• Title/Summary/Keyword: 영역기반 검색

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The Case Study for the Designing of the Resting Places in the Urban and the Street Furniture (도심의 휴식공간 및 시설물 디자인 사례연구)

  • 호수진;이정현;임은정;최선미;박영순
    • Archives of design research
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    • v.14 no.3
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    • pp.87-96
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    • 2001
  • If we look at Korea's urbanization since 1960, only the urban communities like buildings have developed, yet the resting places for human itself have been ignored. Many people continuously felt alienated especially after the mechanization and started to demand for better living space. For that reason, it is essential for us to develop the resting places for human among the buildings in urban areas and these resting places could form the basis of new community. We have researched on street furniture and citizen's behavior pattern in resting places through references and internet surfing to propose a design concept for a new resting place and street furniture, Therefore, we would like to design a resting place in urban area considering human, community and environment. As a result, we have designed a resting place where citizens could interact with surrounding environment and let office workers enjoy the nature among the buildings in this resting place. People could always stop by and take some rose by enjoying the surrounding nature. The resting place consists of 5 zones- public square, environmental zone, communication zone, technology zone, and entertainment zone. Each zone has its own design motif to lead systematic street furniture and site planning. The resting place is formed in a specific region which is a prototype of a resting environment in urban areas in the future and it could be reassigned according to its regional condition.

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A Study On Low-cost LPR(License Plate Recognition) System Based On Smart Cam System using Android (안드로이드 기반 스마트 캠 방식의 저가형 자동차 번호판 인식 시스템 구현에 관한 연구)

  • Lee, Hee-Yeol;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.471-477
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    • 2014
  • In this paper, we propose a low-cost license plate recognition system based on smart cam system using Android. The proposed system consists of a portable device and server. Potable device Hardware consists of ARM Cortex-A9 (S5PV210) processor control unit, a power supply device, wired and wireless communication, input/output unit. We develope Linux kernel and dedicated device driver for WiFi module and camera. The license plate recognition algorithm is consisted of setting candidate plates areas with canny edge detector, extracting license plate number with Labeling, recognizing with template matching, etc. The number that is recognized by the device is transmitted to the remote server via the user mobile phone, and the server re-transfer the vehicle information in the database to the portable device. To verify the utility of the proposed system, user photographs the license plate of any vehicle in the natural environment. Confirming the recognition result, the recognition rate was 95%. The proposed system was suitable for low cost portable license plate recognition device, it enabled the stability of the system when used long time by using the Android operating system.

Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1483-1495
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    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

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Update Policy and Estimation of Uncertain Position Using Trajectory Information (위상 정보를 이용한 갱신 정책과 불확실한 위치 정보에 대한 추정 기법)

  • Sim, Tai-Jung;Kim, Jae-Hong;Jung, Won-Il;Jang, Yong-Il;Bae, Hae-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.1651-1654
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    • 2003
  • 이동 단말의 보급이 보편화됨에 따라 이동 객체의 위치 정보를 기반으로 사용자에게 사람이나 사물, 차량 등과 같은 이동 객체의 위치를 파악하여 그에 대한 정보를 제공해 주는 시스템이 필요로 하게 되었나 이러만 이동 객체관리 시스템에서는 계속적으로 위치 정보가 변화하는 이동 객체의 특성상 데이터의 빈번한 갱신이 일어나게 되고 DBMS에 명시적으로 저장되지 않은 위치 정보에 대해서도 보다 정확한 위치를 사용자에게 제공해 주어야 한다. 그러나 차량의 위치 추적과 같이 적용 개체가 차량에 한정된 경우 이동 경로가 도로상으로 제한되어 있으므로 이동 경로를 예측하기 힘든 사람과 같은 객체와는 특성이 나르나 따라서 차량 객체에 대해 보다 효과적인 서비스를 제공해 주기 위해서는 사람에 대한 위치 추적과는 다른 갱신 정책과 불확실한 위치의 추정 기법이 필요하다. 본 논문에서는 공간 데이터에 저장된 도로의 위상 정보와 차량의 속도 속성을 이용한 갱신 정책을 정하여 갱신 빈도수로 줄이고 도로 레이어의 위상 정보를 통해 불확실한 과거 및 미래의 위치로 추정하는 기법을 제안한다. 제안한 갱신 정책은 차량의 속도를 고려하여 현재의 위치에서 도로상의 교차점에 도착하는 시점의 위치를 예측하여 데이터의 갱신 시점으로 결정한다. 또한 불확실한 위치에 대한 추정은 이동하는 도회와 대응되는 위상 정보를 기반으로 차량의 이동 방향을 예측하 여 불확실한 미래의 위치를 결정할 수 있으며 명시적으로 저장되지 않은 과거 위치 정보의 검색에 대한 요청이 발생했을 경우 위상 정보를 이용하여 위치를 보정하고 사용자에게 보나 높은 정확성을 지닌 정보를 제공해 줄 수 있다.다. SQL Server 2000 그리고 LSF를 이용하였다. 그리고 구현 환경과 구성요소에 대한 수행 화면을 보였다.ool)을 사용하더라도 단순 다중 쓰레드 모델보다 더 많은 수의 클라이언트를 수용할 수 있는 장점이 있다. 이러한 결과를 바탕으로 본 연구팀에서 수행중인 MoIM-Messge서버의 네트워크 모듈로 다중 쓰레드 소켓폴링 모델을 적용하였다.n rate compared with conventional face recognition algorithms. 아니라 실내에서도 발생하고 있었다. 정량한 8개 화합물 각각과 총 휘발성 유기화합물의 스피어만 상관계수는 벤젠을 제외하고는 모두 유의하였다. 이중 톨루엔과 크실렌은 총 휘발성 유기화합물과 좋은 상관성 (톨루엔 0.76, 크실렌, 0.87)을 나타내었다. 이 연구는 톨루엔과 크실렌이 총 휘발성 유기화합물의 좋은 지표를 사용될 있고, 톨루엔, 에틸벤젠, 크실렌 등 많은 휘발성 유기화합물의 발생원은 실외뿐 아니라 실내에도 있음을 나타내고 있다.>10)의 $[^{18}F]F_2$를 얻었다. 결론: $^{18}O(p,n)^{18}F$ 핵반응을 이용하여 친전자성 방사성동위원소 $[^{18}F]F_2$를 생산하였다. 표적 챔버는 알루미늄으로 제작하였으며 본 연구에서 연구된 $[^{18}F]F_2$가스는 친핵성 치환반응으로 방사성동위원소를 도입하기 어려운 다양한 방사성의 약품개발에 유용하게 이용될 수 있을 것이다.었으나 움직임 보정 후 영상을 이용하여 비교한 경우, 결합능 변화가 선조체 영역에서 국한되어 나타나며

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A Study on the Complementary Advancement Plan for the Archival Description and Content Service (기록 기술과 콘텐츠 서비스의 상호보완적 고도화 방안 연구)

  • Eun-ji, Koh;Hae-young, Rieh
    • Journal of Korean Society of Archives and Records Management
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    • v.22 no.4
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    • pp.151-174
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    • 2022
  • Archival descriptions are significant in utilizing archives, as they are important tools for archival research and use. Meanwhile, content services are key services in modern society, where the use of archives and the importance of content are increasing. In this study, archival descriptions and content services were not viewed as different areas but as a relationship that could advance complementarily. This is because if archival descriptions are rich and well-prepared, high-quality content can be produced based on them, and archival descriptions can be enriched if well-made content is supplemented or linked to the descriptions again. This study intends to reveal the complementary relationship between archival descriptions and content services and propose an advancement plan based on this relationship. As such, the current status and problems of the archival descriptions and content services of the National Archives of Korea and the Presidential Archives website were analyzed, and the UK's National Archives (TNA), the USA's National Archives and Records Administration (NARA), the Seoul Metropolitan Archives, and the Korea Democracy Foundation's Open Archives were selected as exemplary cases for comparison. Based on the implications of the six analyzed institutions, an advancement plan for archival descriptions and content services, as well as a complementary development plan, was proposed. Through this study, it is expected that archival descriptions and content services will develop in a mutually complementary direction.

Establishment of Database System for Radiation Oncology (방사선 종양 자료관리 시스템 구축)

  • Kim, Dae-Sup;Lee, Chang-Ju;Yoo, Soon-Mi;Kim, Jong-Min;Lee, Woo-Seok;Kang, Tae-Young;Back, Geum-Mun;Hong, Dong-Ki;Kwon, Kyung-Tae
    • The Journal of Korean Society for Radiation Therapy
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    • v.20 no.2
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    • pp.91-102
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    • 2008
  • Purpose: To enlarge the efficiency of operation and establish a constituency for development of new radiotherapy treatment through database which is established by arranging and indexing radiotherapy related affairs in well organized manner to have easy access by the user. Materials and Methods: In this study, Access program provided by Microsoft (MS Office Access) was used to operate the data base. The data of radiation oncology was distinguished by a business logs and maintenance expenditure in addition to stock management of accessories with respect to affairs and machinery management. Data for education and research was distinguished by education material for department duties, user manual and related thesis depending upon its property. Registration of data was designed to have input form according to its subject and the information of data was designed to be inspected by making a report. Number of machine failure in addition to its respective repairing hours from machine maintenance expenditure in a period of January 2008 to April 2009 was analyzed with the result of initial system usage and one year after the usage. Results: Radiation oncology database system was accomplished by distinguishing work related and research related criteria. The data are arranged and collected according to its subjects and classes, and can be accessed by searching the required data through referring the descriptions from each criteria. 32.3% of total average time was reduced on analyzing repairing hours by acquiring number of machine failure in addition to its type in a period of January 2008 to April 2009 through machine maintenance expenditure. Conclusion: On distinguishing and indexing present and past data upon its subjective criteria through the database system for radiation oncology, the use of information can be easily accessed to enlarge the efficiency of operation, and in further, can be a constituency for improvement of work process by acquiring various information required for new radiotherapy treatment in real time.

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Subimage Detection of Window Image Using AdaBoost (AdaBoost를 이용한 윈도우 영상의 하위 영상 검출)

  • Gil, Jong In;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.578-589
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    • 2014
  • Window image is displayed through a monitor screen when we execute the application programs on the computer. This includes webpage, video player and a number of applications. The webpage delivers a variety of information by various types in comparison with other application. Unlike a natural image captured from a camera, the window image like a webpage includes diverse components such as text, logo, icon, subimage and so on. Each component delivers various types of information to users. However, the components with different characteristic need to be divided locally, because text and image are served by various type. In this paper, we divide window images into many sub blocks, and classify each divided region into background, text and subimage. The detected subimages can be applied into 2D-to-3D conversion, image retrieval, image browsing and so forth. There are many subimage classification methods. In this paper, we utilize AdaBoost for verifying that the machine learning-based algorithm can be efficient for subimage detection. In the experiment, we showed that the subimage detection ratio is 93.4 % and false alarm is 13 %.

A Design of Fractional Motion Estimation Engine with 4×4 Block Unit of Interpolator & SAD Tree for 8K UHD H.264/AVC Encoder (8K UHD(7680×4320) H.264/AVC 부호화기를 위한 4×4블럭단위 보간 필터 및 SAD트리 기반 부화소 움직임 추정 엔진 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.145-155
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Fractional Motion Estimation in 8K UHD($7680{\times}4320$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $10{\times}10$ reference data for interpolation, we design 2D cache buffer which consists of the $10{\times}10$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The gate count is 436.5Kgates. The proposed H.264/AVC Fractional Motion Estimation can support 8K UHD at 30 frames per second by running at 187MHz.

Wireless u-PC: Personal workspace on an Wireless Network Storage (Wireless u-PC : 무선 네트워크 스토리지를 이용한 개인 컴퓨팅 환경의 이동성을 지원하는 서비스)

  • Sung, Baek-Jae;Hwang, Min-Kyung;Kim, In-Jung;Lee, Woo-Joong;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.9
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    • pp.916-920
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    • 2008
  • The personal workspace consists of user- specified computing environment such as user profile, applications and their configurations, and user data. Mobile computing devices (i.e., cellular phones, PDAs, laptop computers, and Ultra Mobile PC) are getting smaller and lighter to provide personal work-space ubiquitously. However, various personal work-space mobility solutions (c.f. VMWare Pocket ACE[1], Mojopac[2], u-PC[3], etc.) are appeared with the advance of virtualization technology and portable storage technology. The personal workspace can be loaded at public PC using above solutions. Especially, we proposed a framework called ubiquitous personal computing environment (u-PC) that supports mobility of personal workspace based on wireless iSCSI network storage in our previous work. However, previous u-PC could support limited applications, because it uses IRP (I/O Request Packet) forwarding technique at filter driver level on Windows operating system. In this paper, we implement OS-level virtualization technology using system call hooking on Windows operating system. It supports personal workspace mobility and covers previous u-PC limitation. Also, it overcomes personal workspace loading overhead that is limitation of other solutions (i.e., VMWare Pocket ACE, Mojopac, etc). We implement a prototype consisting of Windows XP-based host PC and Linux-based mobile device connected via WiNET protocol of UWB. We leverage several use~case models of our framework for proving its usability.

A User Authentication System Using Face Analysis and Similarity Comparison (얼굴 분석과 유사도 비교를 이용한 사용자 인증 시스템)

  • Ryu Dong-Yeop;Yim Young-Whan;Yoon Sunnhee;Seo Jeong Min;Lee Chang Hoon;Lee Keunsoo;Lee Sang Moon
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1439-1448
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    • 2005
  • In this paper, after similarity of color information in above toro and geometry position analysis of important characteristic information in face and abstraction object that is inputted detects face area using comparison, describe about method to do user certification using ratio information and hair spring degree. Face abstraction algorithm that use color information has comparative advantages than face abstraction algorithm that use form information because have advantage that is not influenced facial degree or site etc. that tip. Because is based on color information, change of lighting or to keep correct performance because is sensitive about color such as background similar to complexion is difficult. Therefore, can be used more efficiently than method to use color information as that detect characteristic information of eye and lips etc. that is facial importance characteristic element except color information and similarity for each object achieves comparison. This paper proposes system that eye and mouth's similarity that calculate characteristic that is ratio red of each individual after divide face by each individual and is segmentalized giving weight in specification calculation recognize user confirming similarity through search. Could experiment method to propose and know that the awareness rate through analysis with the wave rises.

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