• Title/Summary/Keyword: 영화 표현기법

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Characteristic of the Human Cloning Motif in Feature 〈Blueprint〉 (영화 〈블루프린트〉 속에 투영된 인간복제 모티프의 특성)

  • Jung, Won-Sik
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.123-133
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    • 2011
  • Rapid development of life sciences about human cloning in real world is reflected alternately ahead and behind in the movies and it brings up the conversation topics about the scenario of diverse human life in the near future. This study is the consideration of the characteristic of the human cloning motif in movies, focused on the feature film which consider human cloning a philosophical point of view. The emergence and evolution of somatic cell cloning conclude the problem of philosophical anthropology. And identity and un-naturality of human clone boils down to desire and dilemma of character in . The dramatize to the exclusion of genre's attribution and the setting of twofold relationship between original and clone as well as real mother and daughter prove the critical mind of as stated above. This study also reported it reinforces the characteristic of the human cloning motif in movies that plotting with parallel narrative and the consistent attitudes with various cinematic expression and techniques.

A Smoothing Presentation Processing Mechanism for Multimedia Synchronization Model (멀티미디어 동기화 모델에서 유연한 재생 처리 기법)

  • 이기성;오해석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.12A
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    • pp.1861-1868
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    • 2000
  • 실시간 응용 프로그램은 미디어 데이터간에 만족되어야 할 동기화 제약조건(synchronization constraints)을 가지고 있다. 이러한 제약조건을 프리젠테이션 되어야 할 미디어 데이터간의 지연시간 및 서비스 품질을 나타낸다. 미디어 데이터간의 지연시간 및 서비스 품질을 효율적으로 표현하기 위해서는 이에 적합한 새로운 동기화 기법이 요구된다. 동기화 기법은 미디어의 재생시 끊어짐이 없는 유연한 재생을 처리하는 기법이다. 제안된 기법은 사용자 측면에서 엄격한 재생을 위하여 프레임을 생략하는 것보다는 부드러운 영화를 볼 수 있도록 유연한 재생 처리를 한다. MMSM(MultiMedia Synchronization Model) 모델의 동기화 기법은 종 미디어 스트림을 부드럽게 재생하는 결과를 나타내었다.

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Film Acting Studies of S. Eisenstein (에이젠슈테인의 영화연기론)

  • Chough, Song-Duk;Kim, Jong-Guk
    • Cartoon and Animation Studies
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    • s.45
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    • pp.177-195
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    • 2016
  • This article analyzes Sergei Eisenstein's acting theory, which is famous for his Russian montage. According to the existing discussions, he avoids the psychological realism through the concept of cut acting. It is a method like montage from the viewpoint that the practice of the cut action is segmented into shots. While Vsevolod Pudovkin, who asserts a connection montage, is looking for performance to portray a gradual change of emotion adopted by Konstantin Stanislavsky's psychological realism, Eisenstein prefers the acting of Vsevolod Meyerhold's masks in the same manner as the collision montage. This article traces the viewpoints on acting and actor that Eisenstein posed throughout his montage theory. It focuses on Film Sense(1942) and Film Form(1949), which are a collection of articles written by Eisenstein. As a result of examining the domestic and foreign literatures centering on Korean and English, it is hard to find the discussions on the analysis of Eisenstein's acting theory. Almost all of them are concentrated in his montage, among which the mention of acting is extremely limited. The cut acting, the typage, the inner techniques and processes of actor that express and induce the living emotions, and the acting of the integrating into diversity as one of the inner language are useful concepts in the creation and case analysis of contemporary films. Especially, his acting theory can be applied in the creation process of cartoons, webtoons, and animations which can meet the most decisive and impressive montage technique of Eisenstein. It is also possible to find many related cases for the analysis. This is why I look back on Eisenstein's film acting theory, and the results of the discussion will be a sufficient foundation for the derivation of related research.

A Study on Data Model for Content-based Retrieval in VOD System (VOD 시스템에서 내용기반 검색을 위한 데이터모델에 관한 연구)

  • Jeon, Keun-Hwan;Shin, Seoung-Yoon;Kang, Oh-Hyeong;Rhee, Yang-Weon;Ryu, Keun-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.147-150
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    • 2001
  • 비디오 데이터의 내용기반 검색을 위해서는 비디오가 가지는 많은 객체와 이들간의 관계성에 관한 정보를 표현할 수 있는 데이터모델이 요구된다. 이 논문에서는 이러한 비디오 데이터의 내용정보를 표현할 수 있는 메타데이터 모델을 제안한다. 제안 모델은 특정 응용분야에 국한하지 않도록 물리적 정보와 논리적 정보 모두를 포함하기 위하여 OMT기법을 이용하여 설계하였다. 이 논문에서는 제안한 모델을 이용하여 VOD 시스템에 적용할 수 있는 영화 비디오 표현을 제시하였다.

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Cinematic Method on Kihachiro Kawamoto's works (카와모토 키하치로 작품의 영화적 표현 기법)

  • Park, Gi-Ryung
    • Cartoon and Animation Studies
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    • s.25
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    • pp.65-85
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    • 2011
  • In this essay, Japanese animator Kihachiro Kawamoto's works will be analyzed. Kawamoto made Breaking of Branches is Forbidden in 1968 and was famous for puppet animation as The Demon(1972), Dojoji Temple(1976) and House of Flame(1979) used Japanese traditional elements in his works. The themes are the agony and despair of a human being, and the narrative is developed dramatically. This is possible through a variety of techniques in animation expression. For example of this are the movement of the puppets and the lighting. In the case of Kawamoto's works, above all, it can be said that the dramatic development depends on editing - the relation of each shot to the next shot. Therefore, this analysis will focus especially on the editing of The Demon, Dojoji Temple and House of Flame. Kawamoto's method of editing will be examed and the analysis will confirm that classical continuity edting by controling space and time has been used. Namely that the effect of editing enhances dramatic development of the narrative on Kawamoto's works. This study will also discuss the benefit of using cinematic methods of in animation. Eventhough it is not essential, Kawamoto chooses cinematic method editing. Through their use, he is able to absorb the audience in the traditional Japanese world which ordinarily could be too difficult to understand through puppet animation.

A Study on the value and importance of Dancefilm: Focusing on the Wim Vandekeybus's Blush (댄스필름의 역사와 영상기법에 대한 연구 : 빔 반데키부스(Wim Vandekeybus)의 <블러쉬(Blush)>를 중심으로)

  • PARK, Youjung
    • Trans-
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    • v.1
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    • pp.45-66
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    • 2016
  • The study uses the image technique of the movie (analysis) since there are limited analyses and data of the dance film's (cinematic) grammar. The films are limited to the Wim Vandekeybus's Blush. From the analysis of the one film, films are directed using basic movie grammars. Although the films are of the same genre, it differs from the method of using image techniques as well as the director's personal art preference. The cinematic grammars enhance the effect of the movement and it emphasizes the objectives to deliver the audience true meaning of the films. Dance film is not a simple word combination of dance and film to record new type of art; dance is used for the movie's artistic and aesthetic enhancement. To find out dance is the language and important expressive tool of the dance film, at the same time cinematic grammar enhances effect of dance and objective of the film, the study uses image technique analysis. These are the results of dance film analysis by using image techniques. Firstly, Dance film can transcend time and space. Secondly, The creative director could emphasize some part that the audience should focus on to clearly deliver the intention of the choreographer. Lastly, To popularize the dance genre. If the dance film produces with more diversified stories than the resent, it will be a part of a cultural industry and could create profits. Dance film might lose the sense of realism, which is the main characteristic of the stage art; however it could feel the beauty of the film through the mise en scene.

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Visual expression technique analysis of motion graphic by media for emotion communication (감성전달을 위한 매체별 모션그래픽의 시각적 표현기법 분석)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.921-926
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    • 2009
  • After the scientific development of human history, numerous images have been developed and expanded in digital media as a communication tools. Image digital media make communication closer between sender and receptor. The image digital media which has been developed with the change of technology and media transformation have shortened visual information transportation and the time as well by combining the sense of visual and audio. Motion graphic field has been emerged as the type of image digital media development. The development of motion graphic make possible for the expressive effect and dynamic image technique which is impossible by the existing media type. Especially, it is applied to various field such as the title of movie, TV program, and advertise or music video etc. These image expression techniques are stimulating acceptor's emotion to take a role of emotion communication function also. This study aims to find the characteristics motion graphic of which how influence as an effective communication tool as important role to the receptors, and the examine the effect and application of motion graphic to the receptors as a emotion communication tool by case study.

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A Study on the Expression of Philosophy Agenda through Animation Contents - Focusing on Korea's Animation film "Padak(2012)" - (애니메이션 콘텐츠를 통한 철학적 의제표현 연구 - 한국 애니메이션 영화 "파닥파닥(2012)"을 중심으로 -)

  • Kim, Ye Eun;Lee, Tae Hoon
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.391-399
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    • 2020
  • Even though the animation industry has been growth since 2011, there is still imitation by public stereotype which insists that animation is only able to cover the young age group and is not the proper genre of art to convey a social or a philosophical agenda. However, describes the philosophical agenda of 'social class' and 'life and death' in the limited space by expressing characteristics and background of fish through its own way. Thus, it shows how animation goes beyond aforementioned limits. Straying from traditional happy-ending, it criticizes present social problems by telling despite fishes' effort they cannot escape from structural contradictions. The drawing technique in musical expresses the character's ideology and attitude to make people think about how we will behave in the face of life and death. Therefore the purpose of this paper is analyzing director Lee Dae-hee's animation and present the genre expandability of animation.

Research on the Expression of Ink-and-Wash Painting by using 3D Animation (3D애니메이션을 활용한 수묵화기법 표현연구)

  • Han, Myung-Hee
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1105-1114
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    • 2010
  • This thesis is a summary of the research result about the 20 seconds official trailer requested from the Pusan International Film Festival organizing committee. Since producing digital content is very significant at this moment, I tired to make an official trailer for 13th Pusan International Film Festival by integrating 3D animation with ink-and-wash painting. Motivated by a western-style painter, Shin Chang Sic's painting,' Arirang_HopeⅠ(An Official poster), I got to know how to express ink-and-wash painting by using digital technique and considering ink stick depth, line control and color elements for modeling, shading and rendering stage.

Light Source Estimation for Realistic Rendering using Segmented HDR Images (사실적인 렌더링을 위한 분할된 HDR 영상으로부터의 광원 추정 기법)

  • Yoo, Jae-Doug;Cho, Ji-Ho;Lee, Kwan-H.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.671-674
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    • 2007
  • 현재 다양한 분야(영화, 광고, AR 등)에서 영상합성 기법이 많이 사용되고 있다. 실제 영상에 가상의 객체를 합성하거나 가상의 환경에 객체를 합성하는 경우 등 영상과 객체간의 사실적인 합성결과를 얻기 위해서는 실제 환경에 적용된 광원의 정보가 필요하다. 본 논문에서는 실 세계 조명 정보를 표현하는 HDR(High Dynamic Range) 영상을 이용하여 실 세계의 광원을 추정하는 기법을 제안한다. 광원 추정을 위해 노출 시간을 달리한 일련의 LDR(Low Dynamic Range) 영상으로부터 실 세계정보를 선형적으로 표현할 수 있는 HDR 영상을 생성한다. HDR 영상을 가시화 한 후 영상에 나타나는 밝기 값을 기반으로 영상을 분할하고 분할된 영상들이 나타내는 빛의 세기에 비례하여 방향성 광원을 추정한다. 추정된 조명조건을 이용하여 IBL(Image Based Lighting)등의 전역조명 효과와 유사한 결과를 얻을 수 있으며 소수의 광원을 추정함으로써 실시간 렌더링이 중요한 가상현실이나 증강 현실 분야에도 적용할 수 있다. 또한 분할된 영상들로부터 광원을 추정하기 때문에 각각의 영상들이 오브젝트에 나타내는 조명효과도 확인할 수 있다.