• Title/Summary/Keyword: 움직임 보상

Search Result 351, Processing Time 0.026 seconds

Fast Reference Frame Selection Algorithm Based on Motion Vector Reference Map (움직임 벡터 참조 지도 기반의 고속 참조 영상 선택 방법)

  • Lee, Kyung-Hee;Ko, Man-Geun;Seo, Bo-Seok;Suh, Jae-Won
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.4
    • /
    • pp.28-35
    • /
    • 2010
  • The variable block size motion estimation (ME) and compensation (MC) using multiple reference frames is adopted in H.264/AVC to improve coding efficiency. However, the computational complexity for ME/MC increases proportional to the number of reference frames and variable blocks. In this paper, we propose a new efficient reference frame selection algorithm to reduce the complexity while keeping the visual quality. First, a motion vector reference map is constructed by SAD of $4{\times}4$ block unit for multi reference frames. Next, the variable block size motion estimation and motion compensation is performed according to the motion vector reference map. The computer simulation results show that the average loss of BDPSNR is -0.01dB, the increment of BDBR is 0.27%, and the encoding time is reduced by 38% compared with the original method for H.264/AVC.

Design of Prediction Unit for H.264 decoder (H.264 복호기를 위한 효율적인 예측 연산기 설계)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.7
    • /
    • pp.47-52
    • /
    • 2009
  • H.264 video coding standard is widely used due to the high compression rate and quality. The motion compensation is the most time-consuming and complex unit in the H.264 decoder. The performance of the motion compensation is determined by the calculation of pixel interpolation and management of the reference pixels. The reference pixels read from external memory using efficient memory management for data reuse is necessary along with the high performance interpolators. We propose the architecture of a motion compensation unit for H.264 decoders. It is composed of 2-dimensional circular register files, a motion vector predictor and high performance interpolators with low complexity. The 2-dimensional circular register files reuse reference pixel data as much as possible, and feed reference pixel data to interpolators without any latency and complex logic circuits. We design a motion compensation unit and a intra-prediction unit and integrate them into a prediction unit and verify the operation and the performance.

Multiple Reference Frame based Error-Resilient Video Coding (다중 레프런스 프레임 기반의 에러에 강인한 동영상 부호화 기법)

  • 정한승;김인철;이상욱
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.10B
    • /
    • pp.1382-1389
    • /
    • 2001
  • 움직임 보상-이산 코사인 변환 (motion compensation-discrete cosine transform : MC-DCT) 기반의 동영상 부호화 기법이 부호화 효율성 및 구현의 단순성으로 인해 널리 사용되고 있으나, 에러 환경에서 구조적으로 취약한 면이 있다. 본 논문에서는 다중 메모리 움직임 보상 예측 (long-term memory motion compensated prediction : LTMP) 기반의 다중 레프런스 프레임을 사용하여 에러에 강인한 동영상 부호화 기법을 제안한다. 또한 제안하는 알고리듬에 기반한 에러 은닉 기법 (error concealment : EC)을 구현한다. 즉, R-D (rate-distortion) 최적화에 프레임간 움직임 벡터 (temporal motion vectors)의 확산 인자를 추가하여 에러에 대한 강인성 및 에러 은닉 기법의 효율성을 증가시켰다. 또한, 제안하는 알고리듬은 시간축상의 에러 전파를 피드백 정보 (negative acknowledgement : NAK)를 사용하여 억제한다. 즉, NAK는 채널 에러에 의해 손실된 영역과 에러가 전파된 영역을 추정하여 움직임 보상 영역에서 제외되도록 하는데 이용된다. 따라서, 제안하는 알고리듬은 PSNR 측면에서 FIU (forced intra update)에 근사하는 성능을 보이나, FIU와는 달리 비트율의 증가를 피할 수 있어 제한된 대역폭의 네트웍을 효율적으로 사용할 수 있다. 컴퓨터 모의 실험을 통해 제안하는 알고리듬이 기존의 H.263 및 LTMP 기반의 부호기에 비해 에러 환경에서 주관적 및 객관적 화질 측면에서 성능이 우수함을 보인다.

  • PDF

Wavelet-based Video Coding Scheme using Multi-resolution Motion Compensation (다중 해상도 움직임 보상을 이용하는 웨이브렛기반 동영상 부호화)

  • 양창모;이병기;조위덕;정하중;호용성
    • Journal of Broadcast Engineering
    • /
    • v.7 no.1
    • /
    • pp.37-44
    • /
    • 2002
  • In this paper. we propose a new video coding scheme with multi-resolution motion compensation and residual quantization. The main functional blocks of the proposed scheme include multi-level wavelet decomposition. motion estimation and motion compensation. raster scanning within each subband. formation of block trees and blocking partitioning. and adaptive arithmetic coding. Although the proposed ceding scheme is simple and requires low computational complexity, it produces bitstreams tilth good features. such as the embedded structure and SNR scalability. Experimental results demonstrate that the proposed coding scheme is quote competitive to and often outperforms other wavelet-based video coding schemes in the literature.

Motion Compensation by Affine Transform using Polygonal Matching Algorithm (다각형 정합 알고리듬을 이용한 affine 변환 움직임 보상)

  • Park, Hyo-Seok;Hwang, Chan-Sik
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.36S no.1
    • /
    • pp.60-69
    • /
    • 1999
  • Motion compensation by affine transform has been proposed as a solution to the artifact problems in very low bit rate video coding and a HMA(Hexagoanl Matching Algorithm) has been proposed for refine motions estimation. When dividing images with an affine transform, as image objects do not necessarily conform to triangle patterns. In this paper we propose a method that first divides an image into triangular patches according to its edge information and then further divides the image into more detailed triangular patches where more complicated edge information occurs. We image propose a PMA(Polygona Matching Algorithm) for refine motion estimation because of the different triangle pattern types of neighboring blocks and its performance is compared with H.263.

  • PDF

Performance Comparison of Block-based Distortion Estimations for FRUC Techniques (FRUC 기술을 위한 블록별 왜곡 크기 추정기법의 성능비교)

  • Kim, Jin-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.10a
    • /
    • pp.927-929
    • /
    • 2011
  • Since DVC (Distributed Video Coding) and FRUC (Frame Rate Up Conversion) techniques need to have an efficient motion compensated frame interpolation algorithms. Conventional works of these applications have mainly focused on the performance improvement of overall system. But, in some applications, it is necessary to evaluate how well the MCI (Motion Compensated Interpolation) frame matches the original frame. For this aim, this paper deals with the modeling methods for evaluating the block-based matching cost. First, several matching criteria, which have already been dealt with the motion compensated frame interpolation, are introduced and then combined to make estimate models for the size of MSE (Mean Square Error) noise of the MCI frame to original one. Through computer simulations, it is shown that the block-based cost evaluation models are tested and can be effectively used for estimating the MSE noise.

  • PDF

Enhanced East Mode Decision toy Variable Block Motion Compensation (가변 블록 움직임 보상을 위한 개선된 고속 모드 결정법)

  • 이제윤;최웅일;전병우
    • Proceedings of the IEEK Conference
    • /
    • 2003.07e
    • /
    • pp.2068-2071
    • /
    • 2003
  • 최근 표준화가 완성된 H.264 는 가변 블록 움직임 보상, 복수 참조 영상, 그리고 1/4 화소 움직임 벡터 정확도를 지원하고 있다. 그러나 이러한 새로운 부호화기술은 부호화 효율 향상의 주된 요인이면서, 동시에 높은 복잡도의 요인이기도 하다 따라서 H.264 비디오 표준의 실제 응용 확대를 위해서는 이러한 기술의 속도향상이 필수적이다. [1]에서 제안한 고속 모드 결정법은 조기에 모드 결정을 할 수 있기 때문에, 움직임 벡터 탐색과 비트율-왜곡치 (Rate-Distortion cost) 계산 과정을 효율적으로 생략할 수 있는 방법이다. 하지만 [1]에서 제안된 측정치 r은 주변 블록의 정보를 이용하지 않기 때문에 모드 결정 에러를 좀 더 효과적으로 줄이지 못했다. 본 논문에서는 주변 블록의 정보를 이용하여 [1]의 방법을 개선시킨 것으로 실험 결과 큰 부호화 손실 없이 계산 량 감소에 있어 매우 높은 효율을 제공함을 확인하였다.

  • PDF

Motion Compensated Temporal Filter using Nonlinear Optical Flow Estimation for Ultrasound Image (초음파 영상에서 비선형 광학 흐름 추정 방법을 이용한 움직임 보상 시간 필터)

  • Lim, Soo-Chul;Han, Tae-Hee;Kim, Baek-Sop
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.754-756
    • /
    • 2005
  • 본 논문은 연속 초음파 영상에서 움직임 보상 시간 필터를 적용하여 영상의 품질을 향상시키는 방법을 제안한다. 비선형 광학 흐름 추정 방법을 이용하여 화소 단위의 움직임을 추정하고, 이를 바탕으로 시간적 재귀 필터링을 적용한다 화소 단위 움직임 벡터의 양이 작을 경우 필터링을 크게 하고, 움직임 벡터의 양이 클 경우 필터링을 작게 적용한다. 그 결과 프로브에 의한 전역적 움직임과 측정 대상물에 의한 국부적 움직임으로 발생되는 블러 현상을 극소화하고 잡음을 감소시켜 영상의 품질을 향상시켰다.

  • PDF

Depth map temporal consistency compensation using motion estimation (움직임 추정을 통한 깊이 지도의 시간적 일관성 보상 기법)

  • Hyun, Jeeho;Yoo, Jisang
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.2
    • /
    • pp.438-446
    • /
    • 2013
  • Generally, a camera isn't located at the center of display in a tele-presence system and it causes an incorrect eye contact between speakers which reduce the realistic feeling during the conversation. To solve this incorrect eye contact problem, we newly propose an intermediate view reconstruction algorithm using both a color camera and a depth camera and applying for the depth image based rendering (DIBR) algorithm. In the proposed algorithm, an efficient hole filling method using the arithmetic mean value of neighbor pixels and an efficient boundary noise removal method by expanding the edge region of depth image are included. We show that the generated eye-contacted image has good quality through experiments.

A Video Sequence Coding Using Dynamic Selection of Unrestricted Motion Vector Mode in H.263 (H.263의 비제한 움직임 벡터 모드의 동적 선택을 이용한 영상 부호화)

  • 박성한;박성태
    • Journal of the Korea Computer Industry Society
    • /
    • v.2 no.8
    • /
    • pp.1075-1088
    • /
    • 2001
  • In this paper, we propose a method for dynamic selection of unrestricted motion vector(UMV) or default prediction mode(DPM) in H.263 bit stream. For this, we use the error of compensated image and the magnitude of motion vector. In the proposed strategy, the UMV mode is dynamically applied in a frame according to average magnitude of motion vector and error of compensated image. This scheme has improved the quality of image compared to the fixed mode UMV or DPM only. Number of searching points are greatly reduced when comparing to UMV The proposed method is more profitable to long video sequences having camera movement locally.

  • PDF