• Title/Summary/Keyword: 음향 분석

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A Study on the Advance Effect of Hitting Sense in Shooting Game -Center for 'the Beetlewing' and '1945 Plus'- (슈팅게임에서의 타격감 향상 효과에 관한 연구 -'비틀윙'과 '1945플러스'를 중심으로-)

  • 김남훈;김태완
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.223-230
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    • 2004
  • A shooting game is all game genres that hit targets through shooting. It include a lot of genres from a flying shot of game room to a personal shooting action game. In this point, a shooting game was regarded it as the origin of all game and it was developed from the early days of game. At present we can meet it in an electronic game room or personal computer, and mobile phone etc.. The popularity of shooting game caused to take aim by simple system, interface, and speedy play. Also it was enticed everyone to enjoy it easily. A shooting games is worked from old like ways until recently and a process of playing game is intuitive than another game. Therefore it popular with a PC player as well as persons of all levels. Beginners can train this game easily through direction such as control way of object, advent way of enemy aircraft and scroll way of background. But as an usability of working and controlling game, beginners of game development can pass over a shooting sense that shout and hit basically. And after design, they will feel that cannot convey realistic effect and thrill etc.. At a result, hitting sense happens to graphic elements and sound. Therefore a measure of effect on these elements is started from analysis of good shooting game. This study was to focus on the advance effect of hitting sense in shooting game through analysis centered for 'the Beetlewing' and '1945 Plus'.

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A Current Conditions and Improvement Directions of the Certification System for Performing Arts Professionals (무대예술전문인 자격제도의 현황 분석 및 발전 방향)

  • Lee, Jang-Weon;Im, Jee-Weon
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.258-274
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    • 2010
  • Along with hardware implementation of cultural arts, the importance of cultivating and securing professionals who are able to operate and mange it from the political perspective is highlighted as a political issue. In addition, with growing public demand for culture, performing arts are enlarged and professionalized, and this increased the number of large-scale musicals and activated exchanges with overseas performances, which raised the demand for personnel of performing technology. Like this, growing theaters require professionals in the performing technology field for technically safe and quality performance. The certification system for performing arts professionals is to develop quality of theaters and performing arts by increasing vocational professionalism and safety in the performing technology field. This system performed since 2000 is getting positioned, and employees who worked for the performing technology field at this time showed a lot of attentions with certainty they would receive credit for artistic professionalism and raise pride as a performing arts professional. However, the government's political strategy to secure professionals of cultural arts and interest in human resource(HR) policy in the performing arts field were relatively insufficient. Therefore, this study examined the problems by looking into actual conditions regarding operation and role under the initial purpose of the certification system, and purposed the improvement plan as a first certification system to cultivate Korean performing arts professionals.

The Impact of External Resources Utilization Strategies and Absorptive Capability on the Korean Small and Medium-sized Enterprises' Performance: For Electronic Components and Telecommunications Equipment Manufacturers (외부 자원 활용 전략과 흡수능력이 중소기업 성과에 미치는 영향: 전자부품, 통신 장비 업체를 대상으로)

  • Kim, Sunyoung;Lee, Byungheon
    • Journal of Technology Innovation
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    • v.24 no.1
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    • pp.1-24
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    • 2016
  • This study examined 142 electronic components, video, audio, and communications equipment manufacturers (KSIC 32) out of all the SMEs that responded to the Survey on Technology of the Small and Medium Enterprises in both 2005 and 2007 and empirically analyzed how the external resources utilization and the absorptive capability affected the management and the innovation performance in two years as well as how the absorptive capability moderated these relationships. According to the results of analysis, the external resources utilization, as measured by the technology collaboration and the governments R&D subsidies, did not have a significant impact on performance whereas R&D investment showed a positive (+) influence on the sales and R&D personnel ratio, negative (-). On the other hand, the moderating effect of absorptive capability varied by measurement method and independent variables. That is, when a technology collaboration takes place, the performance improved with the increase of R&D investment but R&D personnel ration had an opposite effect. The companies whose performance improved as the government R&D subsidies increase are those with low R&D investment or high R&D personnel ratio. These results demonstrate that the SME's external resources utilization cannot replace the internal and that the absorptive capability needs to be accumulated to maximize the effectiveness of external resources utilization. Also, the technology collaboration requires SME's aggressive investment in R&D and the government R&D subsidies turn out to be more helpful for the companies that already have the R&D personnel but have been unable to develop their own technology due to insufficient funds. This study has limitations in that it was conducted within the limited industry categories and samples, but has overcome those of the existing researches by identifying causal relationships through the use of longitudinal data.

MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

Environment of Deposition and Characters of Surface Sediments in the Nearshore off Byun-San Peninsula, Korea (변산반도 연근해 표층 퇴적물의 특성과 퇴적환경)

  • Oh, Jae-Kyung;Choi, Kyu-Hong
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.4 no.2
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    • pp.107-116
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    • 1999
  • To study the characters of surface sediment and to describe the seasonal depositional environment as a result of sedimentation process off Byun-San Peninsula, a total 61 samples of surface sediment (32 samples in summer; 29 samples in winter) were collected and analysed. A digitized depth data from sea chart and echosounding profiles along five trans-sections were helpful for understanding the morphological factors. The types classified by the characters of surface sediment are type I (sand, S), type II (silty sand, zS), and type ill (sandy silt, sZ). Mean grain size varies from 2.11 to 7.81 ${\Phi}$. The positive-skewness shows the typical tide-dominated environment. The sediment type of the northwestern stations is medium sand and the sorting value is 0.5~1.4 ${\Phi}$ of well/moderately sorted. Meanwhile, other stations are composed of muddy sands and sandy muds transported from rivers and offshore. These sediment types toward inshore change gradually from silty sand to sandy silt. According to the C/M diagram, there are three major transport modes of sediment: bed load (Mode A), graded suspension (Mode B), and suspension (Mode C), correlating with north-eastern sandy area, middle part of silty-sand area, and southern sandy-silt area, respectively. The result of Principal Component Analysis shows also similar pattern of sediment types. In result, sediment texture of type III tends to be finer and more poorly-sorted than that of type II and sediment facies are correlateed with sedimentation process.

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Stratigraphy of the Central Sub-basin of the Gunsan Basin, Offshore Western Korea (한국 서해 대륙붕 군산분지 중앙소분지의 층서)

  • Kim, Kyung-min;Ryu, In-chang
    • Economic and Environmental Geology
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    • v.51 no.3
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    • pp.233-248
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    • 2018
  • Strata of the Central sub-basin in the Gunsan Basin, offshore, western Korea were analyzed by using integrated stratigraphy approach. As a result, five distinct unconformity-bounded units are recognized in the basin: Sequence I (Cretaceous or older(?)), Sequence II (Late Cretaceous), Sequence III (late Late Cretaceous or younger(?)), Sequence IV (Early Miocene or older(?)), Sequence V (Middle Miocene). Since the late Late Jurassic, along the Tan-Lu fault system wrench faults were developed and caused a series of small-scale strike-slip extensional basins. The sinistral movement of wrench faults continued until the Late Cretaceous forming a large-scale pull-apart basin. However, in the Early Tertiary, the orogenic event, called the Himalayan Orogeny, caused basin to be modified. From Late Eocene to Early Miocene, tectonic inversion accompanied by NW strike folds occurred in the East China. Therefore, the late Eocene to Oligocene was the main period of severe tectonic modification of the basin and Oligocene formation is hiatus. The rate of tectonic movements in Gunsan Basin slowed considerably. In that case, thermal subsidence up to the present has maintained with marine transgressions, which enable this area to change into the land part of the present basin.

A comparison of Korean vowel formants in conditions of chanting and reading utterances (챈트 및 읽기 발화조건에 따른 한국어 모음 포먼트 비교)

  • Park, Jihye;Seong, Cheoljae
    • Phonetics and Speech Sciences
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    • v.12 no.3
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    • pp.85-94
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    • 2020
  • Vowel articulation in subjects related to speech disorders seems to be difficult. A chant method that properly reflects the characteristics of language could be used as an effective way of addressing the difficulties. The purpose of this study was to find out whether the chant method is effective as a means of enhancing vowel articulation. The subjects of this study were 60 normal adults (30 males and 30 females) in their 20s and 30s whose native language is Korean. Eight utterance conditions including chanting and reading conditions were recorded and their acoustic data were analyzed. The results of the analysis of the acoustic variables related to the formant confirmed that the F1 and F2 values of the vowel formants are increased and the direction of movement of the center of gravity of the vowel triangle is statistically significantly forwarded and lowered in the chant method in both the word and the phrase context. The results also proved that accent is the most influential musical factor in chant. There was no significant difference between four repeated tokens, which increased the reliability of the results. In other words, chanting is an effective way to shift the center of gravity of the vowel triangle, which suggests that it can help to improve speech intelligibility by forming a desirable place for articulation.

Effect of movie audience's degree of attention on experience of presence, emotional touch, memory (영화 관객의 주목도가 프레즌스, 감동, 기억에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.413-419
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    • 2017
  • This experimental research explores the effect of low attention of movie audience on the experience of presence, the degree of emotional touch, and memory about movie contents, because of indiscreet use of smart phone. This study measured and analyzed the experience frequency of presence, degree of emotional touch and recognition memory about movie contents by self report survey, after showing 2 subject groups consisting of 83 University students, one with not manipulated attention, the other with manipulated attention, using smart phone intentionally. This research found that the subjects exposed to the movie with not manipulated attention showed more presence experiences, and higher degree of emotional touch than the subjects exposed to the movie with manipulated attention. However meaningful difference of recognition memory was not discovered between the 2 groups. The result of this research can have a meaning because proceeding studies about presence effect of movie mainly dealt with the effect of HDTV, 3D image, stereo sound on the experience of presence, arousal, pleasure of movie audience and it is difficult to find studies about the relation between attention of movie audience and the experience of presence, emotional touch, and memory.

A Study on the Strength Characteristics and Failure Detection of Single-lap Joints with I-fiber Stitching Method (I-fiber 스티칭 공법이 적용된 Single-lap Joint의 강도 특성 및 파손 신호 검출 연구)

  • Choi, Seong-Hyun;Song, Sang-Hoon;An, Woo-Jin;Choi, Jin-Ho
    • Composites Research
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    • v.34 no.5
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    • pp.317-322
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    • 2021
  • When a complex load such as torsion, low-speed impact, or fatigue load is applied, the properties in the thickness direction are weakened through microcracks inside the material due to the nature of the laminated composite material, and delamination occurs. To prevent the interlaminar delamination, various three-dimensional reinforcement methods such as Z-pinning and stitching, and structural health monitoring techniques that detect the microcrack of structures in real time have been continuously studied. In this paper, the single-lap joints with I-fiber stitching process were manufactured by a co-curing method and their strengths and failure detection capability were evaluated. AE and electric resistance method were used for detection of crack and failure signal and electric circuit for signal analysis was manufactured, and failure signal was analyzed during the tensile test of a single-lap joint. From the experiment, the strength of the single lap joint reinforced by I-fiber stitching process was improved by about 44.6% compared to the co-cured single lap joint without reinforcement. In addition, as the single-lap joint reinforced by I-fiber stitching process can detect failure in both the electrical resistance method and the AE method, it has been proven to be an effective structure for failure monitoring as well as strength improvement.