• Title/Summary/Keyword: 웹기반 학습 도구

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Design and Implementation of an Automatic Grading System for Programming Assignments (자동화된 프로그래밍 과제 평가 시스템의 설계 및 구현)

  • Kim, Mi-Hye
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.75-85
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    • 2007
  • One of important factors for improving the learning achievement of students in computer programming education is to provide plenty of opportunities of problem-solving experiences through variety forms of assignments, However, for the most cases, evaluation of programming assignments is performed manually by instructors and automated tools for the accurate evaluation are not equipped at the present time. Under this restricted environment instructors need much work and time to grade assignments so that instructors could not deliver sufficient programming assignments to students, In order to overcome this problem. au automated programming assignment evaluation system is needed that would enable instructors to evaluate assignments easily in an effective and consistent way and also to detect any plagiarism activities among students in program source codes readily, Accordingly, in this paper we design and implement a Web-based programming assignment grading system that allows instructors to evaluate program performance automatically as well as to evaluate program styles and piagiarism easily with appropriate feedback.

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A Study On Distributed Remote Lecture Contents for QoS Guarantee Streaming Service (QoS보장형 스트리밍 서비스를 위한 분산 원격강의 컨텐츠에 대한 연구)

  • Choi, Yong-jun;Ku, Ja-hyo;Leem, In-taek;Choi, Byung-do;Kim, Chong-gun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.603-614
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    • 2002
  • Delivery efficiency of e-learning media can be influenced by authoring processes. Generally, a moving picture recorded by video camera can be delivered to student by multimedia streaming service, using media server technology. A e-learning media authored by lecture authoring tool is played in a student application by download-based delivery system. Recently, some animation know-how are applied to author e-learning media by hand-operation. In this paper, we suggest a client-based streaming service for the e-leaning media consists of media files and integration data The lecture of e-learning media nay be divided into some time-based small blocks. Each blocks can be located distributed site. The student system gather those blocks by download-scheduling. This is a valid method for QoS guarantee streaming services. In addition to our study, lecturers can author composite e-learning media includes media files and dynamic web pages simply, The distributed e-learning media files of our study is managed by multi-author and updated rapidly.

Korea-English Noun Phrase Machine Translation (한국어와 영어의 명사구 기계 번역)

  • Cho, Hee-Young;Seo, Hyung-Won;Kim, Jae-Hoon;Yang, Sung-Il
    • Annual Conference on Human and Language Technology
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    • 2006.10e
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    • pp.273-278
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    • 2006
  • 이 논문에서 통계기반의 정렬기법을 이용한 한영/영한 양방향 명사구 기계번역 시스템을 설계하고 구현한다. 정렬기법을 이용한 기계번역 시스템을 구축하기 위해서는 않은 양의 병렬말뭉치(Corpus)가 필요하다. 이 논문에서는 병렬 말뭉치를 구축하기 위해서 웹으로부터 한영 대역쌍을 수집하였으며 수집된 병렬 말뭉치와 단어 정렬 도구인 GIZA++ 그리고 번역기(decoder)인 PARAOH(Koehn, 2004), RAMSES(Patry et al., 2002), MARIE(Crego et at., 2005)를 사용하여 한영/영한 양방향 명사구 번역 시스템을 구현하였다. 약 4만 개의 명사구 병렬 말뭉치를 학습 말뭉치와 평가 말뭉치로 분리하여 구현된 시스템을 평가하였다. 그 결과 한영/영한 모두 약 37% BLEU를 보였으나, 영한 번역의 성공도가 좀더 높았다. 앞으로 좀더 많은 양의 병렬 말뭉치를 구축하여 시스템의 성능을 향상시켜야 할 것이며, 지속적으로 병렬 말뭉치를 구축할 수 있는 텍스트 마이닝 기법이 개발되어야 할 것이다. 무엇보다도 한국어 특성에 적합한 단어 정렬 모델이 연구되어야 할 것이다. 또한 개발된 시스템을 다국어 정보검색 시스템에 직접 적용해서 그 효용성을 평가해보아야 할 것이다.

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A Design and Implementation of Wireless Performance Assessment System for IEISS(ICT Education Integrated Support System) (ICT 교육 통합 지원시스템(1EISS)을 위한 무선 수행평가 시스템(WPAS) 설계 및 구현)

  • Kwon Hyuk-Seung;Lee Jong-min;Kim Kap-Su;Lee Sook Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.91-93
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    • 2005
  • 교육에서 평가가 매우 중요하기 때문에, 인터넷과 정보통신 기술의 발달로 웹을 기반으로 하는 평가에 대한 연구들이 활발히 이루어지고 있으며, 또한 현재의 교육평가에서 강조되고 있는 수행평가를 지원하는 시스템 개발에 대한 연구들이 많이 이루어지고 있지만 이러한 연구들에서 제시하는 평가 시스템이나 수행평가 시스템은 학생들이 대부분의 시간을 보내는 현재의 교실에서 수업 시간에 사용하기는 힘들다. 따라서 본 연구에서는 현재의 교실에서 바로 사용이 가능하며, 수업 시간 중에 언제든지 수시로 사용할 수 있는 무선 수행평가 시스템을 설계하고 구현하였다. 본 연구의 시스템은 수업 과정에서 수시 평가를 통해 목표 달성을 위한 방법을 즉시 수정, 보완할 수 있도록 도울 것이며, 교사의 수행평가 업무를 수월하게 만들 것이고, 학습의 질을 향상시켜 공교육의 신뢰성을 증진시키는데 기여하게 될 것이다. 더 나아가 다양한 수업 활동에도 적용 가능하고, 교사와 학생, 학생과 학생들 간의 실시간 커뮤니티 도구로도 활용될 수 있을 것이다.

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Design and Implementation of Multiplex Certification System Using XML Signature For WBI (WBI에서 XML 전자 서명을 이용한 다중 인증 시스템 설계 및 구현)

  • Won, Eom-Ki;Kim, Jung-Jae;Jun, Moon-Seuck
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.457-464
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    • 2005
  • Internet becomes absolutely necessary tools due to rapid progress of information technology. Educational correspondence abount an age of information demand is a education focused on a learner and remote education based on information technology. Internal and external standardization working is accelerated and recently XML security studies are activated using XML which is next generation web standard document format. But using these are main contents that users have to pay about Certification service to get CA certificate from 2004 me. This paper propose multiplex Certification remote education agent system using XML digital signature to satisfy security requirement.

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Development of an online robot education community based on Web 2.0 (웹2.0 기반 온라인 로봇교육 커뮤니티의 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.273-280
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    • 2009
  • The internet becomes a new communication tool in the knowledge and information society and the people are expanded at the place of information interchange and exchange of view. In recent robot education institutions provide their own official homepages to introduce the robot educational resources. But because they have restrictive searching the functions and providing general robot education resources and don't offer a place that teachers can express their thoughts and share common interests with other users, online community among teachers for robot education and users couldn't have built. In this paper, we propose an Online Robot Education Community(OREC) that teachers and users in different robot education institutions can interchange or share their technical information, learn robot techniques, participate in discussion of their experiences on work, share their common interests, and be provided updated latest news in real-time.

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Analysis and simulator implementation of Mighty, an advanced imperfect information game

  • Lee, Jeongwon;Kim, Kwihoon;Kim, Seung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.9-21
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    • 2022
  • Mighty is an imperfect information game, similar to the internationally popular four-player card game Bridge, but more complex in terms of game rules and operation. An environment for exploring and analyzing the strategy of the Mighty Game is required, but compared to the development of many simulators for strategy analysis of other card games such as Bridge, there is no analysis tool for the Mighty Game. Even the definition and understanding of the Mighty game at the academic level is lacking. To solve these problems, this paper systematically defined the procedures and rules of the Mighty Game. And based on this definition, we implemented a simulator that can learn Mighty game and analyze various strategies. For the usability and accessibility of the service, the simulator was developed with JavaScript, and various analysis functions are provided in the web environment. Lastly, comparative analysis with other trick-taking games dealt with in the related research domain showed that the Mighty game has its value as an incomplete information game and that there are many characteristics that make it easy to apply AI-based learning methods.

A Study on u-Learning based IT Vocational Education Contents Development of the Deaf Using HTML5 (HTML5를 이용한 청각장애인의 u-Learning 기반 IT 직업 교육 콘텐츠 개발에 관한 연구)

  • Rhee, K.M.;Kim, D.O.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.3
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    • pp.195-201
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    • 2015
  • In this study, IT education contents have been developed based on the u-Learning approach for people with hearing impairment, focusing on allowing the user to learn from anywhere and anytime. Specifically, this study applies HTML5 to implementing IT education contents(JSP, Oracle) for the deaf because HTML5 enables the learner to access the contents through both web and mobile device on various platforms including android, Mac OS, and PC etc. The results of this study are as follows: First, the online computer courses are mostly supposed to be compatible with diverse types of mobile devices. However, some of the contents could not be run on applications residing in web and mobile devices because the contents tend to be developed using FLASH. HTML5 is the effective way to overcome the compatibility problem. Second, FLASH and HTML5 contents authoring tools have been compared in terms of their strong and weak points by applying the developed contents to those tools. The study also suggests that the future work would be needed in order to implement wide variety of event functions with HTML5. Lastly, design strategies enabling access through web and mobile devices have been analyzed in accordance with u-Learning design guidelines for the deaf and mobile application accessibility guidelines. However, in the latter case, the future work regarding design guidelines needs to be conducted to improve the educational accessibility depending on the level of impairment.

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User Centered Interface Design of Web-based Attention Testing Tools: Inhibition of Return(IOR) and Graphic UI (웹 기반 주의력 검사의 사용자 인터페이스 설계: 회귀억제 과제와 그래픽 UI를 중심으로)

  • Kwahk, Ji-Eun;Kwak, Ho-Wan
    • Korean Journal of Cognitive Science
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    • v.19 no.4
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    • pp.331-367
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    • 2008
  • This study aims to validate a web-based neuropsychological testing tool developed by Kwak(2007) and to suggest solutions to potential problems that can deteriorate its validity. When it targets a wider range of subjects, a web-based neuropsychological testing tool is challenged by high drop-out rates, lack of motivation, lack of interactivity with the experimenter, fear of computer, etc. As a possible solution to these threats, this study aims to redesign the user interface of a web-based attention testing tool through three phases of study. In Study 1, an extensive analysis of Kwak's(2007) attention testing tool was conducted to identify potential usability problems. The Heuristic Walkthrough(HW) method was used by three usability experts to review various design features. As a result, many problems were found throughout the tool. The findings concluded that the design of instructions, user information survey forms, task screen, results screen, etc. did not conform to the needs of users and their tasks. In Study 2, 11 guidelines for the design of web-based attention testing tools were established based on the findings from Study 1. The guidelines were used to optimize the design and organization of the tool so that it fits to the user and task needs. The resulting new design alternative was then implemented as a working prototype using the JAVA programming language. In Study 3, a comparative study was conducted to demonstrate the excellence of the new design of attention testing tool(named graphic style tool) over the existing design(named text style tool). A total of 60 subjects participated in user testing sessions where their error frequency, error patterns, and subjective satisfaction were measured through performance observation and questionnaires. Through the task performance measurement, a number of user errors in various types were observed in the existing text style tool. The questionnaire results were also in support of the new graphic style tool, users rated the new graphic style tool higher than the existing text style tool in terms of overall satisfaction, screen design, terms and system information, ease of learning, and system performance.

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Implementation of a Windows NT Based Stream Server for Multimedia School Systems (멀티미디어 교실을 위한 윈도우 NT 기반 스트림 서버 구현)

  • 손주영
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.277-288
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    • 1999
  • A distributed multimedia school system is developed for the multimedia classroom at high school and university. The system is designed and implemented for students to improve the learning efficiency through the personalized multimedia contents and pace of learning. The previously developed multimedia information retrieval systems have some limitations on being applied to the multimedia classroom: expensive cost per stream or poor retrieval quality inappropriate for education, unscalability of system and service, unfamiliar proprietary client environment, and difficulty for teachers to use the authoring tools and manage the authored teaching materials. The system we developed overcomes the above problems. It is so scalable as to be applicable not only to a segmented classroom but also to the world wide Internet. The stream server is one of the components of the system: stream servers clients, a service gateway system, and a authoring management system. This paper describes the design and implementation of the stream server. A single stream server can simultaneously playback the multimedia streams as many as clients at one classroom. This is achieved only by the software engine without any changes of the hardware architecture. The systematic coupling with other components gives the scalability of the system and the flexibility of services.

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