• Title/Summary/Keyword: 욕구조사

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Study on Factors for Efficacy and Purpose of Starting Business after Middle Aged Workers' Retirement (중년 직장인의 퇴직 후 창업효능감 및 창업의도에 영향을 미치는 요인)

  • Choi, Myung-Hwa;Cho, Sung-Sook
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.226-241
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    • 2014
  • This study was intended to find out the factors affecting the efficacy and purpose of starting new business after their retirement of middle-aged office workers. The study also analyzed the relationship among these factors, founder's innovational mind, achievement desire, risk-taking mind and family support. For the purpose, questionnaires were collected 346 middle-aged employees working in Seoul and Kyonggi-do area. The findings were as follows. First, personal achievement desire and risk-taking mind strongly affected the efficacy of starting new business. Second, innovational mind, achievement desire and risk-taking mind had a positive effect on the purpose of starting new business. Third, family support had a moderate effect between achievement desire and the efficacy of the starting new business.

Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction (게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로)

  • Kim, Young-Berm;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.131-139
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    • 2020
  • Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.

A comparative study on factors of social welfare service utilization between general and low-income group (사회복지서비스 이용에 영향을 미치는 요인 - 일반계층과 저소득층의 비교연구 -)

  • Choi, Seung-ah
    • Korean Journal of Social Welfare Studies
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    • v.40 no.3
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    • pp.213-242
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    • 2009
  • This study examined the factors affecting social welfare service utilization of general group and low-income group. The following influencing variables were selected based on the model developed by Anderson and Newman(1973): predisposing factors, enabling factors, need factors. The result shows that in both group the possibility of service utilization is high in case of having a spouse, more family members, feeling one's health ill, no chronic disease. And service use level is high in case of having no spouse, lower income in general group, higher income in low-income group, more family members, feeling one's health ill, having a chronic disease. In addition, the higher service use level is associated in low-income group with men rather than women, younger age, low education, the unemployed rather than the employed, urban residents, low life satisfaction. These findings provide implications and suggestions that each income group has various characteristics and needs, so it is necessary to provide comprehensive and appropriate services through the investigation for potential service recipients' needs.

A Study on the Sociocultural Psychological factors influencing on the Successful Aging of the elderly (노인의 성공적 노화에 영향을 미치는 사회문화·심리적 요인)

  • Cho, Young-Mun;Kang, Seung-Lang
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.339-348
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    • 2019
  • This study was conducted to predict sociocultural psychological variables affecting successful aging of the elderly. The participants were 187 elderly people aged at least sixty who used 16 elderly welfare centers in G metropolitan city and J and S city from december 2018 to january 2019. Data analysis was done by using SPSS WIN 23.0 program, for one-way ANOVA, independent t-test, pearson correlation coefficients and multiple regression. This study showed a positive correlation between successful aging and basic psychological need, ego-integrity, cultural competence. The ego-integrity(${\beta}=.372$, p<.001), cultural competence(${\beta}=.410$, p<.001), relationship(${\beta}=.168$, p=.003) have a 71.1% explanatory power for the successful aging of the elderly. It is necessary to develop sociocultural psychological programs to promote self-integration, cultural competence, and relationship for successful aging of the elderly.

Relationship between Basic Psychological Needs, Positive Psychological Capital, and Psychological Burnout depending on Types of Nursing Organizational Culture (간호 조직문화 유형에 따른 간호사의 기본심리욕구, 긍정심리자본, 심리적 소진 간의 관계)

  • Cho, Young-Mun
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.413-421
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    • 2021
  • This study is a descriptive survey research for relationship between basic psychological needs, positive psychological capital and psychological burnout according to type of nursing organizational culture. The participants were 151 clinical nurses at 5 general hospital located in M city from May 2020 to June 2020 by questionnaire survey. For data analysis, SPSS/WIN 23.0 program was utilized including one-way ANOVA, independent t-test, Pearson correlation coefficients. This study showed a positive correlation for basic psychological needs, positive psychological capital in relationship-oriented culture and innovation-oriented culture. In addition, it showed a negative correlation for psychological burnout. This study confirmed positive correlationt between relationship-oriented culture, Innovation-oriented culture and positive psychology in nursing organization. Therefore, it is necessary to establish a system within a nursing organization and develop related programs that can promote relationship-oriented culture, innovation-oriented culture.

A Study on the Effect of Digital Literacy in the Elderly on Critical Thinking Disposition: Focused on the Moderating Effect of Need for Cognition (노인의 디지털 리터러시가 정보의 비판적 수용에 미치는 영향: 인지욕구의 조절효과를 중심으로)

  • Jang, Hye-Yoon
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.17-25
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    • 2022
  • As social problems related to the digital divide are increasing, the elderly are facing various problems as an information alienated group. In particular, there is a need to strengthen the ability to critically understand and accept information. In this study, using the 2020 media panel survey, the effects of digital literacy in the elderly on critical thinking disposition of information were analyzed, focusing on the moderating effect of need for cognition. As a results of the analysis, it was confirmed that the operational and the information skill had a positive effect on the critical thinking disposition of information. Also, as a result of analyzing the moderating effect of NFC(Need for Cognition), it was found that NFC strengthens the influence of operational skill and reduces the influence of information skill. This suggests that the digital literacy education for the elderly needs to change from strengthening accessibility to improving information judgment.

Analysis of Smartphone Uses of the Elderly (봉사활동을 통한 노인의 스마트폰 활용 사례 분석)

  • Kim, Dong-Jun
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.139-141
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    • 2017
  • 노인복지회관에서 어르신들을 대상으로 스마트폰 사용법 도움 봉사활동을 하면서, 어르신들의 스마트폰 사용법 질문의 수집 분석을 통하여 어떤 부분에 가장 많이 어려움을 겪고 있는지를 조사하였다. 또한 그런조사를 바탕으로 스마트폰 사용에 도움을 받을 수 있는 효과적인 방법을 고려하여 보았다. 연구 결과 어르신들은 정보의 생산, 공유, 관리에 매우 적극적인 활용 욕구를 가지고 있었으며 동영상 및 사진에 대한 관심이 무척 높고, 친구 및 가족과의 소통을 위하여 카톡을 주로 사용하고 페이스북에 대한 관심이 높아지는 것을 확인하였다. 그리고 이동을 위한 교통에 대한 도움을 받고자 하는 비율이 높았다.

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The Prediction of the Interior Luminous Effect using Computer Graphic Method (CG를 이용한 실내공간 조명연출효과의 예측- 건축화 조명을 중심으로 -)

  • 홍승대
    • Archives of design research
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    • v.14 no.1
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    • pp.135-144
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    • 2001
  • The purpose of this study is to investigate the relationships between apartment residents'satisfaction and preferences and their environments on purpose to provide useful data for developing new apartment environment based on resident's needs and wants. this research was executed through a questionnaire survey method. The major findings are as follows : (1) Preference of large space of apartment dwelling is still prevailing. The older people have the tendency to prefer orientation to vista. (2) Among environmental factors of livingroom, size is mostly ranked higher than vista and orientation. Result of higher ranking of vista than orientation can be explained with the change of life cycle and patterns based on social environmental change and development of environmental control systems. (3) The highest concern about interior design is targeted to livingroom, and quality of finish materials is preferred at the highest.

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A Study on the Preference for Interior Spaces in Apartment Houses (아파트 공간의 선호 성향 변화에 관한 연구)

  • 류호창;이호중
    • Archives of design research
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    • v.14 no.1
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    • pp.159-166
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    • 2001
  • The purpose of this study is to investigate the relationships between apartment residents'satisfaction and preferences and their environments on purpose to provide useful data for developing new apartment environment based on resident's needs and wants. this research was executed through a questionnaire survey method. The major findings are as follows : (1) Preference of large space of apartment dwelling is still prevailing. The older people have the tendency to prefer orientation to vista. (2) Among environmental factors of livingroom, size is mostly ranked higher than vista and orientation. Result of higher ranking of vista than orientation can be explained with the change of life cycle and patterns based on social environmental change and development of environmental control systems. (3) The highest concern about interior design is targeted to livingroom, and quality of finish materials is preferred at the highest.

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The Applied Effect of Image using Design Tools in the Internet Shopping Mall (인터넷 쇼핑몰에서 디자인 툴을 이용한 이미지 적용효과)

  • Choi, Hyun-Sook
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.589-591
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    • 2005
  • 전자상거래분야는 시공간을 넘은 소비자의 취향 및 요구에 따라 보다 효율적인 서비스 지원을 위하여 급속히 변화되고 있다. 이는 오프라인 매장 중심의 판매활동인 촉각이 우선 되던 패턴에서 벗어나 시각이 우선 되는 것을 의미한다. 따라서 소비자의 다양한 욕구에 부응하고 이에 맞는 컨텐츠의 개발을 통한 쇼핑몰의 구축으로 물품구매까지 연결시킬 수 있어야 한다. 본 연구에서는 포토샵, 일러스트레이터등을 사용하여 상품 컨텐츠를 보다 시각화하여 게시함으로서 구매자로 하여금 깨끗하고 산뜻한 이미지를 나타내고, 쇼핑 물품에 대하여 쉽게 이해할 수 있도록 하여 구매욕구를 증가시키도록 하였다. 이러한 적용결과는 쇼핑몰 방문자들로부터 쇼핑을 컨텐츠의 이미지에 대한 느낌을 설문조사를 통하여 그 반응을 살펴봄으로서, 다양한 이미지 효과들이 쇼핑몰의 이미지에 많은 영향이 있음을 보였다.

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