• Title/Summary/Keyword: 영상 특징추출

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Unsupervised Monocular Depth Estimation Using Self-Attention for Autonomous Driving (자율주행을 위한 Self-Attention 기반 비지도 단안 카메라 영상 깊이 추정)

  • Seung-Jun Hwang;Sung-Jun Park;Joong-Hwan Baek
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.182-189
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    • 2023
  • Depth estimation is a key technology in 3D map generation for autonomous driving of vehicles, robots, and drones. The existing sensor-based method has high accuracy but is expensive and has low resolution, while the camera-based method is more affordable with higher resolution. In this study, we propose self-attention-based unsupervised monocular depth estimation for UAV camera system. Self-Attention operation is applied to the network to improve the global feature extraction performance. In addition, we reduce the weight size of the self-attention operation for a low computational amount. The estimated depth and camera pose are transformed into point cloud. The point cloud is mapped into 3D map using the occupancy grid of Octree structure. The proposed network is evaluated using synthesized images and depth sequences from the Mid-Air dataset. Our network demonstrates a 7.69% reduction in error compared to prior studies.

Fingerprint Recognition Algorithm using Clique (클릭 구조를 이용한 지문 인식 알고리즘)

  • Ahn, Do-Sung;Kim, Hak-Il
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.2
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    • pp.69-80
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    • 1999
  • Recently, social requirements of personal identification techniques are rapidly expanding in a number of new application ares. Especially fingerprint recognition is the most important technology. Fingerprint recognition technologies are well established, proven, cost and legally accepted. Therefore, it has more spot lighted among the any other biometrics technologies. In this paper we propose a new on-line fingerprint recognition algorithm for non-inked type live scanner to fit their increasing of security level under the computing environment. Fingerprint recognition system consists of two distinct structural blocks: feature extraction and feature matching. The main topic in this paper focuses on the feature matching using the fingerprint minutiae (ridge ending and bifurcation). Minutiae matching is composed in the alignment stage and matching stage. Success of optimizing the alignment stage is the key of real-time (on-line) fingerprint recognition. Proposed alignment algorithm using clique shows the strength in the search space optimization and partially incomplete image. We make our own database to get the generality. Using the traditional statistical discriminant analysis, 0.05% false acceptance rate (FAR) at 8.83% false rejection rate (FRR) in 1.55 second average matching speed on a Pentium system have been achieved. This makes it possible to construct high performance fingerprint recognition system.

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Research on the effects of Subject Matter Knowledge(SMK) on Pedagogical Content Knowledge(PCK) of secondary beginning science teachers in classroom teaching (교실 수업에서 초임 과학교사의 교과내용지식이 내용교수지식에 주는 영향에 대한 연구)

  • Kwak, Young-Sun
    • Journal of The Korean Association For Science Education
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    • v.29 no.6
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    • pp.611-625
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    • 2009
  • The purpose of this research is to investigate the characteristics of beginning science teachers' subject matter knowledge (SMK) as revealed in their classroom teaching methods. In this research, we explored six beginning teachers' classroom teaching episodes on the 'work and energy' unit. Using open-ended interviews with the teachers and group discussions taking place on a regular basis to analyze and compare the classes of six beginning teachers, we extracted the features of beginning science teachers' SMK. Using grounded theory methods, the characteristics of beginning science teachers' SMK drawn from this research are: (1) beginning teachers' positivistic epistemology on science, (2) claiming the teacher's authority based on rich subject content knowledge, and (3) beginning teachers' science elitism. These epistemological characteristics are realized such PCK as (1) representational errors caused by the teacher's own science misconception, (2) doing harm to students with too much content knowledge, (3) sporadic content presentation lacking a focus, and (4) surplus class hours with lack of effective science teaching explanations. Suggestions for alternative perspectives on science SMK are presented by experienced teachers. In conclusion, science teachers' SMK is necessary, but not sufficient, for effective teaching. Science teachers' SMK does have an effect on science teaching, mediated by other types of teacher knowledge. The beginning teachers need a systematic support to transform their SMK into a viable PCK.

Efficient Intermediate Joint Estimation using the UKF based on the Numerical Inverse Kinematics (수치적인 역운동학 기반 UKF를 이용한 효율적인 중간 관절 추정)

  • Seo, Yung-Ho;Lee, Jun-Sung;Lee, Chil-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.39-47
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    • 2010
  • A research of image-based articulated pose estimation has some problems such as detection of human feature, precise pose estimation, and real-time performance. In particular, various methods are currently presented for recovering many joints of human body. We propose the novel numerical inverse kinematics improved with the UKF(unscented Kalman filter) in order to estimate the human pose in real-time. An existing numerical inverse kinematics is required many iterations for solving the optimal estimation and has some problems such as the singularity of jacobian matrix and a local minima. To solve these problems, we combine the UKF as a tool for optimal state estimation with the numerical inverse kinematics. Combining the solution of the numerical inverse kinematics with the sampling based UKF provides the stability and rapid convergence to optimal estimate. In order to estimate the human pose, we extract the interesting human body using both background subtraction and skin color detection algorithm. We localize its 3D position with the camera geometry. Next, through we use the UKF based numerical inverse kinematics, we generate the intermediate joints that are not detect from the images. Proposed method complements the defect of numerical inverse kinematics such as a computational complexity and an accuracy of estimation.

Augmented Reality Game Interface Using Hand Gestures Tracking (사용자 손동작 추적에 기반한 증강현실 게임 인터페이스)

  • Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.3-12
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    • 2006
  • Recently, Many 3D augmented reality games that provide strengthened immersive have appeared in the 3D game environment. In this article, we describe a barehanded interaction method based on human hand gestures for augmented reality games. First, feature points are extracted from input video streams. Point features are tracked and motion of moving objects are computed. The shape of the motion trajectories are used to determine whether the motion is intended gestures. A long smooth trajectory toward one of virtual objects or menus is classified as an intended gesture and the corresponding action is invoked. To prove the validity of the proposed method, we implemented two simple augmented reality applications: a gesture-based music player and a virtual basketball game. In the music player, several menu icons are displayed on the top of the screen and an user can activate a menu by hand gestures. In the virtual basketball game, a virtual ball is bouncing in a virtual cube space and the real video stream is shown in the background. An user can hit the virtual ball with his hand gestures. From the experiments for three untrained users, it is shown that the accuracy of menu activation according to the intended gestures is 94% for normal speed gestures and 84% for fast and abrupt gestures.

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Smartphone Addiction Detection Based Emotion Detection Result Using Random Forest (랜덤 포레스트를 이용한 감정인식 결과를 바탕으로 스마트폰 중독군 검출)

  • Lee, Jin-Kyu;Kang, Hyeon-Woo;Kang, Hang-Bong
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.237-243
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    • 2015
  • Recently, eight out of ten people have smartphone in Korea. Also, many applications of smartphone have increased. So, smartphone addiction has become a social issue. Especially, many people in smartphone addiction can't control themselves. Sometimes they don't realize that they are smartphone addiction. Many studies, mostly surveys, have been conducted to diagnose smartphone addiction, e.g. S-measure. In this paper, we suggest how to detect smartphone addiction based on ECG and Eye Gaze. We measure the signals of ECG from the Shimmer and the signals of Eye Gaze from the smart eye when the subjects see the emotional video. In addition, we extract features from the S-transform of ECG. Using Eye Gaze signals(pupil diameter, Gaze distance, Eye blinking), we extract 12 features. The classifier is trained using Random Forest. The classifiers detect the smartphone addiction using the ECG and Eye Gaze signals. We compared the detection results with S-measure results that surveyed before test. It showed 87.89% accuracy in ECG and 60.25% accuracy in Eye Gaze.

Gaze Detection System using Real-time Active Vision Camera (실시간 능동 비전 카메라를 이용한 시선 위치 추적 시스템)

  • 박강령
    • Journal of KIISE:Software and Applications
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    • v.30 no.12
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    • pp.1228-1238
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    • 2003
  • This paper presents a new and practical method based on computer vision for detecting the monitor position where the user is looking. In general, the user tends to move both his face and eyes in order to gaze at certain monitor position. Previous researches use only one wide view camera, which can capture a whole user's face. In such a case, the image resolution is too low and the fine movements of user's eye cannot be exactly detected. So, we implement the gaze detection system with dual camera systems(a wide and a narrow view camera). In order to locate the user's eye position accurately, the narrow view camera has the functionalities of auto focusing and auto panning/tilting based on the detected 3D facial feature positions from the wide view camera. In addition, we use dual R-LED illuminators in order to detect facial features and especially eye features. As experimental results, we can implement the real-time gaze detection system and the gaze position accuracy between the computed positions and the real ones is about 3.44 cm of RMS error.

Bar Code Location Algorithm Using Pixel Gradient and Labeling (화소의 기울기와 레이블링을 이용한 효율적인 바코드 검출 알고리즘)

  • Kim, Seung-Jin;Jung, Yoon-Su;Kim, Bong-Seok;Won, Jong-Un;Won, Chul-Ho;Cho, Jin-Ho;Lee, Kuhn-Il
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1171-1176
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    • 2003
  • In this paper, we propose an effective bar code detection algorithm using the feature analysis and the labeling. After computing the direction of pixels using four line operators, we obtain the histogram about the direction of pixels by a block unit. We calculate the difference between the maximum value and the minimum value of the histogram and consider the block that have the largest difference value as the block of the bar code region. We get the line passing by the bar code region with the selected block but detect blocks of interest to get the more accurate line. The largest difference value is used to decide the threshold value to obtain the binary image. After obtaining a binary image, we do the labeling about the binary image. Therefore, we find blocks of interest in the bar code region. We calculate the gradient and the center of the bar code with blocks of interest, and then get the line passing by the bar code and detect the bar code. As we obtain the gray level of the line passing by the bar code, we grasp the information of the bar code.

A Blind Watermarking Algorithm using CABAC for H.264/AVC Main Profile (H.264/AVC Main Profile을 위한 CABAC-기반의 블라인드 워터마킹 알고리즘)

  • Seo, Young-Ho;Choi, Hyun-Jun;Lee, Chang-Yeul;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2C
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    • pp.181-188
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    • 2007
  • This paper proposed a watermark embedding/extracting method using CABAC(Context-based Adaptive Binary Arithmetic Coding) which is the entropy encoder for the main profile of MPEG-4 Part 10 H.264/AVC. This algorithm selects the blocks and the coefficients in a block on the bases of the contexts extracted from the relationship to the adjacent blocks and coefficients. A watermark bit is embedded without any modification of coefficient or with replacing the LSB(Least Significant Bit) of the coefficient with a watermark bit by considering both the absolute value of the selected coefficient and the watermark bit. Therefore, it makes it hard for an attacker to find out the watermarked locations. By selecting a few coefficients near the DC coefficient according to the contexts, this algorithm satisfies the robustness requirement. From the results from experiments with various kinds and various strengths of attacks the maximum error ratio of the extracted watermark was 5.02% in maximum, which makes certain that the proposed algorithm has very high level of robustness. Because it embeds the watermark during the context modeling and binarization process of CABAC, the additional amount of calculation for locating and selecting the coefficients to embed watermark is very small. Consequently, it is highly expected that it is very useful in the application area that the video must be compressed right after acquisition.

Hierrachical manner of motion parameters for sports video mosaicking (스포츠 동영상의 모자익을 위한 이동계수의 계층적 향상)

  • Lee, Jae-Cheol;Lee, Soo-Jong;Ko, Young-Hoon;Noh, Heung-Sik;Lee Wan-Ju
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.93-104
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    • 2004
  • Sports scene is characterized by large amount of global motion due to pan and zoom of camera motion, and includes many small objects moving independently. Some short period of sports games is thrilling to televiewers, and important to producers. At the same time that kinds of scenes exhibit exceptionally dynamic motions and it is very difficult to analyze the motions with conventional algorithms. In this thesis, several algorithms are proposed for global motion analysis on these dynamic scenes. It is shown that proposed algorithms worked well for motion compensation and panorama synthesis. When cascading the inter frame motions, accumulated errors are unavoidable. In order to minimize these errors, interpolation method of motion vectors is introduced. Affined transform or perspective projection transform is regarded as a square matrix, which can be factorized into small amount of motion vectors. To solve factorization problem, we preposed the adaptation of Newton Raphson method into vector and matrix form, which is also computationally efficient. Combining multi frame motion estimation and the corresponding interpolation in hierarchical manner enhancement algorithm of motion parameters is proposed, which is suitable for motion compensation and panorama synthesis. The proposed algorithms are suitable for special effect rendering for broadcast system, video indexing, tracking in complex scenes, and other fields requiring global motion estimation.

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