• Title/Summary/Keyword: 융합적 적용

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Development and application of artificial intelligence education program for mathematics convergence using robots (로봇을 활용한 수학 융합 인공지능 프로그램 개발 및 적용: 4학년 '각도'와 '사각형' 단원을 중심으로)

  • Choi, Sun Young;Chang, Hyewon
    • Education of Primary School Mathematics
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    • v.27 no.1
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    • pp.19-38
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    • 2024
  • This study aims to analyze the characteristics of students' understanding of artificial intelligence and mathematical concepts by developing and applying an artificial intelligence education program for mathematics convergence using robots. To this end, we analyzed the content standards of elementary artificial intelligence education to extract conceptual elements of artificial intelligence and identified mathematics achievement standards that can effectively integrate them. In particular, a five-session (15 classes in total) program was developed by selecting the units 'angle' and 'quadrilateral' suitable for utilizing the robot's movement and reorganizing the lesson to integrate the mathematics achievement standard with the artificial intelligence content elements. As a result of applying this to 22 fourth grade elementary school students over five months and analyzing the students' understanding revealed by topic of artificial intelligence content, the artificial intelligence education program for mathematics convergence using robots was helpful in students' understanding artificial intelligence principles and mathematical concepts. In addition, the use of robots was confirmed to improve students' understanding of artificial intelligence and mathematics as well as their participation in class by making them visually check a series of performing procedures.

Development of "Movie Production Project" Science-Arts Convergence STEAM Program and its Effects on Elementary School Students' Career Orientation of Science, Career Awareness and Creative Personality ("영화공작소" 과학·예술 융합형 융합인재교육(STEAM) 프로그램 개발 및 초등학생의 과학 진로지향도, 진로인식 및 창의적 성향에 미치는 영향)

  • Yoo, Mi Hyun;Park, Gi-Su;Chang, Woo Jin;Suk, Hae Jung;Kim, Sunghwan;Park, Mun Sook;Lee, Jina;Lee, Chong-Sup;Jin, Suk Hee;Yu, Hwasoo;Jung, Hyunji;Choi, Jung Jin;Kang, Yun Hee
    • Journal of Science Education
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    • v.40 no.1
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    • pp.31-51
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    • 2016
  • The purpose of this study was to develop "Movie Production Project" Science-Arts convergence STEAM program for elementary students and investigate the effects of the program on career orientation of science, career awareness and creative personality. Participants were 82 elementary school students. The results of this study were as follows: First, experimental group's total score of career orientation of science was significantly higher than that of comparative group. Among sub-areas, science learning preference, science career preference and perception on science career worth were significantly different between two groups. Experimental group's scores were significantly higher than those of comparative group. Second, experimental group's career awareness total score was significantly higher than that of comparative group including all sub-areas. Third, experimental group's creative personality total score was significantly higher than that of comparative group including 2 sub-areas, independence, openness. Finally, experimental group student's perception on the program showed that it was interesting, a little easy and they hoped to study again.

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Analysis of Elementary School Teachers' Perception on Field Application of STEAM Education (융합인재교육(STEAM)의 현장적용에 대한 초등 교사들의 인식조사)

  • Lim, Soo-min;Kim, Youngshin;Lee, Tae-sang
    • Journal of Science Education
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    • v.38 no.1
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    • pp.133-143
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    • 2014
  • The purpose of this study is to analyze elementary school teachers' perception on application of STEAM education. For this study, a survey was administered to 80 primary teachers. The result showed as follows: First, even though, elementary school teachers have known about the meaning and aims of the STEAM education in detail, they often took a neutral attitude toward the actual teaching method. In addition, they take a negative attitude toward having the gathering. Second, only a few elementary school teachers prepared and used the teaching materials related to the STEAM education in class and teach students the concept based on the STEAM education. Only a few elementary school teachers said that they used the developed modules. However, the demand, developing the modules, was extremely high. This result means that the easy and available modules should be developed to establish the STEAM education. Third, only a few elementary school teachers applied the subject, activity, and estimation related to the STEAM education in actual class. Forth, even though, after applying, there much be the positive affects, most elementary school teachers could not recognize the positive affects. At the same time, elementary school teachers suggested the curriculum should be reorganized for students to connect between the results of the STEAM education and the contents of the textbook, and the easy and available program should be developed and spread, also. The attitude of elementary school teachers toward the application of the STEAM education was normally negative. Therefore, it is needed to include more STEAM related contents in the science textbooks and to develop various STEAM education materials and circulate them as well as to establish adequate teaching and assessment methods for STEAM education.

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IT융합 스마트조명 기술

  • Kim, Hun;Lee, Min-Uk
    • Information and Communications Magazine
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    • v.28 no.5
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    • pp.10-14
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    • 2011
  • IT융합 스마트조명 기술은 LED 조명기술과 IT기술이 융합된 복합적인 조명시스템의 개발 기술이다. 본고에서는 IT융합 스마트조명의 개념과 목적, 구성에 대하여 기술하고 이를 활용한 일반조명에서의 적용분야에 대하여 알아본다.

A Comparison of Quadriceps Muscle Strength and Endurance on Convergent Kinesio Taping with Elasticity (융합적 키네시오 테이핑의 탄성정도에 따른 넙다리네갈래근의 근력과 근 지구력 비교)

  • Kang, Ji-Hye;Lee, Su-Young
    • Journal of Convergence for Information Technology
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    • v.8 no.4
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    • pp.81-86
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    • 2018
  • The purpose of this study is to compare the difference between quadriceps strength and endurance on the degree of elasticity of convergent kinesio taping. Twenty-eight normal adults who voluntarily participated in this study were randomly assigned among 4 groups, that is, group without tape, group with tape elasticity of 0 %, group with tape elasticity of 25 %, or group with tape elasticity of 50 %. Quadriceps strength and endurance were measured using CSMI. Strength among the groups was significantly different (p<.001), and the greater the elasticity of the tape, the greater the muscle strength. However, endurance was't significantly different among the groups (p>.05). These findings suggest that convergent kinesio taping elasticity with 25% and 50% is effective for quadriceps strength in physical activity.

A study on the site analysis considering a fused relationship of the architectural site and surrounding context (건축대지와 주변 컨텍스트의 융합적인 연계성을 고려한 대지분석에 관한 연구)

  • Jun, In-Mok
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.275-285
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    • 2017
  • The architectural site exists in the context of the surrounding environment as the background of architectural design, and the architecture exists in the connection between the site and the surrounding environment therefore, the plan of the building starts from the analysis of the site, and its consequences too meaning can be found in the relation with the surrounding environment. Ironically, however, there are no direct papers describing site analysis with this meaning. Therefore, this paper categorizes the site analysis items around the four environments of Land, Water, Fire, and Wind that constitute the environment of the ecosystem, furthermore, in order to apply the result of the fusion information to the architectural design by synthesizing the organic correlation between the inside and the surrounding environment, i created the '9sectors system', which is a combination of 'horizontal 3 and vertical 3' to provide a more rational and efficient architectural plan. Through the progress of the project using this system, it is considered that it is a more applicable method of the site analysis data than the existing site analysis method.

Case Study in Applying Product-Line Approach for Developing the Multi-Sensor Data Fusion System (다중센서데이터 융합시스템 개발의 제품 계열적 접근에 관한 사례연구)

  • Hong, Ki-Sam;Yoon, Hee-Byung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.263-266
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    • 2005
  • 다중센서데이터 융합시스템(MSDFS)은 여러 센서로부터 획득된 이질의 데이터를 정규화된 포맷으로 융합하고 단일 센서에서의 획득오차를 최소한으로 줄여 표적의 정확한 식별 및 판단을 지원하는 시스템이다. 이 시스템들은 고유의 기능을 수행하는 모듈들에 대한 고수준의 재사용성을 요구하므로, 현재의 소프트웨어공학 기법을 적용시 공통부분에 대한 효율적 설계가 어렵다. 따라서 본 논문에서는 시스템 개발에 이러한 비효율적인 요소를 제거하는 제품-계열 개발방법론을 MSDFS의 임베디드 소프트웨어 설계에 적용한다. 이를 위해 분석 대상에 대한 영역지정에서부터 재사용가능한 컴포넌트의 식별까지 설계 하며, 마지막으로 설계된 모델에 대한 검증을 위해 GQM 패러다임을 적용한다. 또한 산출물에 대한 성능평가 기준을 제시하여 시스템 개발을 효과적으로 향상시킬 수 있는 방안을 제시한다.

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Effect of Flipped Learning Using Media Convergence in Practice Education on Academic Self-efficacy and Self-directed Learning of Nursing Students (미디어 융합 활용 플립러닝 기반 실습 수업이 간호대학생의 학업적 자기효능감과 자기주도학습에 미치는 효과)

  • Kim, Og Son
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.49-58
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    • 2020
  • This study was conducted to identify the changes in academic self-efficacy and self-directed learning ability after applying flipped learning using media convergence to the basic nursing practice courses. It is offering flipped learning to 22 students from the experimental group and 26 students from the control group. Data were collected from August 27 to December 3, 2019. The difference in academic self-efficacy before and after the flipped learning was no significant difference between the two groups. However, the difference in self-directed learning ability was 11.32 points in the experimental group and 0.23 points in the control group (t=2.32, p=.027). According to the results of this study, flipped learning using media convergence was found to be an effective teaching method to improve self-directed learning ability of students. Therefore, it is necessary to study the expanded application of flipped learning using media convergence to various nursing subjects.

A Study of STEAM Education Model for Collective Intelligence Learner With Regards to Developing People of Interdisciplinary Abilities (융합형 인재양성을 위한 집단지성 학습 기반 STEAM 교육 방안 연구)

  • Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1406-1409
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    • 2012
  • 최근 학문간 융합을 통한 STEAM 융합인재교육에 관한 연구가 활발하게 진행되고 있다. STEAM 교육은 과학, 기술, 공학, 예술 그리고 수학의 학문 영역을 유기적으로 융합하여 차세대 학습자들이 미래 사회에 필요한 핵심역량을 높일 수 있도록 하는 교육방식이다. 국가적인 차원에서 창의적인 융합인재를 위한 미래형 과학기술 교육을 중요하게 여기고 있으며, 과학기술 교육 패러다임에 변화를 기대하고 있다. 따라서 본 연구에서는 융합형 인재양성을 위한 집단지성 기반의 STEAM 교육 방안을 연구하고, 학습자의 과학기술에 대한 흥미와 이해를 높이고 융합적 사고와 문제해결 능력을 배양하기 위한 지능로봇 교육과정을 제시한다. 또한 집단 학습자들 간의 교육 적용 사례를 소개하고, 학습자의 만족도 분석을 통하여 검증하였다. 향후 본 연구의 결과로 집단 학습자의 학습 성취도를 향상시키고, 융합형 과학기술 인재양성 교육방안으로 발전하기를 기대한다.

Effectiveness of math-social science conjoined program on students' attitudes toward in mathematics (고등학교 사회 수학 융합 프로그램이 수학 교과 태도에 미치는 효과성 분석)

  • Kim, Hyung Won;Ko, Ho Kyoun
    • Journal of the Korean School Mathematics Society
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    • v.20 no.3
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    • pp.239-254
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    • 2017
  • The study in this paper considers how high school students' attitudes toward and interest in mathematics could be promoted by conjoining the learning of ma thematics with the learning of social science topics. Survey instrument was dev eloped to measure student attitudes toward mathematics and social science subje cts and to evaluate student beliefs on learning mathematics embedded in social science topics. Data were collected from high school students in Korea by admi nistering pre- and post-tests: students were intervened with examples of math problems embedded in certain social contexts. The findings indicate that high sc hool students' experience of solving mathematics problems embedded in social c ontexts positively affects the promotion of their attitudes toward and beliefs on both mathematics and social science subjects.

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