• Title/Summary/Keyword: 영상 평탄화

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Analysis of Radio Propagation Environment of Busan Area for Terrestrial D-TV Service (지상파 D-TV서비스를 위한 부산지역의 전파환경 분석)

  • Sung Tae-Kyun;Weon Young-Su;Cho Hyung-Rae;Kim Ki-Moon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.3 no.2 s.5
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    • pp.1-8
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    • 2004
  • Characteristics of digital broadcasting are multi-channel, high-definition and multi-function. especially, multi-function is enable us to do a variety of services except for an image and a voice. This paper, therefore, is analyzed propagation environment in Busan into ETRI model application about 지상파 DMB service. It takes to be simulated in Busan area around the mountains area and high building. So it measures the electric field strength in standards. Distribution pattern are similar with mutually in the 이론 and real measurement. Even areas are almost the same, but urban areas and mountains are different with mutually. Therefore, we conclude that ETRI propagation model and theoretical modeling in a free space in Busan area is not suitable.

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Formation Mechanism of Cobalt Silicide by Solid Phase Reaction in Co/Ti/Si system (Co/Ti/Si 계에서 고상반응에 의한 Cobalt Silicide 형성기구 고찰)

  • Lee, Seung-Heon;Bae, Jun-Cheol;Sin, Dong-Won;Park, Chan-Gyeong
    • Korean Journal of Materials Research
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    • v.6 no.8
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    • pp.808-816
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    • 1996
  • (100) Si 기판위에 전자 빔 증착법을 이용하여$ 90\AA$두께의 Ti과 $120\AA$두께의 Co를 순차적으로 증착시켰다. 그 후 질소분위기하의 $350-900^{\circ}C$온도구간에서 급속열처리함으로써 (100) Si 기판위의 Co/Ti 이중 박막의 실리사이드화 반응이 일어나게 했으며 이를 XRD, AES, TEM을 이용하여 분석하였다. $500^{\circ}C$이하의 온도에서는 Co원자들이 Ti층쪽으로 빠르게 확산하여 Si와 반응하기 이전에 Ti원자들과 상호 혼합되어 어떠한 실리사이드도 형성되지 않았다. $500^{\circ}C$에서 열처리된 시편의 고분해능전자현미경 영상을 통해 Co-Ti 혼합층과 실리콘 기판과의 계면에서 (100)Si 기판과 정합관계를 가지는 CoSi2가 형성되었음을 확인했다. $600^{\circ}C$열처리에 의해 Co-Ti-Sitka성분 실리사이드가 형성되기 시작하였으며, 형성된 삼성분 실리사이드는 Ti의 out-diffusion에 의해 $900^{\circ}C$ 이상의 온도에서는 불안정하였다. Co/Ti이중 박막에 의해 형성된 CoSi2는 실리콘 기판과 평탄한 계면을 가지며 실리콘 기판에 대해 (100)우선성장방위를 가졌다.

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Development of Road Surface Management System using Digital Imagery (수치영상을 이용한 도로 노면관리시스템 개발)

  • Seo, Dong-Ju
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.1
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    • pp.35-46
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    • 2007
  • In the study digital imagery was used to examine asphalt concrete pavements. With digitally mastered-image information that was filmed with a video camera fixed on a car travelling on road at a consistent speed, a road surface management system that can gain road surface information (Crack, Rutting, IRI) was developed using an object-oriented language "Delphi". This system was designed to improve visualized effects by animations and graphs. After analyzing the accuracy of 3-D coordinates of road surfaces that were decided using multiple image orientation and bundle adjustment method, the average of standard errors turned out to be 0.0427m in the X direction, 0.0527m in the Y direction and 0.1539m in the Z direction. As a result, it was found to be good enough to be put to practical use for maps drawn on scales below 1/1000, which are currently producted and used in our country, and GIS data. According to the analysis of the accuracy in crack width on 12 spots using a digital video camera, the standard error was found to be ${\pm}0.256mm$, which is considered as high precision. In order to get information on rutting, the physically measured cross sections of 4 spots were compared with cross sections generated from digital images. Even though a maximum error turned out to be 10.88mm, its practicality is found in work efficiency.

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Stereo Image-based 3D Modelling Algorithm through Efficient Extraction of Depth Feature (효율적인 깊이 특징 추출을 이용한 스테레오 영상 기반의 3차원 모델링 기법)

  • Ha, Young-Su;Lee, Heng-Suk;Han, Kyu-Phil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.10
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    • pp.520-529
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    • 2005
  • A feature-based 3D modeling algorithm is presented in this paper. Since conventional methods use depth-based techniques, they need much time for the image matching to extract depth information. Even feature-based methods have less computation load than that of depth-based ones, the calculation of modeling error about whole pixels within a triangle is needed in feature-based algorithms. It also increase the computation time. Therefore, the proposed algorithm consists of three phases, which are an initial 3D model generation, model evaluation, and model refinement phases, in order to acquire an efficient 3D model. Intensity gradients and incremental Delaunay triangulation are used in the Initial model generation. In this phase, a morphological edge operator is adopted for a fast edge filtering, and the incremental Delaunay triangulation is modified to decrease the computation time by avoiding the calculation errors of whole pixels and selecting a vertex at the near of the centroid within the previous triangle. After the model generation, sparse vertices are matched, then the faces are evaluated with the size, approximation error, and disparity fluctuation of the face in evaluation stage. Thereafter, the faces which have a large error are selectively refined into smaller faces. Experimental results showed that the proposed algorithm could acquire an adaptive model with less modeling errors for both smooth and abrupt areas and could remarkably reduce the model acquisition time.

Vector Quantization Codebook Design Using Unbalanced Binary Tree and DCT Coefficients (불균형 이진트리와 DCT 계수를 이용한 벡터양자화 코드북)

  • 이경환;최정현;이법기;정원식;김경규;김덕규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12B
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    • pp.2342-2348
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    • 1999
  • DCT-based codebook design using binary tree was proposed to reduce computation time and to solve the initial codebook problem. In this method, DCT coefficient of training vectors that has maximum variance is to be a split key and the mean of coefficients at the location is used as split threshold, then balanced binary tree for final codebook is formed. However edge degradation appears in the reconstructed image, since the blocks of shade region are frequently selected for codevector. In this paper, we propose DCT-based vector quantization codebook design using unbalanced binary tree. Above all, the node that has the largest split key is splited. So the number of edge codevector can be increased. From the simulation results, this method reconstructs the edge region sincerely and shows higher PSNR than previous methods.

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Fabrication of a PMN-PZT needle hydrophone for photoacoustic imaging (광음향 영상화를 위한 PMN-PZT 바늘형 수중청음기 제작)

  • Fan, Xiaofeng;Cao, Yonggang;Ha, Kanglyeol;Kim, Moojoon;Kang, Hyun Wook;Oh, Junghwan
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.3
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    • pp.175-182
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    • 2016
  • For application to several MHz photoacoustic imaging systems, a needle hydrophone was designed and fabricated by using PMN-PZT piezoelectric single crystal, and its characteristics were evaluated through comparison with a commercial PVDF(Polybinylidene Fluoride) hydrophone of which receiving sensitivity is known. The simulation using the KLM model results show that the peak receiving impulse response for $50{\Omega}$ terminating impedance of the fabricated hydrophone is -261.6 dB re $1V/{\mu}Pa$ and the frequency response is relatively flat over 2 ~ 12 MHz with fluctuation less than 5 dB. The measurement results using tone burst signals also show that it has higher (ave. 10.9 dB) sensitivity than the commercial hydrophone in 2 ~ 8 MHz, and the receiving sensitivity of $-255.8{\pm}2.8$ dB re $1V/{\mu}Pa$ was measured for the fabricated hydrophone. In addition, it is known that the photoacoustic signals and the image of a hair obtained by a mechanical scanned photoacoustic imaging system with the fabricated hydrophone were bigger and better than those obtained with the commercial hydrophone.

Adaptive Watermarking Using Successive Subband Quantization and Perceptual Model Based on Multiwavelet Transform Domain (멀티웨이브릿 변환 영역 기반의 연속 부대역 양자화 및 지각 모델을 이용한 적응 워터마킹)

  • 권기룡;이준재
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1149-1158
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    • 2003
  • Content adaptive watermark embedding algorithm using a stochastic image model in the multiwavelet transform is proposed in this paper. A watermark is embedded into the perceptually significant coefficients (PSCs) of each subband using multiwavelet transform. The PSCs in high frequency subband are selected by SSQ, that is, by setting the thresholds as the one half of the largest coefficient in each subband. The perceptual model is applied with a stochastic approach based on noise visibility function (NVF) that has local image properties for watermark embedding. This model uses stationary Generalized Gaussian model characteristic because watermark has noise properties. The watermark estimation use shape parameter and variance of subband region. it is derive content adaptive criteria according to edge and texture, and flat region. The experiment results of the proposed watermark embedding method based on multiwavelet transform techniques were found to be excellent invisibility and robustness.

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In-Loop Selective Decontouring Algorithm in Video Coding (비디오 부호화 루프 내에서 의사 윤곽 오차의 선택적 제거 알고리즘)

  • Yoo, Ki-Won;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.15 no.5
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    • pp.697-702
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    • 2010
  • Contour artifact is known as the unintentional result of quantizing a flat area that has smooth gradients. In this letter, a decontouring algorithm is proposed to efficiently remove false contours that occur in typical block-based video coding applications. First, the algorithm goes through a refinement stage to determine candidate blocks probably having noticeable false contours with different kinds of features in a block. Then, pseudo-random noise masking is applied to those blocks to mitigate the contour artifacts. This block-based selective decontouring can efficiently remove the unnecessary processing of those blocks that have no false contour, which incidentally ensures a minor penalty in visual quality and computational complexity. The proposed algorithm was demonstrated, integrated into H.264/AVC, that visual quality can be significantly enhanced with an ignorable rate-distortion (RD) loss and an minor increase in computational complexity.

A Case of Micturition Syncope in a Child (소아에서 발현한 배뇨 후 실신 1례)

  • Lee, Sun Youn;Ryu, Su Jeong;Kim, Deok Soo;Kim, Young Hwue;Ko, Tae Sung;Kim, Jae Moon
    • Clinical and Experimental Pediatrics
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    • v.46 no.12
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    • pp.1274-1278
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    • 2003
  • Syncope in children and adolescents have a common occurrence according for up to 15% before adulthood. Micturition syncope, a kind of situational syncope, can be considered a form of reflex syncope. It can typically occur in healthy young men after rising from bed in the early morning who experience sudden loss of consciousness during or immediately after urination. The mechanism of micturition syncope is not completely understood, but it has been suggested that vasovagal reflex mediated bradycardia and peripheral vasodilation and decreased venous return due to Valsalva effect and standing position lead to the decrease in cerebral blood flow resulting in syncope. The causes of syncope are variable. So complete history taking, physical examination, electrocardiography, exercise stress test, echocardiography, head-up tilt table test, electroencephalography(EEG), brain magnetic resonance image and urodynamic study should be required for the diagnosis of micturition syncope. There were several reports about micturition syncope. However, literature of micturition syncope at the pediatric age has rarely been reported in Korea so far. Therefore, we report a case of a 9-year-old boy with micturition syncope with typical EEG findings of high amplitude delta wave and flattening during syncope.

An adaptive digital watermark using the spatial masking (공간 마스킹을 이용한 적응적 디지털 워터 마크)

  • 김현태
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.9 no.3
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    • pp.39-52
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    • 1999
  • In this paper we propose a new watermarking technique for copyright protection of images. The proposed technique is based on a spatial masking method with a spatial scale parameter. In general it becomes more robust against various attacks but with some degradations on the image quality as the amplitude of the watermark increases. On the other hand it becomes perceptually more invisible but more vulnerable to various attacks as the amplitude of the watermark decreases. Thus it is quite complex to decide the compromise between the robustness of watermark and its visibility. We note that watermarking using the spread spectrum is not robust enought. That is there may be some areas in the image that are tolerable to strong watermark signals. However large smooth areas may not be strong enough. Thus in order to enhance the invisibility of watermarked image for those areas the spatial masking characteristics of the HVS(Human Visual System) should be exploited. That is for texture regions the magnitude of the watermark can be large whereas for those smooth regions the magnitude of the watermark can be small. As a result the proposed watermarking algorithm is intend to satisfy both the robustness of watermark and the quality of the image. The experimental results show that the proposed algorithm is robust to image deformations(such as compression adding noise image scaling clipping and collusion attack).