• Title/Summary/Keyword: 웹기반 교육 시스템

Search Result 776, Processing Time 0.034 seconds

A Web-based Virtual Laboratory for Basic Electrical Circuits (웹기반 기초전기회로 가상실험실)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
    • /
    • v.5 no.1
    • /
    • pp.19-26
    • /
    • 2002
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for electrical circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. In the proposed virtual laboratory system, every activity occurred in the virtual laboratory will be recorded on database and printed it out on the preliminary report form. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner The virtual laboratory system is composed of four important components : Principle classroom, Simulation classroom, Virtual experiment classroom and Management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

Multidimensional Data Processing System for Supporting Performance Assessment in Elementary School (초등학교 수행 평가 지원을 위한 다차원 자료 분석 처리 시스템)

  • Kim, Gyu-Seog;Lee, Chul-Hyun;Park, Jong-O;Yoo, In-Hwan;Kho, Dae-Gon
    • Journal of The Korean Association of Information Education
    • /
    • v.7 no.1
    • /
    • pp.113-129
    • /
    • 2003
  • The performance assessment is being importantly recognized and enforced in the education evaluation recently. It is not able to analyze learners synthetically because learners are assessed separately in every subjects and the other activities. On the basis of this problem, we designed and implemented the multi-dimensional processing tool. In this tool, the evaluation results of one subject area have an influence on the other related subject areas. In addition, this system helps teachers to establish and process performance assessment plan by providing all subjects database. And all of the information is processed as a whole and can be used in the counseling and school record. This system is based upon windows and can be extend to web based system later. We expect the performance assessment task can be simplified by using this system and students' ability can be assessed by various methods. This system will contribute to ensure the confidence of public education.

  • PDF

Spring Boot-based Programming Education and Online Scoring System (Spring boot 기반의 프로그래밍 교육 및 온라인 채점 시스템)

  • Cho, Minwoo;Lee, Taejun;Choi, Jiyoung;Lee, Sungock;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.05a
    • /
    • pp.450-452
    • /
    • 2021
  • Recently, as interest in programming and artificial intelligence has increased, software education has been compulsory from elementary school. In order to achieve this goal of programming education, it is necessary to basically establish a lab environment suitable for students and teachers. However, there is a problem with performance problems caused by old computers in the lab environment of the school, and there is a problem that students must purchase and use the existing online platform while implementing an algorithm contest program in which students access and evaluate their problem-solving ability at the same time. Therefore, in this paper, to solve this problem, we propose a web-based online practice environment and algorithm contest scoring system using React and Spring boot. Through this, it is believed that even in a computer with low specifications, programming can be studied using only a web browser.

  • PDF

A Study on Radiological Image Retrieval System (방사선 의료영상 검색 시스템에 관한 연구)

  • Park, Byung-Rae;Shin, Yong-Won
    • Journal of radiological science and technology
    • /
    • v.28 no.1
    • /
    • pp.19-24
    • /
    • 2005
  • The purpose of this study was to design and implement a useful annotation-based Radiological image retrieval system to accurately determine on education and image information for Radiological technologists. For better retrieval performance based on large image databases, we presented an indexing technique that integrated $B^+-tree$ proposed by Bayer for indexing simple attributes and inverted file structure for text medical keywords acquired from additional description information about Radiological images. In our results, we implemented proposed retrieval system with Delphi under Windows XP environment. End users, Radiological technologists, are able to store simple attributes information such as doctor name, operator name, body parts, disease and so on, additional text-based description information, and Radiological image itself as well as to retrieve wanted results by using simple attributes and text keywords from large image databases by graphic user interface. Consequently proposed system can be used for effective clinical decision on Radiological image, reduction of education time by organizing the knowledge, and well organized education in the clinical fields. In addition, It can be expected to develop as decision support system by constructing web-based integrated imaging system included general image and special contrast image for the future.

  • PDF

Design and Implementation of Web-based Education Program for Advanced Course of Information and Communication in College (전공심화과정을 위한 웹 기반 교육 프로그램의 설계 및 구현)

  • Jung, Yong-Ki
    • Journal of the Korea Computer Industry Society
    • /
    • v.9 no.4
    • /
    • pp.177-182
    • /
    • 2008
  • Due to the computer developments and the expansion of data communications, many changes are done to educational environments in addition to the changes of the various social areas. In this paper, a learning system is developed, which adapts itself by checking the changing factors of the learner. The educator works as a overall project manager in this project learning system and the learner benefits from the user-oriented comparative study and pattern design performed in the domains of the internet and intranet.

  • PDF

The Design of the Web-based Korean Classical Music Education System Using Voice Bulletin Board (음성게시판을 활용한 웹 기반 국악교육 시스템 설계 -6학년 음악교과 국악 단원을 중심으로-)

  • Cho, Jae-Kyoung;Lee, Jae-Inn
    • 한국정보교육학회:학술대회논문집
    • /
    • 2004.01a
    • /
    • pp.234-242
    • /
    • 2004
  • 세계는 점점 더 가까워지고 함께 공유하는 문화적 산물이 많아져 가면서 그 나라 고유의 전통문화의 존재의식은 젊은 층으로 내려갈수록 더욱 퇴색되어져가고 있다. 우리가 언제 어디서나 쉽게 듣고 즐기는 음악 또한 예외는 아니다. 쉽게 서양의 음악을 흥얼거리는 사람은 많아도 우리 국악을 흥얼거리며 가깝게 여기는 사람은 그리 많지 않을 것이다. 이에 본 연구에서는 6차 교육과정 이후 계속 그 중요성이 강조되고 있는 국악을 학생들로 하여금 좀 더 흥미와 관심을 가지고 더 잘 이해할 수 있고 더 가깝게 여길 수 있도록 하기 위해 음성게시판을 활용한 국악교육 사이트를 설계하고자 한다. 이는 초등 현장에서 교사의 수업 보조 자료는 물론 학생 개개인이 시 공간의 제약을 받지 않고 학습할 수 있으며 음성 게시판에 게재된 내용을 통해 교사의 일대일 조언은 물론 다양한 평가의 자료로 활용할 수 있도록 하고자 한다.

  • PDF

Web Search Personalization based on Preferences for Page Features (문서 특성에 대한 선호도 기반 웹 검색 개인화)

  • Lee, Soo-Jung
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.2
    • /
    • pp.219-226
    • /
    • 2011
  • Web personalization has focused on extracting web pages interesting to users, to help users searching wanted information efficiently on the web. One of the main methods to achieve this is by using queries, links and users' preferred words in the pages. In this study, we surveyed from the web users the features of pages that are considered important to themselves in selecting web pages. The survey results showed that the content of the pages is the most important. However, images and readability of the page are rated as high as the content for some users. Based on this result, we present a method for maintaining relative weights of major page features differently in the profile for each user, which is used for personalizing web search results. Performance of the proposed personalization method is analyzed to prove its superiority such that it yields as much as 1.5 times higher rate than the system utilizing both queries and preferred words and about 2.3 times higher rate than a generic search engine.

  • PDF

Question Level Adjustment Methods Based on User Feedback for WBI (WBI(Web Based Instruction) 시스템에서 학습자 피드백 기반 문제수준 조절 방법)

  • Lim Il-Yong;Jeong Hae-Kyun;Yang Hyung-Jeong
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06b
    • /
    • pp.244-246
    • /
    • 2006
  • 웹 기반 교육 시스템에서 문제 집합 구성은 주로 고정 출제 방식, 무작위 출제 방식, 난이도에 따른 출제 방식으로 이루어진다. 문제 집합의 구성 시 문제 은행에서 문제 난이도에 대한 객관성을 유지하는 것이 무엇보다 중요하다. 따라서 본 논문에서는 난이도를 재조정하는데 학습자들의 문제 풀이 결과를 반영하는 새로운 난이도 재조정 알고리즘을 제시한다. 본 논문에서 제안하는 학습자 피드백 기반 문제 수준 조절 방법은 개인 시험 결과, 그룹 시험 결과 그리고 개인의 특정 섹션 시험 결과를 함께 고려하여 난이도를 조절한다. 기존 알고리즘과 비교 분석한 결과 문제 난이도의 변화율 측면에서 보다 현실적인 문제 난이도 변화를 확인할 수 있었다.

  • PDF

Effects of Web-based STEAM Program Using 3D Data: Focused on the Geology Units in Earth Science I Textbook (3차원 데이터 활용 웹기반 STEAM 프로그램의 효과 : 지구과학I의 '지질 단원'을 중심으로)

  • Ho Yeon Kim;Ki Rak Park;Hyoungbum Kim
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.16 no.2
    • /
    • pp.247-260
    • /
    • 2023
  • In this study, when applying the 'geological structure' content element of high school earth science I developed according to the 2015 curriculum to the STEAM program using a web-based expert system using 3D data of Google Earth and drones, the creative problem-solving ability of high school students, attitudes toward STEAM, and the results of this study are as follows. First, after applying the STEAM program, high school students' creative problem-solving ability showed meaningful results at the p<.001 level. Second, STEAM attitudes showed a significant value at the p<.001 level, confirming that they had a positive impact on high school students' attitudes towards STEAM. It was judged that web-based class activities using Google Earth and drones were useful for integrated thinking such as learners' sense of efficacy and value recognition for usefulness of knowledge. High school students' satisfaction with the STEAM program was 3.251, showing a slightly high average. It was confirmed that web-based class activities such as drones and Google Earth had a positive impact on learners' class satisfaction. However, it was interpreted that the lack of time for class activities limited the ability of the learners to increase their interest in class. The proposal of this research is as follows. First of all, in consideration of the production of presentation materials and practical training in the STEAM program, activities such as block time and advance instruction for class understanding before class are necessary. Secondly, in order to revitalize STEAM education in the high school curriculum, we judge that research on the development of various integrated education programs that can be applied to the high school grade system is necessary.

Applying Game Data Elements to SCORM Data Model (게임 데이터 요소의SCORM 데이터 모델에의 적용 방안)

  • Choi, Yong Suk
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.2
    • /
    • pp.65-75
    • /
    • 2007
  • SCORM is an implementation reference model and also a de-facto standard technology designed for developing e-learning contents and systems effectively. For recent years, as many researchers have been more interested than ever in game based learning, ADL as a SCORM developer, has initiated a basic research on game based learning. However, the game based learning research of ADL has been performed conceptually as well as separately from SCORM so that it lacks in efforts for developing a game based learning SCORM content by incorporating concrete game data into SCORM data model. In this paper, we first present a method for applying game data elements to SCORM data Model, and then illustrate a game based learning SCORM content developed by our method.

  • PDF