• Title/Summary/Keyword: 월드컵

Search Result 278, Processing Time 0.023 seconds

Illuminance Distribution Analysis by Lighting Tower Position of o Soccer Stadium (축구 경기장의 조명타워 위치에 따른 조도분포 해석)

  • 김길영;최홍규;최병숙
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.18 no.1
    • /
    • pp.1-8
    • /
    • 2004
  • Nowadays the soccer becomes one of the best spot lighting sports in the world Especially the 2002 Korea-Japan World Cup was deeply impressed on all the korean. One goal of illuminating engineering should be the design of lighting system that can provide consistently high task visibility regardless of where a task might be located within a working space. The television broadcasting on the soccer has been an important role in the media. The standard of FIFA(The Federation Internationale do Football Association) requires recommended illuminance levels for artificial lighting for a player, an audience, TV broadcasting, as well as everybody in the stadium. This paper has proposed an algerian to select the suboptimal lighting tower position for watching and TV broadcasting a soccer game within a pleasant environment and an optimum illuminance distribution. The position using the software Philip's Calculux was chosen based an the calculations of a horizontal illuminance, vertical illuminance, uniformity, glare, and so on by changing lighting tower positions.

Camera and Receiver Development for 3D HDTV Broadcasting (3차원 고화질TV 방송용 카메라 및 수신기 개발)

  • 이광순;허남호;안충현
    • Journal of Broadcast Engineering
    • /
    • v.7 no.3
    • /
    • pp.211-218
    • /
    • 2002
  • This paper introduces the HD 3DTV camera and 3DTV receiver that are compatible with the ATSC HDTV broadcasting system. The developed 3DTV camera is based on stereoscopic techniques, and it has control function to control both left and right zoom lens simultaneously and to control the vergence. Moreover, in order to control the vergence manually and to eliminate the synchronization problem of the both images, the 3DTV camera has the 3DTV video multiplexing function to combine the left and right images into the single image. The developed 3DTV signal, and it has the various analog/digital interfaces. The performance of the developed system is confirmed by shooting the selected soccer game in 2002 FIFA KOREA/JAPANTM World Cup and by broadcasting the match. The HD 3DTV camera and receiver will be applied to the 3DTV industries such as 3D movie, 3D game, 3D image processing, 3DTV broadcasting system, and so on.

A Study on New Application Cases of Printing Media Design Using Cultural Contents (문화콘텐츠를 이용한 인쇄매체 디자인의 새로운 활용 사례 연구)

  • Kim, Nam-Hyoung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.466-469
    • /
    • 2006
  • Nowadays, we make an attempt for media conversion from old to new media, carrying out to information society. These changes to new media are considered as new threat to printing media. New means such as CAD(Computer Aided Publishing), on-line novel and webzine can be regarded as new media and we are confronted with need of new changes in the field of printing media because of the trend of the present. It suggests that the origin of commodity competitiveness depends on the ability of cultural Contents using design. Cultural commodity is considered as strategy concepts in the more specific and realistic aspect than in the aspect of industrialization. This study introduce the case of Cellpark Co.,Ltd. which has successfully developed commodity design of World-cup cultural contents as a creating tools of innovative value connecting existed design method based on printing media with new method. This study gave the case which created Blue Ocean market through new expression method of design, products protection of contents design by patent registration, and licensing which many design firms often overlook.

  • PDF

Turfgrass Selection for Soccer Fields - A Simulation of the Inchon 2002 World Cup Stadium - (축구경기장의 잔디초종 선정에 관한 연구 - 2002년 월드컵 인천경기장 모형돔을 대상으로 -)

  • 심상렬;정대영
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.30 no.2
    • /
    • pp.88-94
    • /
    • 2002
  • This study was conducted to select suitable turfarasses for use at 2002 world cup soccer fields in Korea. A 1/1000 scale Inchon worldcup soccer dome was constructed for this research. Species and seeding rates of cool-season grasses used inside and outside the dome were Kentuck bleugrass 10g/$m^2$ (KB), Kentucky bleugrass 10g/$m^2$+ perennial ryegrass 10g/$m^2$ mixture (KB+PR) and Kentucky bleugrass 6g/$m^2$+tall fescue 14g/$m^2$+ perennial ryegrass 4g/$m^2$ mixture (KB+TF+PR). Warm-season grasses also used in this study were Zoysia japonica 'Anyangjungzii' (ZA) and Zoysia japonica 'Zenith'(ZZ) which were layed as sod. So, total 5 types of grasses were used inside and outside the dome. The rootzone was constructed by the multi-layer method(United States Golf Association method). The plots were designed by randomized block design. Cool-season grasses(KB, KB+PR, KB+TF+PR) were found to be better performers for visual rating and visual color than the zoysiagrasses(ZA, ZZ). There were no significant differences in turf performance within cool-season grasses, while ZA showed better turf performances than ZZ within zoysiagrasses. The green color was maintained for about 10 months in the col-season grasses(KB, KB+PR, KB+TF+PR) compared to about 5~6 months in the zoysiagrasses. Root length and density data revealed higher values for KB, KB+PR and KB+TF+PR compared to ZA and ZZ. Root performance of 22 was better than ZA within zoysiagrasses which was the opposite result of turf performances. There was also no significant difference between U performance inside and outside the dome. However, the decreasing tendency of turf quality inside the dome at the end of the study showed that more proper maintenance technology was needed inside the d[me. It could be concluded by this study that cool-season grasses(KB, KB+PR, KB+TF+PR) were more suitable turfgrasses than waits-season zoysiagrasses(ZA, ZZ) for use at 2002 world cup soccer fields in Korea.

A Design on Experience Space Based on Interactive Storytelling (인터렉티브 스토리텔링을 기반으로 한 체험 공간 디자인)

  • Park, Sun-Ja;Park, Seung-Ho
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.55-62
    • /
    • 2007
  • 정보통신 기술과 컴퓨터의 급속한 발달은 과거에 불가능했던 많은 일들을 가능하게 하였다. 디지털 기술의 발전은 기존의 추상적인 것을 구체적으로 체험 가능한 것으로 발전시켰으며, 이를 통해 인간은 경험을 확장 시킬 수 있게 되었다. 즉, 인간의 체험, 인식, 가치, 행위가 가상의 공간으로 무한하게 확장될 수 있기 때문이다. 이러한 배경 속에서 현대 사람들은 체험 공간이 현실 세계와는 다른 비일상적 체험과 욕구실현을 구현할 수 있는 공간이 되기를 원한다. 이에 따라서 체험 공간의 논의가 과거의 시각적 정보전달만을 위한 체험 공간이 아닌 정보와 흥미, 체험을 동시에 줄 수 있는 노력들이 요구, 진행되고 있다. 체험 공간에 있어서 엔터테인먼트 적인 요소가 효과적인 방법론으로 제시되고 있지만, 아직도 시청각적 흥미위주의 직선적인 공간의 이야기로 관람자를 일회적인 관람에서 그치게 하고 있다. 매체를 나열식으로 던져 준다고 해서 사람들이 흥미를 느끼거나 몰입을 경험하지는 못한다. 그러기 위해선 인터렉티브 스토리텔링(Interactive Storytelling)의 인터렉티비티한 요소가 체험 공간에서 효과적일 수 있다. 인터렉티비티는 인터렉티브 스토리텔링의 특징 중 하나로, 이와 같은 인터렉티비티 요소들은 관람자에게 다양한 선택과 통제의 기회를 주기 때문이다. 이에 따라서 체험 공간 속에서 관람자는 스스로 매체와 매체간의 반복과 조합을 통해 관람자 개개인이 새로운 시나리오를 쓸 수 있게 되고 체험 공간은 유동적인 공간이 될 수 있게 된다. 따라서 본 연구는 체험 공간이 관람자 스스로가 만들어가는 공간이 되고, 지각적 체험과 정신적 체험까지 경험할 수 있는 체험의 장이 될 수 있도록 인터렉티브 스토리텔링의 가치를 재해석하고자 하였다. 이러한 인터렉티브 스토리텔링이 공간 속에서 의미를 획득할 수 있는지에 대한 연구를 진행하고자 하였으며, 이를 위해 기존의 체험 공간에 대한 연구와 인터렉티브 스토리텔링의 기존 사례를 선행하였다. 이러한 과정을 통해 인터렉티브 스토리텔링이 체험 공간 안에서 사람들에게 일회적인 경험을 주는 것이 아닌 사람들이 직접 그 공간의 스토리를 만들 수 있는 새로운 체험 공간의 가능성을 가지고 있음을 발견하였다. 이에 따라서 월드컵이 열리는 대표적인 도시인 상암동에 한국 소프트웨어진흥원이 주관하여 건설되는 ‘상암 디지털 파빌리온’을 대상으로 인터렉티브 스토리텔링을 기반으로 한 체험공간 디자인을 작품 형태로 기획 되었으며, 기본적인 시나리오 컨셉을 제시하고 공간의 구조도, 체험 과정(Process)등이 제시된다. 이러한 연구는 기존 체험 공간이 직선적인 내러티브에서 벗어나 체험 공간 속 협업의 가능성을 열어주어 새로운 소통의 장을 마련해 준다는 긍정적인 효과를 기대할 수 있다.

  • PDF

Design for Public Lavatory in Korean Temple Considering the Korean Traditional Architectural Concept (한국 국립공원 사찰 공중화장실 디자인 연구)

  • 온순기;양우창;유상완;박주남;정태운
    • Archives of design research
    • /
    • v.15 no.2
    • /
    • pp.147-156
    • /
    • 2002
  • As our country holds 2002 Korea-Japan FIFA World Cup, more foreigners are visiting Korea, making the tourist industry more profitable. Under these circumstances, we should pay attention to the restroom as a public facility, and inspire the awareness in the Korean people to improve the public restrooms. However, according to KNTO(Korea National Tourist Organization), it has turned out that foreign tourists are still dissatisfied with dirty restrooms and poor signposting when they visit Korea, Though the number of restrooms has been increased, they are not properly managed being a public nuisance due to negligence of administration and straggling facilities. To make it worse, poor design of restrooms and insufficient consideration of handicapped person bring disgrace on Koreas tourist administration. While studies on restrooms began from the 1980s, it has placed too much emphasis on the space arrangement and facility plan, so we need to pay attention to the traditional design and environment aspect of restrooms. This study is 1 haute looked into the problems and actual conditions of restrooms, and based on these data, applied Korean Buddhist architecture style to restrooms to create a comfortable circumstance in restrooms.

  • PDF

A Study on the Emission Characteristics of LNG-diesel Dual-fuel Engine for Euro 2 Standard (Euro 2 기준 LNG-경유 혼소엔진의 배출가스 특성에 관한 연구)

  • Cho, Gyu-Baek;Kim, Chong-Min;Kim, Dong-Sik;Kim, Hong-Suk
    • Journal of the Korean Institute of Gas
    • /
    • v.15 no.1
    • /
    • pp.9-14
    • /
    • 2011
  • Heavy duty diesel engine has relatively small portion of whole vehicles due to long drive distance and large engine displacement, but largely influences atmosphere environment. City buses changed to CNG (Compressed Natural Gas) bus with Korea-Japan Worldcup. Heavy duty truck and intercity bus, however, were impossible to use CNG because those kinds of vehicles had long drive distance and CNG station was installed mainly at the around of the bus garage of city. Insulation container storing the natural gas as a liquid makes heavy duty truck and intercity bus possible to use the natural gas. Drive using diesel is possible where is hard to recharge the gas. With LNG (Liquefied Natural Gas), the dependence on oil is largely decreased, PM (Particulate Matter) and NOx which is chronic disadvantage of diesel is remarkably reduced and finally $CO_2$, the representative green house gas, is reduced over 10%.

In-depth Analysis of Soccer Game via Webcast and Text Mining (웹 캐스트와 텍스트 마이닝을 이용한 축구 경기의 심층 분석)

  • Jung, Ho-Seok;Lee, Jong-Uk;Yu, Jae-Hak;Lee, Han-Sung;Park, Dai-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.10
    • /
    • pp.59-68
    • /
    • 2011
  • As the role of soccer game analyst who analyzes soccer games and creates soccer wining strategies is emphasized, it is required to have high-level analysis beyond the procedural ones such as main event detection in the context of IT based broadcasting soccer game research community. In this paper, we propose a novel approach to generate the high-level in-depth analysis results via real-time text based soccer Webcast and text mining. Proposed method creates a metadata such as attribute, action and event, build index, and then generate available knowledges via text mining techniques such as association rule mining, event growth index, and pathfinder network analysis using Webcast and domain knowledges. We carried out a feasibility experiment on the proposed technique with the Webcast text about Spain team's 2010 World Cup games.

Automatic Classification Technique of Offence Pattern in Soccer Game using Neural Networks (뉴럴네트워크를 이용한 축구경기에 있어서의 공격패턴 자동분류 기법)

  • Kim, Hyun-Sook;Kim, Kwang-Yong;Nam, Sung-Hyun;Hwang, Chong-Sun;Yang, Young-Kyu
    • Journal of KIISE:Software and Applications
    • /
    • v.27 no.7
    • /
    • pp.712-722
    • /
    • 2000
  • In this paper, we suggest and test a classification technique of offence pattern from group formation to automatically index highlights of soccer games. A BP (Back-propagation) neural nets technique was applied to the information of the position of both the player and the ball on a ground, and the distance between the player and the ball to identify the group formation in space and time. The real soccer game scenes including '98 France World Cup were used to extract 297 video clips of various types of offence patterns; Left Running 60, Right Running 74, Center Running 72, Corner-kick 39 and Free-kick 52. The results are as follows: Left Running comes to 91.7%, Right Running 100%. Center Running 87.5%, Corner-kick 97.4% and Free-kick 75%, and these showed quite a satisfactory rate of recognition.

  • PDF

3D Reenactment System of Soccer Game (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Journal of Broadcast Engineering
    • /
    • v.8 no.1
    • /
    • pp.54-62
    • /
    • 2003
  • This paper presents a Soccer Game 3D Reencatment System which reenact the Important scene like getting a goal with image processing and computer graphics technologies. KBS Research Institute of Technology has developed the 3D Reenactment System of Soccer Game called ‘VPlay' to provide TV viewers with fresh images in soccer games. Vplay generates the reenactment of exciting and important soccer scenes by using computer graphics. Vplay extracts legion of players from video with color information, and then computes precise positions of players on the ground by using global motion estimation model and playground axis transformation model. The results are applied to locomotion generation module that generates the locomotion of virtual characters automatically. Using predefined motion and model library, Vplay reenacts the important scene in a quick and convenient manner Vplay was developed for live broadcasting of soccer games that demands rapid producing time and was used efficiently during past WorldCup and Asian Game.