• Title/Summary/Keyword: 온라인 원격교육

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Online Master's Degrees in Music Education (온라인 원격 학위 과정에 대한 고찰 : 미국의 음악교육 석사학위 과정을 중심으로)

  • Lee, Ka-won
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.288-297
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    • 2017
  • Online education is a new domain of learning that combines distance learning with the practice of face-to-face instruction utilizing computer-mediated communication. As technology continues to develop and the needs of teachers require better access to higher learning, online graduate degree programs can be a valid alternative. Some institutions in the United States have already offered graduate degrees in music education through the online distance learning. In this study, 8 accredited online graduate degree programs in music education were identified in terms of curriculum requirement, program requirement, and admission requirement. Online programs offer considerable benefits of convenience, while their drawbacks relates to the quality of learning, feelings of weaker interpersonal interaction. More researches need in order for online music programmers to achieve higher standards of instruction and to inform other disciplines in the fields of arts education and the performing arts.

Curriculum Developments of Geospatial Information Studies for the Cyber University (공간정보 분야의 원격대학 교육과정 개발)

  • Seo, Dong-Jo;Lee, Sung-Kyun
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.912-922
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    • 2009
  • By 'National GIS Plan', various strategies and programs have been carried out for the professional training in the fields of geospatial information. The e-learning can make it possible to develop and manage the adaptable curriculums, to maximize the effect of the practical exercises, and to establish the cooperative systems with the industries. In this study, curriculums of the geospatial fields were developed and suggested for the cyber universities. These curriculums were divided into three stages, fundamentals, applications, and advances, and into three tracks, system development and construction, mapping and geospatial data construction, and practice and application, based on the current demands in geospatial industries. Owing to be the modularized structure, proposed curriculums would be easily adapted and updated to the change of the new demands.

Video Generation Algorithm for Remote Lecture Recording Tools (원격 강의용 콘텐츠 제작 도구를 위한 동영상 생성 알고리즘)

  • Kwon, Oh-Sung
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.605-611
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    • 2018
  • On-Line Lectures are becoming more common due to the MOOK service and the expansion of national policy in Korea. Especially, It is being changed to new remote mixed style from traditional lecture in universities. We propose and implement a remote contents making tool with audio synchronization function based on more with less resources. To implement our proposed algorithm, we design an interactive interface to assign multiple cutting intervals and convert an input video to print a new result. In experimental, we can confirm our algorithm works properly with average performance value 9.3% cpu share ratio and 87mega byte ram usage(CPU 2.60GHz, 820*600 Area).

An Analysis of Learners' satisfaction for the Usability of Distance Education System (원격교육의 사용성을 위한 학생 만족도 피드백 분석)

  • 최영미;주문원
    • Journal of the Korea Computer Industry Society
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    • v.3 no.12
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    • pp.1737-1746
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    • 2002
  • This paper analyse the learners' satisfaction for the usability of distance teaming system. We have analysed collected data regarding the learners' satisfaction with the online Master's in Library and Information Science (MLIS) program as an example. The learner responses from the focus groups broke down into the following five themes: General program issues, Course issues, Communication/interaction issues, On-campus experience issues, Technology issues. The feedback can be applied to most online learning environments as a guideline for teaching and developing of online course.

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Effectiveness of Web-Based On-line Corporate Education: The Case of 'L' Company (웹기반 온라인 기업교육의 성과에 관한 연구: L기업의 사례를 중심으로)

  • Ryu, Il;Kim, Jae-Jon;Cho, Young-Man
    • Information Systems Review
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    • v.5 no.1
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    • pp.33-48
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    • 2003
  • The increasing demand for the distance learning has created a need to explore the implications of the emerging paradigm shift in the learning environment. For the use of information technology to improve learning processes, the pedagogical assumptions underlying the design of information technology for educational purposes must be understood. However, little theoretical development or empirical research has examined learning effectiveness in web-based distance learning. Thus, this paper reviews from research in management communications, education, social psychology, and information systems literatures to develop an conceptual model of influences on web-based corporate education outcomes. The hypotheses empirically examined using survey data from 152 students of 'L' company. The data support the validity and reliability of our constructs. And the hypotheses of this study get partially significant support. Finally, the implications of this survey results are discussed in terms of learning performance.

A study on the effect of design education on the operating of the long distance education -Focused on the Multimedia department of Seoul Digital University- (원격교육의 강의 운영에 따른 디자인 학습효과에 관한 연구 -서울디지털대학교 멀티미디어학부를 중심으로-)

  • Jung, Dong-Bae
    • Archives of design research
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    • v.17 no.4
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    • pp.279-288
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    • 2004
  • There are 17 cyber universities granted by the Ministry of Education & Human Resources Department. Most of them have Design department and their educational purpose is practical education. However, their educational process is limited of teaching how to operate computer or production tools and has not offered practical training to students for pre-designer. But it does not mean that students in cyber university are lacking in capability of design. About hundreds of students will graduate from cyber university with a certificate of the completion of a design course on February in 2005. They look for achievement contrary to negatively social view. Because according to the record of 2004 Multi-media major in Seoul Digital University, 73% of them has worked in design field. The purpose of Cyber university is not to instruct a designer but do a lifelong education. I studied how to educate students in cyber university. In other words, I researched an educational methodology in cyber university for practical skill in design, an educational effect in various design contents, an educational process for current designers and beginners, a required education in reality, an limitation of online and an unique contents for design education. And then, I discussed how students in cyber university accept the value of design in online contents and improve their design abilities.

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A Study on the Simulation-Based Electric Control Panel Distance Learning Model (시뮬레이션 기반의 전기 제어 패널 원격 교육 모델에 관한 연구)

  • Noe, Chan-Sook
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.31-36
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    • 2020
  • Virtual simulation education, which is one of the methods of executing engineering education, is spreading. In general online education, only theoretical learning-centered lessons and practical training of simple small projects are conducted remotely, and it is necessary to disseminate various educational contents. Due to the spread of smart factories these days, most producers use automatic control to produce, inspect and package their products. The operation of automation equipment is controlled by using electricity, and electricity-related learning is operated in various departments. Due to the characteristics of electricity, it is difficult to learn online due to safety issues and high cost of practical equipment. In this paper, we provide a simulation-based electrical control panel distance learning model to improve the sense of accomplishment of education related to electrical training. Through the experiment of the proposed model, it was confirmed that the learning was more satisfied with the virtual simulation education than the online education using the existing equipment. It is expected that it can be used as a basic course for automation equipment education in the future.

A Study on the Status of Non-face-to-face software education (비대면 원격 소프트웨어교육의 실태 연구)

  • Moon, Juyoung;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.187-192
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    • 2021
  • The purpose of this study is a method to discover problems and improve them by analyzing the status of software education of A primary school conducted by online class. The coronavirus infection-19(COVID-19) pandemic, which began in early 2020, has continued to delay the start of the new semester. Finally, on April 9, 2020, the first semester began with online class. While progressing non-face to face online class, most students said they had difficulties. Students solved difficulties in class with Internet searches or program hints, not teachers. In the post-class self-evaluation, most students answered that there was no increase in coding skills. To solve this problem, the school rents additional smart devices to student. schools should have real-time interactive classes. After covid 19, online class became a paradigm for classes. Therefore, software education will also require research and development of curriculum and teaching learning methods suitable for online classes.

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A Case Study on Remote Computer Vision Laboratory (원격 컴퓨터 비전 실습 사례연구)

  • Lee, Sung-Youl
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.2
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    • pp.60-67
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    • 2007
  • This paper describes the development of on-line computer vision laboratories to teach the detailed image processing and pattern recognition techniques. The computer vision laboratories include distant image acquisition method, basic image processing and pattern recognition methods lens and light, and communication. This study introduces a case study that teaches computer vision in distance learning. environment. It shows a schematic of a distant teaming workstation and contents of laboratories with image processing examples. The study focus more on the contents of the vision Labs rather than internet application method. The study proposes the ways to improve the on-line computer vision laboratories and includes the further research perspectives.

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