• Title/Summary/Keyword: 영상표현

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A Method of Prediction and Analysis of Electromagnetic Interference (EMI) in Wireless Power Transfer System Operating at 13.56 MHz (13.56 MHz 무선 에너지 전송 시스템의 효율적인 전자파 장해(EMI) 예측 및 분석 방법)

  • Shim, Hyun-Jin;Park, Jong-Min;Nam, Sangwook
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.9
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    • pp.873-882
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    • 2013
  • The effective way of estimation and analysis of EMI(Electromagnetic Interference) in Wireless Power Transfer System operating at 13.56 MHz is proposed. In this paper methodology of driving magnetic field strength and electric loop current of two antennas which are in free space and on PEC plane using image theory and duality is proposed. Perfect electric conductor(PEC) is planar, infinite in extent, and perfectly conducting plane. And we will refer it as PEC plane. A equivalent circuit model is used to analyze. Using this theoretical analysis, we can derive maximum magnetic field strength of the far-field region numerically using measured data of near-field maximum magnetic field strength. The experimental results using commercial numerical simulation tool are in agreement with the theoretical results. Also, using the derivation of maximum magnetic field strength in the far-field region, we can easily estimate the maximum allowable power dissipation that meets EMI regulations.

3D lattice information space for TV contents based on spatial metaphor : TV interface perspective (공간적 은유를 적용한 3D 격자구조의 TV 콘텐츠 정보공간 제안 : TV 인터페이스 사용성 관점에서)

  • Lee, Jae-Gil;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.651-661
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    • 2014
  • The complexity to search a specific content over TV platform is drastically increasing. Based on previous studies from computer data management system, we propose a new method that helps users to search and select content effectively. In general, contents over computers are represented by spatial metaphor, which replicates our physical environment and value systems about space. We suggest 3D lattice structure to construct information space for TV platform. Users can infer relevance between contents via special clue in information space, so as to select content more easily. Also, they can search contents through its temporal property that also represented in space. We make full use of our natural capability that can reduce additional overload to learning new interface. The results of this study can be significant and heuristic contributions, as they can be applied to diverse service areas utilizing video contents.

Design and Implementation of Geographic Education Website Based on the Google Earth (구글어스 기반의 지리교육 사이트 설계 및 구현)

  • Lee, Sun-Ju;Kang, Young-Ok
    • Spatial Information Research
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    • v.18 no.2
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    • pp.13-24
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    • 2010
  • The purpose of this research is to explore the possibility of geographic education by implementing the map-based geographic education site which mashed up with Google earth by referring the various materials of geographic education which exist in on-line and off-line. In recent years map-based geographic education is required by the radical change of geoweb environments, but there have been few researches in this field. This research is folded up as follows: First, we designed the contents through the textbook analysis and then collect various data related to the contents such as pictures, video clips, conceptual map, etc. which are required to explain the concept. Second, we mashed up the collected data on the Google earth by using the Google's open API. Third, we implemented the geographic education website based on the classification of contents in textbook and the various collected data. This research is important in both that it explores the possibility of the map-based education rather than the text-based education in the geographic field which handles mainly the space and finds the best method to express the various concepts of the textbook on the geoweb environments.

Development of an Action Game Using Fairy Tale Characters (동화를 소재로 한 캐릭터를 사용한 액션게임의 개발)

  • Jung, Yeon-June;Park, Se-Young;Im, Sa-ra;Bong, Won-Ju;Kim, Hye-Yeon;Jin, So-Ri;Park, Jin-Hee;Kwon, Hye-Jo;Baek, Eung-Boem;Kang, Myung-Ju;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.281-283
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    • 2014
  • 본 논문에서는 동화를 소재로 제작된 캐릭터를 사용하는 액션게임의 개발에 대하여 기술하고 있다. 동화를 소재로 만들어진 캐릭터는 게임의 특징으로써 사람들의 관심을 높여주었고 액션게임에서 타격감을 부과하는 영상, 음향, 체감의 타격감 표현기법 적용하여 액션을 통한 재미요소를 갖춤으로써 독특한 캐릭터가 매력적인 차별화된 액션게임을 개발하였다.

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A Study on the Construction of a Real-time Sign-language Communication System between Korean and Japanese Using 3D Model on the Internet (인터넷상에 3차원 모델을 이용한 한-일간 실시간 수화 통신 시스템의 구축을 위한 기초적인 검토)

  • Kim, Sang-Woon;Oh, Ji-Young;Aoki, Yoshinao
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.71-80
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    • 1999
  • Sign-language communication can be a useful way of exchanging message between people who using different languages. In this paper, we report an experimental survey on the construction of a Korean-Japanese sign-language communication system using 3D model. For real-time communication, we introduced an intelligent communication method and built the system as a client-server architecture on the Internet. A character model is stored previously in the clients and a series of animation parameters are sent instead of real image data. The input-sentence is converted into a series of parameters of Korean sign language or Japanese sign language at server. The parameters are transmitted to clients and used for generating the animation. We also employ the emotional expressions, variable frames allocation method, and a cubic spline interpolation for the purpose of enhancing the reality of animation. The proposed system is implemented with Visual $C^{++}$ and Open Inventor library on Windows platform. Experimental results show a possibility that the system could be used as a non-verbal communication means beyond the linguistic barrier.

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A Study on a Lane Detection and Tracking Algorithm Using B-Snake (B-Snake를 이용한 차선 검출 및 추적 알고리즘에 관한 연구)

  • Kim, Deok-Rae;Moon, Ho-Sun;Kim, Yong-Deak
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.21-30
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    • 2005
  • In this paper, we propose lane detection and trackinB algerian using B-Snake as robust algorithm. One of chief virtues of Lane detection algorithm using B-Snake is that it is possible to specify a wider range of lane structure because B-Spline conform an arbitrary shape by control point set and that it doesn't use any camera parameter. Using a robust algorithm called CHVEP, we find the vanishing point, width of lane and mid-line of lane because of the perspective parallel line and then we can detect the both side of lane mark using B-snake. To demonstrate that this algorithm is robust against noise, shadow and illumination variations in road image, we tested this algorithm about various image divided by weather-fine, rainy and cloudy day. The percentage of correct lane detection is over 95$\%$.

On Optimizing Dissimilarity-Based Classifier Using Multi-level Fusion Strategies (다단계 퓨전기법을 이용한 비유사도 기반 식별기의 최적화)

  • Kim, Sang-Woon;Duin, Robert P. W.
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.15-24
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    • 2008
  • For high-dimensional classification tasks, such as face recognition, the number of samples is smaller than the dimensionality of the samples. In such cases, a problem encountered in linear discriminant analysis-based methods for dimension reduction is what is known as the small sample size (SSS) problem. Recently, to solve the SSS problem, a way of employing a dissimilarity-based classification(DBC) has been investigated. In DBC, an object is represented based on the dissimilarity measures among representatives extracted from training samples instead of the feature vector itself. In this paper, we propose a new method of optimizing DBCs using multi-level fusion strategies(MFS), in which fusion strategies are employed to represent features as well as to design classifiers. Our experimental results for benchmark face databases demonstrate that the proposed scheme achieves further improved classification accuracies.

DCT-based Digital Dropout Detection using SVM (SVM을 이용한 DCT 기반의 디지털 드롭아웃 검출)

  • Song, Gihun;Ryu, Byungyong;Kim, Jaemyun;Ahn, Kiok;Chae, Oksam
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.190-200
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    • 2014
  • The video-based system of the broadcasters and the video-related institutions have shifted from analogical to digital in worldwide. This migration process can generate a defect, digital dropout, in the quality of the contents. Moreover, there are limited researches focused on these kind of defects and those related have limitations. For that reason, we are proposing a new method for feature extraction emphasizing in the peculiar block pattern of digital dropout based on discrete cosine transform (DCT). For classification of error block, we utilize support vector machine (SVM) which can manage feature vectors efficiently. Further, the proposed method overcome the limitation of the previous one using continuity of frame by frame. It is using only the information of a single frame and works better even in the presence of fast moving objects, without the necessity of specific model or parameter estimation. Therefore, this approach is capable of detecting digital dropout only with minimal complexity.

Pose Estimation Method Using Sensor Fusion based on Extended Kalman Filter (센서 결합을 이용한 확장 칼만 필터 기반 자세 추정 방법)

  • Yun, Inyong;Shim, Jaeryong;Kim, Joongkyu
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.2
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    • pp.106-114
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    • 2017
  • In this paper, we propose the method of designing an extended kalman filter in order to accurately measure the position of the spatial-phase system using sensor fusion. We use the quaternion as a state variable in expressing the attitude of an object. Then, the attitude of rigid body can be calculated from the accelerometer and magnetometer by applying the Gauss-Newton method. We estimate the changes of state by using the measurements obtained from the gyroscope, the quaternion, and the vision informations by ARVR_SDK. To increase the accuracy of estimation, we designed and implemented the extended kalman filter, which showed excellent ability to adjust and compensate the sensor error. As a result, we could experimentally demonstrate that the reliability of the attitude estimation value can be significantly increased.

A Study on the Extraction of Emotional Words for Media Facade (내용분석 및 자유연상을 통한 미디어 파사드의 감성어휘 추출)

  • Lee, Seung-min;Bang, Kee-chun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.741-748
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    • 2015
  • The aim of this paper is to select a distinct vocabulary for understanding the media facade of user and to lay the foundation for a media facade emotional scale. Firstly, we assembled a set of emotional words that were sufficient to represent a general overview of korean emotions, collected from various literature studies. Secondly, we found emotional words from collecting user opinion on the Youtube website. Finally the emotional words were collected from phrase by using non-structural survey. The collected words were integrated according to standards and they were organized 39 pieces that can be used in the survey. As a result, we extracted 21 emotional words for measuring user's emotions expressed while watching media facade, such as 'novel', 'cool', 'awesome', 'gorgeous', 'exciting', 'amazing', 'wonderful,', 'showy', 'great,', 'intense', 'good', 'grand', 'colorful', 'unique', 'variety', 'new', 'fun', 'beautiful', 'luxurious,', 'mysterious', 'satisfactory'. And we categorized the 21 words to form 5 elements by using factor analysis such as 'surprise', 'attention', 'variety', 'aesthetics', 'interest'.