• Title/Summary/Keyword: 융합적 문제해결력

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A Study of ICT Fusion Program for Efficient Software Education (효율적인 소프트웨어 교육을 위한 ICT 융합 프로그램 고찰)

  • Nam, Jae-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.789-791
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    • 2014
  • The software education has many interest in the world because a lot of help to improve logical thinking and problem solving training. However, to implement such a program using languages such as C or Java, you should be aware of the syntax, understanding of computer architecture, and many library. So, it is difficult for many ordinary student to implement program. Therefore, we need easy access to the programming to address the life program by coding for students. In this paper, we introduce such useful software training program or Internet Web site for students.

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The Effect of Problem-Based Learning (PBL) on the Ability to Participate in Field-Education Classes and Improvement of Problem-Solving Skills (문제중심학습(PBL)이 현장실습수업 참여능력과 문제해결력 향상에 미치는 영향)

  • Jung Hyun Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.1-9
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    • 2023
  • This study aims to construct a basic PBL class research data model that can strengthen and improve technical college students' abilities to participate in field-education classes and problem-solving skills. A significant effect was found in PBL classes with regard to technical college students' problem-solving skills and abilities to participate in field-education classes, as posited by the hypothesis. The results of the PBL course, which is a hypothesis of research, have been confirmed to have a significant effect on the participation of college students in field practice and on the ability to solve problems. Seventy-one students from five departments (humanities, social studies, and arts) at D University in North GyeongSang Province were selected as final subjects. The study was conducted for seven weeks from October 10 to December 05, 2021, in three stages: pre-inspection, PBL operation, and post-inspection. In the college life experiences of students with disabilities who study late within the Department of Social Welfare, it was confirmed that the study participants independently changed toward their independent life satisfaction and positive perception of themselves as a process of change in which the self-determination rights and goals and hopes for their lives by seeking the role for the disabled who have not yet been encountered and in the process of positively recognizing themselves.

A Study on Private Security in the 1970s (1970년대의 민간경비연구)

  • Ahn, Hwang Kwon
    • Convergence Security Journal
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    • v.13 no.2
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    • pp.15-24
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    • 2013
  • In the 1960s, economic growth served to step up industrialization and urbanization, which was concurrent with th e urban concentration of population, and this phenomenon led to an increase in crime, and there was a rapid increase in demand for security at the same time. So the law enforcement authorities instituted the security service act in a move to secure quasi-police force. The enactment of the security service act has been put in force up to now, fueling the growth of security business. Mean while, the security industry has attained a splendid growth as one of growth industries, and it's required to look back on the past to determine new directions for the industry to make a new leap forward. Thus, the 1970s was a period to lay the groundwork for Korean private security, and the purpose of this study was to examine the social environments of the 1970s related to private security and what accelerated the development of private security.

Effects of Web-based STEAM Program Using 3D Data: Focused on the Geology Units in Earth Science I Textbook (3차원 데이터 활용 웹기반 STEAM 프로그램의 효과 : 지구과학I의 '지질 단원'을 중심으로)

  • Ho Yeon Kim;Ki Rak Park;Hyoungbum Kim
    • Journal of the Korean Society of Earth Science Education
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    • v.16 no.2
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    • pp.247-260
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    • 2023
  • In this study, when applying the 'geological structure' content element of high school earth science I developed according to the 2015 curriculum to the STEAM program using a web-based expert system using 3D data of Google Earth and drones, the creative problem-solving ability of high school students, attitudes toward STEAM, and the results of this study are as follows. First, after applying the STEAM program, high school students' creative problem-solving ability showed meaningful results at the p<.001 level. Second, STEAM attitudes showed a significant value at the p<.001 level, confirming that they had a positive impact on high school students' attitudes towards STEAM. It was judged that web-based class activities using Google Earth and drones were useful for integrated thinking such as learners' sense of efficacy and value recognition for usefulness of knowledge. High school students' satisfaction with the STEAM program was 3.251, showing a slightly high average. It was confirmed that web-based class activities such as drones and Google Earth had a positive impact on learners' class satisfaction. However, it was interpreted that the lack of time for class activities limited the ability of the learners to increase their interest in class. The proposal of this research is as follows. First of all, in consideration of the production of presentation materials and practical training in the STEAM program, activities such as block time and advance instruction for class understanding before class are necessary. Secondly, in order to revitalize STEAM education in the high school curriculum, we judge that research on the development of various integrated education programs that can be applied to the high school grade system is necessary.

Combining AutoML and XAI: Automating machine learning models and improving interpretability (AutoML 과 XAI 의 결합 : 기계학습 모델의 자동화와 해석력 향상을 위하여)

  • Min Hyeok Son;Nam Hun Kim;Hyeon Ji Lee;Do Yeon Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.924-925
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    • 2023
  • 본 연구는 최근 기계학습 모델의 복잡성 증가와 '블랙 박스'로 인식된 머신러닝 모델의 해석 문제에 주목하였다. 이를 해결하기 위해, AutoML 기술을 사용하여 효율적으로 최적의 모델을 탐색하고, XAI 기법을 도입하여 모델의 예측 과정에 대한 투명성을 확보하려 하였다. XAI 기법을 도입한 방식은 전통적인 방법에 비해 뛰어난 해석력을 제공하며, 사용자가 머신러닝 모델의 예측 근거와 그 타당성을 명확히 이해할 수 있음을 확인하였다.

New IT R&D 발전방안

  • Choe, Mun-Gi
    • Information and Communications Magazine
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    • v.26 no.1
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    • pp.25-30
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    • 2009
  • IT산업은 '97년 외환위기를 기점으로 고성장을 거듭하였고, 세계 10위권 규모의 경제 강국으로 성장하는데 있어 국내 산업의 대표적인 성장동력으로서 자리 매김하였다. 하지만, 최근 성장률이 예전만 못하다는 우려의 목소리와 함께 IT가 한 단계 더 업그레이드하기 위해서는 자신의 허물을 과감히 벗는 용기가 필요하다는 것이 일반적인 시각이다. 이러한 흐름속에서 기존 IT전략과 차별화된 New IT 발전방안을 수립하게 되었다. 지금까지의 IT전략이 IT 고도화 추진을 위한 IT 중심 발전 전략이었다면, New IT전략은 IT기반 융합산업, IT융합 신산업, Next IT산업 등3대 성장축간 시너지 창출이 가능한 IT로의 수렴과 확산이 핵심이라고 할 수 있다. IT기반 융합산업의 최종 목표는 전통산업과 IT가 만나 자동차, 조선, 의료, 국방, 건설, 섬유, 기계항공 등 7개 주력기간산업의 고부가가치화 및 초일류화를 우선 실현하는 것이다. IT융합 신산업의 최종 목표는 나노(NT), 바이오(BT), 인지기술(CT) 등 비(非)IT와 교감을 통하여 IT가 에너지, 환경, 건강 등 사회적 문제를 해결하고, 녹색성장 추진의 핵심인 5대 신산업을 창출하는데 있다. 5대 신산업으로는 Green IT산업, Welfare-Infra산업, 감성조명산업, 인지단말산업, THz응용산업 등을 꼽을 수 있다. Next IT산업은 기존 14대 IT 분야를 'ETRI 비전 2020' 등 미래 청사진을 바탕으로 장기적 관점에서 재설계한 것이며, 최종 목표는 TDX, 4M D램, CDMA, 와이브로, DMB, NoLA 등 IT 강국 계보를 이어갈 4G, 미래인터넷, Smart Radio, 실감미디어, 웹3.0, 투명전자소자 등 미래 유망 핵심원천기술을 확보하고, IT 경쟁력을 강화하는 것이다.

A Narrative Inquiry Regarding the Growth, Overcoming Hardship, and Social Adjustment of Student Athletes from Broken Families (결손가정에서 성장한 학생선수들의 성장과정, 역경극복 및 사회적응에 대한 내러티브 탐구)

  • Shin, Song-Hwi;Kim, Seung-Yong
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.267-278
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    • 2019
  • The objective of the current study was to engage in an in-depth discussion and analysis about the process of overcoming hardships in students that play varsity sports as student athletes and who grew up under incomplete family structures, To achieve this end, the current study conducts a narrative inquiry into the subjects, which found the following: First, in terms of improvement and expansion of interpersonal relationships, the student athletes were able to change their personalities to be more confident and active in their daily routines. Second, in forming positive emotions through playing sports, the student athletes were able to actively search for ways to overcome difficult situations and self-regulated their emotions. Third, in relation to improvement of problem-solving skills, the student athletes were able to find the most effective ways to overcome hardships caused by their broken family situations, in addition to exhibiting advanced problem-solving skills that enabled them to find courses that are most adequate for solving future problems.

An Artificial Intelligence Ethics Education Model for Practical Power Strength (실천력 강화를 위한 인공지능 윤리 교육 모델)

  • Bae, Jinah;Lee, Jeonghun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.83-92
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    • 2022
  • As cases of social and ethical problems caused by artificial intelligence technology have occurred, artificial intelligence ethics are drawing attention along with social interest in the risks and side effects of artificial intelligence. Artificial intelligence ethics should not just be known and felt, but should be actionable and practiced. Therefore, this study proposes an artificial intelligence ethics education model to strengthen the practical ability of artificial intelligence ethics. The artificial intelligence ethics education model derived educational goals and problem-solving processes using artificial intelligence through existing research analysis, applied teaching and learning methods to strengthen practical skills, and compared and analyzed the existing artificial intelligence education model. The artificial intelligence ethics education model proposed in this paper aims to cultivate computing thinking skills and strengthen the practical ability of artificial intelligence ethics. To this end, the problem-solving process using artificial intelligence was presented in six stages, and artificial intelligence ethical factors reflecting the characteristics of artificial intelligence were derived and applied to the problem-solving process. In addition, it was designed to unconsciously check the ethical standards of artificial intelligence through preand post-evaluation of artificial intelligence ethics and apply learner-centered education and learning methods to make learners' ethical practices a habit. The artificial intelligence ethics education model developed through this study is expected to be artificial intelligence education that leads to practice by developing computing thinking skills.

Development of SW convergence Education program for the patriotism applying Novel Engineering (Novel Engineering을 적용한 SW융합형 호국보훈 수업 방안)

  • Hong, Ji-Yeon;Kim, Yung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.600-603
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    • 2018
  • The purpose of this study is to describe the SW Convergence education class applying the Novel Engineering teaching method during the creative experiential activity time. We developed a SW convergence education program for a patriotism class applying Novel Engineering, a new educational method instead of writing and drawing. Through this lesson program, students can improve their problem-solving ability based on their computational thinking and enhance their love spirit about country. Students read a book that tells the story of patriot, writes the historical scene presented in the book through scenarios through Re-enactment, and implements the simulation situation using Lego WeDo 2.0. The results of this study based on the analysis of the data on the questionnaire showed that there is a significant students' change through the SW convergence education program for patriotism class. In the future, we will expand the scope to more various grades and subjects so that we can generalize the effectiveness of SW convergence education applying Novel Engineering.

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Development and Implementation of an Activity-Based AI Convergence Education Program for Elementary School Students (초등학생을 위한 활동중심 인공지능 융합 교육 프로그램 개발 및 적용)

  • Shin, Jinseon;Jo, Miheon
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.437-448
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    • 2021
  • As the core technology of the Fourth Industrial Revolution, AI is applied to various fields of society(e.g. politics, culture, industry, economy, etc.) and causes revolutionary changes. Students who will lead the age of AI need the ability to recognize social changes due to AI, acquire AI related knowledge and utilize AI in various situations. However, it is difficult for elementary school students to understand the concept and principles of AI. Therefore, this study developed an AI education program by selecting educational contents and methods appropriate to the level of elementary school students, and investigated the educational effects of the program by applying it to an actual educational setting. The content selected in this study is 'Social Awareness on AI', 'Understanding AI' and 'Utilizing AI', and eight content elements were selected. To help students learn AI easily and pleasantly at their level, activity-centered education, convergence of subjects and project-based learning were selected as instructional methods, and 20 sessions of education program were developed and implemented. In addition, the effects of the program were analyzed concerning 'perception on AI', 'convergent thinking', 'creative problem-solving' and 'collaboration capability', and positive changes were verified for all four aspects.