• Title/Summary/Keyword: 웹 UI/UX

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A Analysis on the Cases Applying UI/UX in the Mobile Web : Focusing on the University Homepage (모바일웹 구축 시 UI/UX 적용 사례 분석 : 대학 홈페이지를 중심으로)

  • Lee, Myung-Suk;Lee, Kyung-Mi
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.4
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    • pp.111-116
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    • 2015
  • This study aims to examine the field of UI/UX being actively adopted in this new media age, investigate and analyze homepages targeting national universities in Korea, and attempt diverse researches on UI/UX applied to mobile webs. First of all, the paper comparatively analyzed PC webs, mobile webs, and mobile apps, investigated the current status of Korean national university homepages, comparatively examined the expressions and use of PC webs and mobile webs in those universities, and analyzed to what extent a certain university's mobile web was applied to the principle of UI/UX. According to the result of this research, most of the mobile web pages considerably lack in user-oriented design applying UI/UX, and it will be needed to optimize a vast amount of data on PC webs for better expression. Moreover, this study intends to figure out ways to apply user experience to be applied to mobile web design by suggesting directions for UI/UX design.

A Study on Evaluation for Improving the Usability of Mobile Web User Interface (모바일 웹 사용자 인터페이스의 사용성 향상을 위한 평가에 관한 연구)

  • Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.185-199
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    • 2016
  • Smart phone market launched Apple iPhone, and mobile devices having various sizes and operating system began to be enabled. The users search the necessary contents any time and everywhere by a smart phone. And they can use various contents immediately such as information, videos, music etc. Recently, digital devices including mobile has become a large proportion of in everyday life. Therefore, UI/UX which is responsible for the communication between the user and the mobile device is very important. It has been recognized as an important factor for users to determine how easy to use the mobile device. In this paper, it is discussed how to minimize the inconvenience of use while improving the convenience of the UI / UX that make up the mobile web. Then, it is presented an evaluation criteria of Mobile Web UI/UX for improving the usability of the mobile device.

Developed Type in the Managed Structured System Programming of Hybrid Web in .NET Framework Environment-Centric of Smart Web (.net Framework 환경에서 하이브리드 웹 기반의 매니지드 구조화 시스템 프로그래밍 개발방식-스마트 웹 중심으로)

  • Jang, Seung-Young
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.141-152
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    • 2013
  • The current web implementation largely falls into process-oriented and object-oriented methods. Both ways implement the programs to be used for simple design of external outfit and auxiliary function of hybrid webs and it might lead to cost problems arising from waste of time and man-power to develop with it. Therefore, managed structural system programming which can be applied under .NET framework is suggested in a bid to solve these problems. The structural system design method under .NET environment by applying CS concept prefers to adopting the optimized design configuration suited to proper interfaces of UI configuration, which offers the environment to maintain the inheritance relationship by taking form of the balanced class allotment by domain, and continue to keep the connectivity between UX and UI which leads to application of interface of UX objects as form of objects through connection with objects in class design process. This development method enables programs to be implemented focused on representation methods of UI and UX, and helps relieve much of the burden on development costs.

The Effectiveness of Learning Performance on Supplementary Learning Tool based on Blog using Learner-Centric UI/UX Design in Higher Education (대학교육에서 학습자 중심형 UI/UX 디자인이 적용된 블로그 기반의 보조학습도구가 학습성과에 미치는 영향)

  • Bae, Ji-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5531-5540
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    • 2011
  • The Learning Models including the design principle about web 2.0 use in education has been recently presented. In types of web 2.0 tools, blogs are the best tool that reflected the trends of web 2.0 and these are able to share a lot of information and contents. To invent new learning methods involving web 2.0, this study aims to get the results about effectiveness of learning performance on a supplementary learning tool based on blog using learner-centric UI/UX design in higher education. As a study tool, installation-type blog that can be designed as user-centric system is applied to experimental environment. This study presents the conclusion that supplementary learning tool based on blog using learner-centric UI/UX design influences on learning achievement and learning flow through the analysis of questionnaire results of learners, learning evaluation score of learners and assignments evaluation score of learners.

Advanced Responsive Web Framework Based on MPEG-21 (MPEG-21 기반 반응형 웹 프레임워크)

  • Moon, JaeWon;Lim, Tae-Beom;Kim, Kyung Won;Lee, Seok Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.347-349
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    • 2012
  • 디바이스 사용 환경이 다양해지면서 이를 고려한 반응형 UI/UX 개념이 대두되고 있다. 이를 위해 기존 데스크탑 기반의 UI에 국한되지 않고 다양한 모바일 디바이스 환경 및 사용자 특성을 고려한 적응적인 UI/UX를 제공해야 한다. 본 논문에서는 MPEG-21을 기반으로 반응형 웹 UI/UX를 제공하는 새로운 프레임워크를 제안한다. 기존 반응형 웹 디자인은 주로 조합한 여러 단위 기술을 이용하여 해상도의 변화에 반응하여 엘리먼트를 적응 시키는 방법을 사용한다. 제안하는 기술은 단일 프레임워크를 이용하여 컨텐츠 및 리소스를 보다 다양한 환경 정보를 사용하여 적응시킨다. 이는 기존 방법과 비교하여 서비스 제공자가 많은 종류의 리소스 및 데이터를 서비스 함에 있어 3rd 파티 컨텐츠 프로바이더의 참여 및 수정이 용이하도록 하였으며 자동으로 사용자 환경을 파악하여 맞춤형 컨텐츠 제공이 가능하도록 한다.

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UX Design of Next Generation Web Platform (차세대 웹 플랫폼의 UX설계)

  • Kim, Seon-U;Cho, Young-Ju;Kim, Jin-Hyuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.251-254
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    • 2017
  • 최근 현대인들은 웹 환경에 대해 높은 관심을 보이고 있다. 또한 웹 환경에서 HTML5의 표준화에 따라 사용자의 경험, 즉 'UX(User Experience)' 설계에 대한 관심 또한 높아지고 있다. 이러한 환경을 차세대 웹 플랫폼이라 한다. 차세대 웹 플랫폼이라 함은 HTML5라는 웹 표준 규약에 따라 설계한 것을 뜻한다. 따라서 본 논문에서는 이러한 차세대 웹 플랫폼의 UX 설계에 대한 최신 트렌드와 콘텐츠 UX에 대해서 설명하고 반응형 디자인에 따른 웹사이트 수익과의 관계까지 실험결과를 토대로 제시하고자 한다.

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Mobile Web UI/UX Research for Low Vision in Visually Handicapped People (저시력 장애인을 위한 모바일 웹 UI/UX 연구)

  • Song, Seung-hun;Kim, Eui-jeong;Kang, Shin-cheon;Kim, Chang-suk;Chung, Jong-in
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.391-394
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    • 2017
  • Persons with low vision impairment refers to visual and visual impairments that can not be remedied by medical or optical methods due to inherited or acquired eye disease. People with low vision impairments account for more than 240 million people in the world and have only a few remaining eyesight. We will discuss the improvement of information accessibility of low visually impaired people and future research methods through research on Web UI/UX in mobile web environment for low visibility handicapped in the environment where information can be accessed through existing screen reader (TTS) and screen enlargement function.

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Chatbot UX in a Mobile Environment (모바일 환경에서의 챗봇 UX)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.517-522
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    • 2019
  • In many businesses, chatbots enhance the user experience by providing the most immediate and direct feedback to user questions. The area of use of chatbots is growing. In this study, the three types of chatbot definition, command method, function, and platform are classified according to their distinct factors. In the process, the functional delimiter element is necessary for the Chatbot UX, which is a key technical element of the functional part of pattern recognition, natural language processing, semantic web, text mining, and context-aware computing. However, the limitations at this stage were also known. Based on this, we analyzed the chatbot's UX elements for Facebook, Skype, Telegram, and Google Assistant for a better user experience. Basic UI elements such as cards, quick response, command, and application of persistent menus are needed as user experience elements.

User-friendly Improved Prototype Development on Web-based Diagnostic-supplement Learning System for Basic Academic Skills (웹기반 기초학력 진단-보정학습 시스템의 사용자 친화적인 개선 프로토타입 개발)

  • Hwang, Yunja;Cha, Hyun-jin
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.63-78
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    • 2019
  • This study aims to improve User eXperience (UX) of the diagnostic-supplement learning system for Basic academic skills which has been utilized by teachers nationwide since 2015 in order to provide a consistent and systematic support on students' basic academic skills in K-12 school contexts. To achieve the research objective, usability evaluations such as basic questionnaire about UX/UI of the system according to user types, user testing, in-depth interview, expert heuristics were conducted. In addition, user-centered system was suggested through developing and iteratively evaluating the prototypes based on the user requirements drawn from the findings of such quantitative and qualitative usability evaluations. This study has an implication in suggesting the user-friendly design through the UX/UI improvements of the diagnostic-supplement learning system for Basic academic skills.

Method of Visualization and UI/UX Component mapping for Senior (고령 사용자를 위한 UI/UX 컴포넌트 매핑 및 시각화 방법)

  • Lee, Seolhwa;So, Aram;Hur, Yuna;Hwang, Taesun;Lim, Heuiseok
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.85-87
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    • 2018
  • 고령 사회의 급격한 확대로 인해 스마트 기기를 잘 다루는 스마트 시니어들의 문화향유가 급증하고 있다. 시니어 세대는 인지 및 운동능력이 급격히 감퇴하는 시기로, 콘텐츠를 활용한 원활한 문화향유를 위해서는 감퇴하는 능력에 대한 개인의 능력을 파악하여 콘텐츠 제작자들에게 알맞은 가이드라인을 제공해줄 필요가 있다. 본 연구는 시니어의 인지 및 운동능력 측정을 통하여 웹콘텐츠에 사용되는 UI/UX 컴포넌트를 매핑하고, 컴퓨터 과학에 전문적인 지식이 없는 개발자 또는 콘텐츠 제작자들에게 시니어를 잘 이해할 수 있도록 하는 시각화 방법을 제안한다.

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