• Title/Summary/Keyword: 유아놀이

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A Study on the Preference of Young Children for the Outward Appearance of a Teacher-aided Humanoid Robot (교사보조 인간형 로봇의 외형에 대한 만4세 유아 선호도 연구)

  • Ha, Soo Yeun;Lee, Seong Ae
    • Korean Journal of Childcare and Education
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    • v.8 no.5
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    • pp.89-110
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    • 2012
  • The purpose of this study is analyzing the preference of young children for the outward appearance of a teacher-aided humanoid robot. The subjects of this study were 180 kindergarten children who were 4 years old. Ninety five children among the subjects were male, and 85 children were female. The instrument used for this study consisted of 15 questions that involved 3 domains; figure, face, and practical use of robot. The major findings of the study were as follows: First, young children preferred a smooth and intimate robot, and one that had a similar size to them. Second, young children preferred a more characteristic face with big eyes. Third, young children preferred a robot which had a contoured body Fourth, young children preferred a robot which had two legs or tank wheels. Fifth, young children preferred a robot that could play with them and be manipulated by them.

Application and Effectiveness Analysis of Software Education Program for Computational Thinking in Early Childhood (유아의 컴퓨팅 사고력 함양을 위한 소프트웨어 교육 프로그램 적용 및 효과분석)

  • Lee, KyungHee;Koh, Eun-Hyeon;Hong, Chan-Ui;Lee, Youngseok;Moon, Eunkyung;Cho, Jungwon
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.100-109
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    • 2020
  • At the beginning of the discussion of early childhood software education, the study was conducted to apply an early childhood software education program based on computational thinking and analyze the effects of early childhood software education programs. In this study, a balanced distribution of software education, content elements and computing thinking elements was applied to achieve the ultimate goal of software education, which is to improve computing thinking. As early as possible, it's a good idea to start teaching to remind themselves how to think through experiences and play activities and to discover problems and find solutions by themselves. In the analysis results, early childhood software education program we applied affected positive impacts on software education effect, computational thinking of early childhood. Based on these results, a program was proposed for systematic early childhood software education that effective develope of computational thinking.

Metaphor Analysis on Block Play of Day Care Center Teachers (어린이집 교사의 쌓기놀이에 대한 은유 분석)

  • Lee, Jin-Hee;Lim, Jin-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.287-295
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    • 2020
  • The purpose of this study is to find out the tendency and meaning of metaphors for block play. For this purpose, responses from 165 teachers in J area day care centers were collected using sentence completion metaphors. Collected data were analyzed through a categorization process using a qualitative research method based on previous research into metaphor analysis. From the results, first, block play trends from the metaphors were classified into two categories: content of block play, and characteristics of block play. The frequency in the order for Building Value of Play was higher. For the content of block play, composition had the highest frequency for trait of block play, and the basis of growth and development had the highest frequency in the Value of Block Play category. Second, the meanings of block play metaphors are composing, expressing, imagining, pleasure, freedom, and value of block play under Category Play, which was recognized as the basis of development, emotional development, social development, and creativity. Based on the results of the study, the value and role of block play in early childhood teacher education and in-service education should be further emphasized.

The Development and Effectiveness of a Family Play Therapy Program Using Puppets for Families with Children Having Attachment Problems (애착문제 유아 가족을 위한 인형을 이용한 가족놀이치료 프로그램의 개발 및 효과)

  • Roh, Nam Sook;Roh, Nam Sook
    • Journal of Families and Better Life
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    • v.32 no.3
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    • pp.115-135
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    • 2014
  • The purpose of this study was to develop a "Family Play Therapy Program" using puppets to decrease attachment problems for families with children having attachment problems and to examine its effectiveness. The participants were an experimental group of 16 individuals(8 children with attachment problems whose ages ranged from 4 to 5 and 8 mothers) and a control group of 16 individuals (8 children with attachment problems whose ages ranged from 4 to 5 and 8 mothers). The experimental group was treated through the Family Play Therapy Program, which involved the use of puppets and was held for twelve sessions twice a week. The changes in the participants were measured in order to examine the effects of the program. The researcher measured children's emotional and behavioral expression(TBP), the mothers' sense of self(Self-Differentiation Scale), personal relationships(ECR-R), and the perception of family functions(ICPS-FFS) both before and after the FPT program and compared their differences. The MIM Rating Scale and Marschak Behavior Rating Scale were administered to examine the interactions between mothers and children, and 1:1 interviews were also conducted. The data thus gathered were used for non-parametric analysis(Mann-Whitney U test and Wilcoxon rank sum test)using SPSS WIN 17.0. The results of this study were as follows: First, the program had a positive effect on children's emotional expression. After the problem were over, negative emotional and behavioral expression in the experimental group decreased. Second, the program had a positive effect on mothers' self-differentiation and personal relationships. Third, the program had a positive effect on changes in the interaction behaviors between the mother and child. Fourth, the program had a partially positive effect on the responses from their group developmental stages, especially on the subscale of both a program for the reinforcement of mothers' emotions and family play program utilizing puppets.

A Study on the formative principles of Freobel′s Gifts (프뢰벨 은물의 시각적 조형원리에 대한 연구)

  • 방경란
    • Archives of design research
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    • v.17 no.3
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    • pp.393-402
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    • 2004
  • The Gifts that Freobel devised in 1837 were the first instructional media using concrete and systematic toys as materials for early childhood education. The shapes of hexahedrons, cylinders and balls and conception of point, line, plane and six colors shown in the forms of Freobel's Gifts are the basics of formative elements in modem design. However, the Gifts, or educational toys, which were presented to practice Freobel's educational ideas actually in the educational fields were hardly examined or analyzed from the viewpoint of design. In this study, the structural principles, which were applied to the plastic formation of the Gifts under the influence of Freobel's educational philosophy, are examined by analyzing the visual formative characteristics of Freobel's Gifts. Accordingly, through an analysis on the formative principles of the Gifts, it is studied how a system of abstract and philosophical thought was visually applied to forms. This study is a probing research on the formative characteristics presented in the Gifts and is an investigation of formation theory about geomatrice forms. The effects and problems of the formative features of teaching materials for little children are also examined from the viewpoint of design in this study.

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The analysis of 'the Market Project' as the case of education for sustainable development (지속가능발전교육 사례로서의'시장 프로젝트'분석)

  • Yoon, Bok-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.2
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    • pp.866-874
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    • 2014
  • This study is case study. The purpose of this study is to analysis 'the project of market' connected with ESD in early childhood education and to examine children's meaningful experiences during the process. This study was carried out in the kindergarten in K city, Chunng-Nam. 5-year children of 2 classes were participated. The results of this study concluded as follows: 'The project of market' showed the possibilities of ESD through reconstructing the existing curriculum. In every stage of the project, skills of ESD were included and developed. This project reflected the key concepts of social, environmental, economic areas. This project resulted by integrated curriculum, participatory engagement, multiple instructional methods.

Associative Interactive play Contents for Infant Imagination (유아 상상력을 위한 연상 인터렉티브 놀이 콘텐츠)

  • Jang, Eun-Jung;Lim, Chan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.371-376
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

Meaning of 'Musicing' to the Children -Centered on Comprehensive Musical Activities- (유아들에게 있어서 '음악하기'의 의미 -통합 음악 활동을 중심으로-)

  • Kim, Soo-Im
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.527-538
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    • 2012
  • The purpose of this study was to suggest a new direction for the development of children's music education and to provide a basis for the development of improved music education program for children through the qualitative investigation of what 'musicing' means to children on the basis of musical experiences - singing, listening, body expression, learning rhythms and time, playing instruments - in the children's comprehensive musical activities. The study was carried out from September $5^{th}$, 2011 to November $25^{th}$, 2011, on 15 4-years-old children in Haetnim-class, in S nursery, in the city of D. The observations were recorded in the field and materialized, and the collected materials were categorized and analyzed. The results of the study suggests that 'doing music' to children means 'making movements,' 'sharing emotions through imitation,' 'fun activity that one can look forward to,' 'musical instruments as playthings,' and 'finding 'the true me'.

Metaphorical Analysis on Role Playing of Day Care Center Teachers (역할놀이에 대한 어린이집 교사의 은유분석)

  • Lim, Jin-Hyung;Lee, Jin-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.524-531
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    • 2017
  • Summary The purpose of this study was to understand the tendency and the meaning of day care center teachers regarding role playing through metaphorical analysis. The data were collected from 166 day care center teachers who participated in A-city university supplement education using the sentence completion metaphorical method. The collected data were categorized and analyzed through a qualitative research method conducted by 2 early childhood education specialists. The results are as follows. First, the tendency of role playing metaphorical expression was divided into 3 categories, 8 contents and the frequency of 'sociality development' was the highest followed by 'emotional development', 'development'. Second, the meaning of role playing metaphorical expression was recognized as 'social skills', 'role experience', 'imitation', and 'understanding of society' in the 'sociality development' category; as 'imagination', 'purification function', and 'means of expression' in the 'emotional development' category; and as 'essential factor of development' in the 'development' category. Based on the research result, it was suggested that the roles of education and teachers for the value and effective operation of role playing in early childhood education institutes should be reconsidered.

Play as heortē and scholē ('헤오르테'(heortē)와 '스콜레'(scholē)로서 놀이)

  • Lee, Sang-bong
    • Journal of Korean Philosophical Society
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    • v.129
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    • pp.193-217
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    • 2014
  • The aim of this thesis is to elucidate the meaning of play which constitutes the genuine happiness of human being in Plato's '$heort{\bar{e}}$' and Aristotle's '$schol{\bar{e}}$'. Until now '$heort{\bar{e}}$', a divine act which communicate with original divinity, was differentiated from paidia. And '$schol{\bar{e}}$' was understood as activities in spare time opposed to labour. Plato put '$heort{\bar{e}}$' at the center of their life as a means for gods' blessing. Aristotle understand '$schol{\bar{e}}$' as free activities and the completion of individual life. For Aristotle play is not only a freedom from labour but also a supreme activity. Play itself is an end and a completion. Play is the essence of human life so man can be happy with play. Play is the activity of joy. And play is the most intellectual and spontaneous activity. Now we can assert that '$heort{\bar{e}}$' is the original play which elucidate the existence of the human being in connection with world and is the holy mode of play which makes an affluent life of communities. And we can maintain that '$schol{\bar{e}}$' is a mode of play which freed from the burden of labour and elevate the life of human being to academic activities and contemplative life. By this interpretation we can expose that play is the center of life. We can see the two fold meaning of apollonian-dionysian play and the perfect harmony of communities in Plato's '$heort{\bar{e}}$'. We can see also the delight as splendidness of life in Aristotle's '$schol{\bar{e}}$'. The Plato's theory of play seems different from Aristotle's. But their theories are the same in the general, because they both put play at the center of life and they equally assert that we have to live with playing our life. The world in which play is in harmony with labour- this world is their utopia.