• Title/Summary/Keyword: 음악 악보

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Fuzzy Logic-based Modeling of a Score (퍼지 이론을 이용한 악보의 모델링)

  • 손세호;권순학
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.3
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    • pp.264-269
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    • 2001
  • In this paper, we interpret a score as a time series and deal with the fuzzy logic-based modeling of it. The musical notes in a score represent a lot of information about the length of a sound and pitches, etc. In this paper, using melodies, tones and pitches in a score, we transform data on a score into a time series. Once more, we foml the new Lime series by sliding a window through the time series. For analyzing the time series data, we make use of the Box-Jenkins s time series analysis. On the basis of the identified characteristics of time series, we construct the fuzzy model.

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The Subject of Jeongganbo Invention from the Viewpoint of Music Education (음악교육의 관점에서 바라본 정간보 창안의 주체)

  • Yim, Hyun-taek
    • (The) Research of the performance art and culture
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    • no.36
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    • pp.415-440
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    • 2018
  • On September 23, 2015, the Ministry of Education announced the 2015 revision of educational curriculum which aimed at 'cultivating creative talents' based on the Article 23, Section 2 of the Elementary and Secondary Education Law. As a result, music curriculum have also been partially revised, which seems to maintain the 2009 revision of music curriculum. Although Jeongganbo 井間譜 is already exposed in the music curriculum for the third and forth grades of elementary school, the learning content about how to read Jeongganbo and how to express the pitch and length of sound including the origin of its name and the background of its invention are dealt with specifically in the fifth and sixth grades. Jeongganbo is known as the oldest mensural notation in the Orient created by King Sejong of the Joseon Dynasty in the middle of the $15^{th}$ century, and it was used for the first time in Sejong sillok akbo 世宗實錄樂譜 (Scores in the Annals of King Sejong), the oldest musical score still in existence. However, in the music textbooks as well as the most of specialized books related to the Korean traditional music, it is uncritically accepted without providing clear grounds that Sejong invented Jeongganbo himself. If so, it is necessary to investigate on which grounds it is claimed that Sejong invented Jeongganbo. This paper first examined the grounds of the proposition that "Sejong invented Jeongganbo," which is introduced in the music textbooks for the fifth and sixth grades of elementary school, by separating it into Sejong's creation of Sinak 新樂 (new music), Sejo's invention of Jeongganbo and Sejong's invention of Hangeul. Next, this paper examined how the subject of the invention of Jeongganbo has been described in the textbooks for the fifth and sixth grades in elementary school based on the 2009 revision of music curriculum, and suggested the direction of a desirable music education by pointing out the related problems. According to historical records and circumstances such as Sejong's creation of Sinak, Sejo's invention of Jeongganbo with 16 Jeonggan (square) in one vertical line, Sejong's invention of Hangeul and so on, it seems to be the most reasonable that Sejong is the subject of the invention of Jeongganbo as of now. However, the attitude of the musical academy to accept and educate the unclear thing as if it is a fact does not seem desirable. Therefore, I suggest that it should be described "Jeongganbo was invented in the period of Sejong" or "it is supposed that Jeongganbo was invented by Sejong" rather than presenting "Sejong made Jeongganbo" or "created" until revealing the clear evidence about the subject of Jeongganbo.

A Similarity Computation Algorithm for Music Retrieval System Based on Query By Humming (허밍 질의 기반 음악 검색 시스템의 유사도 계산 알고리즘)

  • Oh Dong-Yeol;Oh Hae-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.137-145
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    • 2006
  • A user remembers a melody as not the combination of pitch and duration which is written in score but the contour which is composed of the relative pitch and duration. Because of the way of remembering a melody the previous Music Information Retrieval Systems which uses keyboard Playing or score as the main input melody are not easily acceptable in Query By Humming Systems. In this paper, we mention about the considerable checkpoints for Query By Humming System and previous researches. And we propose the feature extraction which is similar with the way of remembering a melody and similarity computation algorithms between melody in humming and melody in music. The proposed similarity computation algorithms solves the problem which can be happened when only uses the relative pitches by using relative durations.

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Arduino-based Educational Electronic Piano (아두이노 기반 교육용 전자 피아노)

  • Kim, Hye-jun;Park, Jun-yeong;Shin, Yeong-jae;Heo, Gyeong-yong;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.413-415
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    • 2021
  • Piano is one of the most beloved instruments in the world and is used a lot for children to learn music because it is simple to play. As a result, various products for children, such as toy pianos, were released. However, there is a lack of piano skills for music education, such as how to play the piano or read the score. To solve this problem, in this paper, we propose a game-style educational piano using Arduino. It is expected to capture fun and education at a low price by scoring points by displaying the score on the LCD screen and pressing the keyboard according to the timing of playing the note.

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Note Tracking and Localization Algorithm for Interactive Rhythm-based Music Player (리듬기반 인터액티브 음악 플레이어를 위한 음표 위치 추적 알고리즘)

  • Kim, Jae-Hong;Park, Jae-Sung;Lee, Jun-Seong;Cha, Dong-Hoon;Kim, Joung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.482-486
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    • 2009
  • Conventional music players offer simple replay and one way entertainment. The paper presents an algorithm to extract, within a digitally recorded music file, the temporal information of a sequence of target notes (i.e. melody). We assume to have the score (e.g. MIDI or printed score), and using this information, it becomes possible to first sequentially predict the probable location of the target notes. However, recorded music is hardly performed according to the score, especially temporally. Thus, additional analysis is carried out to hone in on the exact location of the target note from the initially predicted location. This prediction and correction process is repeated to find one note after another. This allows us to develop an interactive music player that is enacted by rhythmic interaction, and induce a new user experience, i.e. as if one is playing the music oneself.

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Efficient Music Notation by Plain Text (일반 텍스트 기반의 효율적인 기보법)

  • Yi, Seung-taek;Kim, Inbum;Park, Sang-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.115-116
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    • 2016
  • PC용 작곡 프로그램의 보편화에도 일반인들이 음악제작을 어려워하는 이유는 악기를 다룬 경험의 부족, 음악 또는 작곡의 지식부족, MIDI 소프트웨어 학습에 대한 두려움 등이다. 본 논문에서는 이러한 문제를 해결하기 위한 기술로 MIDI를 전혀 모르고, 악기를 다룬 경험이 부족하고 또한 악보조차 읽지 못하더라도 음악의 제작 및 작곡, 편곡이 가능한 효과적인 일반 텍스트 기반 음악 표기법을 제안한다. 이를 통해 음악을 좋아하지만 자신의 음악을 제작하지 못했던 많은 일반인들에게 음악을 제작, 보급하는데 큰 도움이 될 뿐 아니라 타인과의 협업을 통해 우수한 품질의 음악을 제작할 수 있다.

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Implementation of SimMusic Language on Lego Mindstorms NXT (Lego Mindstorms NXT 상에서 SimMusic Language 구현)

  • Shin, Suyong Christina;Heo, Yujeong;Kim, Hyunsoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.8-9
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    • 2016
  • 본 연구는 Lego Mindstorms NXT 상에서 음악을 재생할 수 있도록 하는 SimMusic language를 정의한다. 재생하고자 하는 악보는 SimMusic language로 작성되고, Lego Mindstorms NXT로 조립된 SimMusic player는 SimMusic 프로그램을 읽고 음악을 재생한다. SimMusic player를 통해 하나의 악보가 재생되는 일련의 과정은 컴퓨터 구조에서 프로그램이 수행되는 과정을 기반으로 구현되었기 때문에, 본 연구는 비전공자도 쉽게 컴퓨터 과학의 기초를 다질 수 있는 계기가 된다.

The Study of Transcription for Korean Traditional Song 'Pansori' Using Computer Implemented Speech Analysis System (음성시각기를 이용한 판소리의 채보연구)

  • 박형순;이화동;임미선;김현기
    • Proceedings of the KSLP Conference
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    • 2003.11a
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    • pp.138-138
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    • 2003
  • 판소리는 극적인 어느 한 줄거리의 이야기를 창자와 고수가 같이 하여 소리 아니리 발림 등으로 표현하여 청중을 웃기고 울리는 공연적인 성악곡이다. 판소리의 예술세계에서 가장 깊은 내면세계와 미학적인 접근을 위해서는 음악적 관점에서 접근해야 한다. 하지만 음악적 기록이 전무한 판소리의 음악적 연구는 실제 소리의 채보에 의한 분석 연구가 필요한데 그 첫 장벽인 채보의 방법론적 검토가 없이 이루어진 주관적인 작업은 보편적인 설득력을 얻기에 부족하다. 우리나라의 전통음악은 전승방법이 서양음악과 달라서 음악의 기준이 되는 악보로써 전승되지 않고 구전으로 이어져 왔다. 따라서 채보에 대한 방법론적 연구는 판소리 뿐만 아니라 산조, 민요 가곡 등 구전으로 전통을 이어온 우리나라 전통 음악을 기술하고 분석하기 위해서 가장 먼저 해결해야 할 문제이다. (중략)

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XML Schema Model of Great Staff Music Score using the Integration Method (통합 방식을 이용한 대보표 악보의 XML 스키마 모델)

  • 김정희;곽호영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.302-313
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    • 2003
  • Currently, DTD(Document Type Definition) Definition of Music score has been widely studied according to applications, and the methods of automatic transformation from defined DTD to XML Schema is in progress. In addition, studies of structure of DTD definition are focused on the expression of music information by individual format. In this paper, expression method of the music information by continuous string values is suggested using the fact that measure is basically a component of score, and XML Schema is also modelled. In addition, mechanism extracting the music information from XML instance which was expressed using the proposed method is presented. As a result, XML Schema taking the continuous string values could be defined, instance obtained by the proposed method results in increasing efficiency by simplicity of XPATH and reduction of search step compared to previous method. In addition, it is possible for human to make direct expression, and it is known that the instance size decreases.

Design of a XML Schema for Structural Content-based Composite Retrieval Using Representative Melodies (음악의 대표 선율을 이용한 구조-내용 기반 복합 검색을 위한 XML 스키마 설계)

  • Kim, Bum-Soo;Kim, Joo-Sung;Kim, Yoo-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11c
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    • pp.1403-1406
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    • 2003
  • XML이 가지는 다양한 장점을 이용하기 위해, 음악을 XML로 표현하려는 다양한 연구가 계속되고 있다. 그러나, SMDL, MNML, MusicXML과 같은 기존의 연구는 악보상의 정보를 그대로 표현하거나, 전자 음악의 표준인 MIDI 포맷과의 상호교환성을 중심으로 연구되어 왔기 때문에 음악에 대해 구조-내용 기반 복합 검색을 하기에는 부적합하다. 이를 해결하기 위해 본 논문에서는 음악의 대표 선율을 이용한 구조-내용 기반 복합 검색을 위한 XML 스키마를 제안한다. 먼저, 본 논문에서는 사용자가 질의할 가능성이 높은 첫 동기, 절정, 일정 유사도 내에서 반복되는 주제 선율을 해당 음악을 대표하는 선율로서 XML 스키마에 표현하였다. 제안한 XML 스키마에 대해 XML 질의 언어를 이용하여 구조-내용 기반 복합 검색시 전체 선율을 검색하지 않고 대표 선율만을 검색하여 사용자의 응답 시간을 빠르게 할 수 있다.

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