• Title/Summary/Keyword: 웹기반 프로젝트 학습

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Development of e-learn computer class contents based on Project Learning Method (프로젝트 학습 기법을 기반으로 한 e-learn 컴퓨터교실 콘텐츠 개발)

  • Jeong, Hye-Jin;Yoo, Chun-Sik;Kim, Yong-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.993-996
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    • 2005
  • 현재 국내에서 웹을 기반으로 한 e-learning 콘텐츠는 많이 개발되고 있으나 이들 대부분이 매뉴얼 식으로 제작되어 멀티미디어 형식만 빌려 텍스트 형태로만 구성하는 방식이 주를 이루고 있는 실정이다. 따라서 본 논문에서는 교사가 주도하는 일제식 수업 형태가 아닌 웹 상에서 창의적이고, 자기 주도적으로 개인차에 따라 학습 속도를 조절할 수 있는 프로젝트 학습기법을 국내 교육환경에 맞게 교수-학습 이론을 적용하여 컴퓨터 교과목을 개발.활용하는 데 그 목적이 있다.

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The Effects of Types of Social Media on Academic Achievement, Interaction, and Social Efficacy in Web-based Project Learning (웹기반 프로젝트학습을 위한 소셜 미디어 활용 유형이 학업성취도, 상호작용, 사회적 효능감에 미치는 효과)

  • Park, Jun Kyu;Leem, Junghoon
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.265-276
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    • 2013
  • The purpose of this study is to investigate the effects of types of social media on academic achievement, interaction, and social efficacy in web-based project learning. To accomplish the purpose of the study, an experiment was conducted with 78 six graders who attend S elementary school in I metropolitan city. They were assigned to 'Facebook' group, 'Wiki' group, and web bulletin board group. The academic achievement score of Wiki group was higher than that of web bulletin board group. There was significant difference between task-oriented interaction and relation-oriented interaction in Wiki group. In addition, relation-oriented interaction was more active than task-oriented interaction in Facebook group. Finally, social efficacy score of Facebook group was higher than that of Wiki group.

A Collaborative Knowledge Management in Wiki-based Project Learning (위키기반 프로젝트학습에서의 협력 지식 관리의 고찰)

  • Lee, Jin-Tae;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.525-531
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    • 2011
  • This study is about the system for knowledge management in the Wiki-based project learning. We implement the Wiki-based project learning system which is focused on a new Web paradigm and technology development to grasp the knowledge flow of a learner effectively under a project learning condition. Implementation of the system has used a Web 2.0 technology to easily understand SECI Knowledge Management types which form the Externalization, Combination and Internalization steps. Moreover, the system structure has been designed instinctively for harmonious knowledge use or reuse. As a result of the experiment, we found out that the collaborative knowledge steps moved along the flow of project learning.

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Design and Implementation of Web-based Automatic Study Evaluation System (웹 기반 학습평가 자동화 시스템의 설계 및 구현)

  • Jeong, Yong-Gi;Choe, Eun-Man
    • The KIPS Transactions:PartD
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    • v.9D no.2
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    • pp.289-296
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    • 2002
  • The web, which is most actively used in the internet environment, is changing educational system. Students usually prefer the interactive and multimedia learning aids based on web applications and web media to static web pages. The former is known to enhance the effectiveness of learning. This paper proposes a study system which involves effective adaptation to the various changing factors of learners' progress and the corresponding automated evaluation system. Conventional evaluation utilizes normalized method, where the learning objectives generally set by the instructors or educational operators/administrators are usually pursued rather than the interest of the individual learners, which is not ideal for the computer-based learning. Web-based project-oriented learning system provokes the mutual participations among the users, operators, and administrators in understanding the jobs to be performed and the effort to enhance the progressive developments of knowledge and application capabilities. In this Paper, an automated evaluation system is implemented, where the instructors and web-operators/administrators work as hosts for education. The learners take advantage of user-oriented comparative learning and pattern design. The design and implementation of the project-oriented evaluation methods performed in the internet/intranet environments are discussed.

Self-exercise Therapy Web Page using Machine Learning (기계 학습을 활용한 자가 운동치료 웹 페이지)

  • Kim, Hye-Ri;Kim, Su-Bin;Cho, Min-Kyu;Kho, Hee-Jung;Lee, Hyung-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.491-493
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    • 2021
  • 최근 코로나 19 상황으로 인해 많은 사람들이 모이는 병원 방문을 꺼리거나, 치료비에 부담을 느끼는 근골격계 재활 환자들이 많다. 이러한 환자들을 위해 이 프로젝트에서는 재활 치료 빈도가 높은 어깨와 손목 등 여섯 가지 근골격 부위의 자가 재활 치료를 돕는 기계 학습 기반 웹 페이지을 구현한다. 이 웹 페이지는 각 부위에 대한 재활 치료 자세를 구글 티처블 머신으로 학습 시킨 데이터를 기반으로 환자가 올바른 자세로 운동하는지를 판별해 준다. 이 때, 사용자의 재활 치료 자세는 웹 카메라로부터 캡쳐한다.

Project-based Learning and Learner Interaction by Web Convergency Communication Types (프로젝트기반 학습과 웹 융합 의사소통 유형별 학습자 상호작용)

  • Shin, Myeong-Hee;Choi, Do-Soon
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.35-40
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    • 2019
  • The purpose of this study was to investigate the effects of learners' academic achievement and learner interaction through project - based learning. In the case of interaction, we focused on the field of learning, that is, the learner's communication style in various technical environments. The subjects of this study were 80 learners who took a 3-hour elective English language learning course at a university in Korea. This study is to investigate the effect of learner interaction through KakaoTalk and LMS (Learning Management System). As a result of the study, it was found that there was a significant difference between learner interaction by project - based learning and communication type and kakao talk utilization group and LMS (Learning Management System) group. 1) The results of the kakao talk utilization group were significant in both the learner interaction and the learner's academic achievement according to the project - based learning and communication type. For current digital native learners, Kakao Talk is the result of the fact that it is the optimal environment for problem solving, communication, and uploading and sharing of educational activities.

Analysis and Implementation of Web Based Log System for The Education of Software Developing Process (소프트웨어 개발 프로세스 교육을 위한 웹기반 로그 시스템의 구현 및 분석)

  • Park, Chiyeon;Yoo, Wook-Sung
    • The Journal of Korean Association of Computer Education
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    • v.9 no.4
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    • pp.55-61
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    • 2006
  • The Personal Software Process(PSP) is a rigorous, measurements based process designed to help software developers produce high-quality codes. Learning PSP requires substantial and tedious record keeping including clerical computations with plenty of data occurred at every project. The required task reduces the educational effect and motive by time consuming characteristic and easy occurrence of errors. To alleviate these problems, a web-based PSP log system having streamlined mechanism of data manipulation is designed and implemented at this study. Three years of experiment shows that the system not only improves productivity and accuracy of the process but also allows students and instructors to focus on learning and teaching PSP, rather than PSP data collection.

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Desing and Implement e-learning WPL System based on SMIL (SMIL을 기반으로 한 교육용 WPL시스템 설계 및 구현)

  • Jeong Hye-Jin;Yoo Chun-Sik;Kim Yong-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.805-808
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    • 2006
  • 현재 국내에서 웹을 기반으로 한 e-learning 콘텐츠는 많이 개발되고 있으나 이들 대부분이 매뉴얼 식으로 제작되어 멀티미디어 형식만 빌려 텍스트 형태로만 구성하는 방식이 주를 이루고 있는 실정이다. 따라서 본 논문에서는 SMIL을 기반으로하여 멀티미디어 아날로그와 디지털 자료를 융합할 수 있는 핵심 기술을 제안하며, 이를 웹 상에서 창의적이고, 자기주도적으로 개인차에 따라 학습 속도를 조절할 수 있는 프로젝트 학습기법을 국내 교육환경에 맞게 교수-학습 이론을 적용하여 설계 구현하였다.

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Design and Implementation of Web-based Education Program for Advanced Course of Information and Communication in College (전공심화과정을 위한 웹 기반 교육 프로그램의 설계 및 구현)

  • Jung, Yong-Ki
    • Journal of the Korea Computer Industry Society
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    • v.9 no.4
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    • pp.177-182
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    • 2008
  • Due to the computer developments and the expansion of data communications, many changes are done to educational environments in addition to the changes of the various social areas. In this paper, a learning system is developed, which adapts itself by checking the changing factors of the learner. The educator works as a overall project manager in this project learning system and the learner benefits from the user-oriented comparative study and pattern design performed in the domains of the internet and intranet.

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The Development and Application of Information Communication Technology Application Instruction Model based on PBL-based Instruction Model (프로젝트 학습을 기반으로 하는 ICT 활용 수업 모형의 개발 및 적용)

  • Jung, Hyo-Sook;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.347-360
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    • 2002
  • Advances in information communication technology (ICT) require new paradigms in every aspect of our society. In this sense, schools are supposed to educate students to solve real-world problems with ICT. However, schools have not provided quality education to students for learning ICT and applying it. It is thus necessary to develop various ICT instruction models for creative students to lead the information society. One of the popular instruction models using the Web is the project-based model. The model includes inquiry activities of areas, such as variety of subjects, real-world problems, issues, and presentation activities of study results. The model also encourages interactions among students for achieving common goals. In this paper, we present an ICT application instruction which provides four major enhancements to the existing project-based model. The stages of model consist of eight activities type and supporting tools. Also, we implement our proposed model for some elementary school courses.

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