• Title/Summary/Keyword: 웹콘텐츠

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Evaluation on the Quality of Electronic Journal Usage Report Service (전자저널 이용통계서비스의 품질평가에 대한 연구)

  • Kim, Hye-Sun
    • Journal of Information Management
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    • v.35 no.4
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    • pp.35-56
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    • 2004
  • As the more web contents are available through the internet, relative importance of electronic resources in the library collection has gradually increased. While several measurement criteria are used for the effective collection development, the usage statistics is generally accepted as the key factor to assess the retention and cancellation of electronic resources. In this paper it was examined the roles and problems inherent in the electronic journals usage statistics, and then the quality of electronic journal usage reporting services provided by several publishers were evaluated, following the ICOLC and COUNTER guidelines. To apply the usage statistics of electronic journal on the library collection development, it is necessary that libraries, related association and publishers accomplish more consistent and practical usage statistics components. And it is recommended that publisher and aggregator accommodate the guideline for electronic journal usage report.

A Study on the Visualization of Paralinguistic Phonetic Information for Creative Motion Typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park Sun-Mi;Nam Yong-Hyun
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.61-69
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    • 2006
  • Along with advance in visual culture, the importance of motion graphic has been increasingly emphasized day by day, which can maximize information delivery using image illustration and typography, graphic factors of images. In addition, we can easily see increasing cases where what a designer intends is visualized using creative typography in diverse mass media such as TV commercials, movies or web. Thanks to the effects of this trend, various ways of manufacturing works have been proposed in the field of motion typography by applying diverse factors including verbal ones, time, form, motion, colors, and sound for the purpose of expressing formless semantic notions through visual form of typography. However, physiological features such as sex, age, health status, pathological conditions, and body size can have a bigger effect on the process of real communication. Therefore, if property of quasi-verbal sound can be reflected appropriately in motion typography where communication is expressed only by visual form, it can enable people to understand what a designer intends faster and more exactly.

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Visualization using Emotion Information in Movie Script (영화 스크립트 내 감정 정보를 이용한 시각화)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.69-74
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    • 2018
  • Through the convergence of Internet technology and various information technologies, it is possible to collect and process vast amount of information and to exchange various knowledge according to user's personal preference. Especially, there is a tendency to prefer intimate contents connected with the user's preference through the flow of emotional changes contained in the movie media. Based on the information presented in the script, the user seeks to visualize the flow of the entire emotion, the flow of emotions in a specific scene, or a specific scene in order to understand it more quickly. In this paper, after obtaining the raw data from the movie web page, it transforms it into a standardized scenario format after refining process. After converting the refined data into an XML document to easily obtain various information, various sentences are predicted by inputting each paragraph into the emotion prediction system. We propose a system that can easily understand the change of the emotional state between the characters in the whole or a specific part of the various emotions required by the user by mixing the predicted emotions flow and the amount of information included in the script.

A Conformance Testing Method and its Implementation for XML Signature Products (XML전자서명 제품의 표준적합성 시험 방법 및 구현)

  • 김지현;이광수
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.4
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    • pp.3-11
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    • 2004
  • The XML has been becoming a basis of the related application and industry standards with proliferation of electronic transactions on the web, and the standardization on XML Signature, which can be applied to the digital contents including XML objects from one or more sources, is in the progress through a joint effort of W3C(World Wide Web Consortium) and IETF(Internet Engineering Task Force). Along with this trend, the development of products implementing XML Signature has been growing, and the XML Signature products are required to implement the relevant standards correctly to guarantee the interoperability among different XML Signature products. In this paper, we propose a conformance testing method for testing the XML Signature products, which includes a testing procedure and test cases. The test cases were obtained through analysis of XML Signature standards. Finally we describe the design and uses of our XML Signature conformance testing tools which implements our testing method.

CoSace: A Windows WebDAV Client Supporting Effective Collaborative Works (CoSpace: 효과적인 협업 작업을 지원하는 윈도우즈 웹데브 클라이언트)

  • Lee, Hong-Chang;Park, Jin-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.79-89
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    • 2009
  • As an IETF standard protocol, WebDAV provides infrastructure for managing and authoring resources and supports asynchronous collaborative authoring on the Web. The CoSlide server is an extension of the Jakarta Slide WebDAV server, providing various workspaces and collaborative services through the WebDAV protocol. The CoSlide server supports workspaces for storing and sharing information of various users, and provides environment for effective collaborative authoring. Actual collaboration activities are performed through a collaboration client software which provides collaboration services along with the CoSlide server. In this paper, we describe the development of the CoSpace client which operates in association with the CoSlide server, presenting effective collaborative environment. The CoSpace client provides user interfaces for accessing and controlling the resources of each workspace on the CoSlide server. In particular, CoSpace provides the facility to launch an authoring application from its workspace view, automatic locking, and downloading the content to be edited, and resource movement using mouse drag & drop.

A Study on the Use of Art Information Based on Digital Media - Focusing on Art Appreciation Mobile Application - (디지털미디어 기반 미술 정보 활용 방안 연구 - 미술 감상 모바일 애플리케이션을 중심으로 -)

  • Hur, Yukyoung;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.5
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    • pp.1-19
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    • 2016
  • The emergence of digital media has enabled visitors' active intervention based on the existing art information archiving. Accordingly, this study was conducted to analyze how archiving data that art museums have developed so farcan be provided significantly to visitors and generate a contemporary appreciation code. This study intended to solve the problems in case study analysis through the restructuralization of information that reflected visitors' appreciation activities as the principal agent. The structure of information, which was reframed for multilayered information approach and use by keyword, is meaningful as it has developed an information structure to mainly enhance visitors' understanding. It is expected that the use of art information proposed in this study will be helpful for setting the specific direction of actual transmedia storytelling service by art museums based on web later on.

Professional Baseball Viewing Culture Survey According to Corona 19 using Social Network Big Data (소셜네트워크 빅데이터를 활용한 코로나 19에 따른 프로야구 관람문화조사)

  • Kim, Gi-Tak
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.139-150
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    • 2020
  • The data processing of this study focuses on the textom and social media words about three areas: 'Corona 19 and professional baseball', 'Corona 19 and professional baseball', and 'Corona 19 and professional sports' The data was collected and refined in a web environment and then processed in batch, and the Ucinet6 program was used to visualize it. Specifically, the web environment was collected using Naver, Daum, and Google's channels, and was summarized into 30 words through expert meetings among the extracted words and used in the final study. 30 extracted words were visualized through a matrix, and a CONCOR analysis was performed to identify clusters of similarity and commonality of words. As a result of analysis, the clusters related to Corona 19 and Pro Baseball were composed of one central cluster and five peripheral clusters, and it was found that the contents related to the opening of professional baseball according to the corona 19 wave were mainly searched. The cluster related to Corona 19 and unrelated to professional baseball consisted of one central cluster and five peripheral clusters, and it was found that the keyword of the position of professional baseball related to the professional baseball game according to Corona 19 was mainly searched. Corona 19 and the cluster related to professional sports consisted of one central cluster and five peripheral clusters, and it was found that the keywords related to the start of professional sports according to the aftermath of Corona 19 were mainly searched.

A study of advertisement effect according to the context, news type, and advertisement type of social contribution activity article (사회공헌활동 기사 맥락과 뉴스형태 및 광고종류에 따른 광고효과)

  • Kim, Eun Hee;Yu, Seung Yeob
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.253-262
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    • 2012
  • This study tries to find the differences in attitude towards advertisement and corporate image according to the context of article in web contents, banner advertisement exposure and news type. The findings of this study are as follows. First, interaction effect between the context of Internet article on social contribution activity and attitude towards advertisement was confirmed. When the context of Internet article was negative, the news type that provides a photo with the article was more effective for the attitude towards advertisement. It is estimated that when a photo is provided with an Internet article for social contribution activity, the level of crowdedness increases and accordingly the negative context of the Internet article is cancelled out. Second, interaction effect between news type and advertisement type of social contribution activity article and attitude towards advertisement was confirmed. In the news type that provides a photo with an Internet article, corporate advertisement was more effective for attitude towards advertisement than product advertisement. Third, interaction effect between the news type of social contribution activity and corporate image according to advertisement type was confirmed. In the news type that provides a photo with an Internet article, product advertisement was more effective for corporate image than corporate advertisement.

Students' Perception on the Effects of the SSI Instruction Using Digital Storytelling Approaches (디지털스토리텔링 활동 기반 과학관련 사회쟁점 수업의 교육적 효과에 대한 인식 탐색)

  • Park, Sehee;Ko, Yeonjoo;Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.37 no.1
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    • pp.181-192
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    • 2017
  • This study aims to examine the educational effects of the SSI program using Digital Storytelling (DST) approaches. Since DST provides students opportunities to express their own opinions in the form of stories and to share learning outcomes through the web, we developed and implemented SSI program by adopting the concept of DST in order to produce synergistic effects on student learning. Twenty-four 9th graders who enthusiastically engaged in the DST-based SSI program participated in this study. The students responded to focus group interviews after the instruction, and all interviews were transcribed for analysis. The results indicated that the students became aware of socio-ethical perspectives of each SSI topic while searching and collecting data by themselves. They also felt the necessity to consider multiple perspectives around the issues by having discussions with group members. Second, pre-producing DST allowed students to negotiate to settle on a group discussion, and to use emotional contents that can lead viewers to have sympathy. In addition, while producing DST, students considered various factors such as design, soundtrack, visual effects, and screen composition in order to express their opinions and convey their messages more effectively. In the stage of sharing DST outcomes and receiving feedback, they realized new perspectives that they did not perceive in the previous production process, and to move them into an action for resolving the problems caused by SSI. This study showed the potentials of DST-based SSI instruction as a good strategy to support students' SSI engagement.

A Smart Mobile Mail System Based on MPEG21-DIDL for Any Mobile Device (모든 모바일 단말기에 서비스 가능한 MPEG21-DIDL 기반의 스마트 모바일 메일 시스템)

  • Zhao, Mei-Hua;Seo, Chang-Wo;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.11 no.3
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    • pp.1-13
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    • 2010
  • As the computing power of the mobile devices is improving rapidly, many kinds of web services are also available in mobile devices just as Email service. Mobile Mail Service began early, but this service is mostly limited in some specified mobile devices such as Smart Phone. That is a limitation that users have to purchase specified phone to be benefited from Mobile Mail Service. In this thesis, it developed new kind of Mobile Mail System named Smart Mobile Mail System based MPEG21-DIDL Markup, and solved above problem. DIDL could be converted to other Markup types which are displayed in mobile devices by Mobile Gate Server. By transforming PC Web Mail contents including attachment document to DIDL Markup through Mobile Gate Server, the Mobile Mail Service could be available for all kinds of mobile device. The Smart Mobile Mail System also performs real time alarming service for new Email using Callback URL SMS. When there is new Email arriving, the Mail System sends a Call back URL SMS to user. User could directly check Email through Callback URL SMS in real time.