• Title/Summary/Keyword: 유아놀이

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A Study on Variables Related to Paternal Parenting Behavior : Father Involvement, Parenting Stress, and Parenting Self-efficacy (아버지 양육행동에 영향을 미치는 양육참여, 양육스트레스, 양육효능감의 상대적 영향력 탐색)

  • Kim, Ga Yun;Shin, Hae Young
    • Korean Journal of Childcare and Education
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    • v.9 no.2
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    • pp.191-213
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    • 2013
  • The purpose of this study was to examine the relationship pattern among paternal parenting behaviors, father involvement, parenting stress, and parenting self- efficacy. The subjects were 299 fathers of 3 to 4 year-old children at 2 child care centers and 11 kindergartens in Seoul and the Gyunggi-do area. Fathers responded to a modified version of Parenting Daily Hassles(Crinc & Greeberg, 1990), a re vised version of Parenting Sense of Competence(Gibaud-Wallston & Wandersman, 1978), and questionnaires including questions about parenting behaviors(Park, 2000) and father involvement developed by authors. Stepwise regression analyses showed that fathers' cognitive efficacy of parenting and the frequency of play involvement on weekdays significantly explained paternal 'warmth encouragement'. Also, cognitive efficacy and the frequency and time amount of play involvement on weekdays significantly explained paternal 'setting up the limitations'. Meanwhile, fathers' emotional efficacy and the amount of play time involvement on weekdays significantly explained paternal 'over-protection permission'. Finally, the cognitive and emotional efficacy of rearing and parenting stress significantly explained paternal 'rejection non-intervention'.

Hangul Serious Game for Childhood using Whole Language Approach (총체적 교수법을 이용한 유아용 한글 기능성 게임 설계)

  • Zo, Bo-Ro;Kim, Soo-Kyun
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.449-455
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    • 2016
  • Times have changed and using smart phones is common to everyone, regardless of men and women of all ages. Especially, making educational applications is on a rising trend. This report aims to build a program, which makes young children easily meet and learn Hangul anytime, anywhere, to keep pace with the change and trend. As everyone knows, young children's Hangul learning process is changing with smart phone generalization. Young children usually learned Hangul based on paper books but now times have changed, instead, smart phones can be used to learn Hangul anytime, anywhere, and this trend is seen everywhere easily. This report explains how to build smart phone applications to make it easier to learn and understand educational Hangul plays.

Oceanic organism educational application for kids using smartphone (스마트폰을 이용한 유아용 바다 생물 교육 애플리케이션)

  • Park, Changwoo;Jo, Jungpil;Seo, Jeongwoo;Kim, Nagyum;Yeo, Jimin;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.496-498
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    • 2013
  • Smartphone is becoming popular from younger generation to old generation because of its convenience. Generalizing use of smartphone, it was being developed and released for education application from based on PC to smartphone. in this paper, this application was designed and developed an helpful and enjoyable application for those who very interested child education. in this paper, suggestion of the propose of education is provided on service various contetns. The children can do implement information about organism characters living in sea just selected them they want without going to sea and aquarium whenever they want. this application is implemented that children also can be relearning the organism characters by quiz that already learned them before, and developing artistic sense, creativity and imagination by coloring exercise.

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A Case Study on Early Childhood Coding Education Program for Convergence of Human Resources (융합인재를 위한 유아 코딩 교육 프로그램 사례 연구)

  • Lyu, Ji-Hyun;Kim, Seung-in
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.129-135
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    • 2019
  • The purpose of this study is to propose the future development direction of the program which can apply the fusion education in the fourth industrial revolution era to the class and achieve creative problem solving ability. As a research method, we investigated cases of overseas coding education and conducted in - depth interviews with infants and parents. The results of the case study and in-depth interviews were as follows: First, the children were able to do their own preliminary and reviewing at home. Second, to provide an interesting play program for the young children to participate. Third, It is important that parents and children learn together. In future research, it is anticipated that there will be a positive effect by concrete proposal to secure the weaknesses and to combine existing coding education with interesting education in accordance with domestic characteristics.

Kindergarten Teachers' Perception and Implementation Status of Value Education for Young Children (유아를 위한 가치교육에 대한 유치원 교사의 인식과 실시현황)

  • Cho, Yu-Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.446-455
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    • 2021
  • The purpose of this study was to examine kindergarten teachers' perceptions on early childhood. Questionnaires were distributed to kindergarten teachers throughout Gyeonggi-do areas in Korea. A total of 794 questionnaires from kindergarten teachers were analyzed. The data were analyzed by frequency analysis and percentage, chi-squre verification using SPSS Win 21.0 Program. As a result of the study, it was found that most of the teachers are aware of the high interest and importance of children's value education, and most of them responded that they conduct value education. The recognition that the implementation method should be done through kindergarten life guidance was highest, followed by interaction during play. In the current status of implementation, teachers were mainly practicing values education through life guidance.

A Case of study on Children's Responses to Audie Music Activity ('오디' 음악활동에서 나타난 유아의 반응에 관한 사례 연구)

  • Yun, Eun Mi;No, Ju-Hui
    • Journal of Music and Human Behavior
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    • v.4 no.2
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    • pp.41-65
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    • 2007
  • This study examines children's responses on Audie music activity based on Gordon's Music Learning Method. Subjects of study were 3 five year old children(2 boys, 1 girl) in kindergarten. Data collection drew from participatory observation, researcher journal, the classroom teacher interview. Where more specific data were necessary, video and digital camera recorded. The data were described, analyzed, and interpreted. The main findings in this study are as follows : The children who participated in Audie music activity showed desirable changes in many ways. Their music listening attitude was the one that changed most remarkably. At the beginning activity application, the children were not naturally and could not listen attentively while researcher was singing song without words. Gradually children could listen attentively to the researcher's singing without words. Through the Audie music activity, the children began to think carefully the tone and rhythm of music and to express themselves freely and creatively. At the beginning activity application, the children who showed negative responses and blocked up activity became gradually able to show positive aptitude and to amuse. Also the children who showed passive attitude and no responses became gradually able to react spontaneously.

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A Study on the Perception and Need of Early Childhood Education Field on Authentication of Teaching Materials and Implements for Young Children (유아용 교재․교구 인증에 관한 유아교육현장 인식 및 요구에 대한 연구)

  • Kang, Young-Sik;Park, Jung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.2
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    • pp.793-800
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    • 2014
  • The purpose of this study is to analyze the perception and need of the early childhood education field on authentication of teaching materials and implements for young children. To achieve this, a survey was carried out on 350 teachers and directors in Daejeon-based kindergartens and child-care centers from September 21 to September 30, 2013. The results of the analysis are as follows. First, 59.4% of them thought that it needed the evaluation authentication of teaching materials and implements for young children. 32.9% of them had a high perception of the early childhood education field. 39.4% of them had high need of the early childhood education field. And 45.1% of them expected a high effect of introducing the evaluation authentication system of teaching materials and implements for young children. Second, most of them had the highest need of the evaluation authentication of teaching materials and implements for young children in terms of education, followed by function and field. And most of them placed the highest emphasis on social development, safety and language in terms of education, function and field, respectively. Consequently, the use of teaching materials and implements, which the social development and safety in terms of education and function are respectively evaluated and authenticated by the diversity of teaching materials and implements for young children, has need of the high evaluation and authentication of teaching materials and implements that can guarantee the quality when young children use a lot of experiment and observation implements such as block play, reading materials, manipulating materials, making implements.

Cognitive Development Evaluation of Haptic Puzzle Game Using a Haptic Pen (촉각펜을 이용한 햅틱 퍼즐게임의 인지 발달 평가)

  • Chung, Dong-Hun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.45-56
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    • 2009
  • It is necessary for young children to integrate the sense of sight, hearing, touch, etc. for developing their emotion and cognition. Thanks to Information and Communication Technology (ICT) development, young children have more opportunities to use various senses in learning process. However, ICT learning method is more focusing on the sense of sight and hearing, and lacks of integrated recognition and this fact leads to the reason why ICT can not be used as a main education tool. Therefore, this study evaluated the influence of wUbi-Pen(haptic device) on cognition using a computer puzzle program. The results show that young children using a haptic pen have greater intention and performance in object assembly, mazes, picture completion in K-WPPSI test than those of non-using haptic pen. This implies that haptic function should be considered in ICT material and indeed useful in various cognition-related symptoms and diseases.

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The Effect of Five Senses Experience in the Forest on Young Children's Self-efficacy and Respectful Recognition of Life (숲에서의 오감체험활동이 유아의 자아효능감 및 생명존중인식에 미치는 영향)

  • Jang, Cheoul-soon;Koo, Chang-duck;Hwang, Yeun-ju
    • Korean Journal of Environment and Ecology
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    • v.30 no.5
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    • pp.908-914
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    • 2016
  • Both interests in nature-friendly education and demands for nature experience program are steadily increasing in children education field in korea. This study aims to find out that five-sense experience-activity with healing factors of forest can have an effect on both self-efficacy and respectful recognition of life of children. 5-year-old young children were chosen as the subjects for this study. Test group participated two times a week in the special forest class in a children education institute in Chungju oo-dong while control group did not. Both test group and control group were composed of 20 young children respectively and each group were 11 boys and 9 girls respectively. The five senses experience activity program was conducted two sessions a week from 8 August to 20 September in 2016 and each session was one hour (60 minutes) long. Five senses experience activity is an activity that young children awaken their five senses in the forest, recognize seasonal change with their five senses, build up their selves and become intimate with nature. Before and after the program self- efficacy test and respectful recognition of life test were conducted and the data was analyzed using SPSS 18.0 program. The results indicated that after participating five senses experience activity program both children's self-efficacy which means having positive-thinking and self-confidence and respectful recognition of life which means valuing nature coexisting with nature were improved significantly(p<0.05). Through five senses experience activity young children felt nature freely and to their heart's content with their bodies and five senses experience activity had better positive impacts on children's self- efficacy and respectful recognition of life than classroom activities.

The Development and Validation of a Children's Play Disposition Scale (아동 놀이성향척도 개발 및 타당화 연구)

  • Sung, Jihyun;Byun, Hye-weon;Nam, Ji-hae
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.606-620
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    • 2017
  • The purpose of this study was to develop and validate a Children's Play Disposition Scale(CPDS) which could be used to evaluate children's play patterns and preferences. The participants of this study were parents of 437 5-7-year-old children (age range from 51months to 106months). Preliminary items were developed through a review of relevant research, multiple intelligence theory and scales, confirmation of item adequacy and content validity. After the content validity was confirmed by experts, these items were edited down to a final list of 27 items representing 6 factors identified by exploratory factor analysis. The 6 factors of the scale consists of initiative, linguistic activity, logical-mathematical activity, art and craft, physical activity, and sensitivity respectively. Concurrent validity was established by using correlations between each factor of the CPDS and sub-factors and the total scores of Multiple Intelligence Checklist for preschoolers (Multiple Intelligence Institute Co., Ltd, 2008) and Multiple Intelligence Checklist for elementary schoolers (Multiple Intelligence Institute Co., Ltd, 2007). In addition, the reliability of each factor, as measured by Cronbach's ${\alpha}$, ranged from .53 to .79. The CPDS provides the developmental and educational information for strengthening children's developmental forte and for supporting children's developmental weakness. This scale can be used on developing children's play contents and guiding play methods in the future.