• Title/Summary/Keyword: 유적지

Search Result 165, Processing Time 0.023 seconds

Consideration on the Scientific Analysis of Ancient Soil (고대 토양의 과학적 분석에 대한 고찰)

  • Seo, Min-Seok;Kim, Min-Hee;Chung, Yong-Jae
    • Korean Journal of Heritage: History & Science
    • /
    • v.37
    • /
    • pp.309-326
    • /
    • 2004
  • There are some methods such as fatty acid analysis and microscope analysis of parasite egg and pollen and genetic analysis of ancient bacteria from ancient soil. The fatty acid analysis can examine whether some materials is human feces or animals. This is important thing to reconstruct ancient toilet culture pattern. The methods using TLC and GC-MS as organic chemistry is able to confirm ancient diet life style and nutritive conditions. The microscope analysis of ancient soil is able to confirm ancient parasite egg and pollen. It is possible to analogize ancient human diseases from this analysis. Also, genetic analysis is able to confirm genetic diversity and variation pattern of ancient organisms in archeological soil. Most of all, it is convinced of carrying through genetic preservation of exterminated ancient organisms. If archeological soils should be analysed through the natural scientific methods such as organic chemistry, soil science, microbiology, molecular biology, and genetics, this is helpful for us to understand and interpretation past historic event. And it is expected to perform an major role for understanding origin of ancient human and life style.

The Effects of VR-based Cultural Heritage Experience on Visit Intention (VR 기반 문화유산 체험이 방문의도에 미치는 영향)

  • Yoo, Kun Woo;Hwang, Kyunghwa;Kwon, Ohbyung
    • The Journal of Society for e-Business Studies
    • /
    • v.26 no.2
    • /
    • pp.95-122
    • /
    • 2021
  • As it recently became a non-face-to-face society because of the COVID-19 Pandemics, attempts have been made to experience heritage based on virtual reality (VR). Despite the satisfaction of VR contents, however, questions are being raised about whether the VR experience leads to visit a heritage tour or reduces to visit a heritage tour. This study examined how VR-based heritage experiences affect the visit intention of heritage sites. In addition, this study investigated how VR-based experiences differently affect the visit intention compared to web-based experiences. To this end, based on the information success model proposed by DeLone and McLean, this study examined how the perception for system quality and information quality through VR (vs. web) experience affects the intention of visiting the historical site. The results demonstrated that satisfaction was positively influenced by the convenience of system quality and the presence and usefulness of information quality and that the presence and satisfaction positively affected continuance intention. In addition, continuous intention to use positively affected the visit intention of heritage sites. Lastly, it has been shown that the usefulness of information quality in groups experiencing content through the Web (vs. VR) has a greater impact on the intent of continuous use. Based on the results of this study, we discussed ways to organize tourism content to increase the intention of visiting heritage sites.

Effects of AR Tourguide Application on Tourist Flow, Experiences, and Usage Intention (증강현실 관광 가이드 앱의 속성이 관광객의 몰입, 경험, 이용의도에 미치는 영향)

  • Kim, Eun-Joung;Song, Ni-Eun
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.487-500
    • /
    • 2022
  • This study aims to examine visitors' usage intention of the mobile AR(Augmented reality) application for tourism in Korea. For this purpose, the study analyzed how three attributes of AR tourguide app such as interactivity, vividness, and novelty have influenced on the tourist in terms of three realms of their flow, their experience (education, entertainment, esthetics, and escapism), and their usage intention for the future. It conducted an online survey from 20 to 30 year-old 291 participants and used a structural equation modeling. Survey findings show that first, novelty has a positive influence on the state of flow in AR application after vividness; Interactivity does not any significant effect on the tourists' flow. Second, when tourists explore the flow in the AR tourguide app, it affects all realms of experience economy of education, entertainment, esthetics, and escapism. Third, when using AR tour guide app in the context of historical heritage site, the two dimensions of entertainment and education influence the usage intention but the other two of esthetics and escapism does not. This study has presented a theoretical contribution that it focuses on historical sites as one type of tourist attractions and suggests a new modeling integrating AR attributes, flow, experience, and usage intention. In addition, it can be used to become a practical reference for revising an user-oriented AR application and customer-tailored AR tourism.

Partial Characterization of the Ancient Soils excavated at Wanggung-ri (왕궁리 유적지에서 발굴된 고대 토양의 부분 특성 연구)

  • Kim, Min-Hee;Seo, Min-Seok
    • 보존과학연구
    • /
    • s.25
    • /
    • pp.31-45
    • /
    • 2004
  • The archeological remains usually exist in some excavated ancient soils. The ancients oils are buried in underground with the environmental, biological and social facts for circumstantial evidence at past times. Consequently, it is very important thing to carry out scientific analysis of the ancient soils side by side with archeological study. In this study, we accumulated some basic data for scientific analysis of 5 kinds of ancient soils excavated at Wanggung-ri, Iksan city. So we obtained some characterizations of organic chemical source, ancient parasite egg, and some seeds in the soils. The organic sources showed the content of high organic material as 7~22%, and strong acidic condition as pH 2~6. It is indicated that Wanggung-ri soils have included so many organic materials from the degradation of biological remains. Most of all, we searched a lot of eggs of parasite Trichuris trichiura and so it is possible that this area had been a ancient toilet at that times. The more scientific analysis of the soils will be showed us about the utility of the area, ancient dietary life style, ancient environment and ancient human diseases.

  • PDF

미국남서부지역 선사시대 수혈주거지의 방향과 열효율과의 관계 검토

  • 강봉원
    • KOMUNHWA
    • /
    • no.66
    • /
    • pp.57-86
    • /
    • 2005
  • 이 논문은 미국의 남서부지역(대략, 애리조나 주, 뉴-멕시코 주, 콜로라도 주, 그리고 유타 주 등에 해당)에서 발굴 조사된 수혈주거지들의 방향을 열효율과 연계하여 연구한 것이다. 이 지역 선사시대 수혈주거지에 거주했던 사람들은 주거지 내부에 있었던 작은 노지(爐址) 이외에 다른 난방시설이 없었기 때문에 고고학자들은 이 지역 주민들이 주거지를 설계할 때 자연난방인 태양열을 이용하였을 것이라고 추정하고 있다. 이 아이디어를 고고학 자료를 통하여 검증하기 위하여 기원 전후부터 기원 후 미국 남서부 지역에서 가장 주도적인 역할을 하였던 원주민들의 호호캄(Hohokam, 남부 애리조나 지역), 아나사지(Anasazi, 북부 애리조나, 뉴-멕시코, 남서 콜로라도와 남동 유타에 걸쳐져 있던 四隅지역), 그리고 머기욘(Mogollon, 남동 애리조나와 남서 뉴-멕시코 지역) 문화 유적지에서 발굴조사된 수혈주거지들의 깊이, 모양, 그리고 방향에 대해서 검토하여 보았다. 동시에 수혈주거지의 방향의 해석과 관련된 하부구조적 측면과 관념적 측면의 두 가지 상반되는 견해에 대해서 검토하여 보았다. 이들 지역에서 발굴조사된 주거지들의 방향을 분석하여 보아 일관성 있게 남쪽으로 난 주거지들의 방향이 초자연적인 의미를 내포한 것 이라기보다는 적응의 전략으로서 태양열의 이용을 염두에 두었을 가능성이 더 높다는 것을 주장하였다. 주제어: 선사시대, 미국 남서부 지역, 고고학, 건축, 수혈주거지, 방향, 태양열, 실용성, 상징성ン?⨀⣳?⨀㋳?⨀?⨀

  • PDF

L'analyse de la Fracure et la Typologie des Galets Casses Decouverts de la Grotte do Lazaret a Nice (France) (라자레 동굴(니스, 프랑스) 유적에 나타난 전기 구석기시대 깨진 자갈등의 유물의 분석과 형식 분류)

  • 한창균
    • The Korean Journal of Quaternary Research
    • /
    • v.2 no.1
    • /
    • pp.1-11
    • /
    • 1988
  • L'analyse des galets fractures decouverts sur les sols d'habitat de la grotto du Lazaret permet de penser que la cassure des galets se serait produite sur place dans la grotte, soit par des actions naturelles, soit par des actions des hommes prehistoriques. D'apres la comparaison des resultats obtenus par 1'etude exprimentale, les cassures des galets sont liees a plusieurs modes de fraturation. On peut seulement dire que les trois modes (1,3 et 5) sont susceptibles de donner des indications sur 1'aspect intentionnel de certains types de fracturation.

  • PDF

Applied Research of Ultra Sonication for Ancient DNA Preparation of Excavated Human Skeletal Remains (초음파를 이용한 출토 인골 DNA 추출법 연구)

  • Kim, Yun-Ji;Jee, Sang-Hyun;Hong, Jong-Ouk
    • 보존과학연구
    • /
    • s.29
    • /
    • pp.137-148
    • /
    • 2008
  • Analyses of ancient DNA (aDNA) from archaeological and historical skeletal material are characterized by low quality. Many soil contaminants such as humic acid, fulvic acid, and bone collagen are often co-extracted with aDNA and inhibit amplification by polymerase chain reaction (PCR). In this study, we compared with two methods of DNA extraction by phenolchloroform extraction and silica-bead extraction. In addition, we applied new protocol, ultra sonication based silica-bead extraction method to extract aDNA from some ancient human skeletal remains. This method was more effective by both mitochondrial DNA (mtDNA) and amelogenin gene amplification.

  • PDF

The Efficient Measurement Method of Buried Heritage by 3D Image Acquisition (3차원 영상취득에 의한 매장문화재의 효율적 측정기법)

  • Lee, Kye-Dong;Lee, Jae-Kee;Jung, Sung-Heuk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.25 no.2
    • /
    • pp.157-163
    • /
    • 2007
  • Recently, industrialization of a country is accelerated and request of society infrastructure is raised so national land development is activity view. Accordingly, the search for a wide-ranging buried heritage do acted in large construction region. Because the buried heritage get buried in land that it is necessary to the precision search and research for a record and a preservation. Until now, Surveying techniques of a historic site have made status map, profile and cross section map through leveling survey, total-station survey and sketch of specialist. So, to solve problems existing relic survey or drawing making method have using digital camera these researches rapidly and economically obtain stereo image of object and present a technique that constructs 3D image model for digital photogrammetry method. Also, these researches construct 3D image model for record and preservation of a historic site through site test and in 3D and graphical express a historic site and support works that produce other maps if we need it. offer base data of GIS (Geographic Information System) to collect and analyze overall, information of a historic site.

Effects of Persuader and Persuasion Message of Bicycle Exploration Journey (자전거 탐방여행의 설득원과 설득메시지의 효과)

  • Park, Joung-Koo
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.37 no.5
    • /
    • pp.13-23
    • /
    • 2009
  • This study investigated the effects of thae persuader and the persuasion message in order to reduce carbon dioxide emissions and activate the exploration journey using bicycles, a form of green transportation, in this green society age. Furthermore, the effects that predictive variables related to the implementation of an infrastructure for bicycles have on the intentions toward an exploration journey using bicycles were examined. The questionnaire survey was administered to 257 respondents for 9 days from March 14 to March 22, 2009. Since Gyeongju has a number of cultural relics that people can look at in one day, Gyeongju is ideal for examining a variety of tourist opinions about exploring cultural relics using bicycles. In conclusion, it was found that the 'persuader' and 'persuasion message' enhanced the desire for bicycle exploration journeys from 'will use a bicycle if possible' to 'want to use a bicycle'. In accordance with two-way ANOVA results on the desire for bicycle exploration journeys by persuader and persuasion message, the persuasion approach emphasizing health effects and geared toward bicycle enthusiasts was significantly effective. Furthermore, the most effective approach was the persuasion strategy emphasizing the 'citizens' and 'health', and 'citizens' and 'eco-friendly' among the effects created by connection of persuader and persuasion message.

Development of Multimedia Contents System for Gogurye Ancient Tomb Mural (고구려 고분벽화를 소재로 한 멀티미디어 콘텐츠 개발)

  • Lee, Yong-Hwan;Lee, YuKyong;Cho, Han-Jin;Lee, June-Hwan
    • Journal of the Korea Convergence Society
    • /
    • v.4 no.4
    • /
    • pp.13-19
    • /
    • 2013
  • In this paper, we design and develop an educational virtual system which can experience Goguryeo tomb murals in the virtual world. Goguryeo tomb murals are well known in the world, and they are registered as a UNESCO World Heritage site by the value Acknowledged worldwide. We design an user-friendly interface for Goguryeo tome murals by Flash, and make a modelling and rendering with 3D Max. In addition, we create an educational animation with Adobe Premiere. We choose some of items such as Goguryeo tomb murals, historical sites, high-level description of periodization, Goguryeo's clothes, home, play as sub-themes, and we develop a system with detailed views and informations for the daily life of the people of Goguryeo.