• Title/Summary/Keyword: 영화적

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Can interactive cinema become a new epic theater in the 21st century? : Focusing on (인터랙티브 영화는 21세기의 새로운 서사극이 될 수 있는가? : <블랙미러: 밴더스내치>를 중심으로)

  • Kim, Jiyeon;Kim, Dogyun;Kwon, Hochang
    • Trans-
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    • v.12
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    • pp.245-274
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    • 2022
  • The interactive cinema is based on the interactivity between the cinema and the audience. The discussion of interactive cinema can be divided into two poles. One is to positively look at the possibilities of interactive cinema as a new format and to test with them in various ways. The other is the perspective of a critical warning that the interactivity of interactive cinema risks reinforcing biases while instilling the illusion of freedom and activity in the audience. Considering both of these perspectives, we try to find a way to realize the political and aesthetic possibilities of interactive cinema through characteristic analysis. To this end, we analyzed the interactive film , which has received public and critical attention, based on Brecht's epic theater as a theoretical and practical reference. We analyzed the text/contextual characteristics of this work in three dimensions - an interactive multi-branching structure, a self-reflecting Mise en abyme structure, and an active enjoyment of the audience - and compared them with the epic theater theory. Through this, we examined the conditions and possibilities of interactive cinema as a new epic theater in the new technological/media environment of the 21st century.

Stage of Planning and Development for Commercial Success of Korean Films (한국영화의 상업적 성공을 위한 기획 개발 단계)

  • Im, Gun-Joong
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.72-81
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    • 2012
  • From the viewpoint of invigorating Korean film-market, the commercial success of films can be regarded as a very important virtue. Such marketability of films will be determined at the stage of planning and development before that of film-making. In order for ideas and scenarios which are the foundation of film-making to have any commercial virtue, a commercial verification at this stage should intervene, which should be the basis of the understanding a lot of texts and the trends in the entire culture. It is the very time that the efforts for improving the stage of planning and development and certain alternatives are needed for the qualitative growth of Korean films and the systematic development of their industrial aspects, for any efficient alternatives for the stage of planning and development will bring about an important result that the commercial success of Korean films expand the meaning into the domains of creativeness and artistry.

Analysis of Visual Characteristic of Directing For Dramatic Narrative -Focusing on Composition Technique of (극적 내러티브의 시각적 연출 특성 연구 -<도가니>의 구도기법을 중심으로-)

  • Ahn, Byung-Taek
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.68-79
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    • 2012
  • In film various techniques interact organically in order to bring a story to life and, by doing so, influence the audience's perception. The techniques composing the form of a film are part of a format-system and therefore have to be well adjusted to the content of the film to trigger an intended effect. It is then that these techniques boost the intensity of the audience's emotional experience. The subject of analysis in this study of aesthetic composition, which is part of the concept of visual narrative, is the movie "Silence", which depicts a disturbing story based on real events. The goal of this study is the analysis of composition techniques used to support the film's narrative structure, where elaborate frame-composition and techniques are applied with great efficiency. Another goal is also to illustrate the meaning of film-format and its importance. Looking deeper into the question of how meaning and emotions, which are inherent in a film, finally manifest themselves on screen through a single shot, where the cinematographer's ideas and aesthetic vision come together and also the question of how a narrative structure in the context of a film works- these questions are the essence of this study.

Study on Esthetical Experiment of Virtual Reality Cinema with Rotoscoping Technique (로토스코핑 기법을 통한 가상현실 영화의 미학적 활용 연구)

  • Kang, Jiyoung
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.275-282
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    • 2017
  • With the development of digital technology, a cinematic content has been changed into various forms. Web and mobile platforms bring new forms of cinematic contents. However despite of fast growing of VR(Virtual Reality) technology, they haven't applied to cinematic contents yet. This research focused on the esthetical use of rotoscoping technique for the Virtual Reality Cinema based on the (HMD) Head Mounted Display. First, we look though on VR films 'Notes on Blindness' and 'Pearl' to find how these films express esthetical virtual space. Through this, we found out graphical space provide new esthetical experience to viewers in virtual space. Also, we analyze fantastical usages and successful cases of rotoscoping technique with the 'Waking Life' and 'Scanner Darkly' that utilize rotoscoping technique to live action image. Lastly, we utilize rotoscoping technique esthetically to the VR film 'Girl on a swing' to fulfill the viewers experience and desire.

A Study on the Influence of Violence Part of Movie on Daily Life (영화의 폭력성 부분이 일상적인 생활에 미치는 영향에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Industrial Convergence
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    • v.16 no.4
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    • pp.19-25
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    • 2018
  • The purpose of this study is to understand the reactions of viewers to the scene of violence (homely violence, verbal violence, tools violence) and to consider factors to consider when producing violent movies and suggest some implications. The implications of this study are as follows. First, film producers can be more realistic in dealing with disputes and controversies in the home than in the overall contents of the film. Second, when film producers put verbal violence into the film, they would rather not use excessive verbal or profanity, but rather use a verbal that would not make the relationship between the films strange. Finally, film makers should use some tools to mosaic the tools used to express violence to others, thereby reducing some of the cruelty expressed in movies.

A Comparative Case Study of Factors Determining Documentary Films' Success :Focusing on "My Love, Don't Cross That River" and "Two Doors" (다큐멘터리영화의 성공을 결정짓는 요인에 관한 비교사례연구 -<님아, 그 강을 건너지 마오>와 <두 개의 문>을 중심으로)

  • Im, So-Yeon;Lee, Yun-Cheol
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.503-517
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    • 2017
  • After a few recent documentary films had commercial success, factors for their success are getting attention. This paper explores the factors of the financial success of two documentary films. "My Love, Don't Cross That River" gained extended popularity with its universal message, and "Two Doors" conveyed a poweful political message. This paper conducted a case study by inteviewing production directors and distribution managers. Analysis was based on the three categories suggested by Litman and Kohl(1989): creative sphere, distribution-scheduling release pattern, and marketing efforts. Findings present the common factors of the two movies' success in the following areas: persons and events showing a powerful reality, a message with new and fresh insight, artistic quality, distribution strategy with timely scheduling, release time (period), public relations, and advertising.. In addition, "My Love, Don't Cross That River" was helped by a sufficient budget for scheduling/releasing and advertising. Its wide-release stratergy worked as well. "Two Doors" was aided by the government support for release and by the special factor called 'Participating viewer'. By examining the factors of documentary films' commercial success, this study has an implication for the popularization of documentary movies by indicating how to strategically apply relevant factors.

Analysis of the Distinction of the Korean Movies in the Japanese Market (일본에 수출된 한국영화 특성 분석)

  • Seo, Yu-Jung;Hwang, In-Suk;Ahn, Sung-Ah
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.386-397
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    • 2008
  • The purpose of the study is to identify the characteristics of films to be exported into a larger market abroad, especially the Japanese film market which occupies more than a half of the export costs of the Korean movies. Our analysis shows that the factors such as the reputation of a director and actors in Japan, the box-office record in Korea and genres have influence upon the export to the Japanese market. Among genres, comedy movies were less exported, while melodramas was more. We expect that this result will be helpful when film producers plan movies for export from the stage of pre-production.

A Study on the Improvement of Classification Schemes of Motion Picture Materials in KDC (KDC 영화자료 분류체계의 개선 방안에 관한 연구 - DDC 및 LCC와 비교하여 -)

  • Lee, Myeong-Hee;Lee, In-Soon
    • Journal of Korean Library and Information Science Society
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    • v.41 no.3
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    • pp.351-372
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    • 2010
  • This study was conducted to improve the classification schemes of KDC in the fields of motion picture materials. Classification schemes of the KDC, DDC and LCC for motion picture materials were analyzed and compared. From the results, KDC was found to be the least suitable classification system to handle motion picture materials because it had very poorly detailed subdivisions of items and incomplete subsidiary tables to develop some subject items to represent various aspects of motion picture fields. Some suggestions to cover the deficiencies of KDC for motion picture fields were made in terms of 9 subdivisions and 53 sub-items. Particularly, new subdivisions of ‘types of genre', ’motion picture festival', 'worldwide motion pictures' and ’people related to motion pictures' were added.

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Box Office Hit Prediction Using Data mining and Text mining (데이터마이닝과 텍스트마이닝을 활용한 영화 흥행 예측)

  • Jo, Hyo-jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.316-318
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    • 2021
  • 영화 수익에 있어 영화의 흥행 여부는 중요한 영향을 끼친다. 영화 흥행 요인은 영화 산업의 규모가 커지면서 많은 제작사들 및 투자자들이 고려해야 하는 사항이 되었다. 따라서 영화의 흥행을 예측하기 위한 많은 모델이 연구되었다. 본 연구의 목적은 선행연구에서 흥행에 유의미한 영향을 끼친다고 밝혀진 스크린 수, 감독명, 제작사명 등의 내재적인 속성과 더불어 온라인 구전 변수를 사용하여 영화 흥행 예측 모델을 만드는 것이다. 이때 기사 수, 블로그 수와 같이 온라인 구전의 크기를 나타내는 변수들을 사용하는 대신 개봉 후 첫 주간의 관람객 리뷰를 텍스트마이닝을 이용하여 전체 리뷰 중 긍정 리뷰의 비율에 따라 점수를 매긴 후 독립변수로 사용한다. 그 후, 데이터 마이닝 기법을 활용하여 만든 모델에 앞서 언급한 독립변수를 입력 값으로 사용하여 영화의 흥행을 예측한다. 최종적으로 의사결정트리와 로지스틱회귀를 수행한 결과 영화 흥행에 영향을 주는 독립변수를 찾고 모델의 성능을 평가하였다. 로지스틱회귀의 결과 관객 수, 평점이 영화의 흥행에 특히 유의한 영향을 끼치는 변수로 선정되었고 리뷰 역시 유의한 변수로 선정되었다. 이때 만들어진 모델은 약 90%의 높은 수준의 정확도를 보여주었다. 의사결정트리의 결과 관객 수가 가장 중요한 변수로 선정되었다.

A proposal for the relevant use of computer graphics in film (영화에서 적절한 컴퓨터 그래픽 기법의 활용을 위한 제안)

  • 김인철
    • Archives of design research
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    • v.11 no.2
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    • pp.5-14
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    • 1998
  • The hopes for making vivid images of mankind made 'film' that reflects easy communications. Film have made satisfactions to imagination of man by varied experimental expressions from the beginning. Many of directors and producers were eager to make film to be with relevant views. At last film has making to do with the digital tool, so called 'Computer Graphics' . Making images through computers have changed more better with the developing skills of softwares. NASA has developed Aero-Simulations first, it have called computer graphics for the first time in history. The computer graphics can make images with very varieties that had not exprerienced before and we won't expect the upcomming skills of it. Special Effects(SFX) through the films began the genre of Science Fiction in the era of ideology and space competetions and producer George Lucas made the firm named ILMOndustrial Light & Magic) to making picture of SFX. At last 'Abyss', 'Terminator II', 'Toy Story' and 'Forrest Gump' have made to us with many splendid arangements by the computers. Especially, we can concluded that the relevant expressions as in 'Forrest Gump' is the unexpected charming and human images with wonder. In Korean films are less varied, relevant and reasonable than that of American films, in this study I hope to develope more natural Korean computer graphic in near future.

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