• Title/Summary/Keyword: 온라인 학습 콘텐츠

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A Study of Primary Pre-service Teachers' Perceptions on Multicultural Embedded English Education (다문화 기반 초등영어교육에 관한 예비초등교사의 인식 조사)

  • Yoon, Tecnam;Choi, Ga Young
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.359-369
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    • 2021
  • This study aims to investigate pre-service primary English teachers' perceptions of multicultural education. For this study, the researchers surveyed 63 pre-service teachers at a national university of education using an online survey. A quantitative method is used in order to collect and analyze data. The results revealed the following: First, pre-service primary English teachers stand at a considerably high level in their overall understanding of elementary students and clearly recognize the necessity of multicultural education in school. Second, concerning the difference that the personal variables of gender, grade, and major make in the subjects' perception of English education based on multicultural education, grade showed no statistically significant difference, but gender and major are responsible for a slight difference. Third, an analysis was made of the correlation between the subjects having or not having received multicultural education and the personal variables of gender, grade, and major, yielding the following results: Gaining or not gaining multicultural education does not correlate with gender, but does significantly with grade and major.

Subjectivity study of Cooking Major College Student according to Cooking Practice Subject's Untact Online Class -Focusing on using Google Classroom- (조리실습과목의 비대면 온라인수업에 따른 조리전공 대학생의 주관성 연구 -구글 클래스룸 활용 중심-)

  • Lee, Kang-Yeon;Kim, Chan-Woo
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.292-302
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    • 2021
  • The purpose of this study was to use Google Classroom for Cooking Practice Subject. We would like to present a practice class operation method suitable for the current educational environment and conditions. If the Untact Class in the Practice Subject is conducted in the future, we want to cultivate the core competencies and practical skills of the major. In addition, Q Methodology, which can be extracted by type, was applied by analyzing subjective opinions or perception structures for the cooking major students who are currently experiencing the curriculum. The survey period was conducted from March 23 to April 30, 2020 for first-year Cooking Major students taking the Cooking Practice Subject. Type 1 (N=11): Development of cooking training kit, Type 2 (N=7): Special lectures from industry experts, Type 3 (N=7): Development of practice form self-directed learning, respectively. Based on this study, it is expected to contribute to the Q Methodology on the development of the curriculum for the operation of the cooking practice subject, the effectiveness of education, and the application of learning methods.

Academic Conference Categorization According to Subjects Using Topical Information Extraction from Conference Websites (학회 웹사이트의 토픽 정보추출을 이용한 주제에 따른 학회 자동분류 기법)

  • Lee, Sue Kyoung;Kim, Kwanho
    • The Journal of Society for e-Business Studies
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    • v.22 no.2
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    • pp.61-77
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    • 2017
  • Recently, the number of academic conference information on the Internet has rapidly increased, the automatic classification of academic conference information according to research subjects enables researchers to find the related academic conference efficiently. Information provided by most conference listing services is limited to title, date, location, and website URL. However, among these features, the only feature containing topical words is title, which causes information insufficiency problem. Therefore, we propose methods that aim to resolve information insufficiency problem by utilizing web contents. Specifically, the proposed methods the extract main contents from a HTML document collected by using a website URL. Based on the similarity between the title of a conference and its main contents, the topical keywords are selected to enforce the important keywords among the main contents. The experiment results conducted by using a real-world dataset showed that the use of additional information extracted from the conference websites is successful in improving the conference classification performances. We plan to further improve the accuracy of conference classification by considering the structure of websites.

Reflection on the International Distance Learning between Korean and Japanese University Students (한국과 일본 대학생들 사이의 원거리학습에 대한 연구)

  • Chang, Bok-Myung
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.681-689
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    • 2015
  • This study aims to survey the effectiveness of the international distance learning between Korean and Japanese university students. This research is based on NWCCDL (Namseoul-Waseda Cross-Cultural Distance Learning) project in the spring semester, 2015. This project is the cross-cultural distance learning project between N University in Korea and W University in Japan, and the most important thing of this project is that this project is manipulated through the utilization of ICT. This research consists with two parts: the first is to introduce the NWCCDL project; the participants' information, and the contents and procedure of the on-line chatting program, and BBS(Bulletin Board System) activities. The second is to review on the students' satisfaction for the project and the utilization of ICT in English language education context. The analytic results of the questionnaire includes the students' satisfaction on this project and their reflection on the effectiveness of using ICT in English language classroom of Korea. The results prove that the most of the students are satisfied with the NWCCDL Project in the spring semester, 2015 and the most of the students agree with the fact that the utilization of ICT is very effective in English language education of Korea.

A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.483-497
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    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

A Study on Factors Affecting Learning Satisfaction and Continuous Use Intention in Non-face-to-face Classes based on Metaverse Platform Gather.Town (메타버스 플랫폼 게더타운 기반 비대면수업의 학습만족도와 지속이용의도에 미치는 요인 연구)

  • Na Rang Kim;Yeonkook J. Kim
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.2
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    • pp.77-94
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    • 2023
  • This study aims to determine the factors that affect learning satisfaction and continuous use intention in metaverse-based non-face-to-face classes. Therefore, a hypothesis was established based on the technology acceptance model and information system success model, and a survey was conducted from November 22, 2021 to January 03, 2022 for students who had class experience using Gather.town-a metaverse platform. PLS Structural Equation was conducted on 122 copies, excluding the questionnaires with insincere responses. The results reveal that "all platform quality" factors influenced "easiness," "content quality" influenced "usefulness," "easiness" influenced "usefulness," "easiness" and "usefulness" influenced "learning satisfaction," "usefulness" and "learning satisfaction" had a positive effect on "continuous use intention." This study is significant because it empirically analyzes the variables that affect learning satisfaction and continuous use intention in metaverse-based non-face-to-face classes. In follow-up studies, additional research is required on the variables that affect learning satisfaction and continuous use intention targeting various metaverse-based platforms, including Gather.town.

Developing a Curriculum of Management for Engineers - A Case of the C University (공학도를 위한 경영학 교과목 개발 연구 - C대학교 강좌 개발 사례)

  • Limb, Seong-Joon;Choo, Seung-Youp
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.84-91
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    • 2011
  • It is necessary for the engineering students to have a business mind for the contemporary world of business. We developed a focused management education program for engineering students in C-University. The management education program consists of both on-line and off-line learning. ABEEK requires 720 engineering students of C-University must take basic management course. The on-line lecture was developed to overcome the shortage of qualified lecturers in business school. On-line lecture made by the business school faculty(not lecturers) can evenly provide high-quality content for every engineering students. In addition, the program is designed that off-line classes administered by lecturers complements the limitations of on-line lecture. Having in mind that selected senior engineering students understand technology and basic business, we developed an advanced course focusing on technology-oriented venture businesses. On and off-line blended learning and two-step approach of management education for engineering students of C-University may shed some light on other engineering schools in similar situation.

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Development of Coupon System for Youth's Experiential Learning using QR Code (QR코드를 이용한 청소년 체험학습 쿠폰 시스템 개발)

  • Park, Soon-Ho;Kim, Yu-Doo;Moon, Il-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.52-57
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    • 2013
  • Because of rapid spread of the PC, many users have been enjoying a variety of content as PC. Especially in recent years, young people has increased dramatically PC usage. Young people get more easily information using a PC. Especially they relieve their stress through online games and feel another fun of virtual reality. It is obviously a good effect that they contact IT culture with rapidly developed. But young people's perspective with world is narrow because of doing more indoor activities than outdoor. Therefore we built Spot experience voucher system using smart phone application. We hope that many young people act outdoor activities. And Our product offer hybrid device by developing HTML5-based app. Thus this app will give interest of spot-experience to young-people. So If young people use this app, they can have many experience and see diverse aspects.

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연세대 천문우주학과 학생들의 천문우주학 대중화 활동 WouldYouLike[우주:라이크]

  • Kim, Jeong-Hwan;Ji, Ung-Bae;Yu, Tae-Hwa;Lee, Eun-Ji;Kim, Dong-Hyeon;Choe, Su-Hyeon;Bang, Jeong-Hun;Gang, Hyeok-Mo;Jang, Jang-Gun;Hong, Seung-Su;Jeong, Seo-Yeong;Lee, Ju-Heon;Gang, Hyeon-Jin;Yu, Da-In
    • The Bulletin of The Korean Astronomical Society
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    • v.38 no.1
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    • pp.77.1-77.1
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    • 2013
  • WouldYouLike[우주:라이크]는 연세대학교 천문우주학과와 생활디자인과 학생들을 중심으로 천문우주학 대중화를 위해 활동하는 단체이다. 비영리 학생 단체인 만큼 학생들 스스로가 학습한 내용을 직접 요약하고 이를 바탕으로 일반 대중들이 쉽게 접하고 읽을 수 있는 천문우주학 콘텐츠를 제작하는 것을 목표로 하고 있다. 지난 해 봄 약 500여명의 연세대와 이화여대 학생들에게 시행한 관련 설문조사를 시작으로 6월과 12월에 약 30여 페이지 분량의 천문우주관련 소식을 담은 잡지를 발간하였다. 창간호 1300여부와 2호 550부는 연세대를 중심으로 주변 대학교에 배부되었으며 SNS를 이용한 온라인 버전도 약 1900여명의 사람들에게 공개되었다. 천문우주과학의 최신 소식을 전하고 천체사진을 찍는 방법을 소개하는 등 대중의 관심을 끌 내용부터 명왕성의 행성 직위 박탁, 천문대 탐방, IAU 탐방 등 다양한 관련 내용을 담았다. 현재는 3호를 제작중이며 4월말 발간을 목표로 하고 있다. 여기서는 지금까지의 활동 및 앞으로의 계획을 소개하고 천문우주학 전공자들의 의견을 받아 추후의 활동에 반영할 수 있도록 한다.

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Opened Problem Bank System with Anonymous Review (익명평가 가능한 개방형 문제은행 시스템)

  • Jang, Hee-suk;Park, Yoo-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.443-449
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    • 2017
  • Opened platform is called that anybody can be a producer and consumer in some platform. And many opened platforms are using in various area such as general goods, smart phone application and contents. In this paper, we will propose the opened platform system for the problems for evaluation the level of learners. Any user can register problems as public or private-type in this system and use them. So our proposed system has the advantage in selecting the high quality problems by continuous reviews about that even after they have been registered. Proposed system has three different modules such as submit, evaluate and produce problems modules. A user can submit various kind of problems in the submit module. The evaluation module is a module that allows the user who is not the problem registrant to evaluate the registered problem. The production module can use the registered problems for online and offline evaluation.