• Title/Summary/Keyword: 영상문화

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'Han of the Class' based on the Relationship between Character and Non-Character Symbols - on the Film of Bong Joon-ho - (인물 기호와 비인물 기호 관계를 바탕으로 한 '계급의 한' -봉준호 영화를 중심으로-)

  • Song-lin Zhao;Yoojin Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.323-331
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    • 2024
  • The concept of 'Han' is a psychological characteristic formed by Koreans through long-lasting national hardships. It has deeply influenced every Korean as a form of collective unconscious and has merged with various forms of art over time. Director Bong Joon-ho's works, rich in social consciousness, symbolically visualize sensitive issues like social class, presenting harsh satire on class oppression. His movies continuously emphasize human desires, the homogeneity of good and evil, insurmountable class barriers, and moral decay caused by desires. They produce a wealth of symbols filled with layers and power dynamics. Bong Joon-ho dramatically portrays and directs various forms of symbols. The metaphorical symbols in his movies provide a unique research value for delving into the deeper meanings of the films.This study examines the theme of 'class Han' in six of Bong Joon-ho's films, exploring the 'Han culture' of Korea. It applies semiotic concepts by categorizing into character and non-character symbols for an in-depth analysis of the films. The representative works from the late 1990s to the late 2010s articulate the class layers of the 'visible' and the 'invisible' through a blend of realism and surrealism. The study analyzes Bong Joon-ho's films in the sequence of 'satire-exposure-hope', examining the culturally critical nature of 'Han culture' on class and its psychological and cultural impact on the general public.

The Relationship between the Information Posted on the Web and the Success of Funding in Crowdfunding Site (크라우드펀딩 사이트의 게시글 정보가 펀딩 성공에 미치는 영향)

  • Lee, Jeongeun;Shin, Hyung-Deok
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.54-62
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    • 2014
  • Crowdfunding, a way of raising small size investments or donations from numerous individuals, mostly through internet to fund a project, has attracted global interests. The growth of the social network platform has made crowdfunding easier especially for those in the arts and culture sector. Despite the growth of such vehicle, there has been not much empirical research on the subject. We investigated the relationships between the information in the web sites and its contribution to the success in fundraising. We have sampled 161 projects that were uploaded on Tumblbug.com and studied the type of information that lead to a successful fund raise. As a result, we fould that the contents characteristics including motion-pictures, images, and lengthy texts have positive impacts on the success of fundraising. Fundraising rewards did not show any impacts.

Presentation for OSMU development method through the musical - Focused on the 'flying superboard' - (뮤지컬 공연을 통한 원소스멀티유즈의 개발방안 제시 - 뮤지컬 '날아라슈퍼보드'를 중심으로 -)

  • Lim, byung-suk;Ahn, seong-hye
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.680-684
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    • 2007
  • In Korea the musical was granted very close an art however recently it is rapidly take the position a new trend of the mass culture industry with some of promoted lifestyle due to increased income and with spreading consumer culture of well-being. This study is to consider the musical as a way of OMSU to observe how to produce the musical the with the original one that recorded as the best animation program with highly broadcasting rate as it is broadcasted on TV. It is belongs to a category of musical or a performance, has a good feature of children's program with arranging the broadcasting. Through this study, developing performance art to OSMU, it wishes to utilize people that produce the performance applying the contents of animations and cartoons, to make value added This study is for presenting an effective way of OSMU, with studying and researching the production process of the musical . The original source the cartoon and animation is transferred to a musical with a technical feature of digital audio-visual, with characterizing to an attractive musical characters from the original characters, and with humorize twisted story structure based on the basic storyline.

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A Trend Analysis of Contemporary Dance (컨템포러리 댄스 트렌드 분석에 관한 연구)

  • CHUNG, Euisook
    • Trans-
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    • v.1
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    • pp.67-89
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    • 2016
  • This study aims to examine the present (Western) modern dance by analyzing the works of three choreographers who are currently at the forefront of the dance scene to identify and understand the current choreographic trend. The three selected choreographers for this study are Justin Peck (USA), Sidi Larbi Cherkaoui (Belgium) and Zach Morris (USA). These choreographers were chosen on the basis of their significant identity within the current dance scene. For analysis, one noteworthy works of each choreographer were selected for video analysis. The result of the analysis illustrates that in the current era of promoting technology convergence in the performing arts industry, the three choreographers approach convergence differently by integrating dance and other mediums in their choreography. Peck converges between ballet and the ordinary, Cherkaoui converges between dance and other cultures and Morris converges between dance and venue.

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Developing Proposals for Korean Traditional Culture Festivals (전통문화축제의 내실화방안 연구)

  • Jeong, Dalyoung;Park, Gijong
    • Journal of Korean Theatre Studies Association
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    • no.48
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    • pp.549-569
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    • 2012
  • Since 1995, the Local autonomy era has opened, local festivals have been increasing throughout the country. Traditional culture festivals are also increasing. Performing traditional culture festivals is effective for maintenance and transmission of traditional culture as well as creation and nurturing of local culture. They are also effective promoting local economy. Depending on realization level of character, place and costume based on historic research, traditional culture festivals are classified as the "Representation event" or the "Reenactment event". But there are two problems. The first is unexacting classification method for festival types made by Central government yearly. The second is unable to meet one of two goals which are protecting traditional culture and stimulating local economy throughout increasing tourists. The purpose of this study is to suggest improvement of classification method for festival types, and to offer two suggestions for ensure successful local festivals. First of all, I suggest advanced classification method for festival types. For more sophisticated collection process of national festival status, local government department should ensure purpose of festivals, and central government department should add 3 steps to existing process. For example professional committee for judgement of festival types should be founded for consulting of local and central government department. The second suggestion is reinforcement of historic research for the Representation of traditional culture event. The representation of traditional culture should focus on protection of tradition, and could be perfect by continuous historic research. The last suggestion is cooperation with local governments each other for the Reenactment of traditional culture event. The Reenactment of traditional culture should focus on promoting local economy by increasing tourists. So local governments who have similar traditional events should cooperate to get preventing loss of resource and overcome weakness of promoting.

'Reminiscence' emersed in creative industry in terms of Storytelling Significance and Application (문화콘텐츠에 나타난 '레미니상스(Reminiscence)'에 대한 스토리텔링 측면의 의미와 활용)

  • Jeong, Eui-Tae;Jung, Kyoung-He
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.477-485
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    • 2018
  • Beyond the mid-2010s, there has been increasing cases of using 'Reminiscence' as a trigger for recalling 'Past' in pre-production process of creative contents. In previous researches on this phenomenon, it has been recognized that retro, recall, compassion, and memory are similar. In order to look closely to grasp the psychological tendency of the contents user in detail, the study about 'Reminiscence' was conducted. The researcher analyzed 'Reminiscence' as a process of restructuration based on the experience and desire of the person individual which were derived from the past and further analyzed it as a lack of desire due to the time can never return. The study hopefully can make a balance against the cutting edge content distribution technology biased production tendency.

Expansion of K-Content by Global Fandom : Focusing on 'Fansub' Community of Viki (글로벌 팬덤을 통한 한류 콘텐츠의 확대 : Viki의 '팬 자막' 커뮤니티를 중심으로)

  • Kim, Young-Hwan;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.523-530
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    • 2019
  • This study examines how global fandom for Korean dramas is formed and maintained by examining the reason and purpose of voluntarily making the subtitles of Korean drama through in-depth email interviews with foreign subtitle producers(fan subber) working on a video site called Viki.com. The research focused on Viki's fan community, which has grown into the most influential Korean Wave platform. Collective intelligence expresses in the fan community produces more than professional results and they are acting as consumers, cultural producers, and second creators of K-content. In order to continue the spread of K-content, it needs to pay more attention to the long-term strategy of global fandom combined with the fan community activities of the new media platform and network effects.

Deep Learning-based Approach for Visitor Detection and Path Tracking to Enhance Safety in Indoor Cultural Facilities (실내 문화시설 안전을 위한 딥러닝 기반 방문객 검출 및 동선 추적에 관한 연구)

  • Wonseop Shin;Seungmin, Rho
    • Journal of Platform Technology
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    • v.11 no.4
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    • pp.3-12
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    • 2023
  • In the post-COVID era, the importance of quarantine measures is greatly emphasized, and accordingly, research related to the detection of mask wearing conditions and prevention of other infectious diseases using deep learning is being conducted. However, research on the detection and tracking of visitors to cultural facilities to prevent the spread of diseases is equally important, so research on this should be conducted. In this paper, a convolutional neural network-based object detection model is trained through transfer learning using a pre-collected dataset. The weights of the trained detection model are then applied to a multi-object tracking model to monitor visitors. The visitor detection model demonstrates results with a precision of 96.3%, recall of 85.2%, and an F1-score of 90.4%. Quantitative results of the tracking model include a MOTA (Multiple Object Tracking Accuracy) of 65.6%, IDF1 (ID F1 Score) of 68.3%, and HOTA (Higher Order Tracking Accuracy) of 57.2%. Furthermore, a qualitative comparison with other multi-object tracking models showcased superior results for the model proposed in this paper. The research of this paper can be applied to the hygiene systems within cultural facilities in the post-COVID era.

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Study on Printmaking Design Based on Augmented Reality Technology in Era of Digital Transformation (디지털 전환 시대의 AR기술 기반 판화 제작 연구)

  • Ren Zhipeng;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.161-170
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    • 2023
  • In this study, our primary focus was on preserving the unique characteristics inherent to the medium of printmaking art, such as cultural implications and formal features, during the digital transformation of traditional printmaking. We investigated methods to incorporate augmented reality (AR) technology into the creation process of traditional printmaking. To help understand the intended fusion of traditional printmaking art and AR technology in this digital transition era, we categorized AR artworks into four types and conducted an analysis of various AR artwork examples from across the globe. From this analysis, we derived the methodologies and design directions for combining AR technology with traditional printmaking. Moreover, we created an AR printmaking piece based on the author's artwork "Spring, Summer, Fall, Winter," thereby demonstrating the significant role AR technology can play in the evolution of printmaking. Through this research, we were able to verify the potential and value of AR printmaking as an immersive art form capable of providing a more expansive narrative.

Development of Data Visualization Tools for Land-Based Fish Farm Big Data Analysis System (육상 양식장 빅데이터 분석 시스템 개발을 위한 데이터 시각화 도구 개발)

  • Seoung-Bin Ye;Jeong-Seon Park;Hyi-Thaek Ceong;Soon-Hee Han
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.4
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    • pp.763-770
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    • 2024
  • Currently, land-based fish farms utilizing seawater have introduced and are utilizing various equipment such as real-time water quality monitoring systems, facility automation systems, and automated dissolved oxygen supply devices. Furthermore, data collected from various equipment in these fish farms produce structured and unstructured big data related to water quality environment, facility operations, and workplace visual information. The big data generated in the operational environment of fish farms aims to improve operational and production efficiency through the development and application of various methods. This study aims to develop a system for effectively analyzing and visualizing big data produced from land-based fish farms. It proposes a data visualization process suitable for use in a fish farm big data analysis system, develops big data visualization tools, and compares the results. Additionally, it presents intuitive visualization models for exploring and comparing big data with time-series characteristics.