• Title/Summary/Keyword: 음악실

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An Analytic Study on Latin Rhythm of K-POP (K-POP의 라틴 리듬 차용 분석 연구)

  • Lee, Yoon-Sang;Chung, Jae-Youn
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.45-52
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    • 2019
  • This study focuses on analyzing rhythms revealed in music songs of Korean third-generation idol girl groups. The development of genre and development of rhythm continues and the rhythm of Third World music is strong worldwide. The development of genres and rhythms continues and the rhythms of the Third World music are winning big popularity world wide. In the past, Third World rhythms were used only in countries where rhythm originated and neighboring countries, and the rhythms between countries were combined to occur in various conersence composite forms. In the past, the Third World rhythms were used only in rhythm-oriented countries and neighboring countries, and the rhythms between countries were combined in various and composite forms The changes in the global music market and the structure of the Korean pop music market show the same pattern in the local pop music genre. This study analyzes the phenomenon in which the Dembow rhythm and the tresillo rhythm, one of the rhythms of the Third World music, are concentrated in third-generation idol music, and notes that a certain number of combinations appear in rhythms and melodies. Moreover, this study identifies and compares the origin, the structure and the application cases of the Dembow rhythm and the tresillo rhythm by analyzing 12 songs of Korean third-generation idol girl groups. A game, as a sort of media like a movie, may be subjected to an ambivalent evaluation in accordance with the quality of each content. In this regard, it is necessary to have an active discussion about which game has desirable contents. Emotion which is an influential factor on interaction among players in game design needs to be approached from a social perspective. Also, based on social emotions associated with players, a significant relationship between emotional vocabularies and game emotions should be understood in comparison with social emotions within the game. based on social emotions regarding players As a result, social emotions within the game exhibited differences from the meaning of the terms. It is supposed that this result was caused by the ethical standards and differences in the real world. Accordingly, for qualitative enhancement of games, it is required to utilize the contents of this study, since emotions within the game are based on social emotions regarding players.

The Use of Imagery-centered Music Listening for Relaxation for Women with High-Risk Pregnancy (심상 중심의 음악 감상을 통한 고위험 임산부의 이완 증진)

  • Kim, Jee Youn
    • Journal of Music and Human Behavior
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    • v.7 no.1
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    • pp.17-36
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    • 2010
  • The purpose of this study is to investigate the effects of imagery-centered music listening on the physiological and psychological relaxation of women with high-risk pregnancy. A total sample of 15 subjects participated in 11 sessions. The research data was collected only in the first session for each subject. In this experimental study, physiological and psychological relaxation were evaluated by peripheral temperatures and the Visual Analog Scale (VAS), respectively. For the music listening program for imagery experience, 27 pieces of relaxing music were selected and the modified MI technique was used. After interventions, the results showed that peripheral temperatures increased and the VAS scores decreased. Imagery exercises with music listening offered a positive experience to elicit physiological and psychological relaxation in subjects. In conclusion, imagery-centered music listening is an effective modality to facilitate relaxation, stability, and support for women with high-risk pregnancy.

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A Study on Music Appreciation Therapy Based on Ubiquitous Technology (유비쿼터스 기술 기반에서 음악감상 요법 연구)

  • Lee, Yun-Sil;Park, Young-Chul
    • Proceedings of the KAIS Fall Conference
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    • 2006.11a
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    • pp.305-308
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    • 2006
  • 본 논문에서는 유비쿼터스 기술 기반에서 음악감상요법을 통한 청소년의 정서함양 방안을 연구하였다. 이를 위해 학교 홈페이지를 통한 Blended Learning 적용과 Smart Handheld Device 사용의 Mobile Learning 환경구축, 그리고 USN(Ubiquitous Sensor Network) 기술 기반에서 U-Healthcare 개념의 맞춤형 감상교육을 제안한다.

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Electronic Instruments for Music Therapy using Arduino (아두이노를 활용한 자폐증 음악치료용 전자악기에 대한 연구)

  • Jang, Donghwan;Kim, Sihyun;Park, jin Woo;Lee, Sungjin;Kim, Daehee;Moon, Sangho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.377-379
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    • 2021
  • According to a 2006 paper by a music therapist and a music therapist in elementary schools, the demand for special education increased, and a 2018 music education study showed that music rooms and equipment increased, but it was difficult to move or lacked various instruments. In this work, we develop a module that combines hardware and software for social improvement education in autistic children using tools. Various instrument sounds can be set using piezo sensors and Arduino, so you can experience various instruments through simple operation and there are instruments designed for music therapy through modularity. Hopefully, the study will help disabled children heal their music.

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The Next Song Recommendation Using Item Sequences in Music Usage Data (사용자 청취 로그의 음악 청취 순서를 이용한 다음 음악 추천)

  • Park, Sung-Eun;Lee, Dong-Joo;Lee, Sang-Keun;Lee, Sang-Goo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.41-44
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    • 2011
  • 본 연구는 현재 사용자가 청취한 음악과 청취한 순서를 기반으로 다음에 사용할 아이템을 추천하는 문제를 다룬다. 우리가 제시하는 모델은 아이템 사용 로그를 기반으로 하며, 정보검색에서 많이 사용하는 N-gram모델을 사용하여 아이템의 순서열을 추출한 후 다음에 올 확률이 높은 아이템을 학습한다. 그리고 사용자가 현재 선택한 아이템의 순서열을 기반으로 다음에 가장 들을 확률이 높은 아이템을 추천한다. 또 실 세계 데이터를 기반으로 실험하여 협업적 필터링 방식과 성능을 비교한다.

Effective Mood Classification Method based on Music Segments (부분 정보에 기반한 효과적인 음악 무드 분류 방법)

  • Park, Gun-Han;Park, Sang-Yong;Kang, Seok-Joong
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.391-400
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    • 2007
  • According to the recent advances in multimedia computing, storage and searching technology have made large volume of music contents become prevalent. Also there has been increasing needs for the study on efficient categorization and searching technique for music contents management. In this paper, a new classifying method using the local information of music content and music tone feature is proposed. While the conventional classifying algorithms are based on entire information of music content, the algorithm proposed in this paper focuses on only the specific local information, which can drastically reduce the computing time without losing classifying accuracy. In order to improve the classifying accuracy, it uses a new classification feature based on music tone. The proposed method has been implemented as a part of MuSE (Music Search/Classification Engine) which was installed on various systems including commercial PDAs and PCs.

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Research on Investigation on the Spot in Relation to Electrical Safety of Electrical Installation in Elementary.Middle.High School (전기안전에 대한 초.중.고등학교 전기시설물의 현장조사 연구)

  • Gil, Hyoung-Jun;Choi, Chung-Seog;Lee, Ki-Yeon;Moon, Hyun-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.5
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    • pp.99-105
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    • 2007
  • This paper describes the investigation on the spot in relation to electrical safety of electrical installation in elementary middle high school. The investigation was carried out for power receiving system, classroom, chemistry room, music hall and so on. The investigation on the spot was performed by researcher, the related expert, engineer with over fifteen years of industry experience all over the country. As a result of investigation on the spot to 41 schools, common grounding methods at power receiving system were dominant. The risk factors include absence of control box of electric fan, non-installation of earth leakage circuit breaker to power source of experiment stand, use of non-grounding outlet.