• Title/Summary/Keyword: 음성 동기화

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B-ISDN Signalling Protocol for Internet-Based Service (인터넷 서비스를 위한 B-ISDN 신호 프로토콜의 표준화 동향)

  • Kim, J.Y.;Joo, S.S.
    • Electronics and Telecommunications Trends
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    • v.13 no.6 s.54
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    • pp.83-93
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    • 1998
  • Best effort 서비스 품질만 지원하는 현재의 인터넷에 음성, 오디오 그리고 영상 통신 응용 서비스와 같은 새로운 멀티미디어 응용 서비스를 사용하려는 요구가 확대됨에 따라서 멀티미디어 서비스를 제공할 수 있는 인터넷의 필요성이 증대하고 있다. 또한 이러한 멀티미디어 서비스를 제공하기 위하여 서비스 품질(QoS)을 보장할 수 있는 통신 방식과 대량의 트래픽을 효과적으로 전달할 수 있는 메커니즘이 필요하게 되었다. 비동기 전송방식(ATM)은 이러한 멀티미디어 서비스를 인터넷에서 제공할 수 있는 최적의 통신 방식으로 고려되고 있는데, 이것은 ATM의 장점인 고속의 스위칭 기술과 논리적으로 VPI/VCI를 다중화 하는 기법, 그리고 유연한 서비스 품질 관리가 가능하기 때문이다. 본 고에서는 ATM 망에서 인터넷 서비스를 지원하기 위하여 결성된 ITU-T SG11의 Coordination 그룹인 Signalling Support of Internet-Based Applications(SoI) 회의 결과를 중심으로 하며 SoI의 표준화 연구 목표, B-ISDN 신호 프로토콜을 이용한 Long-lived 세션과 QoS에 민감한 세션의 인터넷 트래픽에 대한 ATM 연결 설정 절차 및 인터넷 세션 정보의 전달 방법 그리고 인터넷 서비스를 위한 멀티캐스팅 방법에 대하여 기술한다. 본 고의 목적은 인터넷 서비스 및 프로토콜을 지원하기 위하여 확장이 필요한 B-ISDN 신호 프로토콜의 기능을 명확히 기술하기 위한 것이다.

Predictive Traffic Control Scheme of ABR Service (ABR 서비스를 위한 예측 트래픽 제어모델)

  • 오창윤;임동주;배상현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.2
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    • pp.307-312
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    • 2000
  • Asynchronous transfer mode(ATM) is flexible to support the various multimedia communication services such as data, voice, and image by applying asynchronous time-sharing and statistical multiplexing techniques to the existing data communication. ATM service is categorized to CBR, VBR, UBR, and ABR according to characteristics of the traffic and a required service qualities. Among them, ABR service guarantees a minimal bandwidth and can transmit cells at a maximum transmission rate within the available bandwidth. To minimize the cell losses in transmission and switching, a feedback information in ATM network is used to control the traffic. In this paper, predictive control algorithms are proposed for the feedback information. When the feedback information takes a long propagation delay to the backward nodes, ATM switch can experience a congestion situation from the queue length increases, and a high queue length fluctuations in time. The control algorithms proposed in this paper provides predictive control model using slop changes of the queue length function and previous data of the queue lengths. Simulation shows the effectiveness result of the proposed control algorithms.

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Open Services Environment capabilities for NGN Application (NGN 응용을 위한 개방형 서비스 환경 기능)

  • Lee, Won-Suk;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.685-688
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    • 2008
  • A Next Generation Network (NGN) is a packet-based network able to provide services including Telecommunication Services and able to make use of multiple broadband, QoS-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users in this paper. we describe the trend of standardization activity related with open services environment capabilities which had been finally approved at September 2008 in ITU-T. ITU-T SG13 is responsible for studies relating to the architecture, evolution and convergence of next generation networks including frameworks and functional architectures, signalling requirements for NGN.

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The Standardization Trend of Open Services in NGN Environment (NGN 환경에서의 개방형 서비스 표준화 동향)

  • Lee Won-Suk;Lee Kang-Chan;Lee Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.978-980
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    • 2006
  • A Next Generation Network (NGN) is a packet-based network able to provide services including Telecommunication Services and able to make use of multiple broadband, QoS-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users In this paper, we explain the trend of standardization activity related with open services in ITU-T SG13(Study Group 13). ITU-T SG13 is responsible for studies .elating to the architecture, evolution and convergence of next generation networks including frameworks and functional architectures, signalling requirements for NGN.

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A Study of Performance Analysis on Effective Multiple Buffering and Packetizing Method of Multimedia Data for User-Demand Oriented RTSP Based Transmissions Between the PoC Box and a Terminal (PoC Box 단말의 RTSP 운용을 위한 사용자 요구 중심의 효율적인 다중 수신 버퍼링 기법 및 패킷화 방법에 대한 성능 분석에 관한 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.54-75
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    • 2011
  • PoC(Push-to-talk Over Cellular) is an integrated technology of group voice calls, video calls and internet based multimedia services. If a PoC user can not participate in the PoC session for various reasons such as an emergency situation, lack of battery capacity, then the user can use the PoC Box which has a similar functionality to the MM Box in the MMS(Multimedia Messaging Service). The RTSP(Real-Time Streaming Protocol) method is recommended to be used when there is a transmission session between the PoC box and a terminal. Since the existing VOD service uses a wired network, the packet size of RTSP-based VOD service is huge, however, the PoC service has wireless communication environments which have general characteristics to be used in RTSP method. Packet loss in a wired communication environments is relatively less than that in wireless communication environment, therefore, a buffering latency occurs in PoC service due to a play-out delay which means an asynchronous play of audio & video contents. Those problems make a user to be difficult to find the information they want when the media contents are played-out. In this paper, the following techniques and methods were proposed and their performance and superiority were verified through testing: cross-over dual reception buffering technique, advance partition multi-reception buffering technique, and on-demand multi-reception buffering technique, which are designed for effective picking up of information in media content being transmitted in short amount of time using RTSP when a user searches for media, as well as for reduction in playback delay; and same-priority packetization transmission method and priority-based packetization transmission method, which are media data packetization methods for transmission. From the simulation of functional evaluation, we could find that the proposed multiple receiving buffering and packetizing methods are superior, with respect to the media retrieval inclination, to the existing single receiving buffering method by 6-9 points from the viewpoint of effectiveness and excellence. Among them, especially, on-demand multiple receiving buffering technology with same-priority packetization transmission method is able to manage the media search inclination promptly to the requests of users by showing superiority of 3-24 points above compared to other combination methods. In addition, users could find the information they want much quickly since large amount of informations are received in a focused media retrieval period within a short time.

An Internet-based Self-Learning Educational System for Efficient Learning of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim Dong-Sik;Lee Dong-Yeop
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.71-83
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    • 2005
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. Also, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of various educational technologies. Furthermore, internet-based on-line voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Also, a simple and useful Java compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally, repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. This assessment process is very essential to increase the learner's academic capability.

Implementation of a Web-based Virtual Educational System for Java Language Using Java Web Player (자바 웹플레이어를 이용한 웹기반 자바언어 가상교육시스템의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Choi, Kwansun;Jeon, Changwan;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.57-64
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    • 2008
  • This paper presents a web-based virtual educational system for Java language, which consists of a management system named Java Web Player (JWP) and creative multimedia contents for the lectures of Java language. The JWP is a Java application program free from security problems by the Java Web Start technologies that supports an integrated learning environment including three important learning procedures: Java concept learning process, programming practice process and assessment process. On-line voice presentation and its related texts together with moving images are synchronized for efficiently conveying creative contents to learners. Furthermore, a simple and useful compiler is included in the JWP for providing user-friendly language practice environment enabling such as coding, editing, executing, and debugging Java source files on the Web. Finally, simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. In order to show the validity of the proposed virtual educational system we analysed and assessed the learners' academic performance on the five quizzes for one semester.

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