• 제목/요약/키워드: 영화영상 제작

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콘텐츠라인 / 해외수출과 상업성, 모두 충족된 디지털콘텐츠 '수상 영예'

  • Han, Jeong-Su
    • Digital Contents
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    • no.6 s.121
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    • pp.34-36
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    • 2003
  • 정보통신부는 1/4분기 디지털콘텐츠 대상에 영구아트의 'D-WAR', 아리수미디어의 '아리수 한글', 엔파인의 '아이클릭아트'를 선정했다.영상부문 수상작인 영구아트의 D-WAR는 개그맨 심형래씨가 제작중인 컴퓨터그래픽을 가미한 SF영화로, 지난 99년 제작에 들어가 내년 7월 전 세계에서 개봉될 예정이다. 엔파인의 '아이클릭아트'는 광고, 웹, 출판, 인쇄, 팬시, 교육 등에 사용되는 다양한 포토, 이미지, 클립아트, 캐릭터 등을 제공하는 디지털 이미지 포탈사이트(www.iclickart.co.kr)로 지난해 11월 미국에 수출돼 50만달러의 실적을 올리고 있다

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A Study on Visual Aesthetic Characteristics of Musical Animation film - Focusing on 'Frozen' - (뮤지컬 애니메이션 영화의 영상미학적 특성에 대한 탐구 - '겨울왕국(Frozen)'을 중심으로 -)

  • Lee, Hae-Ra;Liu, Cong;Lee, Hyun-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.173-174
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    • 2014
  • 최근 월트 디즈니의 애니메이션 '겨울왕국 (Frozen, 2013)'은 주제곡 'Let it go'와 함께 전 세계적 열풍을 일으켰다. 뮤지컬 애니메이션 장르로 제작된 '겨울왕국'의 특성을 고찰하기 위해 '겨울왕국'을 소재로 제작된 뮤지컬, 무비컬, 뮤지컬 애니메이션을 사례로 하여 사례비교 분석코자 한다. 이를 통해 뮤지컬 애니메이션의 영상매체적 기능과 영상미학적 특성을 살펴볼 수 있는 연구라 사료된다.

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UHDTV 콘텐츠 제작 환경의 변화

  • ;Gwon, Sun-Cheol;Lee, Seung-Hyeon
    • Broadcasting and Media Magazine
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    • v.18 no.2
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    • pp.92-99
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    • 2013
  • 기존의 Full HD보다 4배 이상 많은 화소를 한 화면에 담은 고품질의 디스플레이 장치가 출시되었고, 고해상도의 영상을 실어 보낼 수 있는 차세대 압축 기술인 HEVC(High Efficiency Video Coding)가 표준화 승인을 받았다. 또한 최근 고품질의 콘텐츠를 위해 영화에서는 프레임 레이트(frame rate) 변화가 일어나고 있으며, 디스플레이 환경 또한 하이 프레임 레이트(high frame rate, HFR)가 지원되고 있는 추세이다. 가정에서도 영화관 수준의 콘텐츠를 볼 수 있는 환경의 변화가 생겼음을 고려하였을 때, 해상도와 함께 프레임 레이트에 대한 연구가 필요하다. 따라서 본 기고에서는 UHD(Ultra High Definition)와 HFR의 의미, 그리고 고품질의 콘텐츠 제작 프로세스의 변화에 대해 알아본다.

Cinematic Methods of Expression in The Film (영화 <어톤먼트>에 나타난 영상표현방법)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.569-579
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    • 2016
  • , 2007 firm by Joe Wright, deals with tragic love of Cecilia and Robbie. While the 2001 novel of the same name focuses on Briony narrative the movie is seen through romantic relationship of two lovers. However, Briony's narrative in the movie helps to accent the two's love story. The director's emphasis on the love story is unfortunately from Briony tragic story. The continuous build up of misunderstanding and irreconcilable regrets begins to materialize and explodes in the middle of the film. The director manages to use just one day and uses the same location to illustrate the background of the characters as well as build up of the plot's misunderstanding. The study will focus on the beginning of the film that enabled the beautiful love story through effect and symbolic visual expression and techniques- especially the use of mise-en-scene, camera movement, framing, and lighting and how it emphasis and use of specific color and sound.

The Study on the Role of 3D Animated Pre-visualization in VFX FilmProduction (VFX 영화 제작을 위한 3D animatied Pre-visualization(3D애니메이티드 사전시각화)의 역할에 관한 연구)

  • Park, Sung-Ho
    • Cartoon and Animation Studies
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    • s.51
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    • pp.293-319
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    • 2018
  • Thanks to the advancement of the related technologies and equipment, today's video contents like movies, animations and soap operas are rapidly expanding their expressible cinematic imagination area. In order to fulfill the elevated visual expectations of audiences and realize exciting storytelling and fantastic world, the fusion of different techniques is actively used, and the reality for visual effects and image synthesis is increasing more and more. Accordingly, recent VFX-oriented movies using CG have a much more complicated production process than before. Therefore, the importance of Pre-visualization, aka Pre-vis is becoming bigger in the planning process for sophisticated design. Pre-vis means that the advance visualization for stories or directing ideas in the planning process before starting production of movies or animations. 3D animated Pre-visualization realizing directors' abstract and ambiguous ideas in 3 dimensional environment in advance is, as a powerful means for visual storytelling, briskly used focusing on the VFX film industry on which the present CG is broadly used, and the role of Pre-vis throughout productions has increased compared to the past. The studies, however, on the role and utility of Pre-vis are not enough. Therefore, this study was conducted on the role of Pre-vis used for present VFX movie productions using the examples of 3D animated Pre-visualization production in which the researcher of this study participated. In this study, the role of the Pre-vis that is subdivided presently, is divided into and 3D animatics and their each role is analyzed with the example images. Through this, the characteristics that Pre-vis should have are clarified and the concept of the advantages and utility led by the use of Pre-vis in productions is strengthened. The goal of this study is to induce active uses of Pre-vis throughout productions after forming consensus about the various roles of Pre-vis and their utility.

Design and Implementation of Authoring Tools for Multimedia Production (멀티미디어 제작을 위한 저작도구의 설계 및 구현)

  • Yoo Su-Mi;Baik Sung-Wook;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.45-55
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    • 2003
  • Due to the rapid development of information & communication technology under high performance computing environments, the multimedia production techniques have been applied to a variety of multimedia fields such as general banner advertisements including texts, images and animations, and the internet-broadcasting dealing with videos and sounds. This paper presents an authoring tool with main functions to setup events objects (image, animation, sound, button, area) and to setup action functions, so that non-experts can easily produce multimedia including images, sounds, animations and so on. The authoring tool implemented in Java can be applied to the CD-ROM title production as well as the web-site construction. We can expect that when this authoring tool is used for in multimedia production, both cost and time will be reduced due to its convenience and powerful functions. We have a future plan to integrate intelligent multimedia presentation techniques with the presented tool for the autonomous multimedia authoring works.

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The 3D Modeling Data Production Method Using Drones Photographic Scanning Technology (드론 촬영 기반 사진 스캐닝 기술을 활용한 3D 모델링데이터 생성방법에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.874-880
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    • 2018
  • 3D modeling is extensively used in the field of architecture, machinery and contents production such as movies. Modeling is a time-consuming task. In order to compensate for these drawbacks, attempts have recently been made to reduce the production period by applying 3D scanning technology. 3D scanning for small objects can be done directly with laser or optics, but large buildings and sculptures require expensive equipment, which makes it difficult to acquire data directly. In this study, 3D modeling data for a large object is acquired using photometry with using drones to acquire the image data. The maintenance method for uniform spacing between the sculpture and the drone, the measurement method for the flight line were presented. In addition, we presented a production environment that can utilize the obtained 3D point cloud data for animation and a rendered animation result to find ways to make it in various environments.

A Study on the Convergence Classes Utilizing Virtual Studio and Drone (가상스튜디오 및 드론을 활용한 융합수업 사례 연구)

  • Park, Sungkyu;Lee, Sanggil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.601-604
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    • 2020
  • 방송예술 및 콘텐츠 제작 역량을 교육시키는 방송예술특성화 대학으로서 C3(Creativity, Convergence, Contents) 방송예술 창의융합교육 모델인 융합수업을 개설하고 전체 학과에서 신청한 학생들을 대상으로 교육을 진행하였다. 융합수업은 전공이 다른 학생들이 희망하는 콘텐츠 제작과정을 수강하고, 방송사와 산업체에서 실무경험이 풍부한 교수와 전문가들이 직접 콘텐츠 제작을 지도함으로써 고품질의 수준 높은 콘텐츠 제작 교육을 경험할 수 있는 수업이다. 즉, 재학 중 학교수업을 통해 미리 현장 경험을 쌓음으로써 취업 즉시 콘텐츠 제작 역량을 발휘할 수 있는 자신감 함양과 제작현장에 기여할 수 있는 융합형 인재양성 교육프로그램인 것이다. 본 연구에서는 대학이 보유하고 있는 방송용 버츄얼 스튜디오를 활용한 가상 세트 영상 제작 교육 『영화담』을 제작하는 융합수업과 드론 항공촬영을 활용한 제작교육 『드론 탐사대』 융합수업을 실시하여 첨단 기술을 활용한 콘텐츠 협업 제작의 효과와 학생들의 만족도를 분석하였다.

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A study on the Intercative Picture by Color Traking (칼라에 반응하는 "디지털 명화" 실험적 작품 제작 연구 - 칼라트랙킹에 의한 인터랙티브 영상 연구 -)

  • Kim, Youn-Hwa;Oh, Seung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.417-423
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    • 2008
  • It produced a movie to show spectators by interacting the existing famous drawings. It tried a new concept of binding a famous drawing with a person. It recognizes the color of a spectator and the drawings are changed. A spectator is reflected in the work of Marc Chagall. At the same time it is expressed with different BGM that meets the identity of a work. When a spectator moves, the motion is reflected on a work. But without a motion, a work is naturally shown. The four famous drawings are produced to response to Red, Green and Blue of a spectator according to color tracking.

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Media Production Environment Using Metadata based on Advanced Authoring Format (Advanced Authoring Format기반에서 메타데이터를 활용한 영상제작환경)

  • Mok, Seon-Ah;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.274-282
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    • 2008
  • In this paper, we propose from media production environment using meta-data based on advanced authoring format(AAF). The media production system becomes digitalized since the image degradation and data storage should be minimized. For transmitting various contents without loss of meta-data. Editing decision list(EDL)is used in the current broadcasting and cinema environment, which results in inefficient performance. We compared the proposed AAF with the existing EDL cut, and tested successful transmission of the metadata. Based on the experimental results, the proposed AAF contains more video information than EDL.