DOI QR코드

DOI QR Code

VR 기반 문화유산 체험이 방문의도에 미치는 영향

The Effects of VR-based Cultural Heritage Experience on Visit Intention

  • 투고 : 2021.01.19
  • 심사 : 2021.04.15
  • 발행 : 2021.05.31

초록

최근 COVID-19 팬데믹으로 비대면 사회가 되면서 가상현실(VR) 기반으로 문화유산을 체험하려는 시도가 이어지고 있다. 그러나 VR 콘텐츠 체험이 실제 문화유산이 있는 관광지에 대한 방문으로까지 이어지는지, VR 콘텐츠 체험 만족으로 인해 관광지 방문 의도가 감소하지는 않는지에 대한 의문이 제기되고 있다. 이에 본 연구의 목적은 VR 기반 문화유산 체험이 유적지 방문 의도에 어떤 영향을 주는지를 실증적으로 파악하는 것이다. 또한, VR 기반 문화유산 체험이 Web 기반 문화유산 체험에 비하여 가지는 특징을 파악하고자 한다. 이를 위해 DeLone and McLean이 제안한 정보시스템 성공모델을 기반으로, 관광 콘텐츠 체험이 유적지 방문의도에 어떤 영향을 미치는지 살펴보았다. 더 나아가 콘텐츠 체험형태(VR vs. Web)에 따른 구조적 관계에 차이가 있는지 살펴보았다. 연구결과, VR 기반 콘텐츠 체험 시에 시스템 품질의 편리성과 정보 품질의 실재감, 유용성은 만족도에 정(+)의 영향을 미치는 것으로, 정보품질의 실재감과 만족도는 지속사용의도에 정(+)의 영향을 미치는 것으로 나타났다. 또한, 지속사용의도는 방문의도에 정(+)의 영향을 미치는 것으로 나타난 반면에 만족도는 방문의도에 통계적으로 유의한 영향을 미치지 않는 것으로 나타났다. 한편, Web을 통해 콘텐츠를 체험한 집단이 VR을 통해 콘텐츠를 체험한 집단보다 정보 품질의 유용성이 지속사용의도에 미치는 영향력의 크기가 더 큰 것으로 나타났다. 본 연구결과를 토대로 관광지에 대한 방문의도를 높이기 위한 VR 기반 관광 콘텐츠를 구성하는 방안에 대해 논의하였다.

As it recently became a non-face-to-face society because of the COVID-19 Pandemics, attempts have been made to experience heritage based on virtual reality (VR). Despite the satisfaction of VR contents, however, questions are being raised about whether the VR experience leads to visit a heritage tour or reduces to visit a heritage tour. This study examined how VR-based heritage experiences affect the visit intention of heritage sites. In addition, this study investigated how VR-based experiences differently affect the visit intention compared to web-based experiences. To this end, based on the information success model proposed by DeLone and McLean, this study examined how the perception for system quality and information quality through VR (vs. web) experience affects the intention of visiting the historical site. The results demonstrated that satisfaction was positively influenced by the convenience of system quality and the presence and usefulness of information quality and that the presence and satisfaction positively affected continuance intention. In addition, continuous intention to use positively affected the visit intention of heritage sites. Lastly, it has been shown that the usefulness of information quality in groups experiencing content through the Web (vs. VR) has a greater impact on the intent of continuous use. Based on the results of this study, we discussed ways to organize tourism content to increase the intention of visiting heritage sites.

키워드

과제정보

이 논문은 2020년 대한민국 교육부와 한국연구재단의 지원을 받아 수행된 연구임(NRF-2020S1A3A2A02093277).

참고문헌

  1. An, S. and Lee, C., "A Study on the Influence of Sense of Virtual Reality Contents on Experiential Value, Satisfaction and Visit Intention," Journal of Tourism Sciences, Vol. 43, No. 6, pp. 135-149, 2019. https://doi.org/10.17086/jts.2019.43.6.135.149
  2. Anderson, J. C. and Gerbing, D. W., "Structural Equation Modeling in Practice: A Review and Recommended Two-step Approach," Psychological Bulletin, Vol. 103, No. 3, pp. 411-423, 1988. https://doi.org/10.1037//0033-2909.103.3.411
  3. Antonetti, P., Manika, D., and Katsikeas, C., "Why Consumer Animosity Reduces Product Quality Perceptions: The Role of Extreme Emotions in International Crises," International Business Review, Vol. 28, No. 4, pp. 739-753, 2019. https://doi.org/10.1016/j.ibusrev.2019.02.003
  4. Bao, Y., Bao, Y., and Sheng, S., "Motivating purchase of private brands: Effects of store image, product signatureness, and quality variation," Journal of Business Research, Vol. 64, No. 2, pp. 220-226, 2011. https://doi.org/10.1016/j.jbusres.2010.02.007
  5. Barfield, W. and Hendrix, C., "The Effect of Update Rate on The Sense of Presence within Virtual Environments," Virtual Reality, Vol. 1, No. 1, pp. 3-15, 1995 https://doi.org/10.1007/BF02009709
  6. Berg, L. P. and Vance, J. M., "Industry Use of Virtual Reality in Product Design and Manufacturing: A Survey," Virtual Reality, Vol. 21, No. 1, pp. 1-17, 2017. https://doi.org/10.1007/s10055-016-0293-9
  7. Bhattacherjee, A., "Understanding Information Systems Continuance: An Expectation-confirmation Model," MIS Quarterly, Vol. 25, No. 3, pp. 351-370, 2001. https://doi.org/10.2307/3250921
  8. Bricken, M. and Byrne, C. M., "Summer Students in Virtual Reality: A Pilot Study on Educational Applications of Virtual Reality Technology," In Virtual reality (pp. 199-217), Academic Press, 1993.
  9. Buchanan, J. A., "Experience with Virtual Reality-based Technology in Teaching Restorative Dental Procedures," Journal of Dental Education, Vol. 68, No. 12, pp. 1258-1265, 2004. https://doi.org/10.1002/j.0022-0337.2004.68.12.tb03875.x
  10. Chae, C. B., Forenza, A., Heath, R. W., McKay, M. R., and Collings, I. B., "Adaptive MIMO Transmission Techniques for Broadband Wireless Communication Systems," IEEE Communications Magazine, Vol. 48, No. 5, pp. 112-118, 2010. https://doi.org/10.1109/MCOM.2010.5458371
  11. Chen, Y. C., Shang, R. A., and Li, M. J., "The Effects of Perceived Relevance of Travel Blogs' Content on The Behavioral Intention to Visit a Tourist Destination," Computers in Human Behavior, Vol. 30, pp. 787-799, 2014. https://doi.org/10.1016/j.chb.2013.05.019
  12. Cheung, G. W. and Rensvold, R. B., "Evaluating Goodness-of-fit Indexes for Testing Measurement Invariance," Structural Equation Modeling, Vol. 9, No. 2, pp. 233-255, 2002. https://doi.org/10.1207/S15328007SEM0902_5
  13. Chiu, C. M., Chiu, C. S., and Chang, H. C., "Examining The Integrated Influence of Fairness and Quality on Learners' Satisfaction and Web-based Learning Continuance Intention," Information Systems Journal, Vol. 17, No. 3, pp. 271-287, 2007. https://doi.org/10.1111/j.1365-2575.2007.00238.x
  14. Cho, H., "Study on Influence of Perceived Quality Factor of Smartphone on Satisfaction & Continued Use Intention: From the Standpoint of Updated Delone and McLean's Information System Success Model," Entrue Journal of Information Technology, Vol. 11, No. 2, pp. 167-180, 2012.
  15. Cho, Y. H., Wang, Y., and Fesenmaier, D. R., "Searching for Experiences: The Web-based Virtual Tour in Tourism Marketing," Journal of Travel and Tourism Marketing, Vol. 12, No. 4, pp. 1-17, 2002. https://doi.org/10.1300/J073v12n04_01
  16. Choi, H., "A Study on the Impact of the Selection of the Information Media on Satisfaction, Behavioral Intention of Trade Show Visitors," Event and Convention Research, Vol. 9, pp. 51-71, 2008.
  17. Choi, W., Kang, D., and Choi, S. M., "Understanding Factors Influencing Usage and Purchase Intention of a VR Device: An Extension of UTAUT2," Information Society and Media, Vol. 18, No. 3, pp. 173-208, 2017.
  18. Chung, N., Han, H., and Joun, Y., "Tourists' Intention to Visit a Destination: The Role of Augmented Reality(AR) Application for a Heritage Site," Computers in Human Behavior, Vol. 50, pp. 588-599, 2015. https://doi.org/10.1016/j.chb.2015.02.068
  19. Daghan, G. and Akkoyunlu, B., "Modeling The Continuance Usage Intention of Online Learning Environments," Computers in Human Behavior, Vol. 60, pp. 198-211, 2016. https://doi.org/10.1016/j.chb.2016.02.066
  20. Dedeke, A. N., "Travel Web-site Design: Information Task-fit, Service Quality and Purchase Intention," Tourism Management, Vol. 54, pp. 541-554, 2016. https://doi.org/10.1016/j.tourman.2016.01.001
  21. DeLone, W. H. and McLean, E. R., "Information Systems Success: The Quest for The Dependent Variable," Information Systems Research, Vol. 3, No. 1, pp. 60-95, 1992. https://doi.org/10.1287/isre.3.1.60
  22. DeLone, W. H. and McLean, E. R., "The DeLone and McLean Model of Information Systems Success: A Ten-year Update," Journal of Management Information Systems, Vol. 19, No. 4, pp. 9-30, 2003. https://doi.org/10.1080/07421222.2003.11045748
  23. DeLone, W. H. and McLean, E. R., "Information Systems Success Measurement," Foundations and Trends® in Information Systems, Vol. 2, No. 1, pp. 1-116, 2016. https://doi.org/10.1561/2900000005
  24. Deng, X., Unnava, H. R., and Lee, H., "Too True to Be Good? When Virtual Reality Decreases Interest in Actual Reality," Journal of Business Research, Vol. 100, pp. 561-570, 2019. https://doi.org/10.1016/j.jbusres.2018.11.008
  25. de Regt, A., Barnes, S. J., and Plangger, K., "The Virtual Reality Value Chain," Business Horizons, Vol. 63, No. 6, pp. 737-748, 2020. https://doi.org/10.1016/j.bushor.2020.08.002
  26. Doolin, B., Burgess, L., and Cooper, J., "Evaluating The Use of The Web for Tourism Marketing: A Case Study from New Zealand," Tourism Management, Vol. 23, No. 5, pp. 557-561, 2002. https://doi.org/10.1016/S0261-5177(02)00014-6
  27. Flavian, C., Ibanez-Sanchez, S., and Orus, C., "Integrating Virtual Reality Devices into The Body: Effects of Technological Embodiment on Customer Engagement and Behavioral Intentions toward The Destination," Journal of Travel and Tourism Marketing, Vol. 36, No. 7, pp. 847-863, 2019. https://doi.org/10.1080/10548408.2019.1618781
  28. Griffin, L. P., Brownscombe, J. W., Gagne, T. O., Wilson, A. D., Cooke, S. J., and Danylchuk, A. J., "Individual-level Behavioral Responses of Immature Green Turtles to Snorkeler Disturbance," Oecologia, Vol. 183, No. 3, pp. 909-917, 2017. https://doi.org/10.1007/s00442-016-3804-1
  29. Guttentag, D. A., "Virtual Reality: Applications and Implications for Tourism," Tourism Management, Vol. 31, No. 5, pp. 637-651, 2010. https://doi.org/10.1016/j.tourman.2009.07.003
  30. Hadji, B. and Degoulet, P., "Information System End-user Satisfaction and Continuance Intention: A Unified Modeling Approach," Journal of Biomedical Informatics, Vol. 61, pp. 185-193, 2016. https://doi.org/10.1016/j.jbi.2016.03.021
  31. Hirschman, E. C., "Innovativeness, Novelty Seeking, and Consumer Creativity," Journal of Consumer Research, Vol. 7, No. 3, pp. 283-295, 1980. https://doi.org/10.1086/208816
  32. Huang, S. and Hsu, C. H., "Effects of Travel Motivation, Past Experience, Perceived Constraint, and Attitude on Revisit Intention," Journal of Travel Research, Vol. 48, No. 1, pp. 29-44, 2009. https://doi.org/10.1177/0047287508328793
  33. Jang, S. S. and Feng, R., "Temporal Destination Revisit Intention: The Effects of Novelty Seeking and Satisfaction," Tourism Management, Vol. 28, No. 2, pp. 580-590, 2007. https://doi.org/10.1016/j.tourman.2006.04.024
  34. Jang, Y. and Park, E., "An Adoption Model for Virtual Reality Games: The Roles of Presence and Enjoyment," Telematics and Informatics, Vol. 42, pp. 101239, 2019. https://doi.org/10.1016/j.tele.2019.101239
  35. Jeon, S., Kang, J., and Lim, J., "Analysis of Factors Affecting Intention of Continuous Use for Mobile Wallet Based on the Information System Success Model," Journal of Information Technology Services, Vol. 13. No. 4, pp. 325-340, 2014.
  36. Joo, Y. J., Chung, A. K., and Lee, M., "Structural Relationship between Individual Factor, Quality Factor and Immersion in Impact Analysis of Facebook Persistance," The Journal of The Institute of Internet, Broadcasting and Communication, 16(3), 47-55, 2016. https://doi.org/10.7236/JIIBC.2016.16.3.47
  37. Jung, H. and Lee, G., "Factors Influencing Online Travel Information Value and User's Continuous Intention in Social Media," Journal of Tourism Sciences, Vol. 36, No. 5, pp. 289-308, 2012.
  38. Kim, D. and Ko, Y. J., "The Impact of Virtual Reality (VR) Technology on Sport Spectators' Flow Experience and Satisfaction," Computers in Human Behavior, Vol. 93, pp. 346-356, 2019. https://doi.org/10.1016/j.chb.2018.12.040
  39. Kim, J., Kim, N., and Jeong. C., "Effects of the Perception of K-pop on Destination Image and Visit Intention to Korea: Focusing on Chinese Undergraduate Students," Journal of Tourism Sciences, Vol. 37, No. 1, pp. 77-101, 2013.
  40. Kim, M. and Kang, I., "The Impacts of the Popular Korean Wave on the Korean Tourist Destination Image, Tourists' Satisfaction and Behavioral Intention," Korean Journal of Tourism Research, Vol. 22, No. 3, pp. 359-380, 2007.
  41. Kim, M. J. and Hall, C. M., "A Hedonic Motivation Model in Virtual Reality Tourism: Comparing Visitors and Non-visitors," International Journal of Information Management, Vol. 46, pp. 236-249, 2019. https://doi.org/10.1016/j.ijinfomgt.2018.11.016
  42. Kim, M. J., Lee, C. K., and Jung, T., "Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-organism-response Model," Journal of Travel Research, Vol. 59, No. 1, pp. 69-89, 2020. https://doi.org/10.1177/0047287518818915
  43. Kong, C. and Jung, J., "The Effect of Information System Quality on Customer Value and Satisfaction in Hotel Comparison Sites," Journal of the Korea Society of Computer and Information, Vol. 23, No. 12, pp. 233-240, 2018. https://doi.org/10.9708/JKSCI.2018.23.12.233
  44. Lee, J., "Service Quality and Customer Satisfaction in On-line Education Service," Korean Jouranl of Business Administration, Vol. 20, No. 3, pp. 1169-1192, 2007.
  45. Lee, K. and Seong, T., "Investigation of The Measurement Equivalence in Vocational Interest Scale of CACV Between Male and Female," The Journal of Career Education Research, Vol. 31, No. 2, pp. 223-238, 2018. https://doi.org/10.32341/jcer.2018.06.31.2.223
  46. Lee, M., Lee, S. A., Jeong, M., and Oh, H., "Quality of Virtual Reality and Its Iimpacts on Behavioral Intention," International Journal of Hospitality Management, Vol. 90, 102595, 2020. https://doi.org/10.1016/j.ijhm.2020.102595
  47. Lee, S. and Park, N., "Effects of Virtual Reality Content in Tourism on the Perception of Experiential Values and Intention to Visit: The Mediating Role of Feelings of Presence," Journal of Cybercommunication Academic Society, Vol. 36, No. 1, pp. 89-125, 2019. https://doi.org/10.36494/JCAS.2019.03.36.1.89
  48. Lee, T. H. and Crompton, J., "Measuring Novelty Seeking in Tourism," Annals of Tourism Research, Vol. 19, No. 4, pp. 732-751, 1992. https://doi.org/10.1016/0160-7383(92)90064-V
  49. Lin, H. F., "Measuring Online Learning Systems Success: Applying The Updated DeLone and McLean Model," Cyberpsychology and Behavior, Vol. 10, No. 6, pp. 817-820, 2007. https://doi.org/10.1089/cpb.2007.9948
  50. Liu, C. and Arnett, K. P., "Exploring The Factors Associated with Web Site Success in The Context of Electronic Commerce," Information and Management, Vol. 38, No. 1, pp. 23-33, 2000. https://doi.org/10.1016/S0378-7206(00)00049-5
  51. Maxham III, J. G. and Netemeyer, R. G., "Modeling Customer Perceptions of Complaint Handling Over Time: The Effects of Perceived Justice on Satisfaction and Intent," Journal of Retailing, Vol. 78, No. 4, pp. 239-252, 2002. https://doi.org/10.1016/S0022-4359(02)00100-8
  52. McKinney, V., Yoon, K., and Zahedi, F. M., "The Measurement of Web-customer Satisfaction: An Expectation and Disconfirmation Approach," Information Systems Research, Vol. 13, No. 3, pp. 296-315, 2002. https://doi.org/10.1287/isre.13.3.296.76
  53. McMahan, R. P., Bowman, D. A., Zielinski, D. J., and Brady, R. B., "Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game," IEEE Transactions on Visualization and Computer Graphics, Vol. 18, No. 4, pp. 626-633, 2012. https://doi.org/10.1109/TVCG.2012.43
  54. Mehmetoglu, M. and Engen, M., "Pine and Gilmore's Concept of Experience Economy and Its Dimensions: An Empirical Examination in Tourism," Journal of Quality Assurance in Hospitality and Tourism, Vol. 12, No. 4, pp. 237-255, 2011. https://doi.org/10.1080/1528008X.2011.541847
  55. Mellarkod, V., Appan, R., Jones, D. R., and Sherif, K., "A Multi-level Analysis of Factors Affecting Software Developers' Intention to Reuse Software Assets: An Empirical Investigation," Information and Management, Vol. 44, No. 7, pp. 613-625, 2007. https://doi.org/10.1016/j.im.2007.03.006
  56. Molina-Carmona, R., Pertegal-Felices, M. L., Jimeno-Morenilla, A., and Mora-Mora, H., "Virtual Reality Learning Activities for Multimedia Students to Enhance Spatial Ability," Sustainability, Vol. 10, No. 4, 1074, 2018. https://doi.org/10.3390/su10041074
  57. Moon, H. and Moon, H., "Customer Use Behaviour toward Restaurant Technology-based Self-service: Focusing on The TBSS Types by Multi-group Analysis," Journal of Hospitality and Tourism Studies, Vol. 21, No. 3, pp. 161-175, 2019. https://doi.org/10.31667/jhts.2019.9.80.161
  58. Mujber, T. S., Szecsi, T., and Hashmi, M. S., "Virtual Reality Applications in Manufacturing Process Simulation," Journal of Materials Processing Technology, Vol. 155, pp. 1834-1838, 2004.
  59. Oh, H., Fiore, A. M., and Jeoung, M., "Measuring Experience Economy Concepts: Tourism Applications," Journal of Travel Research, Vol. 46, No. 2, pp. 119-132, 2007. https://doi.org/10.1177/0047287507304039
  60. Oliver, R. L., "A Cognitive Model of The Antecedents and Consequences of Satisfaction Decisions," Journal of Marketing Research, Vol. 17, No. 4, pp. 460-469, 1980. https://doi.org/10.2307/3150499
  61. Park, J. and Lee, A., "A Study on the Impact of Hotel Information System on the User Satisfaction and Management Efficiency: Centered Around Daejeon Area," International Journal of Tourism and Hospitality Research, Vol. 27, No. 1, pp. 315-333, 2013.
  62. Park, S. and Lee, J., "Structural Relationship among SNS Satisfaction, Community Identification, Continuous Usage Intention and Spectatorship Professional Baseball Team SNS(Social Network Service)," Korean Journal of Sports Science, Vol. 21, No. 3, pp. 681-695, 2012.
  63. Pearce, P. L. and Lee, U. I., "Developing The Travel Career Approach to Tourist Motivation," Journal of Travel Research, Vol. 43, No. 3, pp. 226-237, 2005. https://doi.org/10.1177/0047287504272020
  64. Quadri-Felitti, D. L. and Fiore, A. M., "Destination Loyalty: Effects of Wine Tourists' Experiences, Memories, and Satisfaction on Intentions," Tourism and Hospitality Research, Vol. 13, No. 1, pp. 47-62, 2013. https://doi.org/10.1177/1467358413510017
  65. Ramayah, T., Ahmad, N. H., and Lo, M. C., The Role of Quality Factors in Intention to Continue Using an E-learning System in Malaysia," Procedia-Social and Behavioral Sciences, Vol. 2, No. 2, pp. 5422-5426, 2010. https://doi.org/10.1016/j.sbspro.2010.03.885
  66. Ross, E. L. D. and Iso-Ahola, S. E., "Sightseeing Tourists' Motivation and Satisfaction," Annals of Tourism Research, Vol. 18, No. 2, pp. 226-237, 1991. https://doi.org/10.1016/0160-7383(91)90006-W
  67. Samarasinghe, S. M. and Tretiakov, A., "A Multi-dimensional Measure of E-learning Systems Success," Proceedings Ascilite Auckland, pp. 908-910, 2009.
  68. Sussmann, Silvia and Vanhegan, Hugo, "Virtual Reality and the Tourism Product Substitution or Complement?," ECIS 2000 Proceedings, 2000.
  69. Venkatesh, V. and Davis, F. D., "A Theoretical Extension of The Technology Acceptance Model: Four Longitudinal Field Studies," Management Science, Vol. 46, No. 2, pp. 186-204, 2000. https://doi.org/10.1287/mnsc.46.2.186.11926
  70. Wang, H. Y. and Wang, S. H., "Predicting Mobile Hotel Reservation Adoption: Insight from a Perceived Value Standpoint," International Journal of Hospitality Management, Vol. 29, No. 4, pp. 598-608, 2010. https://doi.org/10.1016/j.ijhm.2009.11.001
  71. Wang, W. T., Wang, Y. S., and Liu, E. R., "The Stickiness Intention of Group-buying Websites: The Integration of the Commitment-trust Theory and E-commerce Success Model," Information and Management, Vol. 53, No. 5, pp. 625-642, 2016. https://doi.org/10.1016/j.im.2016.01.006
  72. Wang, Y. S., "Assessing E-commerce Systems Success: A Respecification and Validation of The DeLone and McLean Model of IS Success," Information Systems Journal, Vol. 18, No. 5, pp. 529-557, 2008. https://doi.org/10.1111/j.1365-2575.2007.00268.x
  73. Wei, W., Qi, R., and Zhang, L., "Effects of Virtual Reality on Theme Park Visitors' Experience and Behaviors: A Presence Perspective," Tourism Management, Vol. 71, pp. 282-293, 2019. https://doi.org/10.1016/j.tourman.2018.10.024
  74. Wen, B., Jin, Y., and Kwon, O., "Effects of Artificial Intelligence Functionalities on Online Store's Image and Continuance Intention: A Resource-Based View Perspective," The Journal of Society for eBusiness Studies, Vol. 25, No. 2, pp. 65-98, 2020.
  75. Woo, J., "The Principle of Structural Equation Modeling," Seoul: Hannarae-academy, 2012.
  76. Yoo, B. and Donthu, N., "Developing A Scale to Measure The Perceived Quality of An Internet Shopping Site(SITEQUAL)," Quarterly Journal of Electronic Commerce, Vol. 2, No. 1, pp. 31-45, 2001.
  77. Yoon, A., Jeong, D., and Yoon, J., "An Empirical Examination of The Website of International Exposition: An Extended Information System Success Model," Journal of Tourism and Leisure Research, Vol. 25, No. 8, pp. 535-552, 2013.
  78. Yoon, J., "Service Quality of Internet-based Lecture and In-class Lecture at the University Level," Journal of the Korean society for Quality Management, Vol. 34, No. 4, pp. 65-77, 2006.
  79. Yuce, A., Arasli, H., Ozturen, A., and Daskin, M., "Feeling The Service Product Closer: Triggering Visit Intention via Virtual Reality," Sustainability, Vol. 12, No. 16, pp. 6632, 2020. https://doi.org/10.3390/su12166632
  80. Zhang, H., Xu, F., Leung, H. H., and Cai, L. A., "The Influence of Destination-country Image on Prospective Tourists' Visit Intention: Testing Three Competing Models," Asia Pacific Journal of Tourism Research, Vol. 21, No. 7, pp. 811-835, 2016. https://doi.org/10.1080/10941665.2015.1075566
  81. Zhou, T., "An Empirical Examination of Continuance Intention of Mobile Payment Services," Decision Support Systems, Vol. 54, No. 2, pp. 1085-1091, 2013. https://doi.org/10.1016/j.dss.2012.10.034
  82. Zyda, M., "From Visual Simulation to Virtual Reality to Games," Computer, Vol. 38, No. 9, pp. 25-32, 2005. https://doi.org/10.1109/MC.2005.297