested an educational strategy and features for project-based learning in smart learning environment. Smart learning environment is different of e-learning environment, therefore the educational strategy for smart learning is needed. In this paper, we conducted project-based learning for elementary school students in smart learning environment, and we analyzed the difference between a normal project-based learning and a project based learning in smart learning environment and suggested the educational strategy and the considerations through questionnaire, interview, and observation, Furthermore, we figured out factors that affected educational satisfaction of student. As a result, students thought that there is difference of smart project-based learning in some factors: technology and devices, software, and participation for learning. Also, we found main factors to affect educational satisfaction are two factors: technology and devices, and always-on.

Development of the Teaching-Learning Process Plan for 'Adolescent Nutrition and Dietary Behavior' of Middle School Technology and Home Economics through the Use of 'Blended Learning' Teaching Method (블렌디드 러닝을 활용한 중학교 기술·가정 '청소년기 영양과 식행동' 단원의 교수·학습과정안 개발)

  • Baek, Hee Yeon;Yoo, Se Jong;Kim, Yookyung
    • Journal of Korean Home Economics Education Association
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    • v.33 no.4
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    • pp.119-137
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    • 2021
  • This study aimed to develop a teaching-learning process plan for the 'adolescent nutrition and dietary behavior' unit of middle school technology and home economics through blended learning teaching method. "Analysis-Design-Development-Evaluation and Revision" model developed by Korea Institute of Curriculum and Evaluation(KICE) was applied to developing the teaching-learning process plan. The authors analyzed subject contents suitable for blended learning, and then designed a teaching-learning process plan by selecting the topics, developing the teaching strategies, and deciding on the media and evaluation tools for each class. Based on the plan for each week, the final version of the teaching-learning process plan, handouts for activities, and evaluation tools were developed. The teaching-learning process plan was revised and supplemented based on the expert verification results. The developed teaching-learning process plan which applied blended learning method was considered suitable for the current curriculum, and the group presentation activities implimented in the online classes were found to encourage learners' participation and interest. Also, the developed teaching-learning process plan could be used in the online only environment without any issues depending on the intention of the classes, by the appropriate use of distance learning tools such as Paddles or Thinkerbells. The developed teaching-learning course plan is expected to be effectively used in either online or blended learning environment, as a means of helping adolescent students improve their dietary life.

Distance E-learners' Motivation, Perception, and Learning Behaviour in Vocational Training Environment (이러닝 직업교육훈련에 대한 학습자 수강동기, 인식, 학습행태 조사연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.499-508
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    • 2017
  • With the recent advance of IT technology and the change of education paradigm, vocational training has been also evolved. In the background of mobilization of learning, increase of bite-size contents, and the agility of just-in-time learning, this study surveyed the online learners' motivation, perceptions, and learning behaviour. Total 4,021 learners from 6 distance learning institutions revealed that learners take the e-learning courses due to more for their self-development than the company's supports and policy. Also, they perceived the subject matter in contents are the most important. The results from this study suggest that the development of contents should focus on the subject matter that can be utilized for their jobs immediately. Lastly, the study confirms that learning space and time has been changed in the flexible way to use their spare time between work and life. Irregularity of learning and hasty preparations were one of major characteristics in the aspect of learning behaviour.