• Title/Summary/Keyword: 영화영상 제작

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Trend Review of Video Composing System (영상 합성 시스템 동향 분석)

  • Jeon, Mi-Seon;Lee, Man-Jae;Jang, Ho-Uk;Lee, Ui-Taek
    • Electronics and Telecommunications Trends
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    • v.12 no.1 s.43
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    • pp.27-42
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    • 1997
  • 영상 합성 기술이란 영화 및 비디오 제작에 있어 비디오 화면을 다양한 효과를 사용하여 편집하는 기술이다. 비디오 분야에서 디지털 기술이 도입되어 사용된 이 기술은 영상 산업을 급격히 변화시키는 응용 기술의 하나로 본 고에서는 이 분야에서 현재 사용되는 시스템의 특징과 그러한 시스템의 공통된 기술을 분석하여 이 분야의 기술 개발에 활용하고자 한다.

The Aesthetic Possibility of the Rotoscoping Techniques in the Short Film (단편 애니메이션 에 나타난 로토스코핑 기법의 미학적 가능성)

  • Kim, Loyou;Kim, Suhyun
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.55-56
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    • 2019
  • 본고는 캐나다 국립영화위원회(NFB, National Film Board of Canada)의 단편 애니메이션 (1999) 속에 재현을 위한 새로운 시도로서 로토스코핑 기법이 갖는 미학적 의미를 도출해내고자 한다. 이러한 연구를 통해, 관습적인 제작방식에서의 탈피와 응용이 창조적 정신을 갖춘 작가를 배양할 수 있음을 강조하고, 로토스코핑 기법의 새로운 미학 발견으로 인한 다양한 영상 분야 속 로토스코핑의 효과적 도입 가능성을 함께 제시하고자 한다.

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A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting (log 촬영과 HDR을 이용한 실사 360 영상 제작흐름 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.63-73
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    • 2018
  • These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

A Study on the Children's Perspective in Iranian Films - Focus on the films by Director Majid Majidi (이란 영화 속에 나타난 어린이 시각에 관한 연구 - 마지드 마지디 감독 작품을 중심으로)

  • JIAYI WAN;Daniel H. Byun
    • Trans-
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    • v.14
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    • pp.93-122
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    • 2023
  • Children's films can be found by country and region within the scope of world films, but children's films have different definitions depending on the country and region. For example, American children's films represented by Disney are mainly aimed at satisfying the joys of children and families.Chinese children's films place more importance on the educational role of children. Although the purpose is different, children's films in the general sense are films that main audiences are children and are created for children. Children's films in Iran differ greatly from ordinary children's films. It indirectly expresses the creator's intention by reflecting reality while looking at the adult world through the eyes of children. This special function is a children's visual language that indirectly conveys the creator's thoughts. The use of children's perspective is a kind of special strategy, paving the way for Iranian films to survive in a special creative environment, and creating unique characteristics of Iranian films. Among the numerous Iranian directors who make children's films, Majid Majidi is one of the representative directors with personal characteristics. Of his nine Iranian films written and directed, five are children's films.At the same time, in his other Iranian films, we can more or less see the traces of children and children's perspective of the narrative and performance.Looking at the use of children's vision in Iranian films, the use of children's vision in Iranian films began with children's films and developed in Iranian children's films and other genres of Iranian films.

Studies on North Korean Documentary Films: Structures as to How Meanings of Film Literature are Made (북한 기록영화 연구: 영화문헌의 의미생성 구조)

  • Kim, Seung
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.82-89
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    • 2017
  • This paper intends to examine how North Korea has incited and persuaded its people by figuring out the structure regarding the meaning creation of its documentary film "Kim Jong-un, the Respected Comrade Supreme Commander, Giving On-site Guidance on the Grand Project of the People's Army" produced in 2015, which was North Korea's politically important year. The analysis results show that its narrative structure of the film took the form of an introduction, body, and conclusion to substantiate it obviously given theme. Its imaging techniques are geared towards uplifting the public's combat mentality and its sound contributes to achieving their adherence. In this regard, its film literature has the following meaning structure: first, the film takes the form of both film annals and the structure for the public to easily comprehend; second, the film clearly demonstrates its deep-rooted theme asking for the public to follow in the footsteps of the party's late father for its leadership; and third, the film also aims to establish the images of an always awake working leader by implanting and arranging the leader's diligence about his revolutionary activities in the documentary film. North Korea's documentary films serve as a weapon used for instigating revolution and construction. Given this, the producers of all documentary films have made sure to turn film literatures into the film literatures of the great leader. It was identified that under the social vision that the Kim Jong-un regime is a "socialist civilized country", he has tightened his grip on power in North Korea through the propaganda tool of film literatures.

Using Camera Tracking and Image Composition Technique in Visual Effect Imaginary Production (시각효과 영상제작에서 카메라 추적과 영상합성 기술의 활용)

  • Kim, Myung-Ha;Yu, Jung-Jae;Hong, Hyun-Ki
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.135-143
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    • 2011
  • Visual effect production by computer graphics techniques has become more important in these days. However, there are three problems in the domestic contents production environments. First of all, most Korean film companies have insufficient generally potential to maintain and support their R&D (Research and Development) teams. Secondly, they are much dependent on the abroad commercial software tools. Finally, many people have to participate in the image production pipeline, called the labor-intensive pipeline. In producing a demonstration work, "The Sixty -miles-an-hour man", we have evaluated the usefulness of the developed camera tracking and image composition methods and then examined various production consideration elements. In addition, in order to develop a productive technical element and write a competitive film script, mutual understanding between the developers and the production users should be achieved. Also, this paper describes a role of the technical supervisor to direct the production environment in detail.

Efficient Film Post Production Process using Metadata on the eXtensible Markup Language (eXtensible MarkUp Language (XML) 기반 메타데이터를 활용한 효율적인 영화 후반 제작과정)

  • Lim, Young-Hoon;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.439-447
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    • 2011
  • In this paper, we present a novel method to use metadata based on the eXtensible Markup Language (XML) for efficient data transfer between visual effects (VFX) and film editing. For transferring data to the VFX process, image sequences such as Cineon DPX or TGA are currently used in Korean post productions. The use of image sequences tends to increase rendering time and the amount of data for repetitive file format conversions, and as a result causes inefficiency in the entire production process. On the other hand, the use of metadata on the XML can reduce time and data because the repetitive rendering processes are not needed. This method can also be used at a variety of editing and VFX programs, and provides content information for combining online contents. The development of XML-base methods on the web enables flexible combination with other types of media.

Edison's Kinetoscope Motion Picture Study in Prehistory (프리히스토리 시대 에디슨의 키네토스코프 영화 연구)

  • Lee, Won-Ik
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.126-136
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    • 2019
  • The film born by Lumiere brothers in 1895 was not the first. Edison, who invented the Kinetograph four years ago, has already made dozens of films. But it has been relatively undervalued. That's because the platform for projecting a movie was through a single person viewer called Kinetoscope. However, the physical characteristics of the film itself are the same as those of modern films, and have a unique aesthetic distinction compared to other early films. The subject is entertainment-oriented, and the image is characterized by contrast effect. In addition, even before the birth of the film, it shows the important creative elements and genres pursued by fictional films, and has industrial production systems and experts. If Lumiere's film is the beginning of a documentary film that portrays the fact, Edison's film deserves historical value as the beginning of popular film, which is the hallmark of modern cinema.

A Case Study of Fluid Simulation in the Film 'Sector 7' (사례연구: 영화 '7광구'의 유체 시뮬레이션)

  • Kim, Sun-Tae;Lee, Jeong-Hyun;Kim, Dae-yeong;Park, Yeong-Su;Jang, Seong-Ho;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.17-27
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    • 2012
  • In this paper, we describe a case study of the film 'Sector 7' which was produced by technologies applied fluid simulation. For the CG scenes in the movie which include highly detailed fluid motions, we used smoothed particle hydrodynamics(SPH) technique to express subtle movements of seawater from a crashed huge tank, and used hybrid simulation method of particles and levelsets to describe bursting water from a submarine's broken canopy. We also used detonation shock dynamics(DSD) technique for detailed flame simulations to produce a burning monster, the film"s main character. At this point, the divergence-free vortex particle method was applied to conserve the incompressible property of fluids. In addition, we used an upsampling method to achieve more efficient video production. Consequently, we could produce the high-quality visual effects by using the domestic technologies.

The Recent Trends of Rendering Technologies for Realistic Scene Representation (사실적 장면 표현을 위한 렌더링 기술 동향)

  • Jang, H.W.;Lee, I.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.6 s.96
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    • pp.97-109
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    • 2005
  • 컴퓨터를 이용하여 실물이나 가상의 객체를 형상화하고 움직임을 부여하는 컴퓨터 그래픽스(CG)는 현실과 구분할 수 없을 정도의 기술의 발전과 함께 영화, 게임, VR, 산업용 디스플레이, 화상통신 등 디지털 콘텐츠 전분야에서 활용폭이 넓어지고 있다. 렌더링은 CG에서 장면의 추상적인 3차원 description을 2차원 영상으로 생성하는 과정을 말하며, 생성되는 영상의 품질 및 제작시간을 결정하는 중요한 요소로 인식되고 있다. 과거에 비해 전역 조명 및 셰이딩 기술이 발전하면서 극도로 사실적인 영상의 생성이 가능하게 되었으나 이를 렌더링하는 것은 많은 시간을 필요로 하고 있어, 사실적인 영상을 고속으로 렌더링하기 위한 연구가 진행되고 있다. 본 고에서는 CG 제작 과정에서 널리 사용되고 있는 주요 렌더러들의 기능들과 미래의 기술 발전 방향을 분석한다.