• Title/Summary/Keyword: 유아 코딩 교육

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A Study on Pre Service Teacher's Information availability and Concern & Perception of Coding Education for Young Children (예비유아교사의 정보활용능력과 코딩교육에 대한 관심도 및 인식에 대한 연구)

  • Ma, Ji-Sun;Kim, SuHyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.144-151
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    • 2019
  • The purpose of this study was to investigated of the pre service teacher's information availability and concern and perception of coding education for young children. The subjects were 230 pre service teacher attending a A college micro politan city Questionnaires. The collected data were analyzed by ANOVA and Pearson's correlation coefficient analysis with SPSS Program. The results were as follows: First, the pre service teacher's information availability was smart phone usage levels that the most of all and the next was computer usage levels. Concern of coding education for young children that consequence concern was the highest and the next that collaboration concern, personal concern, information concern, refocusing concern, management concern. The other side unconcerned was most of least. Perception of coding education for young children that necessity perception, content perception, environmental perception was the over of mean. But operational perception was the low. Second, The information awareness, smart phone usage levels as each domain of information ability, usefulness of use was positively associated with Personal concern. But the information ability were negatively correlated with management concern. The information awareness was associated with necessity of coding education. The useful and ease of use of education were positively associated with content coding education.

Study about Coding education in domestic field of Early childhood education (국내 유아교육 현장에서 코딩 교육에 관한 연구)

  • Ha, Yan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.215-216
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    • 2018
  • 본 논문에서는 최근 교육현장에서 늘어나는 코딩교육의 중요성을 알고 유아교육에서 코딩교육이 제대로 이루어 질수 있도록 환경적 및 내용적 측면을 제안하는 것이다. 제 4차 산업혁명으로 인하여 모든 사람들이 융합적 사고를 갖고 문제해결능력을 갖추어야 하는 시대를 맞게 되었다. 따라서, 유아기때부터 컴퓨팅 사고력을 위한 교육이 이루어지며, 이를 통해 논리적 사고와 문제 해결능력을 향상시키고, 디지털 미래세대의 주역이 될 수 있도록 하고자 한다. 그러나 아직까지 유아교육분야에서 코딩관련된 제품들은 많이 나오고 있으나 이에 대한 평가나 학문적 검증은 거의 이루어지지 않고 있으므로 이에 대한 방법적 측면을 제안하고자 한다.

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A Study on the Design of Children's Play Space for Coding Education - Focusing on preschoolers - (코딩교육을 위한 어린이 놀이 공간 디자인 연구 - 미취학 아동을 중심으로 -)

  • Kim, Seung-In;Lee, Kaha
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.397-402
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    • 2020
  • The purpose of this study is to identify the current state of coding education for children and to propose a new 'play-oriented' educational content to keep up with the problems of education in line with the revision process of the 4th Industrial Revolution. As a research method, we investigated and analyzed the case of the Korean early childhood coding education program, and then suggested the direction of the future infant coding education and suggested a new play area for children. Case analysis shows that current coding education places many restrictions on children's activities. So we propose a coding education space as a 'playing space' where children can actively play. Because the space is used, emotional education is possible because it can stimulate senses such as vision, touch and smell. In addition, this study is expected to cultivate not only spatial comprehension, but also imagination, creativity and cooperation. In future research, we will study the characteristics and technical process of children in-depth to help develop early childhood education.

Development of Edutainment Contents for English Learning and Coding Education for Children (유아용 영어 학습 및 코딩 교육을 위한 에듀테인먼트 콘텐츠 개발)

  • Song, Mi-Young;Park, Hye-Bin;Kim, Ji-Eun;Park, Mi-Li;Won, Hee-Yeon;Choi, You-Jung;Oh, Young-bae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.43-46
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    • 2020
  • 본 논문은 코딩 교육과 영어 교육의 융합을 지향한다. 즉, 하나의 애플리케이션으로 두 가지 교육을 동시에 진행 가능할 수 있는 프로그램을 목표로 삼아 개발되었다. 시중에 공개되어있는 유아 코딩교육 애플리케이션이나 영어 교육 애플리케이션의 수는 많지만, 코딩과 영어를 동시에 교육할 수 있고, 이를 게임으로서 즐길 수 있게 만든 애플리케이션은 드물다. 특히 유아들에게 코딩과 영어에 대한 자신감과 흥미를 심어주고 고착화된 공부 방식이 아닌, 놀이를 통한 교육 방식을 제공하면서 코딩과 영어에 대한 긍정적 인식을 심어주기 위해 노력했다.

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Development of English Learning Contents for Children Applying STEAM Coding Education (STEAM 코딩 교육을 적용한 유아용 영어 학습 콘텐츠 개발)

  • Song, Mi-Young;Park, Hye-Bin;Park, Mi-Li;Kim, Ji-Eun;Won, Hee-Yeon;Choi, You-Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.53-54
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    • 2019
  • 코딩 교육이 초등학생부터 의무화 되어 프로그래밍의 중요성이 날이 갈수록 높아지고 있고, 현재 전 세계 공용어인 영어는 필수라 할 수 있게 된 사회이다. 본 논문에서는 유아에게 코딩과 영어를 지루하고 어려운 것일 거라는 틀을 깨고 쉽게 접할 수 있도록 하는 STEAM 코딩 교육을 적용한 유아용 영어 학습 콘텐츠를 제안한다. 유아가 직접 방향 코딩을 하여 길을 찾아가는 과정에서의 창의력 발달과 목적지에 도착했을 때 해당 과일의 영단어를 확인하고 발음을 듣게 하여 언어능력발달에 도움이 될 것 수 있을 것으로 기대한다.

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A Case Study on Early Childhood Coding Education Program for Convergence of Human Resources (융합인재를 위한 유아 코딩 교육 프로그램 사례 연구)

  • Lyu, Ji-Hyun;Kim, Seung-in
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.129-135
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    • 2019
  • The purpose of this study is to propose the future development direction of the program which can apply the fusion education in the fourth industrial revolution era to the class and achieve creative problem solving ability. As a research method, we investigated cases of overseas coding education and conducted in - depth interviews with infants and parents. The results of the case study and in-depth interviews were as follows: First, the children were able to do their own preliminary and reviewing at home. Second, to provide an interesting play program for the young children to participate. Third, It is important that parents and children learn together. In future research, it is anticipated that there will be a positive effect by concrete proposal to secure the weaknesses and to combine existing coding education with interesting education in accordance with domestic characteristics.

Coding Game Development for Computational Thinking Education of Kids (컴퓨팅적 사고 교육을 위한 유아 코딩 게임 개발)

  • Choi, Hyo Hyun;Lee, Hye Jeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.303-304
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    • 2018
  • 본 논문에서는 Unity게임엔진을 이용하여 만든 유아용 코딩게임의 사례와 결과물을 보인다. 대학에서 초, 중학교로 낮아져 가는 소프트웨어 교육의 연령대의 흐름에 맞춰 유아용 게임을 제작했다. 아이들에게 친근한 자동차게임의 모양으로 문제를 논리적으로 푸는 방법을 찾는 컴퓨팅적 사고를 하게끔 도와 스스로 문제를 해결하게 하고, 성취감을 얻게 해준다. 또 문제에 대한 정해진 답이 없고 자신만의 의견을 낼 수 있기 때문에 호기심과, 창의력의 증폭을 기대할 수 있다. 기본적으로 맵을 이용해 스토리 진행이 이루어지는 코딩게임의 알고리즘을 사용했으며, Unity2D 엔진을 이용해 유아용 블록코딩게임과 키보드게임을 제작했다. 자동차 모양의 객체를 목적지에 도달하게 할 방법을 아이들 스스로 생각하는 컴퓨팅적 사고를 돕는다.

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The Development and Application Effect of Coding Game for the Childhood Cognitive Development (유아인지발달을 위한 코딩게임의 개발과 적용 효과)

  • HONG, Dae Sun;YU, Mi;LEE, Hyoung Gu
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.103-112
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    • 2018
  • "Ito2", an early childhood educational coding game that allows students to learn sequential, loop, and conditional statement concepts through games is introduced. The developed game is a two-stage process of mock and practical classes for children in actual nursing cares, and coding education is conducted for actual children to determine its effectiveness. The degree of change is observed by observing trends in childhood cognitive development performance in all six areas, including parts and the overall, space, observation, shape and measurement, classification, comparison, and listing, as the coding training is conducted. In this paper, the improvement of cognitive development and spatial perceptual abilities were achieved by children playing games with infant functional coding with fun elements plus learning factors.

Concept and strategy of unplugged coding for young children based on computing thinking (컴퓨팅 사고력에 기초한 유아를 위한 언플러그드 코딩의 개념과 전략)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.297-303
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    • 2019
  • This study aims to investigate the characteristics, concepts, types, and strategies of unplugged coding for young children based on computing thinking. The key to unplugged coding for young children is computing thinking. Unplugged coding based on computing thinking for young children can be used to solve problems that can be encountered in everyday life through playing games based on logical thinking by positively utilizing algorithm boards, s-blocks, coding robots, and smart devices without using programs And find new ways to play. Types of unplugged coding for young children include direct input to smart devices, using coding robots with dedicated apps, practicing coding procedures using algorithms, and using hybrid methods. Strategies include understanding algorithms, drawing flowcharts, dividing into smaller parts, finding patterns, inserting, and predicting outcomes.

Design and Implementation of Early Childhood Learning Assistant System using Block Coding Technique (블록 코딩기법을 이용한 유아 학습 보조 시스템의 설계 및 구현)

  • Park, Sun-Yi;Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.41-48
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    • 2022
  • As the COVID-19 situation continues, early childhood are unable to attend early childhood education institutions and are spending more time with their parents at home. Parents are faced with a situation where they have to spend a lot of time at home to teach their children for Korean word learning or play activities. This act as a lot of psychological burden and stress for parents. In order to relieve the psychological burden of parents, the design and implementation of early childhood learning assistant system that can support Korea word education and play activities using artificial intelligence blocks of block coding technique was proposed in this study. The usage of a proposed system can not only reduce the burden on parents for their children's learning, but also can be actively used in the field of early childhood education so many learning effects can be expected.