• Title/Summary/Keyword: 온라인실습

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Development of 1/5 Scale Autonomous Driving Training Platform (1/5 스케일 자율 주행 교육 플랫폼 개발)

  • Seong-Jae Kim;Jeong-Soo Moon;Rok-Dam Baek;Hyeon-Seok Lee;Jeong-Hun Choi;Chan-Hyeok Moon;Kuk-Won Ko
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.281-282
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    • 2023
  • 자율주행 자동차 시장 규모 및 기술이 급속도로 성장하고 있음에도 불구하고, 전문가 교육을 위한 높은 하드웨어 비용 때문에 실제로 이 기술을 실험하기 위한 집단 교육 플랫폼의 필요성이 높아졌다. 이에 따라 우리는 자율주행에 사용되는 센서와 액츄에이터, 그리고 자율주행 알고리즘 학습을 위한 1/5 크기의 하드웨어를 포함한 교육 플랫폼을 설계했다. 이 교육 프로그램은 온라인 강의와 실습으로 구성되며, 각각의 모듈은 로봇 운영체제(ROS)를 활용한 C언어로 개발되었다. 이 교육 플랫폼은 언제 어디서나 접근 가능한 온라인 형식으로 제공되므로, 학생들은 이론과 실습을 통해 자율주행 분야의 전문가로 성장할 수 있는 기회를 얻게 되고 혁신과 경쟁력 강화에 기여할 것으로 기대된다.

Design of Problem-Based Blended Learning for the Improvement of Software Adaptability (응용소프트웨어 적응력 향상을 위한 문제중심의 B-러닝 설계)

  • Kim, Sun-Nam;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.129-134
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    • 2007
  • 학교 현장에서의 컴퓨터 교육은 여전히 시범실습위주로 이루어지고 있으며. 초등학교 컴퓨터 교육에서 많은 비중을 차지하는 소프트웨어 교육은 더욱 그러하다. 소프트웨어는 끊임없이 개발되거나 업그레이드 되고 있어 가르쳐야 할 내용이 많아져 새로운 학습방법이 필요하다. 즉 문제사태에서 필요한 기능을 찾아 스스로 문제를 해결하고 다른 응용소프트웨어에 전이 및 파지할 수 있는 능력을 길러주는 학습방법이 필요하다. 그 방법 중의 하나가 구성주의 학습 원리에 부합한 문제중심학습이며 학습의 효과를 높이기 위해서 온라인과 오프라인학습의 장점을 혼합한 B-러닝 방법이 필요하다. 따라서 본 연구는 응용소프트웨어의 적응력을 향상시키기 위해 한글 워드프로세서 학습내용을 학습자의 수준에 맞게 문제중심으로 재구성하고 온라인 학습을 위해 학급커뮤니티를 설계 및 구현하였다. 그리고 문제중심의 B-러닝에 적합한 학습모형을 설계하여 제시하였다. 문제중심의 B-러닝은 구성주의 학습 원리에 적합한 실생활의 문제를 학습내용으로 하고 면대면 교실수업의 장점과 온라인 학습의 장점을 혼합하여 자기주도적으로 탐구학습을 하는 것이므로 응용소프트웨어의 적응력은 향상될 것으로 기대한다.

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Virtual World On-line Lecture System based on Mixed Reality (혼합현실 기반의 가상 세계 온라인 강의 시스템)

  • Kwon, Oh-Young;Seo, Hyo-Seok;Teles, Gustavo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.97-102
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    • 2011
  • Learning system on virtual environment gives the immersive feeling that lacks in existing E-Learning system, excites user's interest, and offers dangerous and expensive education contents. In this paper, we classified the learning categories into four classes: realtime lecture, anytime study, practice education, and the activity of study group. We built the on-line lecture system using Second Life that supports 3D virtual world and mixed reality. We provided virtual learning environment as running developed virtual world on-line lecture system.

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Factors affecting the Problem-Solving Ability of Nursing Students who have received Online Psychiatric Nursing Practicum (온라인 정신간호학실습교육을 받은 간호학생의 문제해결능력에 미치는 영향요인)

  • Kim, Mi Ja;Oh, Hyun Joo
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.93-104
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    • 2022
  • This study was done to identify the factors affecting the problem-solving ability of nursing students who have received online psychiatric nursing practice. The subjects of the study were 280 fourth-grade nursing students. The data were subjected to descriptive statistics, 𝑥2-test, t-test, one-way ANOVA, Pearson's correlation analysis, and multiple regression analysis using the SPSS 24.0 program. As a result of the analysis, the mean of each variable was learning satisfaction 4.03±.70, self-efficacy in learning 5.69±.82, transfer motivation 5.52±.86, and problem-solving ability was 3.65±.41. Learning satisfaction and problem-solving ability (r=.387, p<.001), self-efficacy in learning and problem-solving ability (r=.576, p<.001), transfer motivation and problem-solving ability (r=.536, p <.001) showed a significant correlation. Factors affecting problem-solving ability were gender (𝛽=.11), grade point average (𝛽=.12), motivation of personal major choice (𝛽=-.12), satisfaction of major (𝛽=.13), self-efficacy in learning (𝛽=.36) and transfer motivation (𝛽=.16), and the explanatory power of variables was 41.4%. Based on the results of this study, a follow-up study is required to identify the causal relationship between variables related to problem-solving ability.

A Case Study of Python Programming Error in an Online Learning Environment (온라인 학습 환경에서 발생하는 파이썬 프로그래밍 오류 사례 분석)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.247-253
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    • 2021
  • There are various programming errors that occur in the course of programming practice for beginners in computer programming. At this time, since it is difficult for learners to recognize errors by themselves, they correct program errors through the instructor's feedback. However, as students learn programming techniques in an online learning environment due to the COVID-19 pandemic, there is a limit to interaction between the students and the instructor in comparison with offline classes, so it is necessary for learners to develop their own ability to solve programming errors by themselves. Therefore, in this study, error cases in online programming classes using the Python language are analyzed and an online programming education method that can improve learners' ability to correct programming errors is proposed based on the analysis results.

A Teaching Method of Improving Practice Capacity by means of Layers of Modeling (단계적 모델링(Layers of Modeling)을 통한 실습역량 증진 교수.학습법)

  • Park, Hye-Sook
    • Journal of Oral Medicine and Pain
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    • v.37 no.2
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    • pp.93-105
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    • 2012
  • Let me introduce a teaching method to improve practice capacity in dental laboratary work. I applied theories of layers of modeling and reflection constituting cognitive apprenticeship and peer tutoring to my class. At internet uploading a file showing a practice procedure a week before the class of a course, I let students preview it. During the class I demonstrated the practice procedure in front of students. A superior student and an inferior student paired according to the previous practice grade and a feedback between a peer tutor and a peer tutee was activated. Late in the class, a student self-evaluated his own practice result and had a check of a professor. Finally he compared his own practice result with that in the file uploaded at internet and reflected. This teaching method led to improvement in students' satisfaction and efficiency of learning.

Research of Verifying the Remote Test Answer Sheets Authentication (원격시험 컴퓨터활용 답안지 진본성 검증에 관한 연구)

  • Park, Kee-Hong;Jang, Hae-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.135-141
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    • 2012
  • Development of the Internet has brought many changes in methods of education and assesment. When enforcing the on-line distance education, the tests to check the outcomes of the learning are taken on the Internet. The current trends of education evaluation are focused on the types of questions and the detachments of exam proctor but verifying the authentication of answer sheet. There are several forms to make answers; selection type, short-answer type, write-out answer type, practical exercise type, etc. All the forms can be done on the Internet except the practical exercise type because the source of the examinee's answer sheet is unreliable. In this paper, we made the verification system to solve the doubt by setting the proved information on the answer sheet. Putting the information down to confirm the authenticity during the exam on the server is distinct character of this system. After the test finished, the system will operate when examinee turn in the answer sheet.

Web page-based programming education and scoring system for software education (소프트웨어 교육을 위한 웹 페이지 기반의 프로그래밍 교육 및 채점 시스템)

  • Cho, Minwoo;Choi, Jiyoung;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.134-139
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    • 2022
  • Recently, interest in programming and artificial intelligence is continuously increasing, and software education is being implemented as a mandatory education from elementary school. For efficient programming education, it is basically necessary to build a lab environment suitable for students and teachers, but there are performance problems due to the inadequacy of old computers and network equipment. Therefore, in this paper, we propose a web page-based online practice environment and algorithm competition scoring system using React and Spring boot to solve the problem of the programming practice environment. Through this, it is thought that programming learning can be carried out using only a web browser even on low-spec computers. In addition, since various programming languages can be learned irrespective of the language to be learned, it is considered that the time cost for establishing a practice environment can be reduced.

Analysis of the relationship between developmental knowledge, development-supportive nursing competency, and development-supportive nursing performance of nursing students who experienced online alternative training in the neonatal intensive care unit (신생아 중환자실 온라인 대체실습을 경험한 간호대학생의 미숙아 발달지식, 발달지지간호역량 및 발달지지간호 수행간의 관계분석)

  • Ja Young Lee;Jae Woo Oh
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.11-21
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    • 2024
  • This study is a descriptive research study to examine the relationship between developmental knowledge of premature infants, development-supportive nursing competency, and development-supportive nursing performance among 103 nursing students who experienced online alternative training in the neonatal intensive care unit. Data collection was conducted from September 1, 2022 to September 31, 2022 using a self-administered questionnaire, and the collected data was analyzed using the SPSS statistical program. As a result of the study, it was found that nursing students' grade and development support nursing competency influenced the performance of development support nursing, and the explanatory power of the variable was 22%. In conclusion, in order to improve the developmental support nursing capacity of premature infants, it is believed that a systematic education program and clinical practice education content that considers the learning level of each grade should be developed.

A Study on Evaluation of e-Learning Education Utilization in Practical Course (실습교과목의 이러닝 교육활용 평가에 관한 연구)

  • Kim, Jin-woo;Joo, Kangwo;Jo, Eunjeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.25-33
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    • 2018
  • As the IT industry develops, The field of e-learning based on existing theoretical subjects has expanded to fields requiring actual education. Courses that require practical training in e-learning must be evaluated to have learning outcomes through on-line practice. In this research, a student at Cyber University mechatronics engineering studies 'PLC Control' and 'Servo Motor Control', which are subjects of the undergraduate major, through 'Prime College's CyberLAB' for learning by e-learning investigated whether there was a learning result. For this reason, CyberLAB was conducted. And for the students who took the course for two years, We confirmed through the 5 - point scale questionnaire and grades that the practical subjects had a significant effect on e - learning.