• Title/Summary/Keyword: 융복합적 요소

Search Result 737, Processing Time 0.038 seconds

A Study on the Metadata Design for Standardization of Food Composition Research Data (식품성분 연구데이터의 표준화를 위한 메타데이터 설계에 관한 연구)

  • Lee, Sang Hoon;Park, Eunji;Kim, Juseop;Kim, Suntae
    • Journal of Korean Library and Information Science Society
    • /
    • v.53 no.3
    • /
    • pp.241-262
    • /
    • 2022
  • The purpose of this study was to designed the structure and elements of metadata that can manage and share research data produced in the food composition database. In order to derive metadata elements, mapping crosswalk was performed on 5 metadata such as DCAT, DataCite metadata schema 4.4, TTAK.KO-10.0976, AgMES, and FoodData Central. As a result of the study, the top 15 elements of the 'Resource information' metadata were derived, and 7 mendatory, 3 recommended and 5 optional elements, and the 'Composition analysis' metadata included 8 mendatory, 3 recommended and 1 optional element were derived to describe food composition research data, respectively. The derived metadata elements will be used as an item for systematic management of food composition data and can be used as basic data for sharing with domestic and international food composition databases.

A Development Study on New Hand Rehabilitation Training Tool Using Cat's Cradle Game (실뜨기 놀이를 활용한 새로운 수부재활훈련도구 개발 연구)

  • Lee, Yu Sol;Chung, Do Sung
    • Design Convergence Study
    • /
    • v.17 no.3
    • /
    • pp.1-19
    • /
    • 2018
  • Hand rehabilitation training tools are used in hospitals and at home for patients and users who require recovery of disabled hands and improvement in overall hand function. However, existing training tools are not organized into a progressive system, and they lead to repeatability operations over a period of time. As a result, patients feel free and cannot be motivated by rehabilitation, and continuous rehabilitation training is difficult. Based on this argument, the study combines one of the elements of the game called the "Cat's cradle" to enable the user to feel achievement through play and to achieve natural rehabilitation through unconsciousness. After examining the characteristics of the tool, the user's environment, the relevance of the Cat's cradle game to the training tool and to the patient's continued rehabilitation was established. And design elements were derived through professional interviews. Later, design guidelines and prototypes have been created to complement the problems associated with guidelines and prototypes by conducting usability testing and design element assessment.

The R&D Strategies of the Culture & Contents Technology in the Convergence Era (융복합 시대의 문화콘텐츠 R&D 전략)

  • Rim, Myung-Hwan;Park, Yong-Jae
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.1248-1253
    • /
    • 2009
  • 문화콘텐츠 산업 발전의 핵심요소인 CT는 디지털 융 복합화의 진전에 따라 게임, 영상, 가상세계, 컴퓨터그래픽 등에 적극 활용되어 문화콘텐츠 산업의 성장에 새로운 기회를 제공할 것으로 예상된다. 또한 문화콘텐츠는 IT 산업의 뒤를 잇는 신성장 동력으로서 고부가가치화를 달성하여 창조경제시대 개막의 견인차 역할을 할 것으로 기대된다. 이 논문은 우리나라가 문화콘텐츠 5대 강국으로 도약하고 세계 수준의 핵심 기술개발 역량으로 "CT 선도국가"로 자리매김하기 위하여 새로운 R&D 추진체계 도입을 연구하였다. 특히 창조 협력 경쟁의 정책철학인 "3CTP 전략"을 통해 산업 및 기술 경쟁력을 강화시키고 R&D 효율성을 제고시키는 시스템을 제안하여 제도적인 측면에서 혁신을 기하고 있다. 본 논문은 이를 도출하기 위해 문화콘텐츠 산업의 중요성, 기술동향 및 경쟁력 분석 등도 수행하였다.

  • PDF

The Study and Hypothesis of Realize AR Video Calling Method (효과적인 AR 영상통화 구현 방법을 위한 가설 방안과 연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.16 no.9
    • /
    • pp.413-419
    • /
    • 2018
  • Nowadays, smart phone became an important part of communication media and integrated into people's life. If callers rely on helmet-mounted display(HMD) augmented reality technique to add two-way user's facial expression, appearance, actions during the calling process, it will let callers have a visualized fantastic sensual experience. And through that method can break the limitations of vision, so research that technical problem can promote the development of visual arts, that is meaningful. This paper will choose and composite several existed technologies to set up two hypothesis, try to realize AR video calling. Through comparison and analysis to find those two hypothesis' problem, and create design solutions to solve problems. And use case study method to present two cases for prove my paper's result that is those two hypothesis can be realize in future. Use those technologies can bring more convenience and enjoyment to people's life. It can be predicted that AR video calling process can be successfully realized and will have unlimited development in future.

A Study on Coloring Game for the Education of Creativity in Children's Art (아동미술 창의성 교육을 위한 컬러링 게임 연구)

  • Lee, Jun-Hee;Jung, Hyeong-Won
    • Journal of Digital Convergence
    • /
    • v.18 no.10
    • /
    • pp.443-452
    • /
    • 2020
  • Education using smart mobile devices has become part of current children's art education activities. Today's release of pen-equipped mobile devices and smart tablet PC's allows users to painting and coloring with digital devices. Today, art content for children is downloaded and can be educated at any time as an application. However, coloring games that give children the effect of art education are extremely rare, and the content elements in the games are similar to all games and lack the ability to express themselves. The study recognizes the importance of developing coloring game content for children's art education that can help children's coloring activities and improve creativity and imagination, and focuses on the direction and elements of developing children's coloring game content using smart mobile devices that fit digital coloring functions.

Functional Convergence factor and Usability Evaluation of The Range of Use of The Smart Automatic Urine Disposer (스마트 자동 소변처리기의 기능적 융복합요소와 사용범위의 사용성평가)

  • Kim, Seon-Chil
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.5
    • /
    • pp.31-38
    • /
    • 2021
  • Recently, devices that help the general public's urination activity have been developed, but products that take into account the user's urination habits, device functions, and user accessibility are still insufficient. This study conducted a usability evaluation to find user satisfaction and improvement points of products based on smart automatic urine disposer that have convergence and complex functions such as automatic suction functions. There are 21 indicators used in usability evaluation, and were developed based on safety, operability, and satisfaction. As a result, functional satisfaction was high, but in terms of design, problems to be improved such as handles were presented. Therefore, through this study, it was found that the satisfaction of the automatic urine disposer in terms of performance cannot be representative of the product, and the importance of developing usability evaluation index to find product problems.

Impacts of Innovative Performance Through Adoption of Technology Convergence Intelligent Robot Among Medium-Sized Manufacturing Firms (중소기업에서 기술융복합 지능형 로봇 도입을 통한 혁신성과에 미치는 영향)

  • Choi, Moon-Jong;Lee, Dong-Ha;Kim, Sang-Hyun;Park, Hyun-Sun;Ahn, Hyun-Sook
    • Journal of Digital Convergence
    • /
    • v.13 no.8
    • /
    • pp.301-313
    • /
    • 2015
  • Robot technology has become a crucial part of today's business operation. In fact, more manufacturing firms have been utilizing robot technology in order to increase operational efficiency and productivity. Thus, this study develops the research model investigating firms; behavior for process innovation with intelligent robot. Three categories - Technical, Entrepreneur, and Environmental characteristic - are proposed in the research model as determinants of process innovation. These three characteristics include six variables(Perceived Direct Usefulness, Perceived Indirect Usefulness, Innovation, Risk Senstivity, Perceived Industry Pressure, and Perceived Government Pressure) as influencing factors on process innovation. The data from 77 employee at manufacturing firms were analyzed to test proposed hypotheses. The results reveal that all variables with exception of Perceived Government Pressure have a significant influence on process innovation. Based on the study results, theoretical and practical implications for process innovation with intelligent robot technology are discussed.

Countermeasure Dynamic Combination Framework against Blended Threat (복합위협에 대한 대응방안 동적 조합 프레임워크)

  • Yu-Rae Song;Deuk-Hun Kim;Jin Kwak
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2023.05a
    • /
    • pp.98-100
    • /
    • 2023
  • IoT(Internet of Things) 기기를 활용하는 분야가 증가함에 따라 스마트 팩토리, 스마트 그리드 등 융합환경이 발전되었으며, 융합환경이 상호연결되는 IoBE(Internet of Things Blended Environment)가 조성되고 있다. 그러나, IoBE 구성요소가 복잡해짐에 따라 공격 표면이 증가하고, 기존에 알려진 보안위협이 융·복합되어 새로운 형태의 보안위협인 복합위협(BT, Blended Threat)이 발생할 수 있다. BT는 다양한 보안위협이 복합적으로 연계되어 발생함에 따라 예측하여 대응하기에 기존 보안위협보다 상대적으로 어려우며, 이에 대응방안 간의 조합을 통해 보안위협에 유동적으로 대응하는 동적 보안 프레임워크가 필요하다. 따라서, 본 논문에서는 BT에 대한 대응방안 동적 조합 프레임워크를 제안한다.

Smart Disaster Safety Management System for Social Security (사회안전을 위한 스마트 재난안전관리 시스템)

  • Kang, Heau-jo
    • Journal of Digital Contents Society
    • /
    • v.18 no.1
    • /
    • pp.225-229
    • /
    • 2017
  • In this paper, various units of industrial disaster safety threats as well as local and national facilities unit real-time detection and prevention refer to the corresponding system goes into disaster management preparedness, prevention, response recovery of phase I systematic ICT skills that can be managed more efficiently. In addition, the immediate disaster prevention and preparedness for early forecasting preemptive damage scale and high-tech information exchange technology to overcome the limitations of a human disaster in the field against the analysis and strategy of preemptive disaster safety management with smart risk management and prevention in response and recovery and the scene quickly and efficient mutual cooperation and effective collaboration and cooperation of the Community Center social security presented a smart disaster safety management system.

A Convergent Study of Motivations, Success Factors and Issues of Foreign Entrepreneurs in South Korea (대한민국 내 외국인 기업가의 창업 동기부여 및 성공요인에 관한 융복합연구)

  • Walcutt, Brandon
    • Journal of Digital Convergence
    • /
    • v.13 no.7
    • /
    • pp.125-136
    • /
    • 2015
  • Due to globalization, more foreign-owned small businesses have been joining the South Korean economy. In order to better support the growth, this study's purpose is to identify foreign entrepreneur demographics and company information as well as entrepreneurial motivations and perceived success factors. To fulfill these goals, a survey of 98 immigrant entrepreneurs from 31 countries doing business within the local Korean market was conducted. The results show that most foreign-owned small businesses are service-oriented and primarily started for intrinsic reasons. It was also identified that the perceived business success determinants that the government can most directly affect are skills-based, rather than infrastructure or financially oriented. Furthermore, top issues include unreliable employees, language barrier and too much competition. The findings of this study are particularly relevant to both academics and policy makers alike because almost no prior foreign entrepreneur-focused research has been conducted in Korea.