• Title/Summary/Keyword: 영상응용지적도

Search Result 31, Processing Time 0.028 seconds

An Embedded Watermark into Multiple Lower Bitplanes of Digital Image (디지털 영상의 다중 하위 비트플랜에 삽입되는 워터마크)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.43 no.6 s.312
    • /
    • pp.101-109
    • /
    • 2006
  • Recently, according to the number of internet in widely use and the development of the related application program, the distribution and use of multimedia content(text, images, video, audio etc.) is very easy. Digital signal may be easily duplicated and the duplicated data can have same quality of original data so that it is difficult to warrant original owner. For the solution of this problem, the protection method of copyright which is encipher and watermarking. Digital watermarking is used to protect IP(Intellectual Property) and authenticate the owner of multimedia content. In this paper, the proposed watermarking algerian embeds watermark into multiple lower bitplanes of digital image. In the proposed algorithm, original and watermark images are decomposed to bitplanes each other and the watermarking operation is executed in the corresponded bitplane. The position of watermark image embedded in each bitplane is used to the watermarking key and executed in multiple lower bitplane which has no an influence on human visual recognition. Thus this algorithm can present watermark image to the multiple inherent patterns and needs small watermarking quantity. In the experiment, the author confirmed that it has high robustness against attacks of JPEG, MEDIAN and PSNR but it is weakness against attacks of NOISE, RNDDIST, ROT, SCALE, SS on spatial domain when a criterion PSNR of watermarked image is 40dB.

The Precise Three Dimensional Phenomenon Modeling of the Cultural Heritage based on UAS Imagery (UAS 영상기반 문화유산물의 정밀 3차원 현상 모델링)

  • Lee, Yong-Chang;Kang, Joon-Oh
    • Journal of Cadastre & Land InformatiX
    • /
    • v.49 no.1
    • /
    • pp.85-101
    • /
    • 2019
  • Recently, thank to the popularization of light-weight drone through the significant developments in computer technologies as well as the advanced automated procedures in photogrammetry, Unmanned Aircraft Systems have led to a growing interest in industry as a whole. Documentation, maintenance, and restoration projects of large scaled cultural property would required accurate 3D phenomenon modeling and efficient visual inspection methods. The object of this study verify on the accuracies achieved of 3D phenomenon reconstruction as well as on the validity of the preservation, maintenance and restoration of large scaled cultural property by UAS photogrammetry. The test object is cltural heritage(treasure 1324) that is the rock-carved standing Bodhisattva in Soraesan Mountain, Siheung, documented in Goryeo Period(918-1392). This standing Bodhisattva has of particular interests since it's size is largest stone Buddha carved in a rock wall and is wearing a lotus shaped crown that is decorated with arabesque patterns. The positioning accuracy of UAS photogrammetry were compared with non-target total station survey results on the check points after creating 3D phenomenal models in real world coordinates system from photos, and also the quantified informations documented by Culture Heritage Administration were compared with UAS on the bodhisattva image of thin lines. Especially, tests the validity of UAS photogrammetry as a alternative method of visual inspection methods. In particular, we examined the effectiveness of the two techniques as well as the relative fluctuation of rock surface for about 2 years through superposition analysis of 3D points cloud models produced by both UAS image analysis and ground laser scanning techniques. Comparison studies and experimental results prove the accuracy and efficient of UAS photogrammetry in 3D phenomenon modeling, maintenance and restoration for various large-sized Cultural Heritage.

A study on Perspective and Cases of Data Interoperability of Synthetic Environment Database (통합 환경 데이터베이스 상호운용성의 사례 및 향후 발전방향에 관한 연구)

  • 김형철;윤석준
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2003.11a
    • /
    • pp.43-50
    • /
    • 2003
  • 시뮬레이션의 궁극적인 목표인 분산 시뮬레이션은 Virtual Simulation과 Constructive Simulation 이외에 Live Simulation이 동시에 참여하여 동일한 환경 내에서 상호작용 하는 것을 추구하고 있다. 따라서 서로 다른 목적과 기술로 제작된 시뮬레이션은 통합된 환경 내에서 사실적으로 상호작용 해야만 할 것이다. 통합 환경(Synthetic Environment)은 시각적 영상을 표현하기 위한 Visual Database 이상의 의미를 내포하고 있다. 상호운용성(Interoperability)은 타 Model 및 Simulation에서 부터 제공되는 기능을 사용하거나 기능을 제공할 수 있는 유용성(Availability)을 뜻하기 때문에 표준화된 통합 환경의 사용 및 교환을 요구한다. 1980년대 중반, 미 국방성은 Image Generator 제작 회사마다 독자적인 데이터베이스 포맷을 사용함으로 인해 시뮬레이터 데이터베이스의 중복성이 야기되고 있다는 것을 지적하고 통합 환경 데이터 교환 문제를 해결하기 위한 최초의 관련 연구를 수행하였다. Virtual Simulation에서 막대한 비용이 소모되는 시뮬레이터 데이터베이스의 제작 및 유지 보수에 들어가는 이중적인 비용 절감에 대한 관심은 최근 SEDRIS에 이르러 표준 교환에 대한 명세의 필요성이 보다 구체화되어 지구상에 존재하는 각종 주변 환경을 기술하기 위한 통합 환경표현 및 교환의 표준화가 진행되고 있다. 국내에서는 문화콘텐츠진흥원, 한국게임산업개발원, 한국전자통신연구원, 국방과학연구소, 서울대, 아주대, 세종대 등을 중심으로 연구가 진행 중이며, 그중 세종대학교는 SEDRIS 데이터로 사용될 원본 데이터의 충실도와 신뢰도를 향상시킬 수 있는 방법을 연구하고 있다. SEDRIS는 그 응용가능성이 무궁무진하여 향후 인공적인 가상환경을 대표하는 용어로 사용될 것이며, 공개된 표준을 통한 소스 데이터의 공유로 상호운용성을 위한 초석을 제공하여 궁극적으로는 비용 절감 효과가 있을 것으로 전망된다.

  • PDF

An Adaptive De-blocking Algorithm in Low Bit-rate Video Coding (저 비트율 비디오를 위한 적응적 블록킹 현상 제거 기법)

  • 김종호;김해욱;정제창
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.4C
    • /
    • pp.505-513
    • /
    • 2004
  • Most video codecs including the international standards use the block-based hybrid structure for efficient compression. But for low bit-rate applications such as video transmission through wireless channels, the blocking artifacts degrade image qualify seriously. In this paper, we propose an adaptive de-blocking algorithm using characteristics of the block boundaries. Blocking artifacts contain the high frequency components near the block boundaries, therefore the lowpass filtering can remove them. However, simple lowpass filtering results into blurring by removing important information such as edges. To overcome this problem, we determine the modes depending upon the characteristics of pixels adjacent to block boundary then proper filter is applied to each area. Simulation results show that proposed method improves de-blocking performance compared to that of MPEG-4.

A Study on the UAV-based Vegetable Index Comparison for Detection of Pine Wilt Disease Trees (소나무재선충병 피해목 탐지를 위한 UAV기반의 식생지수 비교 연구)

  • Jung, Yoon-Young;Kim, Sang-Wook
    • Journal of Cadastre & Land InformatiX
    • /
    • v.50 no.1
    • /
    • pp.201-214
    • /
    • 2020
  • This study aimed to early detect damaged trees by pine wilt disease using the vegetation indices of UAV images. The location data of 193 pine wilt disease trees were constructed through field surveys and vegetation index analyses of NDVI, GNDVI, NDRE and SAVI were performed using multi-spectral UAV images at the same time. K-Means algorithm was adopted to classify damaged trees and confusion matrix was used to compare and analyze the classification accuracy. The results of the study are summarized as follows. First, the overall accuracy of the classification was analyzed in order of NDVI (88.04%, Kappa coefficient 0.76) > GNDVI (86.01%, Kappa coefficient 0.72) > NDRE (77.35%, Kappa coefficient 0.55) > SAVI (76.84%, Kappa coefficient 0.54) and showed the highest accuracy of NDVI. Second, K-Means unsupervised classification method using NDVI or GNDVI is possible to some extent to find out the damaged trees. In particular, this technique is to help early detection of damaged trees due to its intensive operation, low user intervention and relatively simple analysis process. In the future, it is expected that the utilization of time series images or the application of deep learning techniques will increase the accuracy of classification.

Analysis on the Popularity and Storytelling of Pokomon GO (<포켓몬GO>의 인기요인과 스토리텔링 분석)

  • Lee, Jae Hong
    • Journal of Korea Game Society
    • /
    • v.16 no.5
    • /
    • pp.159-168
    • /
    • 2016
  • $Pok{\acute{e}}mon$ Go is an augmented reality (AR) game developed jointly by Niantic and Nintendo. It's a new type of augmented reality role-playing game (RPG) where AR elements like location information, visual recognition technology and GPS navigation technology are integrated with the intellectual property of the popular $Pok{\acute{e}}mon$ anime. The global success of $Pok{\acute{e}}mon$ Go can be attributed to the innovative incorporation of AR technologies into the game but also to the utilization of the Pokemon story which had been developed for 20 years. In summary, Pokemon Go is the fruitful result of a successful storytelling that combines the humanistic imagination of a popular, cultural archetype and the engineering imagination of AR game technologies.

Gesture Interface for Controlling Intelligent Humanoid Robot (지능형 로봇 제어를 위한 제스처 인터페이스)

  • Bae Ki Tae;Kim Man Jin;Lee Chil Woo;Oh Jae Yong
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.10
    • /
    • pp.1337-1346
    • /
    • 2005
  • In this paper, we describe an algorithm which can automatically recognize human gesture for Human-Robot interaction. In early works, many systems for recognizing human gestures work under many restricted conditions. To eliminate these restrictions, we have proposed the method that can represent 3D and 2D gesture information simultaneously, APM. This method is less sensitive to noise or appearance characteristic. First, the feature vectors are extracted using APM. The next step is constructing a gesture space by analyzing the statistical information of training images with PCA. And then, input images are compared to the model and individually symbolized to one portion of the model space. In the last step, the symbolized images are recognized with HMM as one of model gestures. The experimental results indicate that the proposed algorithm is efficient on gesture recognition, and it is very convenient to apply to humanoid robot or intelligent interface systems.

  • PDF

Watermarking of Gray Logo & Color Image based on Human Visual System (인간시각 시스템 기반의 그레이로고 & 컬러 이미지의 워터마킹)

  • NOH Jin Soo;SHIN Kwang Gyu;RHEE Kang Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.42 no.3 s.303
    • /
    • pp.73-82
    • /
    • 2005
  • Recently, The wide range of the Internet applications and the related technology developments enabled the ease use of the digital multimedia contents (fixed images, movies, digital audios). However, due to the replay ability which the contents may be easily duplicated and not only the duplicates are capable of providing the same original quality. There are mainly the encipher techniques and the watermarking techniques which are studied and used as solutions for the above problem in order to protect the license holders' rights. To the protection of the IP(Intellectual Property) rights of the owner, digital watermarking is the technique that authenticates the legal copyrighter. This paper proposed the watermarking algorithms to watermark the 256 gray logo image and the color image by applying the wavelet transformation to the color stand-still images. The proposed algorithms conducted the watermark insertion at the LH frequency region among the wavelet transformation regions (LL, LH, HL, HH). The interleaving algorithms which applied in data communication was applied to the watermark. the amount of watermark increased which consequently caused the PSNR to decrease but this might provide the perseverance against the external attacks such as extraction, filtering, and crop.

Study of multi-stacked InAs quantum dot infrared photodetector grown by metal organic chemical vapor deposition

  • Kim, Jeong-Seop;Ha, Seung-Gyu;Yang, Chang-Jae;Lee, Jae-Yeol;Park, Se-Hun;Choe, Won-Jun;Yun, Ui-Jun
    • Proceedings of the Korean Vacuum Society Conference
    • /
    • 2010.02a
    • /
    • pp.129-129
    • /
    • 2010
  • 적외선 검출소자(Infrared Photodetector)는 근적외선에서 원적외선 영역에 이르는 광범위한 파장 범위의 적외선을 이용하는 기기로서 대상물이 방사하는 적외선 영역의 에너지를 흡수하여 이를 영상화할 수 있는 장비이다. 적외선 관련 기술은 2차 세계대전 기간에 태동하였으며, 현재에는 원거리 감지기술 등과 접목되면서 그 활용 분야가 다양해지고 있다. 특히 능동형 정밀 타격무기를 비롯한 감시 정찰 장비 및 지능형 전투 장비 시스템 등에 대한 요구를 바탕으로 보다 정밀하고 신속한 표적 감지 및 정보처리 기술에 관한 연구가 선진국을 통해서 활발히 진행되고 있다. 기존의 Bolometer 형식의 열 감지 소자는 반응 속도가 느리고 측정 감도가 낮은 단점이 있으며, MCT(HgCdTe)를 이용한 적외선 검출기의 경우 높은 기계적 결함과 77K 저온에서 동작해야하기 때문에 발생하는 추가 비용 등이 문제점으로 지적되고 있다[1]. 이에 반해 화합물 반도체 자기조립 양자점(self-assembled quantum dot)을 이용한 적외선 수광소자는 양자점이 가지는 불연속적인 내부 에너지 준위로 인하여, 높은 내부 양자 효율과 온도 안정성을 기대할 수 있으며, 고성능, 고속처리, 저소비전력 및 저소음의 실현이 가능하다. 본 연구에서는 적층 InAs/InGaAs dot-in-a-well 구조를 유기금속화학기상증착법을 이용하여 성장하고 이를 소자에 응용하였다. 균일한 적층 양자점의 성장을 위해서 원자현미경(atomic force microscopy)을 이용하여, 각 층의 양자점의 크기와 밀도를 관찰하였고, photoluminescence (PL)를 이용하여 발광특성을 연구하였다. 각 층간의 GaAs space layer의 두께와 온도 조절 과정을 조절함으로써 균일한 적층 양자점 구조를 얻을 수 있었다. 이를 이용하여 양자점의 전도대 내부의 에너지 준위간 천이(intersubband transition)를 이용하는 n-type GaAs/intrinsic InAs 양자점/n-type GaAs 구조의 양자점 적외선수광소자 구조를 성장하였다. 이 과정에서 상부 n-type GaAs의 성장 온도가 600도 이상이 되는 경우 발광효율이 급격히 감소하고, 암전류가 크게 증가하는 것을 관찰하였다. 이는 InAs 양자점과 주변 GaAs 간의 열에 의한 상호 확산에 의하여 양자점의 전자 구속 효과를 저해하는 것으로 설명된다.

  • PDF

Information Hiding Technique in Smart Phone for the Implementation of GIS Web-Map Service (GIS 웹 맵 서비스 구현을 위한 스마트 폰에서의 정보은닉 기법)

  • Kim, Jin-Ho;Seo, Yong-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.5
    • /
    • pp.710-721
    • /
    • 2010
  • Recently, for the advancement of embedded technology about mobile device, a new kind of service, mash-up is appeared. It is service or application combining multimedia content making tool or device and web-GIS(geographic information system) service in the mobile environment. This service can be ease to use for casual user and can apply in various ways. So, It is served in web 2.0 environment actively. But, in the mashup service, because generated multimedia contents linked with web map are new type of multimedia contents which include user's migration routes in the space such as GPS coordinates. Thus, there are no protection ways for intellectual property created by GIS web-map service users and user's privacy. In this paper, we proposed a location and user information hiding scheme for GIS web-map service. This scheme embeds location and user information into a picture that is taken by camera module on the mobile phone. It is not only protecting way for user's privacy but is also tracing way against illegal photographer who is peeping person through hidden camera. And than, we also realized proposed scheme on the mobile smart phone. For minimizing margin of error about location coordinate value against contents manipulating attacks, GPS information is embedded into chrominance signal of contents considering weight of each digit about binary type of GPS coordinate value. And for tracing illegal photographer, user information such as serial number of mobile phone, phone number and photographing date is embedded into frequency spectrum of contents luminance signal. In the experimental results, we confirmed that the error of extracted information against various image processing attacks is within reliable tolerance. And after file format translation attack, we extracted embedded information from the attacked contents without no damage. Using similarity between extracted one and original templete, we also extracted whole information from damaged chrominance signal of contents by various image processing attacks.