• Title/Summary/Keyword: 온.오프라인

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The Influence of on-off Line Information Sources on Perceived Usefulness and Satisfaction in Exhibition and Convention : The Mediating Effects of Affective Involvement (온·오프라인 정보원천이 전시·컨벤션에서 지각된 유용성과 만족에 미치는 영향 : 감정적 관여의 매개효과)

  • Koo, Chulmo;Hlee, Sunyoung;Kim, Jongchoel;Chung, Namho
    • Knowledge Management Research
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    • v.16 no.2
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    • pp.47-66
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    • 2015
  • Due to multiple information sources, external information search(EIS) is the key issue on smart tourism environments. EIS is more important on experiential goods such as exhibition and convention. Despite the increasing importance of EIS, very little is known about what is the more effective information source in this area. In this paper, we attempt to examine the relations of satisfaction and between both online and offline information. This research analyzes an empirical model including EIS, affective involvement, perceived usefulness, satisfaction to student visitors on exhibition experience. Hence, six hypotheses are developed to test the relations of EIS and satisfaction using the mediating effects of affective involvement. Specifically, we developed a research model by employing the Uses and Gratification(U&G) framework and tested it to understand how student visitors' involvement and satisfaction might be changed according to EIS. Survey data was collected from 203 student visitors on "2014 Expo KCCE" was used to test the model using structural equation modeling. The implications of our empirical findings for both research and practice are discussed.

OpenGL ES 2.0 based Shader Compilation Method for the Instruction-Level Parallelism (OpenGL ES 2.0 기반 셰이더 명령어 병렬 처리를 위한 컴파일 기법)

  • Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.69-76
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    • 2008
  • In this paper, we present the architecture of graphics processor and its instruction format for the mobile device. In addition, we introduce tile shader data structure for the on/off-line compilation based on the OpenGL ES 2.0 and a new optimization method based on the ILP(Instruction-Level Parallelism). This paper shows where a processor with the sane core clock is being used, the shader instruction resulted from the compile structure and method in this paper is approximately 1.5 to 2 times faster than a code based on the single instruction.

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KakaoStory Usage Motives and Usage Patterns -Focusing on the Decisive Factor for Using Kakaostory (카카오스토리 이용패턴과 이용동기 연구 -이용량 결정요인을 중심으로)

  • Lee, Ji-Young;Shin, Jae-Gwon;Lee, Sang-Woo
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.379-387
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    • 2015
  • Social media have become ubiquitous owing to the well established smart mobile environment and have expanded offline relationship into online relationship. This study investigates the decisive factors for using the popular social media in Korea, KakaoStory, by analyzing its usage patterns and motives. Beside simple reasons, such as the increased awareness and serviceability due to the popular use of KakaoTalk, our research also showed that KakaoStory was used to improve the relationship within a closed group of people they already recognize offline. In addition, fashion consciousness related to collective inclination of Koreans also affected the popular usage of KakaoStory in Korea.

A Study of the Perception Difference on Business Model - Focused on On-Offline Service Companies (온·오프라인 서비스 기업의 비즈니스모델 인식 차이에 관한 연구)

  • Kim, Insub;Jeon, Sunghyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.209-223
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    • 2015
  • Google was established an online service company. Lately, Google has widened to the business area until manufacturing industry. Apple was established a computer manufacturing company. So, new business models should develop and should be innovation in order to adapt to industry environments. New business model's development and innovation are attracted on strategy to expect the high performance at companies. In particular, it is important to companies facing a variety of problems. Therefore, the purposes of this study are as follows : First, there understand the perception difference on online service company, offline service company, manufacturing company. Second, there provide for the use of strategy on online service company, offline service company, manufacturing company. The results of this study are customer factor, strategy factor, revenue factor have been statistically significant differences using ANOVA analysis in industry field, and customer factor has been statistically significant difference using t-test in business field. Then, it will expect to increase business competition through the business model.

A Development of Android Application for Saving Mileage Point using QRCode under Android OS2.3 Environment (안드로이드 OS2.3 환경에서 QR코드를 활용한 마일리지 포인트 적립 어플리케이션 개발)

  • Kwon, Young-Ho;Park, In-Ho;Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.696-697
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    • 2012
  • The usability of QRcode as a replacement of the Barcode has been increasing. As the QRcode can be saved much information than Barcode, the QRcode has various application areas. In these days we can see the quadrangular box in everywhere. In this paper we introduce an example of application areas of the QRcode, which the system save the mileage information on the Android smartphone. Our proposed system help the small markets or traditional markets which don't have enough fund to construct mileage system.

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A Study On The Hospital Reservation System And Appointment System Using Smartphone (스마트폰을 이용한 병원 진료예약 및 진료시스템 연구)

  • Seo, Seong-Bum;Lee, Jae-Sang;Koo, Min-Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.1
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    • pp.29-33
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    • 2017
  • As more than 80% of the entire Korean population uses smartphone, an increasing number of applications are being developed to increase the convenience in daily life. Users are also looking for applications associated with health, such as those that help them confirm their health status. While users are use most frequently a health care application, this study was conducted to review an application that can be used in real time to access hospital services. Namely, to manage the health status of users and patients, book online or offline appointments and go through the appointments. The study was conducted using the application of Baeksok University Hospital.

The Influence of Intelligence Information Society Perception Expectation Anxiety on Life Satisfaction among the Elderly : Moderating effect of On/Offline Social Capital (장노년층의 지능정보사회 인식이 삶의 만족도에 미치는 영향에 관한 연구 : 온/오프라인 사회적 자본의 조절효과를 중심으로)

  • Yim, Jeong Hoon;Lee, Hyuk Joon;Lee, Jeong Hwa;Lee, Ji Hoon
    • Journal of Information Technology Services
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    • v.20 no.1
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    • pp.117-130
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    • 2021
  • The Korean society is transforming into the intelligence information society rapidly during the 4th industrial revolution. But middle aged and elderly people are hard to access and accept these changes. So, the purpose of this study is to examine the Intelligence information society factors affects life satisfaction among the elderly by moderating effect of on/offline social capital. This study analyzed data of 2,303 people between the ages over 50 from the 2018 Digital Divide Survey conducted by the National Information Society Agency (NIA) using SPSS26.0. The result showed that sex, age, education, household type, Intelligence information society perception, expectation, anxiety are significantly effected life satisfaction. Also on/offline social capital had moderating effect between intelligence information society and life satisfaction. Based on the results of this study proviedes a basis for developing a success model for elderly people who accepts the intelligence information society. Also, this study identifies the implications and future studies are suggested.

An Empirical Study on On/Offline Service Quality of Delivery Apps, Conversion Cost, Customer Satisfaction, and Continuous Use Intention (배달 앱 온·오프라인 서비스 품질과 전환비용, 고객 만족, 그리고 지속적 사용의도에 관한 실증적 연구)

  • Chae, Hyun-Sik;Kim, Eun-Jung;Kim, Jong-Weon
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.6
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    • pp.35-46
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    • 2021
  • This study investigates the behavior of users using delivery apps as non-face-to-face lifestyles accelerated due to the 4th industrial revolution era and Covid 19. Specifically, this study examines the effect of customers' perceived service quality on the conversion cost, customer satisfaction, and continuous use intention. Based on the results, the main purpose of this study is to provide useful information and implications for entrants (restaurants) who have signed up and operated and platforms that connect customers, restaurants, and delivery people.

Structuralization of Consumer's Emotional Responses in Online and Offline Environments: Focusing on Mixed Emotions (온·오프라인 환경에서 소비자 감정 반응의 추출 및 구조화: 혼합감정을 중심으로)

  • Lee, Eun-Kyoung;Jeon, Jung-Ok
    • Asia-Pacific Journal of Business
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    • v.13 no.2
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    • pp.197-207
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    • 2022
  • Purpose - This study reestablished the concept of mixed emotions experienced in online and offline shopping environments, and structuralized emotional responses which manifest mixed emotions in each channel, and developed a method of measuring overall mixed emotions in consideration of the asymmetry of emotions. Design/methodology/approach - This study conducted a focus in-depth interview based on phenomenological research and exploratory preliminary survey using questionnaires. In addition, a survey was conducted as a quantitative survey. Findings - Qualitative and quantitative researches were conducted to derive major emotional responses items which manifest mixed emotions in online and offline shopping environments and determine differential emotional structure in each channel. As a result, it was confirmed that mixed emotions consisted of 5 factors in each channel and 21 emotional responses. In addition, a method of measuring overall mixed emotions considering the asymmetric of emotions was developed to prove the difference in behavioral responses. Research implications or Originality - This study is meaningful in that it helps companies efficiently manage and understand customer responses to their products by classifying and systemizing the emotional responses experienced by consumers in online and offline purchase and consumption situations according to the purchase environment.

기술기반 창업기업의 창업가 역량이 기업성과에 미치는 영향

  • Eom, Hyeon-Jeong;Yang, Yeong-Seok;Kim, Myeong-Suk
    • 한국벤처창업학회:학술대회논문집
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    • 2020.11a
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    • pp.61-67
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    • 2020
  • 현재 글로벌 환경은 빠르게 변화하는 4차 산업혁명의 도래로 산업구조는 물론 사회경제 전반에 걸쳐 거대한 변화에 직면하고 있으며, 미래에 대한 불확실성이 깊어져서 이에 대한 빠른 대응이 필요한 시대가 되었다. 또한 4차 산업의 주축인 디지털 혁명과 코로나 19 팬데믹 사태로 변화의 가속화가 진행되면서 이러한 변화에 얼마나 신속하게 대응하느냐가 생존과 성장의 핵심이 되었다. 본 연구는 기존의 선행 문헌연구를 바탕으로 기술기반 창업기업의 창업가 역량과 기업성과 간의 인과관계를 통합적으로 규명하는 것을 목적으로, 불확실한 경제 상황 속에서 기술창업과 창업가 역량의 중요성을 인식하여 기업성과에 영향을 주는 요소를 분석하고자 한다. 이와 같은 목적을 달성하기 위하여 창업가 역량을 독립변수로 하고, 정부지원활용을 매개로, 창업가 일반적 특성(업종, 업력, 창업경험, 특허보유, CTO인력보유 여부 등)을 조절변수로 하여 기업성과에 미치는 영향에 대한 연구모형을 설정하였다. 연구모형 검증을 위해 대전 대구 지역의 연구개발특구, 산업기술단지, 첨단산업단지, 창업보육센터, 테크노파크등, 기술집접화시설에 입주해 있는 217개 기업을 대상으로 온 오프라인 방식의 설문조사를 실시하였다.

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