• Title/Summary/Keyword: 오픈소스 소프트웨어 성과

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A Study on Performance Improvement of Recurrent Neural Networks Algorithm using Word Group Expansion Technique (단어그룹 확장 기법을 활용한 순환신경망 알고리즘 성능개선 연구)

  • Park, Dae Seung;Sung, Yeol Woo;Kim, Cheong Ghil
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.23-30
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    • 2022
  • Recently, with the development of artificial intelligence (AI) and deep learning, the importance of conversational artificial intelligence chatbots is being highlighted. In addition, chatbot research is being conducted in various fields. To build a chatbot, it is developed using an open source platform or a commercial platform for ease of development. These chatbot platforms mainly use RNN and application algorithms. The RNN algorithm has the advantages of fast learning speed, ease of monitoring and verification, and good inference performance. In this paper, a method for improving the inference performance of RNNs and applied algorithms was studied. The proposed method used the word group expansion learning technique of key words for each sentence when RNN and applied algorithm were applied. As a result of this study, the RNN, GRU, and LSTM three algorithms with a cyclic structure achieved a minimum of 0.37% and a maximum of 1.25% inference performance improvement. The research results obtained through this study can accelerate the adoption of artificial intelligence chatbots in related industries. In addition, it can contribute to utilizing various RNN application algorithms. In future research, it will be necessary to study the effect of various activation functions on the performance improvement of artificial neural network algorithms.

A study on game physics engine focused on real time physics (물리 엔진에 관한 고찰 : 실시간 물리 기술을 중심으로)

  • Ha, You-Jong;Park, Kyoung-Ju
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.43-52
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    • 2009
  • This paper analyzes the four game physics engines in terms of real time techniques. Real time physics is the technology that simplifies the physics-based simulation to apply for the real time applications such as game. Our study includes two commercial physics engines, Havok's Physics SDK and NVIDIA's PhysX SDK, and two open source projects, Open Dynamics Engine and Bullet physics engine. As a result, most of them covers rigid body dynamics and some include either deformable body simulation or fluids simulation, or both. For real time simulation, they adopt the simplified numerical methods, the effective in collision detection/response, and also use the parallel processing hardwares, i.e., multi core CPU, Physics processing unit(PPU), or graphics processing unit(GPU).

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Implementation of Virtual Machine Allocation Scheme and Lease Service in Cloud Computing Environments (클라우드 컴퓨팅 환경에서 가상머신 할당기법 및 임대 서비스 구현)

  • Hwang, In-Chan;Lee, Bong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1146-1154
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    • 2010
  • A virtual machine lease service in the cloud computing environment has been implemented using the open source cloud computing platform, OpenNebula. In addition, a web-based cloud user interface is developed for both convenient resource management and efficient service access. The present virtual machine allocation scheme adopted in OpenNebula has performance reduction problem because of not considering CPU allocation scheduler of the virtualization software. In order to address this problem we have considered both the priority of the idle CPU resources of the cluster and credit scheduler of Xen, which resulted in performance improvement of the OpenNebula virtual machine scheduler. The experimental results showed that the proposed allocation scheme provided more virtual machine creations and more CPU resource allocations for cloud service.

Opportunities and Challenges Perceived by Teachers from Physical Computing Education (피지컬 컴퓨팅 교육을 통해 교사가 지각한 기회 및 도전요소)

  • Choi, Hyungshin;Lee, Sangmin;Lee, Jeonghwa;Woo, Changmun
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.235-242
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    • 2016
  • Physical computing is utilizing principles of computing in the process of expressing one's ideas creatively and implementing them into tangible objects by combining hardware and software. Recent deployment of open source hardware and 3D printers increased the accessibility of physical computing. However, incorporating these into educational practices requires teachers' interest and competencies. This study aims to share the perceived opportunities of developing physical computing based lessons and challenges from teachers' experiences while primary teachers participated in learning fundamentals of physical computing and developing lessons. The findings of this study provide implications to the teachers who are interested in adopting physical computing into classes and in designing teacher training programs.

IoT Platform and Control App Design for Wireless Data Transmission (무선 데이터 전송을 위한 IoT 플랫폼과 제어 앱 설계)

  • Roh, Jae-sung;Cho, Young-joon
    • Journal of Advanced Navigation Technology
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    • v.21 no.1
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    • pp.72-77
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    • 2017
  • In recent years, internet of things (IoT) technology has developed rapidly and has been applied in many fields. IoT devices collect and analyze information in various environments and provide useful information to users. Due to the recent increase in IoT devices, many open source platforms based on hardware and software that are cheap and easy to use have been developed and provided. In this paper, we have studied the IoT system based on Arduino which can communicate Bluetooth wireless data with smart phone in real time. And we have developed a wireless system control app based on App Invertor 2 for communication with Android smart phone. Also, we propose an IoT system based on Arduino which can control the devices and implement the function of connectivity between devices.

A Study on the Development of Automation System for Social Science Research Based on Cloud (클라우드 기반의 사회과학연구 자동화 시스템 개발에 관한 연구)

  • Yoon, Cheolho
    • Information Systems Review
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    • v.17 no.1
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    • pp.217-238
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    • 2015
  • Much of the process in Social Science Research can be expedited with use of an automation systems that can lead to research efficiency and dramatic improvement of the research process. This study proposes use of a social science research automation system based on the cloud, which generates questionnaires, supports data collection, and intuitively processes statistical analyses of the data collected. The Cloud-based Social Science Research Automation System is developed with GNU/GPL-based open source software. We also integrate R for statistical computing to enable advanced statistical analyses such as PLS structural equation modeling, mediate effect analysis, compare between groups, and complete general statistics. The Cloud-based Social Science Research Automation system developed in this study is expected to play an important role in improving the social science research process and in performing the social science studies efficiently.

A Study for properties of Subdivision to 3D game character education (3D 게임 캐릭터 교육을 위한 Subdivision 특성 연구 (3ds Max의 Open subdivision을 중심으로))

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.210-212
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    • 2016
  • Today, video games created via 3D softwares become a core part of the essential the video game contents field because their properties that can produce more easier than 2D games and can save budget of contents makings. It is very important that reducing polygon counts of 3D characters and environments for Gaming optimization. We can formulate elaborate 3D game models with low polygon counting in virtue of technological advancements, and these technologies continue to evolve. In 2012, Pixar made public Open subdivision which is the new technology to make high quality 3D models with low polygons and distributed that via Open source verification. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of these skills(Mesh smooth, Turbo Smooth, Open subdivision) and will inquire which method is the most efficient one to make 3D video games.

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Real-Time Attack Detection System Using Event-Based Runtime Monitoring in ROS 2 (ROS 2의 이벤트 기반 런타임 모니터링을 활용한 실시간 공격 탐지 시스템)

  • Kang, Jeonghwan;Seo, Minseong;Park, Jaeyeol;Kwon, Donghyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.6
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    • pp.1091-1102
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    • 2022
  • Robotic systems have developed very rapidly over the past decade. Robot Operating System is an open source-based software framework for the efficient development of robot operating systems and applications, and is widely used in various research and industrial fields. ROS applications may contain various vulnerabilities. Various studies have been conducted to monitor the excution of these ROS applications at runtime. In this study, we propose a real-time attack detection system using event-based runtime monitoring in ROS 2. Our attack detection system extends tracetools of ros2_tracing to instrument events into core libraries of ROS 2 middleware layer and monitors the events during runtime to detect attacks on the application layer through out-of-order execution of the APIs.

Automatic Extraction of Component Collaboration in Java Web Applications by Using Servlet Filters and Wrappers (자바 웹 앱에서 서블릿 필터와 래퍼를 이용한 컴포넌트 협력 과정 자동 추출 기법)

  • Oh, Jaewon;Ahn, Woo Hyun;Kim, Taegong
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.7
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    • pp.329-336
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    • 2017
  • As web apps have evolved faster and become more complex, their validation and verification have become essential for their development and maintenance. Efficient validation and verification require understanding of how web components collaborate with each other to meet user requests. Thus, this paper proposes a new approach to automatically extracting such collaboration when a user issues a request for a new page. The approach is dynamic and less sensitive to web development languages and technologies, compared to static extraction approaches. It considers an orignal web app as a black-box and does not change the app's behavior. The empirical evaluation shows that our approach can be applicable to extract component collaboration and understand the behavior of open source web apps.

An Implementation of OTB Extension to Produce TOA and TOC Reflectance of LANDSAT-8 OLI Images and Its Product Verification Using RadCalNet RVUS Data (Landsat-8 OLI 영상정보의 대기 및 지표반사도 산출을 위한 OTB Extension 구현과 RadCalNet RVUS 자료를 이용한 성과검증)

  • Kim, Kwangseob;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.37 no.3
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    • pp.449-461
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    • 2021
  • Analysis Ready Data (ARD) for optical satellite images represents a pre-processed product by applying spectral characteristics and viewing parameters for each sensor. The atmospheric correction is one of the fundamental and complicated topics, which helps to produce Top-of-Atmosphere (TOA) and Top-of-Canopy (TOC) reflectance from multi-spectral image sets. Most remote sensing software provides algorithms or processing schemes dedicated to those corrections of the Landsat-8 OLI sensors. Furthermore, Google Earth Engine (GEE), provides direct access to Landsat reflectance products, USGS-based ARD (USGS-ARD), on the cloud environment. We implemented the Orfeo ToolBox (OTB) atmospheric correction extension, an open-source remote sensing software for manipulating and analyzing high-resolution satellite images. This is the first tool because OTB has not provided calibration modules for any Landsat sensors. Using this extension software, we conducted the absolute atmospheric correction on the Landsat-8 OLI images of Railroad Valley, United States (RVUS) to validate their reflectance products using reflectance data sets of RVUS in the RadCalNet portal. The results showed that the reflectance products using the OTB extension for Landsat revealed a difference by less than 5% compared to RadCalNet RVUS data. In addition, we performed a comparative analysis with reflectance products obtained from other open-source tools such as a QGIS semi-automatic classification plugin and SAGA, besides USGS-ARD products. The reflectance products by the OTB extension showed a high consistency to those of USGS-ARD within the acceptable level in the measurement data range of the RadCalNet RVUS, compared to those of the other two open-source tools. In this study, the verification of the atmospheric calibration processor in OTB extension was carried out, and it proved the application possibility for other satellite sensors in the Compact Advanced Satellite (CAS)-500 or new optical satellites.