• Title/Summary/Keyword: 음원서비스

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An Implementation of Voice Mail System for Personal Electronic Secretary (개인용 전자비서 시스템을 위한 음성사서함의 구현)

  • 유형근;김순협
    • The Journal of the Acoustical Society of Korea
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    • v.12 no.6
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    • pp.62-69
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    • 1993
  • 본 논문은 개인용 전자 비서 시스템을 위한 음성사서함의 구현에 관한 것이다. 기존의 음성사서함 서비스는 단순한 메시지 축적서비스에 불과하다. 제안된 전자 비서 시스템을 위한 음성사서함은 음성 정보를 관련 데이터 베이스와 연계하여 개인정보관리시스템에 활용할 수 있도록 한 것이다. 본 논문에서는 음성의 저장과 합성에 ADPCM과 LPC 음성 부호화 방식을 적용하였고, 음악합성에는 FM 음원을 사용하였다. 개인용 컴퓨터에 확장카드 형태로 제작된 제안된 시스템의 서비스 기능은 녹음, 편집, 저장 및 재생기능, 자동발신 및 메시지 전달기능, 동보기능, 자동수신 및 부재중 안내기능, 시보안내 및 음악연주 기능, 전화번호 및 스케쥴 관리등으로 구성되었다.

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A Study on the Disputes and its Improvement in the Process of Producing Digital Music Source (대중음악 음원제작과정에서의 분쟁발생과 그 개선점에 대한 고찰)

  • Kang, Da-Hye
    • Journal of Arbitration Studies
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    • v.27 no.2
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    • pp.59-81
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    • 2017
  • The purpose of this study is to find a solution to disputes in the process of producing digital music sources. At present, the center of the world music market including the domestic market has been completely transformed from the tangible musical record market to the intangible sound source market. Due to these environmental changes, the music production process becomes industrialized and specialized, causing conflicts of interest among the individuals in the process. First of all, this study examined changes in the music market which is the background of the dispute, identified the problems of the process and suggested solutions while summarizing the meaning and role of each process of producing a sound source that may arise during the sound production process. This study covers plagiarism between producers, copyright infringement of the creator against assistant creator caused by the industrialization and division of the production environment, issues related to the rights of sound engineers whose role and importance become bigger as acoustic technology develops and music genres become more diverse, and vertical hierarchy due to the formation of oligopoly by several distributors with huge capital. As a result of the study, it was concluded that Alternative Dispute Resolution (ADR) system is suitable for solving these problems. Specific methods of using ADR include activation of the dispute settlement system of the Korea Copyright Commission, active use of the arbitration clause specified in the standard contract, and recalculation of labor costs and earnings from copyright through mutual negotiations. This paper can be differentiated from previous studies in that it studied overall problems that might arise in the process of digital music source production and suggested ADR utilization as the solution.

A Speaker Detection System based on Stereo Vision and Audio (스테레오 시청각 기반의 화자 검출 시스템)

  • An, Jun-Ho;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.21-29
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    • 2010
  • In this paper, we propose the system which detects the speaker, who is speaking currently, among a number of users. A proposed speaker detection system based on stereo vision and audio is mainly composed of the followings: a position estimation of speaker candidates using stereo camara and microphone, a current speaker detection, and a speaker information acquisition based on a mobile device. We use the haar-like features and the adaboost algorithm to detect the faces of speaker candidates with stereo camera, and the position of speaker candidates is estimated by a triangulation method. Next, the Time Delay Of Arrival (TDOA) is estimated by the Cross Power Spectrum Phase (CPSP) analysis to find the direction of source with two microphone. Finally we acquire the information of the speaker including his position, voice, and face by comparing the information of the stereo camera with that of two microphone. Furthermore, the proposed system includes a TCP client/server connection method for mobile service.

Sound Service Modeling for the Improvement of Amenity in Disamenity Environmental Space (불쾌적한 실내 환경에서 쾌적성 향상을 위한 음원서비스 모델링)

  • Kim, Jung-Min;Kim, Myung-Ho
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.62 no.2
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    • pp.103-109
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    • 2013
  • In this study, the three sounds effects on subjects due to EEG type, and it researched to find optimal sound to increase their amenity and productivity. EEG and HRV were compared and analyzed in the environmental test room by classifying subjects into two type: A and B. The condition of the environmental test room was in temperature $31[^{\circ}C]$, relative humidity 50[RH%], air current speed 0.02[m/s] and illuminance 1000[lux] with setting up three different sounds which are U type sound, V type sound and Z type sound. The result of this study, at U type sound for A and B type, relative $M{\alpha}$ wave, relative $M{\beta}$ wave and SEF50 were revitalized. Also at Z type sound for A and B type, stress index, fatigue degree and HRT were decreased and SDNN was revitalized. Therefore U type sound is very effective to increase amenity, productivity and concentration, and Z type sound is very effective to decrease stress and fatigue degree.

Low-bitrate Multichannel Audio Coding (저비트율 멀티채널 오디오 부호화)

  • Jang, Inseon;Seo, Jeongil;Beak, Seungkwon;Kang, Kyeongok
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.328-338
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    • 2005
  • Technology for compressing low-bitrate multichannel audio coding is being standardized owing to the increasing need of consumer for multichannel audio contents. In this paper we propose the sound source location cue coding (SSLCC) for extremely compressing multichannel audio to be suitable at the narrow bandwidth transmission environment. To improve the compression capability of the conventional binaural cue coding(BCC), the SSLCC adopts the virtual source location information (VSLI) as a spatial cue parameter, a symmetric uniform quantizer, and Huffman coder. The objective and subjective assessment results show that the SSLCC provides lower bitrate and better audio quality than conventional BCC method.

An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.

Spatial Speaker Localization for a Humanoid Robot (휴머노이드 로봇을 위한 공간상의 화자 위치 측정)

  • Kim, Jin-Sung;Kim, Ui-Hyun;Kim, Do-Ik;You, Bum-Jae
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1795-1796
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    • 2008
  • 과학기술의 발전과 함께 인간형 서비스 로봇에 대한 관심이 고조되고 있다. 서비스 로봇의 핵심 중의 하나는 인간과의 상호작용이라 할 수 있다. 자연스러운 상호작용을 위하여, 화자를 바라보고, 깨끗한 음성신호를 얻는 과정에서 음원의 위치 측정은 필연적이다. 본 논문은 마이크로폰에 도달되는 동일 신호의 도착시간지연(Time Delay of Arrival: TDOA) 특성 행렬을 정의하고, 이를 이용하여 공간상의 화자 위치 측정 방법론을 제안하였다. 휴머노이드 로봇의 머리에 마이크로폰 배열을 구성하였고, 실제 시스템을 통한 실험을 통하여 방향 검지 및 높이 구분을 실행하였다.

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The Streaming DRM system Using USIM on a Smart Phone (USIM을 활용한 Smart Phone 상의 Streaming DRM system)

  • Park, Beum-Su;Kim, Tae-Yong;Lee, Hoon-Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.793-796
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    • 2011
  • 최근 IT 기술의 발달로 많은 디지털 컨텐츠 서비스 사업이 사용자에게 제공되고 있으며, 유로 컨텐츠의 경우 사용자 개인 정보를 통한 사용자 인증을 요구되고 있다. 이에 저작권 보호, 관리, 유통을 위한 DRM 기술의 확보가 콘텐츠 사업의 성장에 필수 항목으로 요구되고 있으며 기반 기술 및 국제 표준화를 위한 노력중에 있다. 본 논문은 최근 보급률이 급증하고 있는 SmartPhone 상에서 음원 컨텐츠 서비스 이용에 적용 가능한 DRM 시스템을 제안하였다. 제안된 DRM 시스템은 사용자의 USIM 카드를 이용하여 암복호화에 사용되며, 불법적인 복제 방지를 위한 방안도 제시하고 있다.

A Desigin of real sound service based-on object in Smart mobile devices (스마트 모바일 기기에서의 객체 기반 실감 음원 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.685-688
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    • 2011
  • 앞으로의 멀티미디어 기기시장은 기존의 단순 복합 디지털 기기들이 아닌 사용자 감성 및 취향 제어가 가능한 인간 친화적 지능형 멀티미디어 기기가 주류를 이룰 것이다. 이미 IT 기능이 기존의 '정보의 소통'에서 '감성의 소통'으로 진화 중에 있으며, 미래시대에는 느낌까지 디지털 신호로 전달 가능한 기술이 발달 될 것이다. 이에 맞추어 사람의 감성, 주변 분위기, 섬세한 공간 정보를 전달하는 사실적인 오디오 개발 및 인프라가 구축되어 모든 멀티미디어 제품에 적용된다면, 사용자는 보다 현장감 있게 멀티미디어를 즐길 수 있을 것이다. 최근 스마트폰의 확산과 더불어 각종 다양한 음악서비스를 제고하는 웹/앱 형태의 어플리케이션이 증대되고 있는 바, 본 논문에서는 안드로이드 기반 스마트 모바일 기기에서 다양한 오디오 정보를 청취자에게 제공하고 이를 활용하여 청취자가 다양하게 오디오 재생 / 제어하여, 일방적으로 청취자가 오디오를 듣는 수준이 아니라 청취자 취향에 따라 다양하게 오디오를 감상 할 수 있는 서비스를 구현하였다.

Music Recommendation System in Public Space, DJ Robot, based on Context-awareness and Musical Properties (상황인식 및 음원 속성에 따른 공간 설치형 음악 추천 시스템, DJ로봇)

  • Kim, Byung-O;Han, Dong-Soong
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.286-296
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    • 2010
  • The study of the development of DJ robots is to meet the demands of the music services which are changing very rapidly in the digital and network era. Existing studies, as a whole, develop music services on the premise of personalized environment and equipment, but the DJ robot is on the premise of the open space shared by the public. DJ robot gives priority to traditional space and music. Recently as the hospitality and demand for cultural contents of South Korea expand to worldwide, industrial use of the contents based on traditional or our unique characteristics is getting more and more. Meanwhile, the DJ robot is composed of a combination of two modules. One is to detect changes in the external environment and the other is to set the properties of the music by psychology, emotional engineering, etc. DJ robot detect the footprint of the temperature, humidity, illumination, wind, noise and other environmental factors measured, and will ensure the objectivity of the music source by repeated experiments and verification with human sensibility ergonomics based on Hevner Adjective Circle. DJ robot will change the soundscape of the traditional space being more beautiful and make the revival and prosperity of traditional music with the use of traditional music through BGM.