• Title/Summary/Keyword: 영상 표현

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Efficient Representation and Matching of Object Movement using Shape Sequence Descriptor (모양 시퀀스 기술자를 이용한 효과적인 동작 표현 및 검색 방법)

  • Choi, Min-Seok
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.391-396
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    • 2008
  • Motion of object in a video clip often plays an important role in characterizing the content of the clip. A number of methods have been developed to analyze and retrieve video contents using motion information. However, most of these methods focused more on the analysis of direction or trajectory of motion but less on the analysis of the movement of an object itself. In this paper, we propose the shape sequence descriptor to describe and compare the movement based on the shape deformation caused by object motion along the time. A movement information is first represented a sequence of 2D shape of object extracted from input image sequence, and then 2D shape information is converted 1D shape feature using the shape descriptor. The shape sequence descriptor is obtained from the shape descriptor sequence by frequency transform along the time. Our experiment results show that the proposed method can be very simple and effective to describe the object movement and can be applicable to semantic applications such as content-based video retrieval and human movement recognition.

Research on Infrastructure technology of Stereoscopic Object Expression Utilizing the Grabcut algorithm (Grabcut 알고리즘을 활용한 Stereoscopic 객체표현 기반 기술 연구)

  • Lee, Min ho;Choi, Jin yeong;Lee, Jong hyeok;Cha, Jae sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.5
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    • pp.151-159
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    • 2018
  • Recently, stereoscopic technology has become a potential for blue ocean as a new growth power industry, and interest in it has been steadily increasing with the development of virtual and augmented reality technologies. Various methods such as binocular parallax and polarized glasses have been developed and used for stereoscopic image expression, but they have limitations such as eye damage, headache, crosstalk and resolution degradation. In this paper, we present a new method of stereoscopic image representation that can overcome the limitations and verify its applicability through basic experiments for object extraction and real - time image representation.

A Generation Methodology of Facial Expressions for Avatar Communications (아바타 통신에서의 얼굴 표정의 생성 방법)

  • Kim Jin-Yong;Yoo Jae-Hwi
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.55-64
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    • 2005
  • The avatar can be used as an auxiliary methodology of text and image communications in cyber space. An intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real or compressed pictures. In this paper. for supporting the action of arm and leg gestures, a method of generating the facial expressions that can represent sender's emotions is provided. The facial expression can be represented by Action Unit(AU), in this paper we suggest the methodology of finding appropriate AUs in avatar models that have various shape and structure. And, to maximize the efficiency of emotional expressions, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated.

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Constant Time Algorithm for Computing Block Location of Linear Quadtree on RMESH (RMESH에서 선형 사진트리의 블록 위치 계산을 위한 상수시간 알고리즘)

  • Han, Seon-Mi;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.151-158
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    • 2007
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The computation of block location is one of important geometry operations in image processing, which extracts a component completely including a given block. In this paper, we present a constant time algorithm to compute the block location of images represented by quadtrees, using three-dimensional $n\times n\times n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to deal with the locational codes of quardtree on the hierarchical structure of $n\times n\times n$ RMESH.

Constant Time RMESH Algorithm for Linear Translation of Linear Quadtrees (선형 사진트리의 선형이동을 위한 상수시간 RMESH 알고리즘)

  • Kim, Kyung-Hoon;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.207-214
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    • 2003
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The linear translation is one of important operations in image processing, which moves the image by a given distance. In this paper, we present an algorithm to perform the linear translation of binary images represented by quadtrees, using three-dimensional $n{\times}n{\times}n$ processors on RMESH (Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

A Study on the Expression Analysis of Social Topics in Taiwan's New Wave Movies - Focused on Hou Hsiao-hsien and Yang Teh-chang (대만 뉴웨이브 영화의 사회의제 표현 분석 연구 - 허우 샤오시엔과 에드워드 양이 중심으로)

  • Lee, Tae-hoon;ZHANG, YIRAN
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.349-358
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    • 2021
  • In the 1980s, the rapid development of Hong Kong genre films began the myth of Hong Kong's New Wave films, which had a profound impact on Taiwanese films of the same period. Later, two leading film directors, Hou Xiaoxien and Edward Yang, appeared in the process of being influenced by Taiwanese film Ganyu Wave. In this paper, we conducted research on the art style, theme style, film language, and aesthetic narrative methods of films of Hou Xiaoxien and Edward Yang against the backdrop of Taiwan's New Wave era. In addition, the visual characteristics of Taiwan's New Wave films, and the two directors have drawn suggestions on Taiwan's new generation of directors and the Taiwanese film industry, and presented a colorful film creation scheme for the creation and innovation of the new generation of filmmakers.

Automatic Extraction of Image Bases Based on Non-Negative Matrix Factorization for Visual Stimuli Reconstruction (시각 자극 복원을 위한 비음수 행렬 분해 기반의 영상 기저 자동 추출)

  • Cho, Sung-Sik;Park, Young-Myo;Lee, Seong-Whan
    • Korean Journal of Cognitive Science
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    • v.22 no.4
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    • pp.347-364
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    • 2011
  • In this paper, we propose a automatic image bases extraction method for visual image reconstruction from brain activity using Non-negative Matrix Factorization (NMF). Image bases are basic elements to construct and present a visual image. Previous method used brain activity that evoked by predefined 361 image bases of four different sizes: $1{\times}1$, $2{\times}1$, $1{\times}2$, $2{\times}2$, and $2{\times}2$. Then the visual stimuli were reconstructed by linear combination of all the results from these image bases. While the previous method used 361 predefined image bases, the proposed method automatically extracts image bases which represent the image data efficiently. From the experiments, we found that the proposed method reconstructs the visual stimuli better than the previous method.

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Reconstruction of High-Resolution Facial Image Based on Recursive Error Back-Projection of Top-Down Machine Learning (하향식 기계학습의 반복적 오차 역투영에 기반한 고해상도 얼굴 영상의 복원)

  • Park, Jeong-Seon;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.34 no.3
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    • pp.266-274
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    • 2007
  • This paper proposes a new reconstruction method of high-resolution facial image from a low-resolution facial image based on top-down machine learning and recursive error back-projection. A face is represented by a linear combination of prototypes of shape and that of texture. With the shape and texture information of each pixel in a given low-resolution facial image, we can estimate optimal coefficients for a linear combination of prototypes of shape and those that of texture by solving least square minimizations. Then high-resolution facial image can be obtained by using the optimal coefficients for linear combination of the high-resolution prototypes. In addition, a recursive error back-projection procedure is applied to improve the reconstruction accuracy of high-resolution facial image. The encouraging results of the proposed method show that our method can be used to improve the performance of the face recognition by applying our method to reconstruct high-resolution facial images from low-resolution images captured at a distance.

Efficient Layered Depth Image Representation of Multi-view Image with Color and Depth Information (컬러와 깊이 정보를 포함하는 다시점 영상의 효율적 계층척 깊이 영상 표현)

  • Lim, Joong-Hee;Kim, Min-Tae;Shin, Jong-Hong;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.53-59
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    • 2009
  • Multi-view video is necessary to develop a new compression encoding technique for storage and transmission, because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method by presentation of efficient layered depth image using real distance comparison, solution of overlap problem, and interpolation. In experimental results, confirmed high compression performance.

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Movement Search in Video Stream Using Shape Sequence (동영상에서 모양 시퀀스를 이용한 동작 검색 방법)

  • Choi, Min-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.492-501
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    • 2009
  • Information on movement of objects in videos can be used as an important part in categorizing and separating the contents of a scene. This paper is proposing a shape-based movement-matching algorithm to effectively find the movement of an object in video streams. Information on object movement is extracted from the object boundaries from the input video frames becoming expressed in continuous 2D shape information while individual 2D shape information is converted into a lD shape feature using the shape descriptor. Object movement in video can be found as simply as searching for a word in a text without a separate movement segmentation process using the sequence of the shape descriptor listed according to order. The performance comparison results with the MPEG-7 shape variation descriptor showed that the proposed method can effectively express the movement information of the object and can be applied to movement search and analysis applications.

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