• Title/Summary/Keyword: 온라인 동영상

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u-Healthcare 기반의 u-FitwWellness 시스템 제안

  • Kim, Tae-Uk;O, Hae-Seok
    • 한국IT서비스학회:학술대회논문집
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    • 2006.11a
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    • pp.561-561
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    • 2006
  • u-Health 관련 보건 비용의 지속적인 증가와 건강 및 사전예방에 대한 관심이 증가함에 따라 온라인을 통한 건강 상담, 정보제공, 동영상 서비스 및 e-commerce등 건강 관련 서비스 시장 확대가 되고 있으나 국내 의료산업은 원무행정 분야에 대한 초기 정보화 단계에 있다. 또한 대학/종합병원들의 IT예산은 급속히 증가하고 있으나, 종소형 병/의원/약국의 경우 IT 투자예산 확보 문제가 있다. 이를 대처하기 위해 u-Health와 Wellness를 통합함으로써 BT, NT 및 IT 관련 기술을 활용하여 u-Fitwellness 시스템을 구축 ubiquitous 네트워크를 통해 고객에게 건강과 의료관련 서비스, 제품, 정보를 제공함으로써 개인의 삶의 질을 향상함으로써 홈 네트워킹 기반 u-Health Total solution을 통한 융합형 서비스 시스템을 제안 하고자 한다.

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Study on The Virtual Reality 3D Web Interface Technology (3D Web 기술과 인터페이스 구현을 위한 연구)

  • Choi, Sung;Choi, In-Sung
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.513-516
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    • 2006
  • 인터넷의 발달로 인터넷 사용자는 기하급수적으로 증가하게 되었으며, 인터넷을 기반으로 하는 수많은 응용프로그램들이 개발되고 있다. 인터넷상에는 수많은 사이트(site)들이 존재하며 방문자들의 주목을 받기 위하여 여러 가지 기법을 선보이고 있다. 그러나 컴퓨터상의 정적인 2차원 평면하에서는 현실감 및 입체감을 경험하는 것이 한계가 있다. 따라서 플래시(flash)와 같은 플러그인(plug-in) 및 동영상을 도입하여 동적인 컨텐츠를 제공하는 사례가 늘고 있으며 한편으로 최근 가상현실(Virtual Reality) 기법을 이용한 사이트들이 점차 증가하고 있는 추세이다. 가상현실은 컴퓨터가 제공하는 3차원의 컴퓨터 그래픽 기술을 이용하여 사용자와 온라인으로 상호대화를 하는 기법이라고 간단히 정의할 수 있다[2,3]. 가상현실을 이용하여 3차원 실시간 구현 기술을 웹에 적용시킴으로서 3차원 공간에서 현실감을 느낄 수 있게 함과 동시에 입체적인 정보를 사용자에게 제공할 수 있게 하는 기법들이 속속 선보이게 되었다. 현재 다양한 인터넷 기반 3차원 가상 현실 기술이 각각 서로 다른 기술 및 특징들을 가지고 나와 있다. 3차원 가상 공간을 구현한다. 선택한 물체에 사진 이미지기반 방식과 3차원 모델링 방식을 모두 적용하여 보다 현실감 있고 모든 방향으로의 접근이 가능하도록 하며. 또한 3차원 사운드 및 동영상도 함께 제공하며 가상 공간과 인간의 실질적 교감을 현실화 시키는 인터페이스를 제시하는 데에 연구의 목적이 있다.

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A Study on an Efficient Web Interface Design for Improving Education Effects on Cyber Spaces (사이버 교육효과 향상을 위한 효과적인 웹 인터페이스 디자인 방안 연구)

  • Park, Eun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.289-300
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    • 2007
  • Recently, the number of People who want to study by online has been gradually increased. In addition, people's desire is increasing that represents their special knowledge and personality with new paradigm of UCC(User Created Contents). Most of the educational web-sites offer currently boring and unified educational contents without interesting objects. Therefore I want to solve these problems of existing online educational web-sites and I strongly propose the method of design to make the place educational and useful that everyone can enjoy and manifest the user's dispositions. On this study, it's possible to make pleasant environment and improve educational effects on cyber space by designing it in accordance with the individual tastes which have various design elements, beauties and facilities by the customized design method. As a result, this study proposes the model of online educational web-site having various interfaces and focusing on the customized design.

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A Case Study on the Distribution of Cultural Contents in the Untact Era Using Big Data (빅데이터를 활용한 언택트 시대의 1인 콘텐츠 유통 사례 분석)

  • Wang, Deok-won;Kim, Jeong-hyeon;Son, Hye-ji;Jeon, Min-jun;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.301-302
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    • 2021
  • After the Korona 19, "social distancing" was implemented, existing "pop culture" or entertainment programs were unable to communicate in both directions and declined. Since then, "Untact content" has shown its potential to grow due to untouch performances such as BTS' "Bangbangcon" and the rapid growth of Netflix, a global OTT (online video service). In addition, most of the global and Untact content is online and digital, which means a huge amount of big data will be poured out. Therefore, analyzing the big data poured out during the distribution of untact content will help us identify consumers' needs, and the growth expectations will also be high. Therefore, we would like to explore the research cases that have been conducted in existing studies regarding the subject of the study and analyze how big data can affect the distribution of content in the Untact era.

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A Case Study on Educational Effect and Operation of Blended Learning for Engineering Education (공학교육을 위한 블렌디드 러닝의 운영사례 및 교육효과 연구)

  • Hyung-kun Park
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.39-44
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    • 2023
  • With the development of e-learning teaching methods, the demand for blended learning, which combines face-to-face education and e-learning, is increasing, and it shows a learning effect that can replace the existing face-to-face class. Engineering subjects have various learning activities such as practice, so it is not easy to operate them with traditional blended learning. Therefore, a different teaching and learning design is required according to the learning activities required for the subject. In this paper, examples of teaching method design and operation for blended learning in engineering subjects were introduced, and their effects investigated and analyzed. Learning activities were subdivided into theoretical classes, practical classes, quizzes and Q&A, assignments and solutions, and teaching and learning methods such as online videos, LMS utilization, and face-to-face classes were applied according to learning activities. According to the results of the student satisfaction survey, blended learning showed higher satisfaction than pure online and face-to-face classes in engineering subjects, and showed differentiated satisfaction for each learning activity.

The Effect of Chinese Adolescents' Motivation to Use Tiktok on Satisfaction and Continuous Use Intention (중국 청소년의 틱톡(Tiktok) 이용동기가 이용만족도와 지속사용의도에 미치는 영향)

  • Shao, JinHua;Lee, SangKhee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.107-115
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    • 2020
  • This study verified the motivation to use Tiktok for Chinese teenagers. This paper investigated the influence of adolescents'use motivation on use satisfaction and continuous use intention. In addition, this study was to grasp the relationship between use motivation and sustained use intention as a mediating effect of use satisfaction. The survey was conducted online and offline, 315 adolescents were selected for analysis. For the data, factor analysis, multiple regression analysis, and effect analysis of parameters were conducted using the SPSS 25 program. As a result of the study, information/entertainment pursuit, communication, and self-expression were derived as motivation for use. Among these motivations, information/enterprise pursuit and communication were found to have a significant effect on use satisfaction and continued use intention. In addition, it was confirmed that use satisfaction has a mediating effect on intention to use continuously. But it is found that the self-expression factor handled as reuse intention have no significant influence on the use satisfaction and continuous use intention of Tiktok.

Design and Implementation of a Multi-level VOD Server System (복합 다단계 주문형 비디오 서버의 설계 및 구현)

  • Suh, Duk-Rok;Gang, Dae-Hyeok;Kim, Su-Jeong;Lee, Won-Seok;Lee, Jeong-Su
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.685-697
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    • 1997
  • A Viedo-on-Demand(VOD) service is a multimedia service that is realized by the rapid advance of computer and data communication techmologies. Basically, a VOD system is composed of a server and a number fo clients.The server stores and manages a large amount of digital moving picture data. Each slient sends an on-line requwet to the server and receives data for real-time displying. Many researches are performed on a VOD server using hard disks for the permanent video fata storage. However, a hard disk is less reliable and requires more storage cost than a massive storage device. Due to these resasons, a multi-level VOD system is proposed for using teh jukeboxes of optical disks as the permanent video storage,device. In this paper, we prpose the necessary software modules and protocols between the server and its clients for the implementation of the multi-level VOD server.

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A Teaching Method of Improving Practice Capacity by means of Layers of Modeling (단계적 모델링(Layers of Modeling)을 통한 실습역량 증진 교수.학습법)

  • Park, Hye-Sook
    • Journal of Oral Medicine and Pain
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    • v.37 no.2
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    • pp.93-105
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    • 2012
  • Let me introduce a teaching method to improve practice capacity in dental laboratary work. I applied theories of layers of modeling and reflection constituting cognitive apprenticeship and peer tutoring to my class. At internet uploading a file showing a practice procedure a week before the class of a course, I let students preview it. During the class I demonstrated the practice procedure in front of students. A superior student and an inferior student paired according to the previous practice grade and a feedback between a peer tutor and a peer tutee was activated. Late in the class, a student self-evaluated his own practice result and had a check of a professor. Finally he compared his own practice result with that in the file uploaded at internet and reflected. This teaching method led to improvement in students' satisfaction and efficiency of learning.

An Analysis on the Newspaper's Layout of the News Stand in NAVER -Focusing on the Websites of 10 dependent Online Newspapers (네이버 뉴스스탠드의 신문지면에 대한 비교분석 -10개 종속형 온라인 신문의 홈페이지를 중심으로)

  • Park, Kwang Soon
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.365-374
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    • 2018
  • This study aims at understanding the components of on-line newspaper and how each newspaper's layout configuration is differentiated through the analysis on the websites of 10 general daily newspapers in the news stand of NAVER. The collection of data was implemented twice, and One-Way ANOVA was used as an analyzing way. The content of the analysis was carried out based on the types of visual images, the number of photo-based articles and title-based articles, the size of image for the main story, etc. As a result of analysis, the rate of news articles with the audios, videos, cards and slides differentiated from paper-based newspaper was low, and also the news articles using the informative graphics and the graphic sources were very small in number. As a whole, the newspapers in the news stand of NAVER showed that they attempt to make a distinction of their newspaper layout by using a variety of editorial techniques. The significance of this paper is to offer a basic clue to the editing formation to promote the news consumption of newspapers. Under the circumstance that the ecology of media is rapidly being reformed by new media technology, the continuous study of how the newspaper layout should be changed will be needed.

An Exploratory Study on the Advertising Skepticism and Avoiding of Youtube Users based on Media Platform (미디어 플랫폼 유튜브 이용자의 광고 회의주의와 광고 회피 현상에 대한 고찰)

  • Sun, Min-Jae;Kim, Joon-Seok;Na, Woon-Bong
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.61-76
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    • 2020
  • As the media environment changes rapidly, the size of the online advertising market is growing rapidly. However, consumer's trustfulness in online advertising is much lower than that of old media, and there is also a phenomenon of advertising avoidance. Thus, in this study, advertising skepticism, advertising appeals, involvement, and FCB Grid theory were used to provide Youtube and advertisers with implications for advertising strategies. It was intended to provide a way to lower consumer advertising avoidance. As a result of Research 1, consumers with high advertising avoidance showed low advertising attitudes, brand attitudes, and attitudes toward products. In addition, there was no difference in gender, and when the frequency of online video viewing decreased and the age increased, advertising avoidance increased. Research 2 shows that consumers with high levels of advertising skepticism showed a high level of advertising attitude when the level of involvement was low and transformational appeal was high. In the FCB Grid model, consumers with high levels of advertising skepticism are found to be suitable for transformational appeal advertising. These results mean that Youtube and advertisers should think important about advertising skepticism, which is the cause of advertising avoidance, and that consumers with high levels of advertising skepticism should be presented with advertisements suitable for each type of product in the online advertising market.