• Title/Summary/Keyword: 유형적 요소

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An explorative study on the perceived emotion of music: according to cognitive styles of music listening (음악정서인식에 대한 탐색 연구: 음악인지유형 중심으로)

  • Choi, Jin Hee;Chong, Hyun Ju
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.4
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    • pp.290-296
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    • 2021
  • The purpose of this study was to examine the perceived emotion of music according to cognitive styles of music listening. A total of 91 music-related graduate students participated in this study. They were given a questionnaire about perceived emotions of music, musical elements, and Music Empathizing-Music Systemizing Inventory. To analyze statistically, Descriptive statistics, paired t-test, ANalysis Of VAriance (ANOVA), multi-variate analysis, and Pearson correlation analysis were conducted. Results showed that participants had relatively universal experience in perceived emotions of both types of music, and also showed that musical elements contributed to the experience differed by cognitive styles of music listening.

An Integrated Methodology of Knowledge-based Rules with Fuzzy Logic for Material Handling Equipment Selection (전문가 지식 및 퍼지 이론을 연계한 물류설비 선정 방안에 관한 연구)

  • Cho Chi-Woon
    • Journal of Intelligence and Information Systems
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    • v.12 no.1
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    • pp.57-73
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    • 2006
  • This paper describes a methodology for automating the material handling equipment (MHE) evaluation and selection processes by combining knowledge-based rules and fuzzy multi-criteria decision making approach. The methodology is proposed to solve the MHE selection problems under fuzzy environment. At the primary stage, the most appropriate MHE type among the alternatives for each material flow link is searched. Knowledge-based rules are employed to retrieve the alternatives for each material flow link. To consider and compare the alternatives, multiple design factors are considered. These factors include both quantitative and qualitative measures. The qualitative measures are converted to numerical measures using fuzzy logic. The concept of fuzzy logic is applied to evaluation matrices used for the selection of the most suitable MHE through a fuzzy linguistic approach. Thus, this paper demonstrates the potential applicability of fuzzy theory in the MHE applications and provides a systemic guidance in the decision-making process.

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Analysis of Flow Characteristics Using River Morphological Complexity Scenario (하천복잡도 시나리오를 이용한 흐름특성 모의 분석)

  • Lee, Ji-Wan;Jung, In-Kyun;Park, Jong-Yoon;Jung, Chung-Gill;Lee, Mi-Seon;Kim, Seong-Joon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.141-141
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    • 2011
  • 생태적 기능이 담보되는 하안의 조성 및 복원은 필연적으로 하안공간에서 물리적 구조변화를 야기한다. 이러한 하안공간의 물리적 구조변화는 장기적으로 구간에서의 생태적 기능뿐만 아니라 단기적으로 하천의 수리특성변화를 야기한다. 이러한 수리특성변화는 복원구간에서의 생태적 기능에 직접적인 영향을 준다. 하천복잡도에 따른 수리특성의 변화는 자연형 하천복원에 영향을 주는 변수이므로 이들 변화를 예측할 수 있는 하천복잡도 시나리오의 수립은 매우 중요하다. 따라서 본 연구에서는 2차원 하상변동 수치모형인 CCHE2D 모형을 이용하여 하천유형에 따른 수리특성을 분석하고자 하였다. 하천복잡도 시나리오는 Rosgen (1994)에 의해 제안된 하천분류방법과 유량크기별 모의 시나리오를 작성하여 모델에 적용하였다. 연구대상지역은 안성천유역의 오산천과 진위천으로 하천분류결과 크게 C유형과 E 유형으로 분류되었다. 분류된 유형의 수리특성 분석을 위해 C 유형의 구간중 진위천 본류구간과 통삼천의 만곡구간을 선정하여 모형을 구동하였다. 모형의 입력자료인 유한요소망은 하천정비기본계획의 부도를 이용하여 생성하였으며 모델의 경계입력자료는 WMS HEC-1의 유출량 결과 자료를 사용하였다. 빈도별 강우량 자료를 Huff의 4분위 법을 적용하여 24시간으로 분포화하여 빈도별, 구간별 유출량 자료를 구축하여 모의 하였다. 선정한 하천유형구간에 대하여 유량크기별 수위, 유속, 한계유속, 소류력에 대한 흐름특성분석을 실시하였으며, 조도계수의 변화에 따른 흐름특성 변화를 분석하였다.

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Classification and Maintenance of Geographical Names (지명의 유형 분류와 관리 방안)

  • Kim, Sun-Bae;Kim, Young-Hoon
    • Journal of the Korean Geographical Society
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    • v.45 no.2
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    • pp.201-220
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    • 2010
  • Geographical name is not only a spoken or written language that has been constructed as a linguistic element, but it is also a geographical phenomenon and a cultural element. Based upon this consciousness, the purpose of this paper is to examine current classification and management systems of the geographical names in Korea and to propose a new alternative classification and maintenance of the geographical names. In particular, the paper suggests three categories for the type classification of the geographical names: morpheme, linguistic change, and contestation types. In turn, this paper investigates the index of the geographical names contained in THE NATIONAL ATLAS OF KOREA (2007) on the basis of the preceding classification types in order to unveil the practical problems and limitations of the current classification articulated in the national atlas. This paper also proposes a new classification of the geographical naming that reflects the divisions of front and back morpheme of geographical names. Finally, from the discussions with the reinforcement of National Committee on Geographical Names, this paper invokes administrative and institutional protection and systematical management of the contesting and unofficial small scaled geographical names that have been set apart from the current geographical name standardization.

Visual Environmental Elements of Game Space by Play-Event in Adventure Games (어드벤처 게임에서 플레이이벤트별 게임공간의 시각적 환경요소)

  • Choi, GyuHyeok;Jin, Hyungwoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.47-56
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    • 2020
  • The purpose of this study is to analyze visual environmental elements of game space by play-event in adventure games. We extracted common six types of play-event through exploring ten representative adventure games and organized three types of space structure and four types of object as the criteria of analysis. Based on the criteria, we embodied the characteristics of visual environmental elements by performing direct playing and monitoring. As a result, we verified that the story intended and the gameplay induced by the play-event are closely related to visual environmental elements.

The Case Study on Interactive Elements of the Game Scenario (게임시나리오의 인터랙티브요소의 유형 연구)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.85-96
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    • 2002
  • The future of the game industry depends on developing contents. Especially a high level game needs all kinds of scenarios. Therefore, it is important to popularize writing game scenarios. Scientific scenario study is also needed to educate talented scenario writers and game designers. This is a case study on interactive elements of the game scenario, such as items, puzzles, and events. In conclusion, when these interactive elements becoming smoothly one parts of the game the game is now perfectly finished, rather than disturbing the process of the game story. I hope that this study is some helpful to game developers.

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Subjectivity Study for Digital Game Players: Based on Game Classification Factors (디지털 게임 플레이어의 주관성 연구: 게임 분류 속성을 중심으로)

  • Lee, Hyejung;Min, Aehong
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.275-287
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    • 2019
  • As game players have been more diverse and new features of digital games have been emerged in recent days, it is important to find out and understand how recent game players recognize and classify digital games. Thirty game players conducted Q-analysis of twenty-nine Q-statements extracted from previous studies on game typology. By using a QUANL program, three different types were revealed. For game classification, 'Physical Environment Centric Players' type highly values external game elements from the outside perspectives. 'Contents Centric Players' type considers internal game elements as the most important criterion. 'Emotional Experience Centric Players' type values his/her subjective feeling and thoughts. Based on this study, it is expected to make a contribution in developing a framework of game players with their perspectives on game classification.

Study on Selection of Restoration Model for Amenity Improvement of Urban River : Division of River Type (Ⅰ) (도시하천 어메니티 향상을 위한 복원모델 선정에 관한 연구 : (Ⅰ) 하천유형분류 기법 산정)

  • Han, Kwang-Doo;Byun, Keum-Ok;Sung, Youn-Joo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2009.05a
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    • pp.2153-2157
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    • 2009
  • 도시하천은 Eco-network의 근간이며, 하천을 통해 인간이 느낄 수 있는 정서적인 안정감, 친밀감, 쾌적함 등 어메니티의 모체로서, 최근 도심내 Open space로서의 위상을 높여가고 있다. 양재천을 위시하여 수원천, 전주천 등 지역을 대표하는 하천들이 자연형 하천으로 정비되어 하천 이용에의 관심이 고조되고, 청계천의 성공을 기점으로 하천의 친수공간으로서의 기능이 강조됨에 따라 도시하천에 대한 개발 요구도는 급속히 높아지게 되었다. 이러한 개발요구의 급속한 증가가 있음에도 불구하고 보전과 이용이 상충하는 도시하천의 어메니티 향상을 위한 기준은 마련되지 않고, 일부 하천에서 이용과 관리의 효율성을 고려하지 않은 무분별한 개발을 부추기게 되어, 오히려 어메니티 향상의 측면에서는 부정적인 결과를 초래하였다. 따라서 본 연구에서는 하천 특성에 적합한 어메니티 도입 기준을 설정하기 위하여 하천의 규모, 자연도, 이용지수를 기준으로 하천유형을 분류하였으며, 이를 바탕으로 지속적인 연구를 진행하여 선진사례와 국내하천조사를 통해 지표요소를 분석하고, 분석된 지표요소에 따라 유형을 추출해내는 과정을 통해 하천유형과 활동유형, 도입시설간의 관계를 설정하여 도시하천 어메니티 향상을 위한 기준으로서 하천복원모델(안)을 제시하고자 한다.

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Research on the relationship between the design of the most favorable ICONs and the formative factors in the GUI design - Focused on the design of the Graphic ICONs. - (사용자 선호지향 기반에 의한 GUI 아이콘 표현 유형과 조형 요소의 상관관계에 관한 연구 - 그림 아이콘 디자인을 중심으로 -)

  • Tao, Yu-Jin;Chung, Sung-Whan;Hong, Jung-Pyo;Hyoung, Sung-Eun
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.521-530
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    • 2008
  • Graphical user interface design, the visual language to convey information about the icon and the user's information is a medium that can lead to action. Graphical user interface to communicate with the user icon, the user is easy to use, so any time you want to provide information effectively. Communication in order to increase the efficiency of the Graphic User Interface on the nature of the medium must be made to develop the appropriate icon. In this research icon of the type of icon painting. A picture of the icon representation of each type of detail, according to a rating of johyeongjeok identify the elements of the correlation between. On the type of representation of each of Art and Design elements that I know what I saw. The icon design based on user preferences provide guidance on the direction of design-oriented. When the data can be used to designs based on the theory has to offer.

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