• Title/Summary/Keyword: 움직임언어

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A study on the lip shape recognition algorithm using 3-D Model (3차원 모델을 이용한 입모양 인식 알고리즘에 관한 연구)

  • 김동수;남기환;한준희;배철수;나상동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1998.11a
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    • pp.181-185
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    • 1998
  • Recently, research and developmental direction of communication system is concurrent adopting voice data and face image in speaking to provide more higher recognition rate then in the case of only voice data. Therefore, we present a method of lipreading in speech image sequence by using the 3-D facial shape model. The method use a feature information of the face image such as the opening-level of lip, the movement of jaw, and the projection height of lip. At first, we adjust the 3-D face model to speeching face image sequence. Then, to get a feature information we compute variance quantity from adjusted 3-D shape model of image sequence and use the variance quality of the adjusted 3-D model as recognition parameters. We use the intensity inclination values which obtaining from the variance in 3-D feature points as the separation of recognition units from the sequential image. After then, we use discrete HMM algorithm at recognition process, depending on multiple observation sequence which considers the variance of 3-D feature point fully. As a result of recognition experiment with the 8 Korean vowels and 2 Korean consonants, we have about 80% of recognition rate for the plosives and vowels.

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A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking (고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구)

  • 유재춘
    • Archives of design research
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    • v.13 no.1
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    • pp.157-166
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    • 2000
  • Since the cognitive science developed as a brandl of academic researdl, studies on human brains have flourished. Emotional features have been centered on the field of design, and the development of the design process has been diversified that makes use of the factors. The purpose of this study is to reflect the current trend and to convert the results into a method for designing. The researdl is based on the mind map techniques which spread like a trendy fashion, and tries to supply a theoretical explanation of how to overcome the fixed idea. Recognizing the importance of learned information in approaching a problem, I regarded the roles of left and right brain as analogue and digital images interpreting them by freely crossing language(digital images) and visual thought (analogue images), using mapping tedlniques. I pursued the research goal of the techniques focusing on the idea of using mapping. As a result of this. I established a logic system [figure 8] in that a proposition which starts as a problem introduction goes on until a problem solution, which is visualized with concept presentation, using a brainstorming technique. According to the suggested concept. I concluded that idea proliferation as a design demand can be solved by applying mapping techniques like one shown in figure 12.

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The animated soul of the machine The development of kinetic elements in installation art, eastern and western positions (기계의 움직이는 정서에 대한 조형 연구)

  • Halbherr, Bernd;Choi, Han Jun
    • Cartoon and Animation Studies
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    • s.49
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    • pp.537-561
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    • 2017
  • Machines and robotic structures are questioning existential bases of human beings. They influence our way of thinking and transform our social philosophies and value systems. The same time they keep their fascination ever since. Mechanical technique and skills are symbols for development and hazard at the same time. The attraction of this ambivalence is reviewed in this thesis by having a look at kinetic elements in modern sculpture. The author is focusing on classical sculptural positions that use machines or machinery within sculptural artworks. The historical development is examined and certain examples from the classical modern era are discussed as role models during their time. On this scenario, the portraits of two young contemporary outstanding positions in the field of kinetic art and installation are analyzed and explained. One of the goals was to investigate the eastern and the western language of two artists that are doing artworks in the same field and compare the works and the cultural expressions to each other. Different cultural positions and visual languages become visible due to the research. And the author's final conclusions is, that even in a globalized world there will always be significant local distinguishes remaining.

Study of Image Production using Steadicam Effects for 3D Camera (3D 카메라 기반 스테디캠 효과를 적용한 영상제작에 관한연구)

  • Lee, Junsang;Park, Sungdae;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3035-3041
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    • 2014
  • The steadicam effects is widely used in production of the 3D animation for natural camera movement. Conventional method for steadicam effects is using keyframe animation technique, which is annoying and time consuming process. Furthermore it is difficult and unnatural to simulate camera movement in real world. In this paper we propose a novel method for representing steadicam effects on virtual camera of 3D animation. We modeled a camera of real world into Maya production tools, considering gravity, mass and elasticity. The model is implemented with Python language, which is directly applied to Maya platform as a filter module. The proposed method reduces production time and improves production environment. It also makes more natural and realistic footage to maximize visual effects.

Real-time Montage System Design using Contents Based Image Retrieval (내용 기반 영상 검색을 이용한 실시간 몽타주 시스템 설계)

  • Choi, Hyeon-Seok;Bae, Seong-Joon;Kim, Tae-Yong;Choi, Jong-Soo
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.313-322
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    • 2006
  • In this paper, we introduce 'Contents Based Image Retrieval' which helps a user find the images he or she needs more easily and reconfigures the images automatically. With this system, we try to realize the language of (motion) picture, that is, the Montage from the viewpoint of the user. The Real-time Montage System introduced in this paper uses 'Discrete Fourier Transform'. Through this, the user can find the feature of the image selected and compare the analogousness with the image in the database. This kind of system leads to the user's speedy and effective retrieving, Also, we can acquire the movement image of the user by Camera Tracking in Real-time. The movement image acquired is to be reconfigured automatically with the image of the user. In this way, we can get an easy and speedy image reconfiguration which sets to the user's intention. This system is a New Media Design tool(entertainment) which induces a user enjoy participating in it. In this system, Thus, the user is not just a passive consumer of one-way image channels but an active subject of image reproduction in this system. It is expected to be a foundation for a new style of user-centered movie (media based entertainment).

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A study on the lip shape recognition algorithm using 3-D Model (3차원 모델을 이용한 입모양 인식 알고리즘에 관한 연구)

  • 남기환;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.5
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    • pp.783-788
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    • 2002
  • Recently, research and developmental direction of communication system is concurrent adopting voice data and face image in speaking to provide more higher recognition rate then in the case of only voice data. Therefore, we present a method of lipreading in speech image sequence by using the 3-D facial shape model. The method use a feature information of the face image such as the opening-level of lip, the movement of jaw, and the projection height of lip. At first, we adjust the 3-D face model to speeching face Image sequence. Then, to get a feature information we compute variance quantity from adjusted 3-D shape model of image sequence and use the variance quality of the adjusted 3-D model as recognition parameters. We use the intensity inclination values which obtaining from the variance in 3-D feature points as the separation of recognition units from the sequential image. After then, we use discrete HMM algorithm at recognition process, depending on multiple observation sequence which considers the variance of 3-D feature point fully. As a result of recognition experiment with the 8 Korean vowels and 2 Korean consonants, we have about 80% of recognition rate for the plosives md vowels.

Change in lip movement during speech by aging: Based on a double vowel (노화에 따른 발화 시 입술움직임의 변화: 이중모음을 중심으로)

  • Park, Hee-June
    • Phonetics and Speech Sciences
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    • v.13 no.1
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    • pp.73-79
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    • 2021
  • This study investigated the change in lip movement during speech according to aging. For the study, 15 elderly women with an average of 69 years and 15 young women with an average of 22 years were selected. To measure the movement of the lips, the ratio between the minimum point and the maximum point of movement when pronouncing a double vowel was analyzed in pixel units using image analysis software. For clinical utility, the software was produced by applying an automated algorithm and compared with the results of handwork. This study found that the range of the width and length of lips in double vowel tasks was smaller for the elderly than that of the young. A strong positive correlation was found between manual and automated methods, indicating that both methods are useful for extracting lip contours. Based on the above results, it was found that the range of the lips decreased when ignited as aging progressed. Therefore, monitoring the condition of lip performance by simply measuring the movement of lips before aging progresses, and performing exercises to maintain lip range, will prevent pronunciation problems caused by aging.

Spatial Landscape of Immigrant Communities in Seoul (이민자 공동체의 공간적 경관)

  • Lee, Jawon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.383-395
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    • 2021
  • The diversity of urban landscapes is established by dynamic characteristics such as language, color, and their movement, which are the building environment, street patterns, and people. With the increase of foreign migrants in Korea, new guidelines are needed in terms of local community administration and land policy. Administrative, sociological, and geographical studies have been conducted on the steadily increasing number of foreign migrants since the 2000s, but it is difficult to establish for making safe and healthy communities through which different cultures and lifestyles of each country and ethnic group undergo some integration with the existing host society. There are limitations in identifying the lack of statistical data and the representation of a minority proportion of foreign residents. In order to analyze the core elements of the integrated strategy of the local community, the residential behavior and spatial characteristics of foreign migrants must first be identified.

Analysis of Dance Education Content in Elementary School Physical Education Textbooks (초등학교 체육교과서 무용교육 내용 분석)

  • Bae, Myeong-Hun
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.2
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    • pp.261-270
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    • 2022
  • This study was to analyze the related contents by securing 32 volumes of 8 types of physical education textbooks for grades 3, 4, 5, 6 that are being used in the school field for the revitalization of dance education. As a result, the 3rd grade expression area organized textbooks focusing on movement language and expression elements. For the 4th grade, most textbooks suggested gymnastics using balls, hoops, and ribbons. In the 5th grade, Ganggangsullae and Mask dance were suggested in relation to Korean folk dances, and Tinikling and Gustaf's skoal suggested in relation to foreign folk dances. had been In the case of 6th graders, the exploration of expression elements and the expression process were presented in relation to thematic expression, and the subject expression was made possible with a focus on creative gymnastics. Also, line dance among practical dances was presented in most textbooks. Despite the importance of the expression domain, field teachers at school are complaining of difficulties in teaching and learning due to various internal and external problems. The need for activation is raised in that the expression domain can exert effects in all cognitive, mental, and affective domains.

A Study on the Architectural Environment as a Combination of Performance and Event (퍼포먼스.이벤트의 결합체로서 건축환경연구)

  • 김주미
    • Archives of design research
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    • v.14
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    • pp.121-138
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    • 1996
  • The purpose of this study is to develop a new architectural language and design strategies that would anticipate and incorporate new historical situations and new paradigms to understand the world. It consists of four sections as follows: First, it presents a new interpretation of space, human body, and movement that we find in modern art and tries to combine that new artistic insight with environmental design to provide a theoretical basis for performance-event architecture. Second, it conceives of architectural environment as a combination of space, movement, and probabilistic situations rather than a mere conglomeration of material. It also perceives the environment as a stage for performance and the act of designing as a performance. Third, in this context, man is conceived of as an organic system that responds to, interacts with, and adapts himself to his environment through self-regulation. By the same token, architecture should be a dynamic system that undergoes a constant transformation in its attempt to accommodate human actions and behaviors as he copes with the contemporary philosophy characterized by the principle of uncertainty, fast-changing society, and the new developments in technology. Fourth, the relativistic and organic view-point that constitutes the background for all this is radically different from the causalistic and mechanistic view that characterized the forms and functions of modernistic design. The present study places a great emphases on dematerialistic conception of environment and puts forth a disprogramming method that would accommodate interchangeability in the passage of time and the intertextuality of form and function. In the event, performance-event architecture is a strategy based on the systems world-view that would enable the recovery of man's autonomy and the reconception of his environment as an object of art.

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